Jul 31, 2008, 04:44 AM // 04:44
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#161
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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^ A conditional unblockable , KD is simply not worth the adrenaline. In fact I would take [Shock] any day over it, as it is a 3/4 cast skill with no drawbacks except for exhaustion which is of little consequence since nobody spams it on recharge.
[Magehunter's Smash] should drop the unblockable portion and go for "...if target foe is enchanted, the knockdown lasts 4 seconds instead. 50% chances of failure, 4 Hammer Mastery or less." This should punish those who abuses enchantments on recharge instead of using it for survival.
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Jul 31, 2008, 02:02 PM // 14:02
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#162
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Frost Gate Guardian
-->
Join Date: Sep 2007
Location: Basement
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Sig of Midnight needs to be moved to domination (or something along that)
Foul Feast AND Plague Sending need 17% health sac when cast.
Wail of Doom needs to set your attributes to 0 as well as the caster.
Escape needs to be adjusted to pvp pve skill The pvp version should end on successful attack. While the pve version stays the same.
Backbreaking should give the time depending on your strength 4 seconds being 12 strength.
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Jul 31, 2008, 08:28 PM // 20:28
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#163
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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just because sth is an elite it doesnt mean it can be overpowered.
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Jul 31, 2008, 09:45 PM // 21:45
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#164
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Signet of Midnight is fine. Plague Sending is the problematic part.
With all the knock-locks, WS dervs and magebane shot lame 'camp 'n' spam' builds, blind is a necessity.
Last edited by makosi; Jul 31, 2008 at 09:48 PM // 21:48..
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Jul 31, 2008, 11:35 PM // 23:35
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#165
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by makosi
Signet of Midnight is fine.Plague Sending is the problematic part.
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Hardly being able to perma blind a melee? Both of the these skills need to be fixed. Signet of Midnight is problematic as well. Don't kid yourself.
Signet of Midnights duration is fine. Just needs a recharge nerf. To 25 seconds. Not that bad can still be useful.
Plague Sending it self needs to be nerfed to like 20 seconds...
Last edited by Bowstring Badass; Jul 31, 2008 at 11:38 PM // 23:38..
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Jul 31, 2008, 11:47 PM // 23:47
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#166
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ǝuoʞoɯ
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Quote:
Originally Posted by makosi
Signet of Midnight is fine. Plague Sending is the problematic part.
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SoM works without Plague Sending. it fits in a single dom mes bar for TA (balanced necro -> mes) due to the lack of good dom elites.
also, dual som mes without plague, etc.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Aug 01, 2008, 12:15 AM // 00:15
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#167
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by moko
SoM works without Plague Sending. it fits in a single dom mes bar for TA (balanced necro -> mes) due to the lack of good dom elites.
also, dual som mes without plague, etc.
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Moko your forgetting one thing? Vent.
"Blind on #." Said the melee.
"Removing blind." Said the monk.
Plague sending with SoM = rape even when the other team is on vent.
But yes buff the useless dom elites.
Last edited by Bowstring Badass; Aug 01, 2008 at 12:27 AM // 00:27..
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Aug 01, 2008, 07:49 AM // 07:49
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#168
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Send plague sending to soul reaping, then only necros can use it.
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Aug 01, 2008, 07:58 AM // 07:58
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#169
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Pre-Searing Cadet
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The only reason you can keep ppl perma. blind with SoM is that it blind you and touch target wich gives perfect synenergy with plague sending. If the blind on self was removed, there wouldnt be any synenergy with plague sending. SoM wouldnt be destroyed by this but would be a decent blind without being able to perma. blind the melee.
Another way to balance SoM would be giving it 1 or 2 sec cast time, so ppl are able to interupt it. It easy to see when ppl going to use SoM as its a touch skill, so making it easyer to interupt would maybe be enough to balance it.
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Aug 01, 2008, 10:46 AM // 10:46
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#170
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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How about changing Signet of Midnight to:
Signet: Target touched foe is blinded for 15 seconds and all of your skills are disabled for 5 seconds.
Activation: 1 Second
Recharge: 15 Seconds
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Aug 01, 2008, 11:37 AM // 11:37
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#171
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by makosi
Signet of Midnight is fine. Plague Sending is the problematic part.
With all the knock-locks, WS dervs and magebane shot lame 'camp 'n' spam' builds, blind is a necessity.
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well, considering the only downside of it being touch range, im not so sure about it.
I mean, 1 SoM is ok, but 2 are quite hard to handle, simple because of all the diversion and shame spam that accompanies it...not to mention bf :P
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Aug 01, 2008, 11:46 AM // 11:46
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#172
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ǝuoʞoɯ
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Quote:
Originally Posted by Bowstring Badass
Moko your forgetting one thing? Vent.
"Blind on #." Said the melee.
"Removing blind." Said the monk.
Plague sending with SoM = rape even when the other team is on vent.
But yes buff the useless dom elites.
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monks don't carry condition removers anymore. :P and if they're forced to, they won't be able to keep up eventually due to energy.
and who uses vent for ta anyways, /pff. easy enough to see anything that's going on in such a small battle.
i'm just saying som is strong without plague sending too, fixing plague sending alone wouldn't fix it because it works without it too (or with 2 copies of it).
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Aug 01, 2008, 05:13 PM // 17:13
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#173
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Desert Nomad
Join Date: May 2005
Location: America
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If SoM was going to be linked to an attribute it should be illusion not dom, and Death Syndrome is right plague sending would be fine as a necro skill linked to soul reaping with 0 conditions at 0 SR.
On the comment of no good dom elites what's wrong with p-block and simple thievery? Both can be extremely OP in arena.
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Aug 01, 2008, 05:28 PM // 17:28
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#174
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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I completely stopped RA/TA now, since it's too dumb and frustrating.
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Aug 01, 2008, 09:17 PM // 21:17
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#175
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ǝuoʞoɯ
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Quote:
Originally Posted by arienrhode
If SoM was going to be linked to an attribute it should be illusion not dom, and Death Syndrome is right plague sending would be fine as a necro skill linked to soul reaping with 0 conditions at 0 SR.
On the comment of no good dom elites what's wrong with p-block and simple thievery? Both can be extremely OP in arena.
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too many 1/4 skills and such.
powerblocking the necro..well, not such a huge win win. still got Wail and FF to use..that's enough to run away while the skills recharge. and a monk won't get WoH powerblocked..won't be a problem to fake it out. not really meta suited, of course they're alright elites but ye.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Aug 03, 2008, 09:19 PM // 21:19
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#176
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Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
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Quote:
Originally Posted by kostolomac
Way to destroy an elite , a 15 sec recharge is fine , the lower duration would just kill it.
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id be happy anyways.
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