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Old Aug 25, 2008, 06:14 PM // 18:14   #321
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Originally Posted by Ciric
lolwhoru? We swayed in VM for free RP, we do the dead AT because its faster and more free RP. Personally i dnt give a flying fluck about it easy money and I get to screw around... sounds good to me. But nice try, sure ill wipe the floor against you if i ever play you in GvG or HA (BTW im assuming your one of Borats brain dead minions from eE, but could be wrong).
Im pretty sure the last time i saw you in both GvG and HA you lost and cried a lot in local chat, something about lag and then "go back to gvg scrubs". QQ.
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Old Aug 25, 2008, 06:47 PM // 18:47   #322
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I think this is getting out of hand, it is starting too look like QQ forums (i am a big fan though)

This is turning into a flame fest and a i know i contributed to that as well but i think it is now time to close this.

To sum it up: Borat doesn't like r-spike, nobody likes Borat end of story.
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Old Aug 25, 2008, 06:54 PM // 18:54   #323
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Quote:
Originally Posted by Killed u man

4) How is Unholy Temple the "Bane" of Rspike. If anything, Rspike will BEAT anything on this map:

[Hex breaker]
[Ward Against Foes] x2
[Grasping Earth] x2

and then [Dshot] and [Savage Shot] away.
When you say stupid things like that it only proves that you have no idea how the builds work.

When GIRL and VM run r-spike, not a single player has hex breaker or Savage Shot and only one ranger has D-shot. GG.

Also, I would like to point out that Ward Against Foes and Grasping are hardly the two most versatile snares in the game. R-Spike hurts on Unholy because to effectively power run relics, a few players must be able to split off and run the relics. R-Spike does not have this versatility. Were an r-spike to try and power run, they would become too spread out, as the one of the paragons must follow the runner with make haste and whichever character is running the relic will be sorely missed on spikes. When an r-spike loses its spiking ability, it is at the mercy of the opposing team.

Any team that cannot slug it out in a relic race will lose more than they win on relic runs.
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Old Aug 25, 2008, 07:03 PM // 19:03   #324
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Quote:
Originally Posted by Killed u man
I didn't sleep too much, so I just took a quick read through this thread:

1) Saying there wasn't alot of Rspike is ignorant. Offcorse, there was more balanced than usual, gues what, there is 4 times the amount of districts than usual.
With that reasoning, the amount of R-spikes would also be 4 times as much because there were 4 times the amount of districts as usual. Keeping everything the same.
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Old Aug 25, 2008, 07:46 PM // 19:46   #325
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Originally Posted by Ate of DK
With that reasoning, the amount of R-spikes would also be 4 times as much because there were 4 times the amount of districts as usual. Keeping everything the same.
Hmm, could be bad luck, but Ive faced Rspike every 2 out of 3 rounds... The other 1/3 was either heroway, or trashbalanced... We even rolled rawr, lol...
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Old Aug 25, 2008, 08:11 PM // 20:11   #326
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No more personal attacks please. Keep it on topic, last warning.
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Old Aug 25, 2008, 08:35 PM // 20:35   #327
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Quote:
Originally Posted by Killed u man
Hmm, could be bad luck, but Ive faced Rspike every 2 out of 3 rounds... The other 1/3 was either heroway, or trashbalanced... We even rolled rawr, lol...
Yes, maybe it was bad luck for you to see that many R-spikes this weekend. I'm pretty sure that Olias and Livia were fame-farming this weekend when I saw my opponents. But today's first opponent was a R-spike, they were bad.
I've also seen quite some A/E bombs that failed misserably, one after the other.
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Old Aug 25, 2008, 10:00 PM // 22:00   #328
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Borat, i think you miss the point that r-spike has NO AoE capability and it takes at a minimum 40 seconds to kill a team of 8. SO, what are you going to do when the other team gets 1 relic up and puts 4 people on each side of the stairs? If your balanced you just press them down, punish them for tanking damage.. if your r-spike you QQ away because your totally helpless against it. And don't say that you won't get a relic down because as teh best caller in the game you SHOULD realize that in R-spike, your rangers can't run right away so a team that tries to power run will most likely get a relic in.. you CAN NOT split your rangers or have one run or you do not kill. Also note that you MUST kill seeing as most teams have the same or better snare capability (warrior KD's and Water Eles > 2 10 sec foes and graspings) and they are able to keep damage on both sides of the map so if you try to power run with r-spike all you do is get DP and killed on every side ratehr then getting a relic in.
With that said R-spike always runs slower at the start while they get DP on you, to beat r-spike you get 1 relic in and block the stairs, and you block the stairs from the start, no reason to kite except to dodge some arrows if winds is down, So now, please explain to me how r-spike has ANY advantage on unholy.

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Old Aug 25, 2008, 11:44 PM // 23:44   #329
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Hexway rocks ranger spike assuming you have a decent infuser. I went 12-2 against it this weekend.
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Old Aug 26, 2008, 05:11 AM // 05:11   #330
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Quote:
Originally Posted by Ciric
snip

More Snares = better
Elemental Armor > Fire AoE

+ I NEVER have people ball up to bodyblock a runner.

