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Old Aug 08, 2008, 01:42 PM // 13:42   #241
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Originally Posted by Ate of DK
Guess not much changed after tonights update.

Spirit Bond can still hold every spike like before with it's 5 sec recharge.

And I guess that those who said: "mesmer + cry of frustration" will also like "Tease" now.
experts dexterety?
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Old Aug 08, 2008, 02:03 PM // 14:03   #242
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Originally Posted by Morgoth the dark
experts dexterety?
You expect the current R-spikes to drop their elite skills?

Lightning Reflexes > Experts Dexterety:
I like something to dodge other R-spikes, W+E+Rt-spikes (so called balanced), A/D spikes, etc.
Using Lightning Reflexes will cancel my attackspeed and damage buff which has a 20sec recharge.

Lightning Reflexes has a 30sec recharge and also buffs my attack speed. Which isn't really needed because most spikes kill succesfully without that skill/speedbuff.


Current used elites > Experts Dexterty:
You want to get rid of Glass Arrows or Punishing Shot? I doubt that +2 marksmanship can outdamage them. Glass Arrows also inflicts bleeding (yay! = sarcastic) and Punishing Arrow interrupts!


Conclusion:
"Experts Dexterety" is a crappy elite to bring on a R-Spike.

Last edited by Ate of DK; Aug 08, 2008 at 02:14 PM // 14:14..
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Old Aug 09, 2008, 01:36 AM // 01:36   #243
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Originally Posted by Ate of DK
Conclusion:
"Experts Dexterety" is a crappy elite to bring on a R-Spike.
Qft

12345678
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Old Aug 10, 2008, 08:45 PM // 20:45   #244
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res sig > ranger spike, thats how bad it is
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Old Aug 10, 2008, 10:07 PM // 22:07   #245
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Originally Posted by Golden Rice
res sig > ranger spike, thats how bad it is
[Distracting shot] > [Resurrection Signet] to make it worse...
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Old Aug 11, 2008, 03:37 AM // 03:37   #246
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Originally Posted by Adult
QQ Iway, QQ Vimway, QQ Sway, QQ Ranger Spike, QQ Hexway, QQ Balanced, QQ Bloodspike, QQ SFway, QQ anything that beats you because it works better than the build your using.

Simple solution, use creativity and an open mind to create a better build to counter the current meta. Ranger spike is very easy to beat.

P.S. Good luck getting Anet to nerf an entire profession.
hmm necro's haven't been entirely nerfed but they have been changed a lot since they came out. If they can keep changing up Necro's, then why not rangers too? No they cannot nerf the profession, but they can do many other things.

Hmm also one thing one of my guildies suggested is to have a kinda aggressive refrain on preperations.. by that i mean glass arrows gives u cracked armor, there is a lot of problems with this such as, unlike agressive it doesnt re-apply so it can get removed for 24 seconds or w/e, 2nd, if u made it unremovable cracked armor, then there will be many glitches with skills such as RC and MC, etc. But the idea still gives something new to the table, if a paragon wants to use the most common IAS he needs to suffer, so if rangers want to use certain preperations? (read the wind/Glass arrows etc) they should suffer a bit too, how? don't ask me. maybe have liek a heal sig effect (-40 armor while using this skill, heal sig) to make it like -20 armor while using this preperation, or something of the sort.

Last edited by aramail; Aug 11, 2008 at 03:39 AM // 03:39..
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Old Aug 12, 2008, 07:30 PM // 19:30   #247
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i heard weapon of warding is good to stop spikes
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Old Aug 12, 2008, 08:06 PM // 20:06   #248
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Originally Posted by sagilltwins
i heard weapon of warding is good to stop spikes
Ye, there is nothing better than catching spikes with WoW.


Forget about [Infuse Health] and [Spirit Bond], they are too slow, I catch spikes with [Weapon of Warding]

lolrspikers...
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Old Aug 12, 2008, 09:40 PM // 21:40   #249
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Quote:
Originally Posted by aramail
hmm necro's haven't been entirely nerfed but they have been changed a lot since they came out. If they can keep changing up Necro's, then why not rangers too? No they cannot nerf the profession, but they can do many other things.

Hmm also one thing one of my guildies suggested is to have a kinda aggressive refrain on preperations.. by that i mean glass arrows gives u cracked armor, there is a lot of problems with this such as, unlike agressive it doesnt re-apply so it can get removed for 24 seconds or w/e, 2nd, if u made it unremovable cracked armor, then there will be many glitches with skills such as RC and MC, etc. But the idea still gives something new to the table, if a paragon wants to use the most common IAS he needs to suffer, so if rangers want to use certain preperations? (read the wind/Glass arrows etc) they should suffer a bit too, how? don't ask me. maybe have liek a heal sig effect (-40 armor while using this skill, heal sig) to make it like -20 armor while using this preperation, or something of the sort.
I don't see a reason to nerf preperations with a minus armor penalty. Actualy Anet removed an armor penalty (while casting) from a preperation recently to make it more attractive.

