Aug 16, 2008, 07:12 AM // 07:12
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#261
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Also a prot can stop a spike just like the infuse can, and back when it was prof. only the prot didnt really do that? Atleast from what i recall... long time ago xD
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Aug 16, 2008, 09:21 AM // 09:21
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#262
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Academy Page
Join Date: May 2006
Location: Noreg
Guild: Steel Phoenix[StP]
Profession: Rt/A
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In proph days, there was no spirit bond.
And whether you can stop spikes or not is very dependant on latency as well.
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Aug 16, 2008, 03:24 PM // 15:24
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#263
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Lykan
That explains why in most of the time I see it, the first spike will go thru straight away? Don't tell me thats an energy problem. Monks got bad so r-spike wins.
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lol, you obviously don't understand the meaning of tight spike
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Aug 16, 2008, 06:26 PM // 18:26
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#264
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by øln
In proph days, there was no spirit bond.
And whether you can stop spikes or not is very dependant on latency as well.
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But they had prot spirit...
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Aug 16, 2008, 08:46 PM // 20:46
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#265
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Castration Signet [Ouch]
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Quote:
Originally Posted by Teh [prefession]-zorz
But they had prot spirit...
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But back in the old days an R Spike had lots of little "packets" of damage. Each ranger fired at least 3 arrows, then there was life stealing from orders, bonus damage from Ignite Arrows or whatever prep they were using. Prot Spirit doesn't really do anything against all these little packets of damage and they add up enough to kill a target.
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Aug 16, 2008, 11:01 PM // 23:01
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#266
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Forge Runner
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Well, saying you can [Spirit Bond] the spike, thus making it not OP is bs, as you can Spirit Bond ANY spike, with the exception of few. (SBRI, Bspike, ...)
Ritspike was perfectly [Spirit Bond]-able, yet so many people QQ'ed about it.
It's not just spiking power that goes in HoH, it's also utility and holding power.
Rspike has Snares on 2 characters, can have 2 hexbreaker runners WITH a Make Haste and Fallback at 14 command. The 3 monk backline allows for a Spellbreaker aswell, aswell as massive holding power. ([Defensive Anthem], [Savage Shot]x3, [Distracting Shot]x1 (Atleast), [Vital Weapon], [Ward Against Foes], [Grasping Earth] (Active snare, as he only has to vital spam, so can fully focus on snaring frontline, and 3 Monks)
I don't know, I smell imba... The amount of Rspike in HoH at pretty much every hour confirm the build is broken, can hold HoH for hours, but only doesn't do so, because Cap Points and Relic Run have a build in randomness "win"-factor.
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Aug 17, 2008, 02:46 PM // 14:46
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#267
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Krytan Explorer
Join Date: May 2006
Profession: W/
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un nerf bspike, ill balance HA out for everyone
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Aug 17, 2008, 03:22 PM // 15:22
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#268
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Banned
Join Date: Apr 2008
Guild: Electronic Empire [eE]
Profession: W/A
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This is just a repetitive cycle, most of you posting here, either play RSPIKE or don't even understand what you are talking about...
I call it bandwagons.
Anyways, anet killed it's own game, and thats the biggest GG ever.
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Aug 17, 2008, 05:56 PM // 17:56
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#269
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Academy Page
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Quote:
Originally Posted by Killed u man
Well, saying you can [Spirit Bond] the spike, thus making it not OP is bs, as you can Spirit Bond ANY spike, with the exception of few. (SBRI, Bspike, ...)
Ritspike was perfectly [Spirit Bond]-able, yet so many people QQ'ed about it.
It's not just spiking power that goes in HoH, it's also utility and holding power.
Rspike has Snares on 2 characters, can have 2 hexbreaker runners WITH a Make Haste and Fallback at 14 command. The 3 monk backline allows for a Spellbreaker aswell, aswell as massive holding power. ([Defensive Anthem], [Savage Shot]x3, [Distracting Shot]x1 (Atleast), [Vital Weapon], [Ward Against Foes], [Grasping Earth] (Active snare, as he only has to vital spam, so can fully focus on snaring frontline, and 3 Monks)
I don't know, I smell imba... The amount of Rspike in HoH at pretty much every hour confirm the build is broken, can hold HoH for hours, but only doesn't do so, because Cap Points and Relic Run have a build in randomness "win"-factor.
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Please show me an r-spike build that has ALL of those utilities mentioned.
