Jul 23, 2008, 02:34 AM // 02:34
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#21
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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nerf the defense of the build not the offense. It's OP because it's got so many layers of defense so it's hard to take down. the power of ritspike means RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO all considering how obvious and easy it is to save the spike.
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Jul 23, 2008, 04:40 AM // 04:40
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#22
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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Quote:
Originally Posted by Trinity Fire Angel
you mean one of the backline monks is running spell breaker on the N/E. The N/E has gale and rend? We played against a mesmer running gale in one Ritspike build and in another we ran against a W/E running gale (with stonefists). both builds had very powerful-hardtoinfuse spikes. needed better spirit bonds from the RC.
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Not sure how that would work even really. A friend of ours worked on a Me/W for a while but the only full out ritspike caller that works for rift that I know of is this N/E with Gust and Rend.
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Jul 23, 2008, 04:51 AM // 04:51
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#23
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Forge Runner
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Quote:
Originally Posted by Free Sigils
Not sure how that would work even really. A friend of ours worked on a Me/W for a while but the only full out ritspike caller that works for rift that I know of is this N/E with Gust and Rend.
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/A with the old school shadow prison shit.
W/x with stone fists + any guaranteed KD will work.
ANY KD snare will usually work with this build...
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Jul 23, 2008, 05:58 AM // 05:58
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#24
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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why not A/X and add an assassin to the line up? or does having a dagger sin in HA become a liability?
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Jul 23, 2008, 06:35 AM // 06:35
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#25
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Ascalonian Squire
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Quote:
Originally Posted by Killed u man
/A with the old school shadow prison shit.
W/x with stone fists + any guaranteed KD will work.
ANY KD snare will usually work with this build...
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If I saw alternate builds like this winning halls, I would agree with you. But...
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Jul 23, 2008, 06:41 AM // 06:41
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#26
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Forge Runner
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Quote:
Originally Posted by American Redneck
If I saw alternate builds like this winning halls, I would agree with you. But...
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Well, that's because the current HA community is swayers... They don't care about "improving' the build, improving their skill, or simply improving in overal...
It took HA'ers 5 months to realize Thumpers ARE way better than R/D's...
HA'ers nowdays won't try anything, because they don't want to try. Let someone else try, and let me farm is the current mentality. (Which is why I can barely form groups nowadays, as I usually run non-meta stuff)
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Jul 23, 2008, 07:00 AM // 07:00
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#27
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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i see more rspike than rit spike, highly doubt its overpowered, get a mesmer to shut down the caller / deepwound gg
and too above, highly doubt most of the haers are swayers, u dont c sway hold halls or even get to halls most of the time
and too above u just prove how bad you fail if you cant beat sway and crying about it
its free fame .. i guess some people dont want it
Last edited by masta_yoda; Jul 23, 2008 at 07:03 AM // 07:03..
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Jul 23, 2008, 10:57 AM // 10:57
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#28
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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With a team of players that know their things and a balanced build you'll usualy roll every R-spike and Rit-spike in a 1vs1. On Courtyard and Halls it's a different story because of the game objectives.
I don't think that it's needed to kill Spirit Rift but if you wanted to then you could turn it into:
Spirit Rift deals XX% less damage on knockdowned foes.
or
Spirit Rift deals XX% less damage on hexed foes.
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Jul 23, 2008, 04:48 PM // 16:48
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#29
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Academy Page
Join Date: Jun 2008
Profession: E/Me
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Quote:
Originally Posted by I D E L E T E D I
Whats the point of ANet looking into sth that hardly sees any play when we have shit like Wounding Strike, Rspike and a whole load of other OP skills that need attention?
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The point of me posting a thread like this is not to QQ and demand ArenaNet for an immediate fix.
It is simply to bring “awareness” and “attention” to the community / ArenaNet— nothing less (I promise).
If ArenaNet choose not to fix this, it is not because they are busy, but I am sure like most of you, provided valid reasonings in terms of why there are others skill that should be sought after first.
- Borat X
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Jul 23, 2008, 07:32 PM // 19:32
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#30
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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a. Mesmer the necro.
b. What needs nerf is not spirit rift, it is the ench strips. Those ench strips are way too powerful, every HA team uses them, just nerf. Rend and Gaze both remove all enchantments from target, which is overpowered and discourages good play.
c. btw killeduman, INTIRE is spelled with e.
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Jul 24, 2008, 12:57 PM // 12:57
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#31
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Borat X' post is good. I think as well that we have forums like this for that reason and not everything should be labelled as "QQ" from the start.
Quote:
Originally Posted by shoogi
b. What needs nerf is not spirit rift, it is the ench strips. Those ench strips are way too powerful, every HA team uses them, just nerf. Rend and Gaze both remove all enchantments from target, which is overpowered and discourages good play.
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With enchantment removal nerfed you don't hit just the rit-spike but also the balance builds.
Almost all of the builds need enchantment removal to kill something. We don't want to go back to the days of imbalanced mixed spikes that had 1-2 damage skills and the rest were prot's and healing. These two enchantment removals discourages to play those builds.