Dual Foes + Grasping, aswell as 4 Rangers being able to Punish/D shot Enemy Snares, and diversions, or even holy veils is better anything an average balanced has...

But yes, I find it easier to beat Rspike on Relic Runs, nonetheless, an Rspike spikes fast enough to spike you down before you even get anywhere with the relic...
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Old Aug 26, 2008, 01:40 PM // 13:40   #331
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Quote:
Originally Posted by Killed u man
More Snares = better
Elemental Armor > Fire AoE

+ I NEVER have people ball up to bodyblock a runner.

Dual Foes + Grasping, aswell as 4 Rangers being able to Punish/D shot Enemy Snares, and diversions, or even holy veils is better anything an average balanced has...

But yes, I find it easier to beat Rspike on Relic Runs, nonetheless, an Rspike spikes fast enough to spike you down before you even get anywhere with the relic...
Warding on runner, guardian runner, when u see rend coming in either PD it or auto re-enchant, he won't die. And just because i know you are going to say that they will d-shot your warding, but then we arnt interrupting your snares so we're not getting anywhere.

Also I don't care who you are or what prof your playing even a 3 monk backline can not support 4 balled up targets in AoE with the other teams frontline having an orgasm because they have balled up targets for easy fast frenzy-whoring DPS. Full stair blocks can help you for a short period of times against balanced teams, but against r-spike, full stair block is auto win.

And you're still missing the fact that you can not kill their runner, snare their runner, interrupt their snares, and kill other team ghost all at the same time. If both of your snares are snaring, then your 3rd ranger is the only one free to interrupt snares.. so while you say there is an IMBA amount of interrupts in R-spike, keep in mind you have 1 d-shot and 1 savage/ punish to get the other teams snares, guardian the snare ele and its GG (or if the ele has 1/2 a brain he will cancel cast). Your fourth ranger or 2nd para in the dual para r-spike is forced to run so they can't interupt or block either.

The other huge point your missing is the fact that r-spikes Foes/Grasping are 10-13 sec long, so while you say they have an IMBA amount of snares.. the reason you need 2 is so they can chain foes/grasping.. otherwise you only have snares 1/2 the time. In fact a water ele + warrior is FAR more effective, you have potential KD's, distance snares (maybe even a -90%), you have a much longer foes, and frozen burst to replace the grasping. Hell even teams with foes + grasping on 1 char ( on a taint or earth ele) are only slightly less effective then r-spike at snaring (16-19 sec worth of foes rather then 20-26). Now I understand you think because we have snares on 2 chars it is IMBA (truthfully if it was that good I could run foes on a War or Derv in balanced) but you should know as the best caller in the game that the ONLY way a r-spike can stop relics is to put both on one side. The exception to this rule is if the third team is snaring the other team and not you, you can assist them with 1 ranger and have your 2nd snare slow down the third team, though 9/10 times this leads to you getting up on points quickly and just brings you extra hate. So while you can split your snares you can't ever stop relics with them split, and in fact it just makes you the target for extra hate, and as r-spike you are helpless against to much hate.. you can't push them off your stairs, and you MIGHT have 1 ranger that can try to d-shot snares on a FC water mesmer... lol funny...

You want to force r-spikes into power running, its auto win 1v1 relics, if you are letting them keep all of their rangers together you are going to lose.

Last edited by Ciric; Aug 26, 2008 at 01:44 PM // 13:44..
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Old Aug 27, 2008, 01:30 AM // 01:30   #332
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Who cares about which spike is more OP. Each spike can be countered if played right.













You know what Guild Wars lacks?
Good players with smart play.
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Old Aug 28, 2008, 04:43 AM // 04:43   #333
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Originally Posted by K Y O
Who cares about which spike is more OP. Each spike can be countered if played right.













You know what Guild Wars lacks?
Good players with smart play.
So there is no such things as overpowered builds, overpowered mechanics and simply broken stuff.

VoD farming actually was a skillfull way of GvG'ing, Ritspike was never OP and IWAY was as balanced and skillfull as a build could get...
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Old Aug 28, 2008, 05:06 PM // 17:06   #334
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Quote:
Originally Posted by Cale Roughstar
When you say stupid things like that it only proves that you have no idea how the builds work.

When GIRL and VM run r-spike, not a single player has hex breaker or Savage Shot and only one ranger has D-shot. GG.

Also, I would like to point out that Ward Against Foes and Grasping are hardly the two most versatile snares in the game. R-Spike hurts on Unholy because to effectively power run relics, a few players must be able to split off and run the relics. R-Spike does not have this versatility. Were an r-spike to try and power run, they would become too spread out, as the one of the paragons must follow the runner with make haste and whichever character is running the relic will be sorely missed on spikes. When an r-spike loses its spiking ability, it is at the mercy of the opposing team.