It's really not the preperations that make the rangers so deadly. It's the ritualist or necro's (and paragon) buffs that make it deadly. Focus on those and it's very easy to catch the spike.
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Old Aug 12, 2008, 10:27 PM // 22:27   #250
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Quote:
Originally Posted by Ate of DK
Actualy Anet removed an armor penalty (while casting) from a preperation recently to make it more attractive.
actually they added that. they removed the easily interrupted and replaced it with the -40AL
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Old Aug 13, 2008, 01:59 AM // 01:59   #251
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Quote:
Originally Posted by Killed u man
Ye, there is nothing better than catching spikes with WoW.


Forget about [Infuse Health] and [Spirit Bond], they are too slow, I catch spikes with [Weapon of Warding]

lolrspikers...
lolzz to funnny, maybe shields up is good on warriors? maybe thats noob haven't play HA in a while
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Old Aug 13, 2008, 07:48 PM // 19:48   #252
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Originally Posted by LifesRestorer
actually they added that. they removed the easily interrupted and replaced it with the -40AL
Yes, my mistake. You're right.
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Old Aug 14, 2008, 03:59 AM // 03:59   #253
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Quote:
Originally Posted by sagilltwins
i heard weapon of warding is good to stop spikes
Assuming you know who the spike target is going to be at lease a second before it starts. That's the hard part.
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Old Aug 14, 2008, 05:59 AM // 05:59   #254
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Originally Posted by erk
Assuming you know who the spike target is going to be at lease a second before it starts. That's the hard part.
A good caller knows how to also press Shift before calling. (I HURD CANCEL ACTION WAS GUD)
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Old Aug 14, 2008, 06:09 AM // 06:09   #255
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Quote:
Originally Posted by sagilltwins
i heard weapon of warding is good to stop spikes
do you even HA?
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Old Aug 15, 2008, 10:25 PM // 22:25   #256
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Quote:
Originally Posted by Killed u man

Forget about [Spirit Bond], too slow, I catch spikes with [Weapon of Warding]

lolrspikers...
Epic Failure
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Old Aug 15, 2008, 10:57 PM // 22:57   #257
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Originally Posted by NoXiFy
Yet, there is still no nerf. Seriously, rangers need to be nerfed in total. They make up the perfect profession for HA, 100 armor vs. elemental damage which makes all ele's in a balanced spike build a joke. Expertise makes them have no energy problems whatsoever, and their ability to spike from a very far distance for an extremely large amount of damage is ridiculus. They need to be nerfed.... NOW!

What i think , is change the bows up. Long bows have longest range... but -15% dmg, but to make up for it, flat bow (same range) 10% chance to miss. That helps long spikes that leave their entire team out of harm.
Play something other than Scrubs Ascent and you'll realize flatbows already have a built in 100% miss rate.
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Old Aug 16, 2008, 02:05 AM // 02:05   #258
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I remember when people actually used infuse to stop spikes, and monks didnt just push red bars. Having infuse on your bar meant you were good at using it, we'd play against r-spike and 9 out of 10 spikes would get infused, nowadays its just kinda something that everyone has but only 5% of monks are any good at. Maybe 2 out of 10 spikes get infused, even on high rank teams.

Last edited by Lykan; Aug 16, 2008 at 02:12 AM // 02:12..
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Old Aug 16, 2008, 04:23 AM // 04:23   #259
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Quote:
Originally Posted by Lykan
I remember when people actually used infuse to stop spikes, and monks didnt just push red bars. Having infuse on your bar meant you were good at using it, we'd play against r-spike and 9 out of 10 spikes would get infused, nowadays its just kinda something that everyone has but only 5% of monks are any good at. Maybe 2 out of 10 spikes get infused, even on high rank teams.
sup, broken skills added to the game combined with more experience and many different sources of damage means tighter spikes

it has a little bit to do with play skill, but not everything to do with it
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Old Aug 16, 2008, 05:36 AM // 05:36   #260
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Quote:
Originally Posted by TheHaxor
sup, broken skills added to the game combined with more experience and many different sources of damage means tighter spikes

it has a little bit to do with play skill, but not everything to do with it
That explains why in most of the time I see it, the first spike will go thru straight away? Don't tell me thats an energy problem. Monks got bad so r-spike wins.
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