Jul 23, 2008, 07:19 PM // 19:19
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#1
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Non-shove Assassin build
Due to the recent destruction of Shadow Stepping I have been forced to re-evaluate my assassin's build. This is what I came up with...
[scorpion wire][falling spider][twisting fangs][moebius strike][critical strike][vampiric assault][dash][restful breeze]
I basically stick someone with Scorpion Wire, run away until I trigger the teleport, and let off my combo, alternating between CS and VA. Any ways I could improve the build?
There's an E in moebius?
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Jul 23, 2008, 07:24 PM // 19:24
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#2
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Or Mo(umlaut)bius.
[build prof=a/d][grenth's grasp][golden lotus strike][jungle strike][trampling ox][falling spider][twisting fangs][dash][whirling charge][/build]
With cold weapon obviously.
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Jul 23, 2008, 07:32 PM // 19:32
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#3
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Wondering about your attributes...
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Jul 23, 2008, 07:34 PM // 19:34
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#4
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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11 Dagger
11 Crit
9 Wind
What's so hard about that?
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Jul 23, 2008, 07:35 PM // 19:35
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#5
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Originally Posted by Bobby2
Wondering about your attributes...
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3 Healing Prayers
11 + 2 Dagger Mastery
8 + 1 Deadly Arts
11 + 2 critical strikes
Oh, and my assassin doesn't have Icy Daggers, I believe...
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Jul 23, 2008, 08:28 PM // 20:28
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#6
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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@ around: not you. on top of that, no runes?
@ OP
I won't comment on your major attr runes... that debate has been had too often already. But at mediocre DA, Vamp really isn't that smexy...
with the entire chain being dependant on a single KD (and the rest of it not being f*cked) I'd try to work an extra KD in there somewhere. Obvious suggestion would be [iron palm]
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Jul 23, 2008, 08:36 PM // 20:36
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#7
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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why use vamp assault? why not hoto?
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Jul 23, 2008, 09:04 PM // 21:04
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#8
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Just wondering if less dagger wouldn't benefit VA more... You're using mainly CS and DA from what I see
Last edited by Turbobusa; Jul 23, 2008 at 09:17 PM // 21:17..
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Jul 23, 2008, 09:23 PM // 21:23
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#9
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Originally Posted by RavagerOfDreams
why use vamp assault? why not hoto?
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I was kind of stuck as what to put in there, but I swapped it for Iron Palm.
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Jul 24, 2008, 04:56 AM // 04:56
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#10
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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I give base attributes only, to avoid confusion over runing. Runes go in the obvious places.
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Jul 24, 2008, 11:56 AM // 11:56
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Taurucis
Due to the recent destruction of Shadow Stepping I have been forced to re-evaluate my assassin's build. This is what I came up with...
[scorpion wire][falling spider][twisting fangs][moebius strike][critical strike][vampiric assault][dash][restful breeze]
I basically stick someone with Scorpion Wire, run away until I trigger the teleport, and let off my combo, alternating between CS and VA. Any ways I could improve the build?
There's an E in moebius?
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I've found Scorpion Wire a worryingly large amount of fun way before the shadowstep "balance". It's fun to use on Kiters. Cast it, let them run away until they think they're safe...then..."OHai! ^_^".
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