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Old Jul 29, 2008, 06:04 AM // 06:04   #41
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Maybe people are still talking about Ritspike because the issue has never fully been resolved.

TO the Op's question:

No a slight nerf to Spirit Rift would not hurt the GW community / break the game because atm the only HA build that uses the skill to great effect is Ritspike, which of course is the problem at hand.

Last edited by Skyros; Jul 29, 2008 at 06:06 AM // 06:06..
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Old Jul 29, 2008, 06:07 AM // 06:07   #42
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Quote:
Originally Posted by zoombini
Aura of stability can save so many spikes (just not ghostly).
Every spike.

Being experienced in Ritspike, I know the numbers and mechanics.

IF you Aura of Stab (Cure hex would be better, as you simply won't get gusted), you can simply autorun out of it. (Even with Gust) Tried it, confirmed it myself. 66% slower and U start in middle of rift, assuming you start running about half a second/second after the rift pop's up, you can run out of it. (It's close, but you can)
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Old Jul 30, 2008, 01:50 PM // 13:50   #43
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Quote:
Originally Posted by Killed u man
Every spike.
Tried it, confirmed it myself. 66% slower and U start in middle of rift, assuming you start running about half a second/second after the rift pop's up, you can run out of it. (It's close, but you can)
I've tested this as well. Its completely possible to run out of a rift when snared.
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Old Jul 30, 2008, 02:59 PM // 14:59   #44
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Quote:
Originally Posted by Borat X
The real question is this: Will slightly adjusting the skill called “Spirit Rift” break the game? Will it promote a better sense of balance for HA?
The answer is yes, nerfing any spike skill can only get you a balanced game, as obvious.

The answer is no, what builds do bring rift besides ritspike? how many teams nowadays do run ritspike? Two, three tops. Lets put it like this, the last week that i have been playing somewhat actively HA, majority of the teams i faced were simply, RSPIKE, the rest was Heroway, when holding halls, teams loading were many times two rspikes vs us.

So there you go, nerfing skills only used by a single build that very few people it's kinda pointless, but yea i guess you could nerf rift.

Last edited by HeroYouFear; Jul 30, 2008 at 03:02 PM // 15:02..
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Old Jul 30, 2008, 05:52 PM // 17:52   #45
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Quote:
Originally Posted by Borat X
The amount of players or guilds running RT spike in HA is not relevant to the discussion of how strong the build is. If you wish to talk about guilds or players, you are in the wrong thread. For those who have not seen or play against this build, please avoid making any vague statements.

Since people are off topic, I will make sure you are on topic.

The real question is this: Will slightly adjusting the skill called “Spirit Rift” break the game? Will it promote a better sense of balance for HA?


-Borat X

The answer to your question is quite simply no. By definition overall balance is based on the entirety of the HA community. Changing a single skill used by a very small portion of that community will not affect overall balance nor will it break the game. But using the argument that it wont break the game as justification for nerfing a skill that is not currently adversely affecting overall balance is not indicative of concern over the general health of HA.

Personally I would much rather face ritspike run by average HA players than rspike run by average players. In general only a percentage of an average team's spikes will be truly clean. Since rspike can spike almost continuously they will generate a larger number of clean spikes.

On the other hand I will freely admit that a very skilled and coordinated team using ritspiek can be devastating. But punishing people for practicing and becoming good at the game seems like a bad idea to me.

Last edited by AshenX; Jul 30, 2008 at 05:57 PM // 17:57..
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Old Jul 30, 2008, 06:09 PM // 18:09   #46
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@the bolded question:

you would have to nerf the skill considerably because there are 6/7 spikers. Even if you cut the damage in half they would still be doing ~500 damage, which could still be a kill with deep wound.

also, ive faced maybe 2 ritspikes in the past 50 some games ive played. they werent spectacular, using the gust variant making preprotting way easy. until they targetted me and the infuser was taking a nap. anyways i dont see this build detrimental to the game, if they can get a spike off with a 5 second "OMG I IZ SPIKIN" billboard above their head, i commend them.
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Old Jul 30, 2008, 06:11 PM // 18:11   #47
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[QUOTE=Trylo]
you would have to nerf the skill considerably because there are 6/7 spikers. Even if you cut the damage in half they would still be doing ~500 damage, which could still be a kill with deep wound.
QUOTE]

Theres actually only 5 spikers.

N/E
Rt/
Rt/
Rt/
Rt/
Rt/
Mo/Me
Mo/Me
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Old Jul 30, 2008, 06:20 PM // 18:20   #48
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yea i realized that after i posted. havent played for a while, i assumed it was more like the older version.

but really, after reading through more of those 'filler' posts in the middle of the thread, i really dont see whats wrong with the spike at all. cure hex (1/2 cast lol), AoS > spike.
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Old Jul 30, 2008, 06:34 PM // 18:34   #49
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Quote:
Originally Posted by Trylo
yea i realized that after i posted. havent played for a while, i assumed it was more like the older version.

but really, after reading through more of those 'filler' posts in the middle of the thread, i really dont see whats wrong with the spike at all. cure hex (1/2 cast lol), AoS > spike.