Glass Arrow Spike normal has the vitals + hex breaker+ 3 monks and MAYBE an SB, but lacks the DA, dual snares (they only have 1 on the RT), and defensive ranger stances.
[VM]'s 4 ranger r-spike has the dual snares, but no DA, vitals, hex breakers, or 3rd monk.
[VM]'s dual para spike does have DA and Dual snares, but no 3 monk back line, no hex breakers, no vitals, and only 1 ranger with defensive stances.
Do different r-spikes pack those utilities yes, can one pack all of them.. lol no. You also forget the trade offs, dual DA spike is a much weaker spike, the 4 ranger has much less defense, and the glass arrow lacks snaring power and is more susceptible to disruption. And FFS stop saying savage is a utility, if you don't kill other offense you will die no matter how much defense you have. If you use ur savage/ punish for interrupts you do not have killing power and you lose.. end of story.
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Aug 17, 2008, 07:16 PM // 19:16
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#270
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by jaeharys targaryen
Play something other than Scrubs Ascent and you'll realize flatbows already have a built in 100% miss rate.
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hi who r u? i play Heroes Ascent.
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Aug 17, 2008, 10:13 PM // 22:13
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#271
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Forge Runner
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Lol, Ciric, 2 DA's, A N/Rt HEALER and 2 Monks (1 N/Rt and 2 Monks), how is that NOT a 3 "Monk" -healer- backline...
I LOVE how you keep defending your farming build, anyways here is the build, made on the top of my head in about 5 minutes:
[build prof=Ranger/Necromancer][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Favorable Winds][Rigor Mortis][Resurrection Signet][/build]
[build prof=Ranger/Elementalist][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Grasping Earth][Ward Against Foes][Resurrection Signet][/build]
[build prof=Ranger/Mesmer][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Favorable Winds][Hex Breaker][Resurrection Signet][/build]
[build prof=Paragon/Necromancer][Chest Thumper][Anthem of Envy][Rend Enchantments][Defensive Anthem]["Make Haste!"]["Fall Back!"][Song of Concentration][Signet of Return][/build]
[build prof=Ritualist/Elementalist][Brutal Weapon][Vital Weapon][Sundering Weapon][Water Trident][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Death Pact Signet][/build]
[build prof=Monk/Mesmer][Spell Breaker][Orison of Healing][Dwayna's Kiss][Healing Seed][Draw Conditions][Holy Veil][Hex Breaker][Channeling][/build]
[build prof=Monk/Mesmer][Restore Condition][Reversal of Fortune][Shield of Absorption][Spirit Bond][Guardian][Holy Veil][Aura of Stability][Channeling][/build]
[build prof=Monk/Mesmer][Patient Spirit][Dwayna's Kiss][Infuse Health][Healing Seed][Heal Party][Holy Veil][Healer's Boon][Channeling][/build]
Whoops IWASRITE
Sure, Whilst dual HB might be better for holding, or Dshots could be exchanged for Lightning reflexes, it doesn't change the fact that the build is Posted is redicilously OP utility/holding wise, and needs to be nerfed, as it outclasses ANY OTHER BUILD.
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Aug 17, 2008, 10:27 PM // 22:27
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#272
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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LOL Borat, this must be your most epic post. That build is just plain terrible.
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Aug 17, 2008, 10:34 PM // 22:34
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#273
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Forge Runner
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Quote:
Originally Posted by Crom Bocca
LOL Borat, this must be your most epic post. That build is just plain terrible.
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No, it's the most OP on HA atm, and it's being ran 24/7... (Whoops, just obsed HoH matches:
Rspike vs 2 balanced, IV spike vs 2 Rspike and 2 Rspike vs some kind of trashway.)
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Aug 18, 2008, 05:38 PM // 17:38
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#274
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Academy Page
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Quote:
Originally Posted by Killed u man
Lol, Ciric, 2 DA's, A N/Rt HEALER and 2 Monks (1 N/Rt and 2 Monks), how is that NOT a 3 "Monk" -healer- backline...
