Jul 24, 2008, 08:51 PM // 20:51
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#41
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Bugsy
You don't have to nerf Escape to oblivion, just change to make it less attractive to R/D. Something like: For each Bow Attack or Trap skill equipped, you move 15% faster (max 33%) and have a 25% chance to block (max 75%).
Making Wild Blow disable non-attack skills for 5-10 seconds instead of the adrenaline loss is a good suggestion. So either you pre-Frenzy and can't cancel, or you can't Frenzy/Shock, etc. It promotes skillful play.
The OP suggestion for Disciplined Stance is still flawed: "(1...7...9 seconds.) You have 50% chance to block and attack 25% faster. Ends if you use an adrenal skill." A large part of IAS is to unload adren in a pressure-spike. Change "Ends if you use an adrenal skill." to "Skills you use cost 100%...50% more energy." That way there's still the block benefit for the off-classes, but they'll have to be more careful about how they use it.
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You bring up some interesting things reguarding the Escape and DS, but for wild blow to be usefull to a warrior your suggestion still wouldn't make me bring it on my bar. Not being able to unload with warrior skills under an ias simply stinks, unless it's a hammer build where knockdown is powerfull even under no ias for an opener.
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Jul 24, 2008, 09:14 PM // 21:14
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#42
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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What's wrong with making Wild Blow a 6A skill like Dchop. No special conditions, just a straight out attack? If you like, you could put a recharge on it, but w/e
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Jul 25, 2008, 12:29 AM // 00:29
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#43
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Frost Gate Guardian
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Quote:
Originally Posted by Free Sigils
the problem with the R/D's was never [Escape] sure its mean, but not the worst part. Expertise allowing them to spam their Scythe attacks and [Rending Touch] having a retartedly low recharge were the problems. the stances were irritating but not the reason that they were nasty.
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I disagree. Sure expertise allows ranger to spam stuff, but that alone wont keep you alive in melee. Permablocking along with other boosts and no downsides is the problem. Take that away, and spammers can continue do what they like so much, except they will no longer be in immune to melee mode.
They want to keep ranger survivable? Fine, but that should not mean rangers can just fire off a stance and continue attacking like nothing happening.
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Jul 25, 2008, 12:48 AM // 00:48
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#44
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Ranger Stances: ...end when the user strikes a foe in melee or uses a touch-ranged skill
WHOA
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Jul 25, 2008, 02:06 PM // 14:06
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#45
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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Quote:
Originally Posted by Robbert Monga
I disagree. Sure expertise allows ranger to spam stuff, but that alone wont keep you alive in melee. Permablocking along with other boosts and no downsides is the problem. Take that away, and spammers can continue do what they like so much, except they will no longer be in immune to melee mode.
They want to keep ranger survivable? Fine, but that should not mean rangers can just fire off a stance and continue attacking like nothing happening.
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Staying alive isn't what makes the R/DS powerful. Damage pressures teams, rending channeling/prots constantly pressures teams. Their stances have a down time. It just means being smart about when engaging them with melee damage.
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Jul 25, 2008, 02:39 PM // 14:39
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#46
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Snow Bunny
What's wrong with making Wild Blow a 6A skill like Dchop. No special conditions, just a straight out attack? If you like, you could put a recharge on it, but w/e
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The problem is that it will still remove all your adrenaline, which, considering the use of the skill, would make it useless (on a warrior).
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Jul 25, 2008, 04:10 PM // 16:10
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#47
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by the_deSKtructor
The problem is that it will still remove all your adrenaline, which, considering the use of the skill, would make it useless (on a warrior).
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"Without special conditions" - as in, 6A, remove stance, that's it.
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Jul 25, 2008, 04:57 PM // 16:57
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#48
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Free Sigils
Staying alive isn't what makes the R/DS powerful. Damage pressures teams, rending channeling/prots constantly pressures teams. Their stances have a down time. It just means being smart about when engaging them with melee damage.
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The block aspect to escape true doesn't really make them what they are but, having that 33% speedboost, while being able to be enchanted or hexed along with the block does though. I wouldn't be too afraid of a R/D if they can't even catch up to you, especially in the smaller formats where they are a bigger problem. Almost every other speed boost skill in GW that was 33%faster has been nerfed, what makes the ranger ones special?
Last edited by Ec]-[oMaN; Jul 25, 2008 at 04:59 PM // 16:59..
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Aug 13, 2008, 01:21 PM // 13:21
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#49
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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^^^^ WTF, mate?
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Aug 14, 2008, 04:56 AM // 04:56
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#50
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Ascalonian Squire
Join Date: Mar 2007
Location: Australia
Guild: Basin Amazons
Profession: N/Me
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"without special conditions" on Wild Blow would mean no unblockable. Probably removes alot of its utility. I like the disables non-attack skills. Or could go removes 2-3 adrenaline so you couldn't easily use it in an adrenaline chain without an increased adrenaline buff etc...and perhaps up its recharge a bit. Still viable as a prespike to rid a pesky stance but gives the player time to react or call for prot etc...
Yobs
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Aug 14, 2008, 06:04 AM // 06:04
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#51
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Frost Gate Guardian
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Wild blow, 6A, removes stance from target. (Take out crit hit and lose all adren)
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Aug 14, 2008, 08:26 AM // 08:26
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#52
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Ascalonian Squire
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move to Strength attribute. Wild Blow melee attack cost 7 adren "if it hits results in critical hit and removes any stance from target. This attack can't be blocked " 50% chance of failure with 4 or less points in Strength (FOR WARRIORS ONLY).
Now its usefull for hammer,axe and sword wielders. The adrenaline cost it at a "sweet" point as well.
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Aug 14, 2008, 03:41 PM // 15:41
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#53
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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The problem with Wild Blow being an Adrenaline skill is that you need to build up adrenaline to remove a stance that is likely preventing you from building it up in the first place. Now obviously you can just build up on somebody else and then switch back, but that kind of defeat the purpose of having a stance remover in the first place.
I would just remove the lose all adrenaline clause and increase the recharge a little bit.
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