Aug 02, 2008, 01:51 AM // 01:51
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#1
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Triple Smiters
I have played ta a few times over the past week or so, and I dont see how you can beat the 3 smiters, 1 rao axe team. You cant hex them because theyl smite you to death, and you can condition them. If you stand there with your hexer and conditioners not doing anything to avoid the smite aoes, then your team will eventually die from the rao. Is there any counters at all to this team?
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Aug 02, 2008, 01:53 AM // 01:53
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#2
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Frost Gate Guardian
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Join Date: Sep 2007
Location: Basement
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a good balanced team can beat them.
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Aug 02, 2008, 01:58 AM // 01:58
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#3
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Is it the ranger that kills them? if so whats the key spells to interupt?
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Aug 02, 2008, 02:08 AM // 02:08
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#4
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Frost Gate Guardian
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Join Date: Sep 2007
Location: Basement
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you have to shut down the smiters with a wail on a "spike" and you win
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Aug 02, 2008, 02:43 AM // 02:43
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#5
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Desert Nomad
Join Date: May 2005
Location: America
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If you're playing WoD balanced, have debilitating shot on your ranger and grasping earth on the necro. Against shove spike you want to ball your team up together with the ranger trained on the warrior to d-shot shove and the necro using grasping earth once the spike starts. Then have your ranger spam debilitating shot on the warrior on recharge so they can't spike again, with the necro using WoD on the WoH monk. Using grasping earth to snare, debilitating shot to keep the shove warrior's energy down, and using rip enchant on SoD...you'll eventually wear them down while preventing another spike.
It takes a little practice to do right but most of the shove teams are not good and will scatter and fail once you break up their first 2-3 spikes.
Last edited by Krill; Aug 02, 2008 at 02:46 AM // 02:46..
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Aug 02, 2008, 02:52 AM // 02:52
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#6
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Quote:
Originally Posted by arienrhode
If you're playing WoD balanced, have debilitating shot on your ranger and grasping earth on the necro. Against shove spike you want to ball your team up together with the ranger trained on the warrior to d-shot shove and the necro using grasping earth once the spike starts. Then have your ranger spam debilitating shot on the warrior on recharge so they can't spike again, with the necro using WoD on the WoH monk. Using grasping earth to snare, debilitating shot to keep the shove warrior's energy down, and using rip enchant on SoD...you'll eventually wear them down while preventing another spike.
It takes a little practice to do right but most of the shove teams are not good and will scatter and fail once you break up their first 2-3 spikes.
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Just for clarification, were talking about this team here
http://www.pvxwiki.com/wiki/Build:Te...ite_Rampageway
With axe instead of hammer.
Look at this quote from wiki about the ranger.
Quote:
Usage
* Maintain RaO.
* Spam Deep Wound and Interrupts.
* Keep your pet alive.
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Last edited by laysthepipe; Aug 02, 2008 at 03:03 AM // 03:03..
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Aug 02, 2008, 03:44 AM // 03:44
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#7
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Desert Nomad
Join Date: May 2005
Location: America
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Oh, guess I should read more carefully...lol sorry.
Looking at those templates makes me vomit a little in my mouth thinking of the retarded shit [smiter's boon] has produced.
Last edited by Krill; Aug 02, 2008 at 03:49 AM // 03:49..
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Aug 02, 2008, 04:21 AM // 04:21
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#8
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Jungle Guide
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The simple trick is to push them harder than they push you. It's not overly hard to beat; you take a fairly large amount of undistributed pressure, but you're okay for the most part if your pressure / anti-melee sticks (no Smite Hex / Castigation Signet), you can fight their pressure (Vigorous Spirit) and you can prevent key options from being disrupted (Block Stances). In general, you can't fight Melandru's Resilience unless you take Wild Blow or Wild Throw. If you gave up Vigorous Spirit for Signet of Rejuvenation then you'll have a lot of problems; the same goes for Shield Bash over a block stance on your monk or necro.
The monk bar I use for other matchups doesn't fight smite very effectively, I'm not a huge proponent of Vigorous Spirit on the chance of the other team having Rip Enchantment or Corrupt Enchantment, and I tend for a second prot over a stance. If you play as I do, then triple smite is going to punish you for it rather quickly.
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Aug 02, 2008, 07:15 AM // 07:15
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#9
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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haha that builds so bad, just antimelee the ranger and /win
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Aug 02, 2008, 07:18 AM // 07:18
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#10
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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I was playing balanced with a CE nec with (soul) yesterday and we faced a team like that 2 or 3 times. Im not sure what they did, since i was monking, but i noticed these games were harder than usual, but defenatly not impossible. These guys also had mo/r smiters with pets for more dlunge :S. As long as you can keep them from lunging your WoH, you should be okay dealing with the damage.
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Aug 02, 2008, 07:37 AM // 07:37
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Teh [prefession]-zorz
haha that builds so bad, just antimelee the ranger and /win
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I wonder what kind of anti-meele you are going to use.
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Aug 02, 2008, 08:26 AM // 08:26
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#12
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Quote:
Originally Posted by the_deSKtructor
I wonder what kind of anti-meele you are going to use.