Quote:
Originally Posted by shoogi
c. btw killeduman, INTIRE is spelled with e.
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You're very good at copy-pasting names.
Last edited by Ate of DK; Jul 24, 2008 at 01:06 PM // 13:06..
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Jul 24, 2008, 01:17 PM // 13:17
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#32
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Killed u man
Well, that's because the current HA community is swayers... They don't care about "improving' the build, improving their skill, or simply improving in overal...
It took HA'ers 5 months to realize Thumpers ARE way better than R/D's...
HA'ers nowdays won't try anything, because they don't want to try. Let someone else try, and let me farm is the current mentality. (Which is why I can barely form groups nowadays, as I usually run non-meta stuff)
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well some of us are completely open for testing new fun builds....
But again, if you still suffer from bad temper (raging in halls etc ) then a list of players shrinks again :P
Last edited by Morgoth the dark; Jul 24, 2008 at 01:20 PM // 13:20..
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Jul 25, 2008, 06:38 AM // 06:38
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#33
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Ascalonian Squire
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People who whine about this build are probably halfway retarded. A decent mesmer with PD and cry should be able to own the spike. Not to mention actually using those two appendages at the bottom of your torso, something very few HAers know how to do. And the prot? veil+aura+sb=win. Go QQ else where because your fail r-spike doesn't know how to dshot and loses to a build that goes outside the meta. Nerf the meta not something used by a couple of groups every once in a while.
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Jul 25, 2008, 09:00 AM // 09:00
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#34
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Academy Page
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
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ritspike overpowered? oh please. perhaps the defensive power of the build could be toned down but the offence? seeing as the mesmer needs to interupt just either fgust or gust and u can simply walk out of the spike, or interupt rend and you dont even have to reaply spiritbond. as spikes go, this one is pretty poor..
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Jul 25, 2008, 10:41 PM // 22:41
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#35
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Academy Page
Join Date: Jun 2008
Profession: E/Me
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Quote:
Originally Posted by Nimble Night
ritspike overpowered? oh please. perhaps the defensive power of the build could be toned down but the offence? seeing as the mesmer needs to interupt just either fgust or gust and u can simply walk out of the spike, or interupt rend and you dont even have to reaply spiritbond. as spikes go, this one is pretty poor..
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sigh.....
A mesmer can only do so much...you are also forgetting that both the prot and HB heal monk (arcane mimicry) have Spell Breaker on the Necro....the combination of skills on this build is what makes it over powered...
Quote:
Originally Posted by Borat X
I will NOT go into details on how to beat the build either (and for the sake of a legit discussion, there is NOT a need for you to explain your “designated build” or tactics on how to overcome the new RT spike build)
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Seriously....it is pointless for me to educate you on how to read (Why explain yourself when you do not even know how the build work?)
See for yourself before saying "oh please...just interrupt the necro...."
My friend, if it was only that simple
-Borat X
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Jul 25, 2008, 10:55 PM // 22:55
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#36
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Ritspike is really not hard to beat at all.
You do understand that every spike only works as long as there's no disruption?
2sec rift cast - CoF.
CoF is the answer to pretty much all your problems, and if you see the ghostly getting rifted, prot him? It's not that hard.
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Jul 26, 2008, 03:27 AM // 03:27
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#37
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Banned
Join Date: Apr 2008
Guild: Electronic Empire [eE]
Profession: W/A
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Wow, you are actually crying over RITSPIKE? When everything people run nowadays is RSPIKE.
Amazing.
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Jul 26, 2008, 10:55 AM // 10:55
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#38
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Academy Page
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
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Quote:
Originally Posted by Borat X
A mesmer can only do so much...you are also forgetting that both the prot and HB heal monk (arcane mimicry) have Spell Breaker on the Necro....the combination of skills on this build is what makes it over powered...
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ok cutting out the pathetic trolls assuming the backline did have 4 coppies of spellbreaker which i have yet to see and your mesmer was unable to interupt 2 monks. then the spike is still far from overpowered.
firstly [aura of stability] if your prot monk isnt retarded you can use this skill before the kd meaning u can literally walk out of the rift.
secondly
you can actually cast spirit bond more than once, if you like. so once at the begining of a spike, and once just after the rend. if you cast sb 3/4 of the way through the animation for rend it actually reapplies it instantly after its stripped.
finally you can also infuse the spike if your prot is feeling lazy.
or also like many teams now, you could even bring a magebane ranger, and magebane that pesky rend without fear of spellbreaker.
although the defensive power of the spike build may need to be toned down there are things that are actually overpowered which anet could be dedicating their time to. ritspike is not one of them.
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Jul 26, 2008, 11:32 AM // 11:32
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#39
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Frost Gate Guardian
Join Date: May 2006
Location: belgium
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[Healer's Boon] + [cure hex] (+ fc heal set)
prot may go afk
Last edited by jana_the_stranger; Jul 26, 2008 at 11:38 AM // 11:38..
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Jul 29, 2008, 05:10 AM // 05:10
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#40
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Pre-Searing Cadet
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Aura of stability can save so many spikes (just not ghostly).
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