Thats because most prots in Ha that actually do use [Aura of stability] won't do anything but put it on 8 on recharge. =/ They don't know how to think about how to use it outside of the box.
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Old Jul 31, 2008, 07:17 PM // 19:17   #50
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Anyways, that ritspike version is crap.

I was never a fan of rift, and never will be.
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Old Aug 04, 2008, 04:44 PM // 16:44   #51
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To the OP. You will find little sympathy in this forum for ritspike. You would have a better time performing at the Apollo in a bedsheet and pointy cap. Read these forums, every thread is "QQ i get pwned by rspike, nerf it so i can ritspike more".
Sigils, since 99.9999% of your fame is from sway and ritspike, you seem to be the authority on the matter.But you dont really know how to play, you just fame leech and hit a button or two when someone else says "one". Im not too impressed by anything you do. One thing i can say though, you are very dedicated. Its not easy to grind sway and ritspike every night to reach your dream of having "fame". I took the easy way out and played balanced at my leisure for fun, omg what a concept!
Maybe the only reason there are only 2 guilds that ritspike is because there are only so many people willing to go that low. Getting fame is like being in a traffic jam and these ritspike people people fly by you in the shoulder laughing.
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Old Aug 04, 2008, 06:51 PM // 18:51   #52
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I like how you assume that I care about fame. Like at all. If Anet offered to reset HA, setting all fame to 0, I'd be the first to sign up. The only times I've ever cared were when im within 100 or so of a new emote, and thats because, I'll be honest - emotes are cool. But I'd gladly be rid of them for the game to be like it was in the beginning. Funner.

But honestly, you really can't claim to have balanced your fame. I have multiple screenshots of you Ritspiking with us back in [BuD] in fact I'm pretty sure thats how you got that shiny tiger of yours. And the last time I saw your guild in halls you were Ranger spike so honestly, be less of a hypocrite please.

And knowing your build is how you win GW. ANd i should know this one, since the exact skillset that BAN and One run were made by me. (Before Borat jumps in all I mean the exact setup, not the whole N/E 5x Rits 2x Monks build portion of it.)
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Old Aug 05, 2008, 02:16 AM // 02:16   #53
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I see no purpose in nerfing anything in the RitSpike team. All you would be doing is making them go back to Rspike, which is a far more serious issue in HA. As many people have stated, a ritspike is very easy to stop/prevent. My guild and a few pug people rolled We Rift in HA with out breaking a sweat. It's all about the monks looking at thier skills and saying "Hmm I wonder what would happen if I put AoS on someone other then the monk," the infuser paying attention and everyone learning how to kite/run. A good mesmer necro combo can mess the whole team up. Because even if the necro gets rend off, all u have to do is interrupt spirit rift, and cry of frustration is great for that. If by chance the get the spike off, you are either an idiot for not knowing how to move, or just give up because you see 5 rit's and you just resign. That is the only way they win, they got lucky in the beginning when they first started doing this, now it is pure idiocy that keeps them winning. What do you think they do, "Hey we won halls 4 times now, lets all resign and let someone else try now." No they get pwned by a team that isnt stupid. If you watch their HoH videos, you will see alot of times they get rolled 1v1 in HoH.
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Old Aug 05, 2008, 11:00 AM // 11:00   #54
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Or you could just nerf vital weapon, killing both r-spike and rit-spike.
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Old Aug 05, 2008, 08:59 PM // 20:59   #55
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Quote:
Originally Posted by Nimble Night
Or you could just nerf vital weapon, killing both r-spike and rit-spike.
Builds running 4 respective 7 defensiv chars rly need those vitals.
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Old Aug 05, 2008, 09:24 PM // 21:24   #56
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Depends on how they nerf it. See: [Wielder's Strike]

Health and armor nerf would just take away some of their defense. Recharge nerf would lower their offense by a lot.
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Old Aug 05, 2008, 09:46 PM // 21:46   #57
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I almost never play Mes and say I'm a bad mesmer but we ran into Rit spike the other day and I cried almost every or every other spike (or PDing one rift lowering the overall damage) but the down side was I didn't do jack to monks. I tried diverting Gust but the Necro had SB on a lot of times or just canceled.

Basically we couldn't kill them and they couldn't kill us. It was lame. I'd say nerf the N/E rather than changing the ritualists bars. I wouldn't mind vital weapon change though. We lost in the end because they got a couple spikes through.

(P.S. this was a r10 rit spike btw)
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Old Aug 06, 2008, 03:19 AM // 03:19   #58
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Quote:
Originally Posted by Free Sigils
Depends on how they nerf it. See: [Wielder's Strike]

Health and armor nerf would just take away some of their defense. Recharge nerf would lower their offense by a lot.
Not that there arent like a billion other skills they can spike with.
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Old Aug 06, 2008, 04:00 AM // 04:00   #59
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But at that point its either more expensive, or half as much damage.
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Old Aug 06, 2008, 05:39 AM // 05:39   #60
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This is just like the nerf sway, and nerf any other meta. That fact is that people who aren't watching just red bars, and are looking around will win.

Moving around constantly. Don't stand still. Call out your knockdowns. Infuse on explode, aura, hex removal, prot correctly. Rspike should have no problem beating this. 3 dshots and 3 savages....

It's not the build thats overpowered, it's stupid players.
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