Any team that cannot slug it out in a relic race will lose more than they win on relic runs.
Yea but everyone has Savage, which is just as good as Dshot. I don't know why people cant agree... a build that needs 3 people to spike, does >700 damage, can produce extrmely clean spikes, has 3 monks with +800 health due to Vital weapon, has RUNNERS with make haste and hexbreakers, has at least one ward against foes, and the newer glass arrows meta carries a icy shackles on the rit. Plus, your spikers are rangers which make elementalists cry because their useless to their balanced team except 1/2 the damage they were supposed to do.

The main idea, if theirs a GOOD rangerspike playing... they CANNOT die. I don't know how most rangerspikes have troubvle against pressure builds... they have 3 monks ffs!
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Old Aug 28, 2008, 05:20 PM // 17:20   #335
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Quote:
Originally Posted by NoXiFy
The main idea, if theirs a GOOD rangerspike playing... they CANNOT die. I don't know how most rangerspikes have troubvle against pressure builds... they have 3 monks ffs!
Because they don't have good monks. And some balance builds can take out enough damage from the spike which puts even more pressure on the monks to keep their rangers clean.

With [TV] we currently run a fast-cast Me/E that takes out 2 rangers with blurred, snares and blind. A magebane ranger that takes care of 1 ranger and the brutal weapon ritualist or order necro. And a standard diversion & shame mesmer with enchantremoves that takes care of their monks' channeling and some skills. Et voila, a spike that has such small damage output that it can't even kill a soft target.

Those are 3 characters that are useful against ANY build.

Last edited by Ate of DK; Aug 28, 2008 at 05:22 PM // 17:22..
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Old Aug 28, 2008, 05:56 PM // 17:56   #336
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@ NoXiFy, you just proved ones again that Cale is right and that you don't know anything about the build.

Cale is talking about the VM and GIRL R-spike, they don't use savage eithe nor has it 3 monks, no vital and no hexbreaker. So if you want to comment plz get your facts straighr first or you just make a fool of yourself
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Old Aug 28, 2008, 06:07 PM // 18:07   #337
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Quote:
Originally Posted by NoXiFy
The main idea, if theirs a GOOD rangerspike playing... they CANNOT die. I don't know how most rangerspikes have troubvle against pressure builds... they have 3 monks ffs!
First of all, the post that you quoted was about Relic Runs in Unholy Temples, where last I checked, you can loose without a single person dying.

Quote:
Plus, your spikers are rangers which make elementalists cry because their useless to their balanced team except 1/2 the damage they were supposed to do.
Any fire ele that goes after the rangers is dumb, and if you think that the purpose of Water and Earth Eles is primarily damage, then... wow.

Quote:
Yea but everyone has Savage, which is just as good as Dshot. I don't know why people cant agree... a build that needs 3 people to spike, does >700 damage, can produce extrmely clean spikes, has 3 monks with +800 health due to Vital weapon, has RUNNERS with make haste and hexbreakers, has at least one ward against foes, and the newer glass arrows meta carries a icy shackles on the rit.
Just out of curiousity, have you played VM or GIRL in the past I dunno... ever? VM and GIRL (who are the two halves of DoD) both run with 3 (or 4) rangers, 2 (or 1) paragons, 1 N/Rt and 2 Monks.

Dual Paragons with DA help make up for much of the defence lost from the rit and monk, while the N/Rt has a few heal spells (no Vital Weapon, sorry to dissapoint) and puts up OoV on spikes. The defence lost is made up for with much more potent spikes.

R-Spike has just as much trouble with pressure builds as any other build. Nothing special there.

Things such as the TV interrupting balance, which DK mentioned shreds through an r-spike like a hot knife through butter. Interrupts on key skills like DA and OoV make this HUGELY OVERPOWERED BUILD seem much more human.
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Old Aug 29, 2008, 01:30 AM // 01:30   #338
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In UW R-spike isnt that hard to beat if you rush top and arent bad. You're also probably losing because you have a two N/Rt Backline. That isnt really as good as monks.(At least thats what it seems like from my experience)
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Old Aug 29, 2008, 07:32 AM // 07:32   #339
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Quote:
Originally Posted by NoXiFy

The main idea, if theirs a GOOD rangerspike playing... they CANNOT die. I don't know how most rangerspikes have troubvle against pressure builds... they have 3 monks ffs!
We've only lost very few times to rspike with guild (only in HoH KotH), we are playing balanced, spreading out = easy SB = win, also you can easily pressure the shit outta those 3 monks. Just because you cant beat it with thumperway it isnt imba at all, get over it. BALANCED IS WIN, you should try it someday.

Oh, and dont let them use high ground, but I'm pretty sure you doesnt even know about it.

Last edited by Dronte; Aug 29, 2008 at 07:35 AM // 07:35..
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Old Aug 29, 2008, 03:11 PM // 15:11   #340
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Only bad thing about Rspike is that you can have 3 monks+ vital weapons which makes killing them a little harder but if you had proper infuser and weapon of warding on him you should do ok..
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