Jul 12, 2008, 11:39 PM // 23:39
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#21
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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this would prolly help the "rawr i r rank 9 no one getz in my teamz if u iz not r9+++++++" but, tbh, its just too late. ha b dead. ( 3 int dist's does not constitute to it being alive fyi)
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Jul 23, 2008, 07:15 AM // 07:15
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#22
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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Quote:
Originally Posted by Trinity Fire Angel
bit different in australia. we rarely get 1 INT district in HA.
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you must be blind or retarded.. i live in australia and theres ALWAYS 2 district in ID
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Jul 23, 2008, 11:02 AM // 11:02
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#23
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Random HA won't work.
Random maps order in HA could work.
Win 6-8 random maps and you'll end up in the Hall of Heroes. Then you know for sure that you only face teams that won a few times and won't gank easily for just 2 fame. Also it pushes up the number of fame that is rewarded to players because nowadays you get too many jumps and have 2,3 fame matches that last 12min where 6 players are running relics for minutes before the action starts. Not to mention timer restarts in the Hall of Heroes!
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Jul 23, 2008, 11:37 AM // 11:37
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#24
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Krytan Explorer
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My god is this thread still going?
Listen ... if you think this is a good idea then you are primarily a PvE-er, so let me put this into PvE terms.
What if Anet decided to make Underworld and FoW random like RA? Wouldn't that be great? No more title discrimination. No more dealing with people that don't like your 'unique' build. Everthing is AWESOME.
Ok sure, you might waste alot of time and money, and most of the time you'll get matched up in the most ridiculous combinations, but thats not the point. I mean, we solved the 'making groups' problem, didn't we?
Why should the 'skilled' players get all the ecto .. shouldn't we all have an equal shot?
Last edited by Frank Dudenstein; Jul 23, 2008 at 01:56 PM // 13:56..
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Jul 24, 2008, 12:22 AM // 00:22
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#25
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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well... i don;t think some of you understand the concept. the idea of a Random HA means that IT IS NOT HA. it is Random 8v8 on HA Maps~!~~~!!! Against other Random Teams.
1. To not cheapen the fame aspect. Award 1 fame for 5 wins, 2 fame for 10 wins, then 1 fame per win after 10 in a row. etc etc. just like the Glad point system. This will reward teams that synergise
2. It will remove some of the aspect of fame farming teams because now you have a better chance of being in a good team
3. it will introduce more players to HA
4. we might be able to add an extra tier to gaining entry to HA. you will need to win 10 in a row in RHA to get into HA
I can personally count the number of times that i found an 8v8 scrim in our guild hall far more entertaining than a 1v1, 2v2, or 4v4 scrim. In a similar fashion, the most fun i have in AB is when both teams go 8v8 and have 2 capping teams or even go full 12 v 12 in the middle of the map. These are awsome battles and it would be nice to have a full party bar for monks to heal with....
anyway, back to the topic. just cause you don;t want it... doesn;t mean that it is not a good idea for the game... i mean, what is going to keep people going for the next 12-18 months until GW2 comes out?
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Jul 24, 2008, 01:33 AM // 01:33
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#26
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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Teams without vent shouldnt get fame, except iway.
:O:O
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Jul 24, 2008, 08:11 AM // 08:11
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#27
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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1. if you give fame for wins it IS HA.
2. good players will not play it, i still dream about people not abusing a game (rather than smart skill balances)
3. doubt it as it shouldn't be HA according to you; same chances to introduce people to gvg. It will be even more frustrating than RA. Can you imagine a team made of 5-6 monks running around for hours in UW? fun.....
4. i don't like this idea.
Horribad idea overall. Might appeal only a few people who can't get any fame with regular teams. If you want random HA just assemble a randomway in ID1. Most of the times you will end up with a team better than a r3+ heroway. I usually struggle more against good randomways than most of thumpways you see around.
__________________
Merciless Moderator.
