Aug 09, 2008, 05:41 AM // 05:41
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#121
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Krytan Explorer
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Quote:
Originally Posted by arienrhode
It's a terrible idea to give sins an IAS of any kind, before this you had to secondary warrior (no conjure) and all those IAS's had a disadvantage. As is, way of the assassin has no disadvantage and there are a few good dagger chains that do not require an elite in the chain or to setup a chain.
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Its an elite IAS(which is its disadvantage), meaning you can't run the shattersin combo with it. plus its a stance with no speed boost. While WotA is still going to be strong, its not going to be "scythe sin" kind of broken. Besides, with shadowsteps in check, you can pre-prot sins immediately now.
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Aug 09, 2008, 06:57 AM // 06:57
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#122
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Krytan Explorer
Join Date: Jul 2006
Location: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Guild: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Profession: W/Mo
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Quote:
Originally Posted by C2K
Its an elite IAS(which is its disadvantage), meaning you can't run the shattersin combo with it. plus its a stance with no speed boost. While WotA is still going to be strong, its not going to be "scythe sin" kind of broken. Besides, with shadowsteps in check, you can pre-prot sins immediately now.
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Speaking of SA sins and WoTa, some sin ran Mirrored stance in his SA bar in RA. With all the WoTa abusers in RA it was pretty useful. He didn't have IMS then, but he did have Caltrops though.
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Aug 09, 2008, 07:22 AM // 07:22
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#123
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by C2K
Its an elite IAS(which is its disadvantage), meaning you can't run the shattersin combo with it. plus its a stance with no speed boost. While WotA is still going to be strong, its not going to be "scythe sin" kind of broken. Besides, with shadowsteps in check, you can pre-prot sins immediately now.
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The skill isn't broken now and I agree the bigger problem is / was critical scythes, but it still annoys me that sins get an elite IAS. Golden Fox - Wild Strike - Nine Tail is strong, and unblockable. Golden Phoenix - Horns - Falling Spider - Twisting Fangs is strong, practically an instagib if it goes off. Both those chains will be aided greatly using WoTA. You can also pound on people racking up critical hits, restoring energy and doing decent dps.
Compared to the elite warrior IAS [soldier's stance] it makes me laugh.
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Aug 09, 2008, 07:48 AM // 07:48
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#124
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by C2K
I agree, biut then its a true elite skill. Scythes are what are making WotA ridiculous right now. Spammable deep wound with scythe crits are very hard to stop on a coordinated team, and now they attack 35% faster.
If it was just daggers, it would still be strong and would definately make Locust's Fury even more useless, but sins would still need to chain to do major damage.
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That was a bug. They fixed WotA today.
* Way of the Assassin: this skill now only works with daggers; reduced attack speed increase to 5..20%.
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Aug 09, 2008, 09:19 AM // 09:19
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#125
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Frost Gate Guardian
Join Date: Jan 2007
Location: Austria.
Guild: The Country Called Europe [EUR]
Profession: W/
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GW IS NOT DEAD!
Good job at fixing wota that fast.
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Aug 09, 2008, 12:59 PM // 12:59
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#126
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Pre-Searing Cadet
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The best part is, there's still sins in RA using it with sythes and don't even realize... it really made my morning though laughing so hard at those retards trying to abuse this and they're too dumb to realize it doesn't even work. Shows what kinda of people play the "cheap" builds.
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Aug 09, 2008, 05:11 PM // 17:11
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#127
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Krytan Explorer
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Quote:
Originally Posted by arienrhode
The skill isn't broken now and I agree the bigger problem is / was critical scythes, but it still annoys me that sins get an elite IAS. Golden Fox - Wild Strike - Nine Tail is strong, and unblockable. Golden Phoenix - Horns - Falling Spider - Twisting Fangs is strong, practically an instagib if it goes off. Both those chains will be aided greatly using WoTA. You can also pound on people racking up critical hits, restoring energy and doing decent dps.
Compared to the elite warrior IAS [soldier's stance] it makes me laugh.
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Yeah, well warriors have Frenzy. And Soldier's Stance is in the Tactics line, and the Tactics line isn't really useful in PvP by warriors.
And agree that those combos are nasty if they go off, but you can pre-prot against sins now and daggers lose alot of power from that. Shattersin is still the best dagger build the sins have atm.
Last edited by C2K; Aug 09, 2008 at 05:22 PM // 17:22..
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Aug 09, 2008, 05:18 PM // 17:18
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#128
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Cappi Chan
The best part is, there's still sins in RA using it with sythes and don't even realize... it really made my morning though laughing so hard at those retards trying to abuse this and they're too dumb to realize it doesn't even work. Shows what kinda of people play the "cheap" builds.
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the descriptions werent updated at the same time in all languages, so excluding English, languages such as french, German etc. still had the old description saying that skill worked with any weapon for quite a while after the change occurred.
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Aug 09, 2008, 06:13 PM // 18:13
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#129
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Pre-Searing Cadet
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Quote:
Originally Posted by urania
the descriptions werent updated at the same time in all languages, so excluding English, languages such as french, German etc. still had the old description saying that skill worked with any weapon for quite a while after the change occurred.