I LOVE how you keep defending your farming build, anyways here is the build, made on the top of my head in about 5 minutes:
[build prof=Ranger/Necromancer][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Favorable Winds][Rigor Mortis][Resurrection Signet][/build]
[build prof=Ranger/Elementalist][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Grasping Earth][Ward Against Foes][Resurrection Signet][/build]
[build prof=Ranger/Mesmer][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Distracting Shot][Favorable Winds][Hex Breaker][Resurrection Signet][/build]
[build prof=Paragon/Necromancer][Chest Thumper][Anthem of Envy][Rend Enchantments][Defensive Anthem]["Make Haste!"]["Fall Back!"][Song of Concentration][Signet of Return][/build]
[build prof=Ritualist/Elementalist][Brutal Weapon][Vital Weapon][Sundering Weapon][Water Trident][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Death Pact Signet][/build]
[build prof=Monk/Mesmer][Spell Breaker][Orison of Healing][Dwayna's Kiss][Healing Seed][Draw Conditions][Holy Veil][Hex Breaker][Channeling][/build]
[build prof=Monk/Mesmer][Restore Condition][Reversal of Fortune][Shield of Absorption][Spirit Bond][Guardian][Holy Veil][Aura of Stability][Channeling][/build]
[build prof=Monk/Mesmer][Patient Spirit][Dwayna's Kiss][Infuse Health][Healing Seed][Heal Party][Holy Veil][Healer's Boon][Channeling][/build]
Whoops IWASRITE
Sure, Whilst dual HB might be better for holding, or Dshots could be exchanged for Lightning reflexes, it doesn't change the fact that the build is Posted is redicilously OP utility/holding wise, and needs to be nerfed, as it outclasses ANY OTHER BUILD.
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As i said u can get some of those utilities into a build, and you do have a good amount, however you lack ALOT of killing power. The build is ok, single DA is easy to shut down, and you have no lightnings on ur rangers so the are EXTREMELY soft targets, pretty damn easy to spike out 500 hp rangers. Also your lacking a leech for ghost so you guys are auto RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed when they warding and guardian their ghost while trying to cap.
And, while N/Rt;s are good party buffers, they are FAR from a 3rd monk.. lol. First off they are forced to stay out of range so all the can do is prot was k. and orders, maybe push in for a life. Standard N/RT bar alos has rend, warding, and pact.. now please explain hot it has 4 non healing spells, 2 party heals, and a nerfed to shit warding and is comparative to a 3rd monk?
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Aug 18, 2008, 09:38 PM // 21:38
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#275
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Ciric
As i said u can get some of those utilities into a build, and you do have a good amount, however you lack ALOT of killing power. The build is ok, single DA is easy to shut down, and you have no lightnings on ur rangers so the are EXTREMELY soft targets, pretty damn easy to spike out 500 hp rangers. Also your lacking a leech for ghost so you guys are auto RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed when they warding and guardian their ghost while trying to cap.
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You lack a lot of of killing power, when you have a 800+ dmg spike available every 5 seconds. Pardon me, but thats not a lot of killing power?
If you run 500hp rangers, then thats your problem.
About capping...you have 3 rangers with a pair of interrupts each (referring to borat's build). How hard could it be to interrupt 2 one second casts (guardian, weapon of warding) and have the other ranger watch the guy who has song. So then when the ghostly uses claim, any ranger in the game should be able to interrupt it. If you can't do that, then you flat out suck. Even with just 1 dshot and 3 savages, you should still be able to do it.
As far as the 3 monk backline goes, 2 monks and a n/rt are what many many balanced teams run now anyway, and thus not much of an advantage. In fact, the n/rt used in rspike is certainly less effective as a third monk than any you will find in balanced.
Last edited by blackknight1337; Aug 18, 2008 at 09:41 PM // 21:41..
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Aug 19, 2008, 12:08 AM // 00:08
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#276
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Quote:
Originally Posted by blackknight1337
You lack a lot of of killing power, when you have a 800+ dmg spike available every 5 seconds. Pardon me, but thats not a lot of killing power?
If you run 500hp rangers, then thats your problem.
About capping...you have 3 rangers with a pair of interrupts each (referring to borat's build). How hard could it be to interrupt 2 one second casts (guardian, weapon of warding) and have the other ranger watch the guy who has song. So then when the ghostly uses claim, any ranger in the game should be able to interrupt it. If you can't do that, then you flat out suck. Even with just 1 dshot and 3 savages, you should still be able to do it.
As far as the 3 monk backline goes, 2 monks and a n/rt are what many many balanced teams run now anyway, and thus not much of an advantage. In fact, the n/rt used in rspike is certainly less effective as a third monk than any you will find in balanced.
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Did you ever play R-spike, I think you didn't from what you write. You overestimate the R-spikes co-ordination. Even if the rangers are very good interrupters it's extremely hard.
