Jul 05, 2008, 08:15 PM // 20:15
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#21
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Soldiers Of Shadowsssssssssssss (ssss)
Profession: Mo/
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Quote:
Originally Posted by AmoebaInfectionTechnique
-way builds never die.
Iway,
Sway,
Heroway,
balancedway (yeah, because balanced-spike sounds dumb).
all the same shit.
I blame flareway for starting it all.
There are only 2 generic builds in Guild Wars
1.) -Way builds
2.) -Spike builds
And -spike builds are for scrubs.
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Atleast spikes take vent and some coordination -Way builds are: Load this bar Pick a target and train him all match until you get lucky enough to land a daze or you rend channeling enough so they die
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Jul 05, 2008, 08:46 PM // 20:46
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#22
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Frost Gate Guardian
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Quote:
Originally Posted by Chris37320
Atleast spikes take vent and some coordination -Way builds are: Load this bar Pick a target and train him all match until you get lucky enough to land a daze or you rend channeling enough so they die
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Yeah, I'm just pointing both edges of the spectrum. -Way builds are on the left and -Spike builds are on the right. Balanced was once inclined to the right but over time, it acquired the properties of -Way builds so true balanced builds are inclined towards the left and the faux balanced builds (aka mixed spike builds) are still -Spike builds.
Flareway was all about that. Picking a target and train him all match until you get the target down. Iway came and it employed the same concept. Pressure builds also had the same concept (KGYU-way, you wouldn't classify that as KGYU-spike). Korean play style wasn't purely 3-2-1 spike and had the properties of -Way playstyle. And now you see Legoway, Sway, Heroway, Zergway, and omfg GolemWay. Most of the American guilds back then had the -Spike playstyle. And we should forget Europe because only a few knew how to play back then. Remember that Esoteric Warriors got their Gold Trim by FoC, guess what? -Spike.
I'm not arguing how builds are played and who plays them or what not. I'm just telling history and the builds in guildwars can be sum up into 2 words, hyphenated of course.
-Way and -Spike.
I predict that there will be a build called OMFGTheUltimatePressure-Way in the future. You wouldn't say OMFGTheUltimatePressure-Spike. That sounds off.
Last edited by AmoebaInfectionTechnique; Jul 05, 2008 at 08:49 PM // 20:49..
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Jul 05, 2008, 08:48 PM // 20:48
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#23
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Forge Runner
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Quote:
Originally Posted by Chris37320
Atleast spikes take vent and some coordination -Way builds are: Load this bar Pick a target and train him all match until you get lucky enough to land a daze or you rend channeling enough so they die
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Coordination is also needed in other groups than spikes. Heroway wouldn't work if the hex necro used barbs on every target BUT the one the thumper is atacking, etc...
Spikes are generally harder to run when U face OP pressure build.
E.G. A D/E way, with 2 D/E (Wounding S), 2 Fire eles (lolspam) and a mesmer SHOULDN'T complain about loosing to ritspike. Dervs and Fire eles in their current state are so OP, they should easily cut through Ritspike.
Hero is making a small comback, which I like, because I find it easier to roll a heroway, than a sway. (I never have troubles with sway anyways)
Heroes are usually the "spike-me" targets, because they ALWAYS have a staff (so no armor) and well. They simply don't have a prot monk... Shutdown Wow = win...
I'dd still rather see a new build, than heroway. Please let the skill update be worth it. Anet,this month, I would like to see:
Warriors with Bows gimmicks.
Assassins with Wand gimmicks.
Monks who deal damage gimmicks.
Eles who heal gimmicks.
KK? Something new for a change!
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Jul 05, 2008, 09:36 PM // 21:36
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#24
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Furnace Stoker
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Quote:
There are only 2 generic builds in Heroes Ascent
1.) -Way builds
2.) -Spike builds
And -spike builds are for scrubs.
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fix'd.
12222 chars
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Jul 06, 2008, 06:51 AM // 06:51
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#25
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I do think sway is dieing. Not for lack of effort, but lack of sense. Lately you join a team, and the necros don't have meshing builds, and they argue over who takes what. At this point, the Rt/Me might rage. And then the leader doesn't know/care how to reorder the group. At this point, the Rt/Me might rage. And then you load, and someone always trips the timer early, so you have to resign. At this point, the Rt/Me might rage. When you finally attack the Zaishen, someone is bound to not understand 1 <2> 3. At this point, the Rt/Me might rage. If it takes longer than 40 seconds, people moan about it. At this point, the Rt/Me might rage. Then when Underworld starts, someone is bound to ignore the spirits and traps and go Leeeeeeeroy right into a r-spike. At this point, the Rt/Me might rage. And at that point I don't blame him.