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It would be even worse if they saw a tooltip that said 35% IAS and didn't notice it wasn't doing anything, 15% is more forgivable at least. These guys were american anyways, almost certain.
Last edited by Cappi Chan; Aug 09, 2008 at 06:15 PM // 18:15..
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Aug 10, 2008, 02:11 PM // 14:11
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#130
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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I am appalled at this update. This is more fail than I've ever seen in the history of Guild Wars. Time to jump ship...
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Aug 10, 2008, 02:26 PM // 14:26
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#131
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Furnace Stoker
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Quote:
Originally Posted by Captain Robo
I am appalled at this update. This is more fail than I've ever seen in the history of Guild Wars. Time to jump ship...
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wow im pretty sure this is the best update the game has had in some time?
If you're jumping ship because Izzy just laid a new structure down for GvG and is waiting to see where to build on to it, then ok. That's like the dumbest thing ever, but ok.
He'll wind up addressing all the issues next month, once he sees how it affects GvG with what he did. You can't just build a new foundation and then build onto it, there's a good chance that you'll build in an arc and your building will fall over. That's a pretty bad analogy, but basically if he added a bunch of stuff to it randomly, it could wind up WAY WAY WAY WAY worse than VoD ever was.
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Aug 10, 2008, 02:46 PM // 14:46
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#132
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Lul I'm already spending almost all my cash to get all those elites. Who knows what other craptastic elite they will buff.
*please something for Ranger ;d*
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Aug 13, 2008, 10:35 PM // 22:35
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#133
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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we lost like 18 rating and tons of rank to the 4 smiter, axe thumper heroway build yesterday (all but 3 matches opponents were running it and one of those was runing spiritway type stuff) so we wanted to see how it is played and learn how to beat it. We played it today to do that, and won 17 straight matches. Ready to nerf it yet?? went from like 961 rating to 1008 and rank from 3500 to 800's. It is WAY OP and needs nerfed
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Aug 13, 2008, 10:51 PM // 22:51
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#134
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Captain Robo
I am appalled at this update. This is more fail than I've ever seen in the history of Guild Wars. Time to jump ship...
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Its a world record 7 millionth post threatening to quit. Good thing no one cares.
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Aug 13, 2008, 11:31 PM // 23:31
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#135
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Academy Page
Join Date: May 2006
Location: Noreg
Guild: Steel Phoenix[StP]
Profession: Rt/A
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Played the 4x smiter build yesterday.( Though with warriors, which is even better imo.) And seen alot of people running it. It certainly does need to be fixed.
If splitting worked, it wouldn't be nearly as strong though.
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Aug 14, 2008, 06:09 AM // 06:09
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#136
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by øln
If splitting worked, it wouldn't be nearly as viable though.
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Fixed for you.
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Aug 14, 2008, 09:53 PM // 21:53
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#137
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Update - Thursday August 14
Guild Battles
* Guild Lords no longer walk out at 20 minutes.
* The Victory or Death message will no longer display at 18 minutes.
* Gates barring entry to guild halls will now open when the match starts. Gate locks have been removed from these gates.
* Guild Thieves have been removed.
* Bodyguard: the Bodyguard will now shoot fireballs from his staff instead of arrows.
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With VoD gone the need for splits gone, they should be able to nerf R-spike out of HA as solo Rangers are not longer important.
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Aug 14, 2008, 10:40 PM // 22:40
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#138
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Elite Guru
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: Mo/
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I remember the days of the Arcanists in GvG, the change to Bodyguards, the implementation of VoD, and the increase in Guild Lord health. I also remember split teams being called lame and inferior due to their inability to play 8v8 at the stand.
Nearly every major update has been an attempt to make GvG more aggressive.
The August 14 update is the most radical. Here, I think, is the new reinvisioning of the Guild Battle. Everything has been removed save the environment. What happens now?
I think that this is a move that strips the game down to basics, and therefore will provide a foundation for rebuilding GvG, with a careful analysis of the strategic elements necessary in a mature game. It will allow for skill balancing without the distraction of the impact of strategy upon 8v8. It will allow for elements to be added back into GvG very carefully and deliberately.
Wow!
/bows to the bold move made by ArenaNet.
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Aug 14, 2008, 10:53 PM // 22:53
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#139
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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I agree this updates a step in the right direction.
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Aug 14, 2008, 10:57 PM // 22:57
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#140
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Skill balancing has almost nothing to do here in this update nor will it promote any such indicator as to which skills to balance, everyone and their mom knows which skills needs to be balanced 8v8 and so on. Everyone also knows Izzy's stance on balance updates by now, shaking up the meta and nothing more, the wounding strike of yesterday is like the Soldiers Fury of August, shit that has no reason to be buffed IS buffed. This is simply just another drastic change to try and modify the reliance on VOD or things occuring at vod which are promoting certain builds. The only thing this update really does is actually force fights at different parts of the map during VOD, which I guess is a step in the right direction, then again certain builds who manage to kill npcs pre vod, run flags without hinder during vod and have some nasty pressure come vod will certainly force the other team to either crumble in their base while a flag is run by a defensive character or keep him in and give perma morale. In the end it will make for much more interesting play come VOD compared to what we have now though.
Last edited by Ec]-[oMaN; Aug 14, 2008 at 11:05 PM // 23:05..
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