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Your antimelee will not stick with fainthardedness, SoM, Plague sending, insidious. All in one game on your team. it all get smited off and your team gets owned from all the aoe it causes.
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Aug 02, 2008, 09:13 AM // 09:13
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by laysthepipe
Your antimelee will not stick with fainthardedness, SoM, Plague sending, insidious. All in one game on your team. it all get smited off and your team gets owned from all the aoe it causes.
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Seconded, I made that mistake with my necro when I was in an RA pug, they ruined our 20th win :P. I hexed the shit out of the RAO while the rest of the team was training him, that hurt like hell. I think the best remedy against that template is spreading out a bit.
3 monks are GOREDENGINE annoying because nothing sticks. Smiters used to be nerfed in the past because they were abused, wth was anet thinking when they buffed them again.
Snaring the RaO and working on the monks can work pretty well I guess. But rather keep all 3 of them busy or killing someone will be a royal pain.
Anet, you gonna update this game this year some time plz ><. these fortress defense teams are starting to get annoying.
Last edited by bungusmaximus; Aug 02, 2008 at 09:15 AM // 09:15..
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Aug 02, 2008, 10:07 AM // 10:07
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#14
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Teh prefession-zorz
haha that builds so bad, just antimelee the ranger and /win
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Quote:
Originally Posted by laysthepipe
Your antimelee will not stick with fainthardedness, SoM, Plague sending, insidious. All in one game on your team. it all get smited off and your team gets owned from all the aoe it causes.
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Do you see anything wrong?
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Aug 02, 2008, 10:38 AM // 10:38
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#15
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Quote:
Originally Posted by bungusmaximus
Snaring the RaO and working on the monks can work pretty well I guess. But rather keep all 3 of them busy or killing someone will be a royal pain.
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Snares wont stick either, unless youve used all of thier hex/condition removals up by using up all of your other hex/conditions up and by doing that youre taking lots of aoe, and even then theyl remove your snares pretty quickly.
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Aug 02, 2008, 12:29 PM // 12:29
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#16
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by Sigma Onkoron
a good balanced team can beat them.
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this is completely true.... just corrupt a monk and have all 3 stupid monks spam smite hex on that monk, then hex stack ranger.... pressure them with degen.....
dshot the melandru's monks draw since he spams it...
dshot soj D:
dshotdshotdshotdshotdshotdshot
rend monks on 40/40 set, corrupt them on 40/40 set (meta is changing back to corrupt)
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Aug 02, 2008, 12:42 PM // 12:42
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#17
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ǝuoʞoɯ
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just make sure not to ball up. snare the pet, make sure your ranger can shut 1-2 smite hex/conditions. rend / rip as many smiter's boons as you can see, debshot the same monk over and over. wail the one with no shutdown from the ranger, spread poison (get the pet too).
or just run dual mes lul :P
__________________
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Ready to sacrifice my life
For the perfect dream
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Aug 02, 2008, 02:36 PM // 14:36
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#18
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Pre-Searing Cadet
Join Date: Aug 2008
Profession: Me/Mo
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Quote:
Originally Posted by moko
just make sure not to ball up. snare the pet, make sure your ranger can shut 1-2 smite hex/conditions. rend / rip as many smiter's boons as you can see, debshot the same monk over and over. wail the one with no shutdown from the ranger, spread poison (get the pet too).
or just run dual mes lul :P
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Cant really R.I.P the the smiters boons for one, sb has a 10 second recharge and two they can easily cover it with both zealots fire and RoD. And im not sure if id like my necro carrying rend (smiters boon is 10 sec recharge rend is 20, rip is 10). The last time we fought them we had a team with 5 hexes one being parasitic bond so its spreadable, and som, and we couldnt really keep a hex or blind on them and the aoe was killing us fast, thats not including the interrupt spam hitting lots of stuff on necro and monks bars.. Weve also tried grasping earth on the ranger and the pet, gets removed fast. And after theyve removed all the pressure your trying to put onto them, whether its conditions or hexes or even direct damage for that matter, one of your teammates is dead.
And ive thought about ce, havent really tested it vs them yet. Giving the monks hex pressure would probably be best since they wont be in the middle of your team as much (hopefully) as the ranger and pet is. Although itl probably hit your frontline hard.
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Aug 02, 2008, 06:40 PM // 18:40
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#19
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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haha... all the WoD kids got outcountered..
lolz
These teams are quite annoying, since they have area dmg wherever hey want it, and a shitload of healing.
But as said before, with CE poisonspread and a proper warrior who doesnt frenzy in AoE. You should actually be able to outpressure them. Interrupting smite hex / sig of judgement and castigation are most useful id say. Also, tell your necro to put priority on grasping instead of making other hexes stick.
For anyone who likes to waste his interrupts trying to get draw, be my guest..
Last edited by Barkeep; Aug 02, 2008 at 06:44 PM // 18:44..
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Aug 03, 2008, 03:01 PM // 15:01
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#20
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Academy Page
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yeah, the smiter do run out of energy pretty quickly.. interrupt their castigation/soj and debshot another one difinitely helps to lessen the pressure alot.. they will fall eventually lol
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