At least with hway, you know within seconds of joining a team if everyone's done it before. I don't care about about people being a pro. At the low levels where these builds run, I'm more concerned that each individual knows his/her singular role. It's not rocket science. It's just getting more and more frustrating to play sway than anything else, so yes... it's becoming a third or fourth or nil option for me, and I'm sure other r3's and r4's.
In the time it took me to post this, 9,001,293 Rt/Me's raged.
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Jul 06, 2008, 10:46 AM // 10:46
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#26
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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Yes you are right. Sway is dying. i faced 1 sway yesterday and no sways day before yesterday.
on the other-hand, sway is easy fame. u can consistantly get 6-7 consecutives with sway if played properly.
it takes a lot more skill than u think. build depends a lot on positioning- 1 bad positioning will lead to team wipes. however if played correctly, it can be played like the good iways.
best maps for sway - underworld, relic run, capture points, darkchambers
worst maps for sway - fetid river, relic runs(hoh)
even courtyard can be beaten if vent was used and u have decent trappers.
Burial is a hard map vs good balance or good fire/hexway.
And yes we run sway, we know its strengths and weaknesses and we make 150-200 fame a day.
But yes we also make silly mistakes that lead to team wipes by bad teams. (especially with pug r/d)]
But when we do have full grp we roll top teams.
Its an imba build at the end of the day same as iway was. if played right it is kind of a bitch to beat.
its quiet easy to roll sway in fetid. but REALLY hard to roll sway in forgotton shrines and unholy temples. i think sway is capable of winning utility maps than the annihilation maps which is the contrary to what people have been claiming.
unfortunately only we play the build properly.
all other r/d try training monks till they drop. or trappers leeroy in, necros who think they are channel tanks, ritualists who think they are wammos.
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Jul 06, 2008, 11:49 AM // 11:49
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#27
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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lol at 150-200 daily fame with sway... U must be either extremily lucky or very dedicated.
vs decent teams it is absolutely impossible to win relic run (40/40 doesn't work for traps, conditions are no match for RC and 1 foes won't save u, tut mir leid) and KotH maps (sway has no hard interrupts, no aura of stability... nothing)
Sway is a very weak build even if being run properly (which is rly not that hard)
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Jul 06, 2008, 12:10 PM // 12:10
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#28
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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yes we are dedicated, but we make the 150 mark in usually 3 runs if we have no skips. if we have skips, we do it but a bit slower. and i beg to differ about your opinion on relic run.
r/e and r/p usually try and slow down with body blocks from necro and cripple from an r/d on the sway end.
on the X-build end, its 1 r/d running relic , 1 r/d killing snare with warmonger, the necro or rit puts warmonger on them selves and wands snare. if a monk comes back, ur team has split and will die.
and i dont think its luck. we beat top teams such as dom and sup on a day when its no pugs. and yes its hard to run the build properly.
its a weak build if run improperly. imba build (imo) if run properly. especially on relic runs and cap points
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Jul 06, 2008, 12:13 PM // 12:13
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#29
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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guys remember... if u wanna interrupt snare, put warmonger on ur rit and start wanding. GL!
Sry but stop smoking that shit
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Jul 06, 2008, 02:33 PM // 14:33
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#30
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Forge Runner
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Quote:
Originally Posted by vinoth
especially on relic runs and cap points
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Sway has 1 hex removal which is easy to interrupt. They have Warmongers as shutdown, and that's it. They got 1 grasping and foes, and some traps, which get owned by Wanding and RC.
Sway works fine on every map, BUT relic run and courtyard.
Not having a prot = pretty fail. 99% of the time, you can Rigor a ghostly, and have your fire eles, para's and warrior train him, whilst the mesmer puts shame and diversion on the N/Rt's. He will die in about 10 seconds...
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Jul 06, 2008, 02:46 PM // 14:46
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#31
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Frost Gate Guardian
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Quote:
Originally Posted by Killed u man
Sway has 1 hex removal which is easy to interrupt. They have Warmongers as shutdown, and that's it. They got 1 grasping and foes, and some traps, which get owned by Wanding and RC.
Sway works fine on every map, BUT relic run and courtyard.
Not having a prot = pretty fail. 99% of the time, you can Rigor a ghostly, and have your fire eles, para's and warrior train him, whilst the mesmer puts shame and diversion on the N/Rt's. He will die in about 10 seconds...