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Jul 25, 2008, 01:21 PM // 13:21
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#28
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Frost Gate Guardian
Join Date: Apr 2006
Location: Florida
Guild: Save The Dolyak [NUKE]
Profession: W/R
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d u m b
u-----u
m----m
b m u d
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Jul 25, 2008, 01:40 PM // 13:40
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#29
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Ascalonian Squire
Join Date: Feb 2006
Location: England
Guild: Wrath Of Jebus
Profession: E/
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i think it would be fun, good idea imo
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Jul 28, 2008, 06:57 AM // 06:57
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#30
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Ascalonian Squire
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Extremely bad idea, it would attract unranked PvE'rs to get a quick deer then return to their pve life. Not to mention, HA would be more of a scrub fest. nobody cares about different ways to unlock HA either. tombs' original purpose wasnt to make it random, it was supposed to be high-end pvp, with co-ordination, communication, etc... RA is for messing around and trying out new stuff. If you want to mess around with 8 people, go do it in your guild hall.
Also, if you notice, the people who voted no are the people who actually do HA regularly and know how it works.
And, if it changes to RHA or HRA or w\e, the only HA'ers left would quit. Guaranteed.
Bad Idea
Last edited by pvp_osiris; Jul 28, 2008 at 07:05 AM // 07:05..
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Jul 28, 2008, 10:52 AM // 10:52
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#31
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I think it'd be a pretty good idea for the overall fun of it. Mostly because I really am not a fan of organized tactic stuff, bores the hell out of me. Need some random pop you in with random teammates and see what happens kinda stuff.
Which is why GTA 4's PvP>GW!
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Jul 28, 2008, 01:22 PM // 13:22
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#32
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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May I ask why is this thread still open?
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Jul 28, 2008, 03:11 PM // 15:11
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#33
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Frost Gate Guardian
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you need a pro thread derailer to doh it.
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Jul 28, 2008, 08:34 PM // 20:34
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#34
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Soldiers Of Shadowsssssssssssss (ssss)
Profession: Mo/
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Quote:
Originally Posted by garethporlest18
I think it'd be a pretty good idea for the overall fun of it. Mostly because I really am not a fan of organized tactic stuff, bores the hell out of me. Need some random pop you in with random teammates and see what happens kinda stuff.
Which is why GTA 4's PvP>GW!
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Random Arenas
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Jul 30, 2008, 09:49 AM // 09:49
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#35
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Pre-Searing Cadet
Join Date: Feb 2008
Location: In the Shadows
Guild: Haze Of Light [pure]
Profession: A/W
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Random HA wouldn't work, it'll have mostly pve'ers looking for an easy way into ha and even if a team won enough to vs organized teams they would be killed.
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Jul 30, 2008, 03:26 PM // 15:26
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#36
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Banned
Join Date: Apr 2008
Guild: Electronic Empire [eE]
Profession: W/A
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I remember discussing this with my guild a few times.
They should have a button in HA that would group you with another 7 random players and put you against other HA teams random or not, this would take out the boredom of having to wait 1h to form a group, lose in UW and disband, and find another group and wait 1h and just keep on this cycle.
Many people probably play 2/3 matches in 2 hours, which is really ridiculous, not talking about myself, as obvious i have one of the oldest guilds in the game, and a friends list very loaded. But sometimes i think, when i started playing HA r3 was the thing and there was 15 districts in English1, 15 iway districts in America1 and finding parties was really easy. Nowadays things are different, avarage rank at the moment is 7/8/9. New people really struggle to find groups, and it's not the same as back then, like i already said, back then average rank was r2, and there would be 200/300 teams forming every hour. Now its ID1 with 5 r9+ teams forming, 3 being guild groups, won't take pugs, 2 being pugs, leaving about half district of mixed ranks that won't form cause of rank differences.
Having this Join Battle button in HA, would brake this barrier, and have people playing with different ranks together, and saving a lot of time for the users, and who knows, maybe bring more players into PvP.
No point in saying that this is not doable, cause random teams would be feeding organized groups, when nowadays there are a lot of these randomways, and it's always the same 10 guilds holding Halls, everybody is pretty much a feeder for the big boys.
