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Old Jul 23, 2008, 10:49 AM // 10:49   #21
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Maybe i should have said that you can't deal with all the gimmickers.
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Old Jul 24, 2008, 01:50 AM // 01:50   #22
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Well the point is that even though hands down to yaGG they did well, there is only one guild who can manage it and its not enough. And a lot of TA matches are getting more and more reliant on who your ranger is, I dont know if it was always like this because I just newly began TA but even while picking up a respectable glad 7 ranger I got diversion and shame chained on me for 35 seconds in a row, I simply told my team to run cause there was no point to even keep fighting with so much healing downtime. Its just plain stupid, I always looked forward to playing TA and especially with balanced, and it still is pretty decent even though supposedly the current balanced is a joke(mirror matches are sad whoever earth shakers the other warriors earthshaker first will then have more pressure for the rest of the match...). However the double glad was insane and after 5-10 win streaks i simply left and whats with this stupid triple smiter one thumper.. does anet not realize smiters are getting abused in every format, like we playd a gvg in an AT vs a rank 300 and they ran 5 smiters 2 cripslashes and a flagger n i was just thinking wat the fuk has gw become.
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Old Jul 25, 2008, 06:29 PM // 18:29   #23
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I used to live in TA.

Don't go there much anymore. I tire very quickly of the 2 monk 2 RaO Axe interupt spam teams. If we kill one of them first we win, if they do they win, it's sad and silly.

Balnced in TA is a joke, FF/Palgue send, WoD on a necro is part of balance, but sooo broken. Or you can take a SoM Mes, but that skill is beyond broke.

Last Time I TAed we faced 2 monk teams 75% of the time, eithe the RaO shit, or two Warriros or 2 sins. Or the GothSpike which is still all to common.

Honestly I enjoy mirror matches, we run balanced and to face another balanced team and not a gimmick is a joy.
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Old Jul 26, 2008, 08:00 PM // 20:00   #24
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Quote:
Originally Posted by I Gut you Gut
lot of interest and skill in the arena has gone too.
there's skill in TA? =O

Last edited by urania; Jul 26, 2008 at 08:03 PM // 20:03..
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Old Aug 03, 2008, 09:03 PM // 21:03   #25
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Quote:
Originally Posted by urania
there's skill in TA? =O
no, the glad 7 people running balanced smash the buttons with their faces for their wins.

the truth is, a very small percentage of people that go to TA are actually decent. (when has this ever been any different)

no matter what they change, what they do to fix these broken builds, good people will always beat the new gimmicks and broken builds.

HOWEVER, i do realize that some OP skills used mainly if not only in the 4v4 arenas (such as SoM, smiters boon, etc.) do need significant changes in order to give new TA'ers a chance against gimmicks and lame teams.

in my opinion however, nothing will be done and TA will remain the same. good people will win, bad people will be happy for their 5 consecs, and the lamer point farmers will use their gimmicks.

as stated earlier, i am also worried about these upcoming unused elite changes.
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Old Aug 03, 2008, 10:54 PM // 22:54   #26
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lol, first of all, smiters boon is common in gvg too.

and ofc nothing will happen, the game is dead, but QQing about it at least makes some of us feel better!

and in case u didnt notice, the question was a rhetorical one.
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Old Aug 04, 2008, 05:40 AM // 05:40   #27
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Quote:
Originally Posted by urania
lol, first of all, smiters boon is common in gvg too.
Ugh tell me about it :/
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Old Aug 04, 2008, 08:35 AM // 08:35   #28
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Lol hexes and spirits.
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Old Aug 04, 2008, 09:29 AM // 09:29   #29
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Guild wars is dead.

TA has always been gimmicky because of the 4v4 nature, but yeah.
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Old Aug 04, 2008, 02:44 PM // 14:44   #30
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but the levels of lameness the gimmicks have been achieving recently is quite surprising.

well, sort of
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Old Aug 05, 2008, 06:58 AM // 06:58   #31
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I've noticed that since the WoD meta settled in shortly after the March update the format really has got a lot worse. I really enjoy playing ranger but this past month or so it's been nearly impossible to go on runs with balanced unless you bring an A+ game and healthy dose of luck to counter gimmicks that take practically no skill to run. Whenever I see a new gimmick I always try to pug it a few times to test out weaknesses and I gota say that the new triple smite shit has almost none...other than the other retarded gimmick, dual dom SoM. And I think the only reason we lost to that is because idiots let their key skills be diverted.