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5 seconds
12 charrs
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Jul 06, 2008, 09:50 PM // 21:50
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#32
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
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Quote:
it takes a lot more skill than u think. build depends a lot on positioning- 1 bad positioning will lead to team wipes. however if played correctly, it can be played like the good iways.
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LOL
12 chars.
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Jul 06, 2008, 11:14 PM // 23:14
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#33
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Ascalonian Squire
Join Date: Nov 2005
Location: Manila
Guild: Your Math Teacher [MATH]
Profession: W/R
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Quote:
Originally Posted by vinoth
Yes you are right. Sway is dying. i faced 1 sway yesterday and no sways day before yesterday.
on the other-hand, sway is easy fame. u can consistantly get 6-7 consecutives with sway if played properly.
it takes a lot more skill than u think. build depends a lot on positioning- 1 bad positioning will lead to team wipes. however if played correctly, it can be played like the good iways.
best maps for sway - underworld, relic run, capture points, darkchambers
worst maps for sway - fetid river, relic runs(hoh)
even courtyard can be beaten if vent was used and u have decent trappers.
Burial is a hard map vs good balance or good fire/hexway.
And yes we run sway, we know its strengths and weaknesses and we make 150-200 fame a day.
But yes we also make silly mistakes that lead to team wipes by bad teams. (especially with pug r/d)]
But when we do have full grp we roll top teams.
Its an imba build at the end of the day same as iway was. if played right it is kind of a bitch to beat.
its quiet easy to roll sway in fetid. but REALLY hard to roll sway in forgotton shrines and unholy temples. i think sway is capable of winning utility maps than the annihilation maps which is the contrary to what people have been claiming.
unfortunately only we play the build properly.
all other r/d try training monks till they drop. or trappers leeroy in, necros who think they are channel tanks, ritualists who think they are wammos.
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I approve of this post but people dont seem to get it...
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Jul 06, 2008, 11:21 PM // 23:21
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#34
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Frost Gate Guardian
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Quote:
Originally Posted by vinoth
it takes a lot more skill than u think. build depends a lot on positioning- 1 bad positioning will lead to team wipes. however if played correctly, it can be played like the good iways.
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You are saying this like Sway is the only build that requires good positioning.
The truth is, Its not. For good teams positioning is something that happens automaticly. Its not like the monks (N/Rt's in ur case) have to shout every 10 seconds to tell people to get their ass out of the aoe or move when getting trained by a R/D
Sway is and stays an underworld-farming build that requires little skill.
Grz,
Timmeh
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Jul 06, 2008, 11:52 PM // 23:52
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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Quote:
Originally Posted by supa tim
You are saying this like Sway is the only build that requires good positioning.
The truth is, Its not. For good teams positioning is something that happens automaticly. Its not like the monks (N/Rt's in ur case) have to shout every 10 seconds to tell people to get their ass out of the aoe or move when getting trained by a R/D
Sway is and stays an underworld-farming build that requires little skill.
Grz,
Timmeh
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i was not talking abt positioning out of aoe. i was talking about team position. ive seen it in high level GvG. Yes perhaps most of the sway you fought were bad and hence came to saying that they farm underworld.
i have not fought a singly sway that understands the build properly. (even r12 players fail at running it properly because they dont understand the build) . but we have a core group of players who understand it very well and play it intelligently.
have fun farming X get on Y sways.
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Jul 07, 2008, 12:33 AM // 00:33
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#36
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Ascalonian Squire
Join Date: Nov 2005
Location: Manila
Guild: Your Math Teacher [MATH]
Profession: W/R
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Omg Vino u have to come sway with us
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Jul 07, 2008, 09:30 AM // 09:30
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#37
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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kane its wierd lol
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Jul 07, 2008, 02:47 PM // 14:47
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#38
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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There is one guild that I have had respect for that I have seen run Sway. That was [GUN] Their sway was nasty, but primarily because they did what vin was talking about, they co-ordinated they obviously used vent, pressured properly and collapsed. It was nasty as shit to fight them (especially on cap points). And I watched them hold with Sway. I hate the sway mentality of C-spacing slasher as much as anyone else, but to play Sway like that takes a fair amount of ability that I respected.
But thats one guild in what Two years?
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Jul 07, 2008, 03:02 PM // 15:02
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#39
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Krytan Explorer
Join Date: Mar 2006
Location: Seattle
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The best swayers are the french (but of course). r10+ sway, anyone?
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Jul 07, 2008, 03:04 PM // 15:04
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#40
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Both GUN and MATH fail horribly and I have never seen them having a long HoH streak. I don't know about any other 'decent' (lol) sway guild.
Anyways ppl who grind one build 24/7 aren't any good either.
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