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Jul 30, 2008, 03:29 PM // 15:29
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#37
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by HeroYouFear
I remember discussing this with my guild a few times.
They should have a button in HA that would group you with another 7 random players and put you against other HA teams random or not, this would take out the boredom of having to wait 1h to form a group, lose in UW and disband, and find another group and wait 1h and just keep on this cycle.
Many people probably play 2/3 matches in 2 hours, which is really ridiculous, not talking about myself, as obvious i have one of the oldest guilds in the game, and a friends list very loaded. But sometimes i think, when i started playing HA r3 was the thing and there was 15 districts in English1, 15 iway districts in America1 and finding parties was really easy. Nowadays things are different, avarage rank at the moment is 7/8/9. New people really struggle to find groups, and it's not the same as back then, like i already said, back then average rank was r2, and there would be 200/300 teams forming every hour. Now its ID1 with 5 r9+ teams forming, 3 being guild groups, won't take pugs, 2 being pugs, leaving about half district of mixed ranks that won't form cause of rank differences.
Having this Join Battle button in HA, would brake this barrier, and have people playing with different ranks together, and saving a lot of time for the users, and who knows, maybe bring more players into PvP.
No point in saying that this is not doable, cause random teams would be feeding organized groups, when nowadays there are a lot of these randomways, and it's always the same 10 guilds holding Halls, everybody is pretty much a feeder for the big boys.
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This is ultimately what I've been trying to tell people for ages and all the "big boys" just say "Oh we aren't here to encourage HA play, give us our fame".
It's KILLING HA.
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Jul 30, 2008, 05:16 PM // 17:16
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#38
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Krytan Explorer
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Quote:
Originally Posted by HeroYouFear
They should have a button in HA that would group you with another 7 random players and put you against other HA teams random or not, this would take out the boredom of having to wait 1h to form a group, lose in UW and disband, and find another group and wait 1h and just keep on this cycle.
..........
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Despite how ridiculously dumb this idea sounds, the more I think about it the more I see some merit. Essentially, it's an organized and automated way of doing the 'randomways' that already have become more popular. Let's face it, forming a PuG is a REALLY annoying part of HA and it's what drives new players away.
Here's my thoughts of what could come of such a "Random Enter" system.
PROS:
* TONS of new players ... there are loads of PvEers that want a bambi and would be willing to grind out the randomways to get it.
* Some fraction of these players will get intrigued enough to actually want to learn how to play ... hence I think this could result in a great influx of new actual HA players.
* Later epic battles. THe best part of HA (to me) is the epic battles between two really good teams. But with so few teams playing, it seems like so many of these battles are played out in Underworld or Burial Grounds. A big influx of noobs would make HA more like a real tournament: supernoobs in UW, the best of the noobs in maps 2-4, and meeting the better teams in maps 5-8. Even though it can get tedious beating up on all the noobs, it's pretty quick and IMO the big wins are more satisfying if they come in a long run.
CONS:
* Fame would become even more devalued .. but honestly, could it be any worse than it is now?
* The first couple of maps will be mostly a waste of time. (but they will be fast and you ARE getting free fame/faction along the way - try being philanthropic and give advice to the noobs instead of trashtalking them).
* More irritating Sway/Heroway: eventually the clever noobs will figure out that they can farm the 'random noobs' easily with sway/heroway/whatevermetawayisdiscovered. That means alot of those annyoying 'way' teams in burial mounds ... however once those 'way' folks discover that they can't beat the good teams, some fraction of them will decide they want to learn to play for real. Again, more new players.
A couple of sidenotes:
* This system would negate the need for Heroes - Anet could now remove them from HA completely - no Oliasway ftw.
* With a huge influx of players, noobstompling builds like Thumperway will multiply and be much more 'noticed' by the community at large .. perhaps Anet will be compelled to fix things in HA once in a while.
* It will take a while for the new players to learn and get better, experienced players must be patient and let the noobs go through the 'growing pains' of learning PvP. Evenytually they WILL get better and that will improve the format as a whole.
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