Last edited by Krill; Aug 05, 2008 at 07:01 AM // 07:01..
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Old Aug 05, 2008, 04:58 PM // 16:58   #32
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Quote:
I always try to pug it a few times to test out weaknesses and I gota say that the new triple smite shit has almost none..
Fought them today, had a necro ceing one smiter, derv on another smiter, and i was interupting smite hex/soj's/smite conditions on another. We had some decent pressure going on them, but our team was dieing out due to the smite aoe. It sucks to lose to them on a 22 win run.
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Old Aug 06, 2008, 04:01 PM // 16:01   #33
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But why do you have problems with that? They way I see it they have barely any damage because if more than 1 guy of your team gets hit by smite hex/condition then what's the problem? Their damage or your bad positioning?
Sure it's still hard to kill them, but it's not that they have that much damage..
I still think the dual R/W smite and normal monk is way harder for us to beat than this crap..
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Old Aug 06, 2008, 07:15 PM // 19:15   #34
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Reversal of damage and SoJ do decent chunks of damage too.
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Old Aug 07, 2008, 12:30 AM // 00:30   #35
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Lol whoever says that vs the triple smite shit is bad positioning by yourself if you die has a big ego or is a bit confused about what theyre saying. The smite skills are are of effect which is quite large and there are 3 copies of them... if they smite hex of the thumper it WILL hit a softie because ofc the thumper will be next to one.. if they smite hex a monk then its going to hit your warrior or ranger if not both at once because the warrior has to hit things and most ranger have to be somewhat close if they want to consistently rupt 1 second skills. Also if for any reason the other team is good enough to get a soj lock on a monk even 2 sojs in a row is enough, then high chance someone is going to die. In the mean time you have to pressure through 3 monks which takes a lot of time. Lets face it wether we like to admit it or not the triple smite build is the strongest build in TA atm.
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Old Aug 07, 2008, 03:59 AM // 03:59   #36
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Quote:
Originally Posted by steel singer
But why do you have problems with that? They way I see it they have barely any damage because if more than 1 guy of your team gets hit by smite hex/condition then what's the problem? Their damage or your bad positioning?
Sure it's still hard to kill them, but it's not that they have that much damage..
I still think the dual R/W smite and normal monk is way harder for us to beat than this crap..
The Dual rao is easy to kill, I cant kill triple smite teams.
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Old Aug 07, 2008, 08:34 AM // 08:34   #37
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The AoE of smite hex and smite condition is pretty big...on the maps like hero's crypt, seabed, fort koga, petrified and churranu where people often get mobbed together in narrow corridors they can easily hit 2-3 players. On maps that afford more space they will at minimum hit your frontliner(s). Not to mention they can also position when using the smites on themselves to hit the most players. But I noticed when playing this crap that necs still kept hexing like crazy and covering...so that's kinda their fault for button mashing.
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Old Aug 07, 2008, 03:53 PM // 15:53   #38
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Quote:
Originally Posted by Death Syndrome
The Dual rao is easy to kill, I cant kill triple smite teams.
Thats prolly because instead of 1 smiter, you have 3 smiters all of a sudden. And they hurt.
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Old Aug 08, 2008, 12:22 PM // 12:22   #39
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Quote:
Originally Posted by moko
what cat was trying to say was that balanced for people that are not used to playing balanced as a core team with lots of practise will fail.

i sure expect the dedicated TAers that are left to even rock through farm weekends -- they got enough practise to roll most gimmicks, it's no deal to them. however to the rest that actually wants fast glads without being in a TA guild or a good core team that's capable of running balanced it's not.

once the weekend is over at least more teams run balanced again, for the fun/slight challenge. but since there's so many gimmicks..it's not even fun anymore. so if they play, it's most likely some gimmick too. it's just a cycle (just like rank discrimination :P) which is rotating pretty fast due to too many gimmicks being around.

i for myself don't blame anyone anymore for playing a gimmick, if they don't have tons of experience with the same people..they have no chance anyways, and restarting is just too depressing. even RA is more fun that way.

anyways, /end rant. :P don't care about TA too much anymore.
QFT

It's been dead for a while. Too many gimmicks. I'm just RAing for the lulz now.

Hey the game is dead anyways, QQing won't make anything happen, but it sure make the veterans feel better!

Last edited by some guy; Aug 08, 2008 at 12:27 PM // 12:27..
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Old Aug 08, 2008, 01:14 PM // 13:14   #40
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Som got nerfed. Ta is a bit better now.
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