In the situation you posted;
You expect that the rangers interrupt skills from the NON-holding team to avoid it from capping when the holding teams ghost falls? NON-holding I write? Yes, because when the holding ghost falls, the other team should have some prots on their ghost allready because they weren't being attacked much.
In your example you don't use Anthem of Guidance. Otherwise the R-spike doesn't need to interrupt all those spells and go directly on the song + ghost. Which is much easier to co-ordinate.
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Aug 19, 2008, 02:59 PM // 14:59
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#277
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by blackknight1337
You lack a lot of of killing power, when you have a 800+ dmg spike available every 5 seconds. Pardon me, but thats not a lot of killing power?
If you run 500hp rangers, then thats your problem.
About capping...you have 3 rangers with a pair of interrupts each (referring to borat's build). How hard could it be to interrupt 2 one second casts (guardian, weapon of warding) and have the other ranger watch the guy who has song. So then when the ghostly uses claim, any ranger in the game should be able to interrupt it. If you can't do that, then you flat out suck. Even with just 1 dshot and 3 savages, you should still be able to do it.
As far as the 3 monk backline goes, 2 monks and a n/rt are what many many balanced teams run now anyway, and thus not much of an advantage. In fact, the n/rt used in rspike is certainly less effective as a third monk than any you will find in balanced.
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Since when does a good balanced use 3 monks? All I see is either 2 monks, or 4 monks (new smite shit). 3 monks isn't considered balanced anymore, it's considered balanced for like an r3+ balance that cant keep up vs. a randomway, even with the 3 monks. The main reason that r-spike is so damn OP is because rangers are just too damn good. Ele's, one of the most used professions in HA and in any balanced... are complete CRAP vs. any team with a ranger! Any balanced spike that depended on the ele doing 100damage with Rodgorts now does like 60 instead. Rangers are the new warrior for the reason that a: their invulnerable to elemental damage and AoE pretty much allowing them to c-space mindlessly unlike the frenzy warrior that screams O SHIT IM IN A SAV. HEAT! The +30vs. ele is just too much imo. Warriors have +20 vs. phys... since when is that useful because they already have 80armor! Unless you have a hell of a spike, nobody targets the warrior on another team first because withougt cracked armor its too much to take down. Rangers on the otherhand, can be even harder. Any build that only needs 3 people to produce a +800 damage spike is most DEF OP.
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Aug 19, 2008, 03:08 PM // 15:08
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#278
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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@ Noxify, uyour post was kinda allright untill the last sentence. If you think they only need 3 people to do the 800 damage why dont they run 5 monks? You dont have to take down the rangers, if you shutdown the buffers then they dont have a spike anymore. So saying that 3 people produce 800 damage spike is just stupid and shows that you are pretty clueless about ranger spike and how to beat them.
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Aug 19, 2008, 05:17 PM // 17:17
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#279
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Forge Runner
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Quote:
Originally Posted by Crom Bocca
@ Noxify, uyour post was kinda allright untill the last sentence. If you think they only need 3 people to do the 800 damage why dont they run 5 monks? You dont have to take down the rangers, if you shutdown the buffers then they dont have a spike anymore. So saying that 3 people produce 800 damage spike is just stupid and shows that you are pretty clueless about ranger spike and how to beat them.
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With some lucky crits, I'm pretty sure they can still clean spike non-warriors. (I've seen 3 Rangers go for enemy base and clean spike Monks, without Weapon spells on them)
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Aug 19, 2008, 08:12 PM // 20:12
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#280
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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@ noxify, You tell me how many balanced teams you see in halls that don't have either a third monk, a n/rt support, or a rt/ support. The last 2 usually have a spike support or some other form of contributing to offense. Nevertheless they will pretty much always have WoW, kaolai, and a support heal or two. running 3 monk or 2 monk + extra heals etc on a midline is definitly not unique to rspike, its widely used now in the meta with all the damage being flung around.
If by "good balanced" you mean the ones who hold, then you mostly see them running 3 monks at dead hours. And btw, rspike uses 5-6 people as a part of their spike. 3r, 1p, 1 rt, or 4r, 1p, 1n, or variations thereof.
@ ate, i was specifically replying to ciric's post, that was commenting on borat's build, which didn't have anthem of guidance. gg on not reading. if you had anthem of guidance, then duh you would use it to force interrupts through. If you don't have it or a spell interrupt, then you'd better be playing with that in mind, you had better get rid of wow/guardian so you can interrupt the ghostly.
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