Aug 05, 2008, 08:29 PM // 20:29
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#221
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Academy Page
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Quote:
Originally Posted by blackknight1337
Balanced is a term used by elitists to attempt to show themselves higher than gimmicks.
Balanced groups typically contain at least 3-4 different professions, simply because you abuse more broken mechanics that way.
This is why you see wounding strike dervs spamming "r10 + balanced lf 3 ele, 1 rit, 1 mez, 2 mo" 3 ele because big aoe damage is pro, 1 rit because then we can stack SoH on the derv's conjure that spams covered deep wound, and a couple heals to fight enemy fire eles, and 1 mez cause we need it for the altar, and to screw monks. And 2 monks, cause we have to stay alive.
I saw a "balanced" in HA the other day that had 1 warrior, 5 eles, and 2 monks. Its like this, we take SF spike, add a melee to get easier deep wound (WS derv is pro), and add 2 monks for better heals, and we call it balanced.
LOLZ we are balanced, we don't play gimmmickes!
HA is a gimmick-fest, no exceptions. Everyone abuses whatever they possibly can, period. Balanced isn't the only team that can adjust playstyles on the fly, go watch a good rspike.
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Last time I HAed (before the time I experimented with RSpike just to see what that was all about) I ran 2 Wars, 2 Eles, 1 Mesmer, 3 Monks. Is that a gimmick? Am I kidding myself?
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Aug 06, 2008, 03:38 AM // 03:38
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#222
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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I don't Monk myself in HA as a rule, so I have to ask how big is the damage on each of these arrows in a typical r-spike build? Does it actually trip off SB or sneak under it?
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Aug 06, 2008, 04:15 AM // 04:15
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#223
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Forge Runner
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Quote:
Originally Posted by erk
I don't Monk myself in HA as a rule, so I have to ask how big is the damage on each of these arrows in a typical r-spike build? Does it actually trip off SB or sneak under it?
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On a 70 AL, it will most likely sneak under it, however crit is around 100 damage I think. (Enough to trigger it)
Spirit Bond WILL stop the spike tough (Never seen a target die with Spirit Bond on him), but with Ranged spikes, you can't expect your prot Monk to "catch" every spike. (Assuming you can see the Directing which the Rangers are pointing, you only got ~1.5 seconds 1.3 + flight time)
I doubt there is alot of Monks who can: Constantly look at the Ranger to see which directing he is pointing. The second they activate their skill, turn his camera in the direction of the Rangers. Look for the Party member in ths direction. Spirit Bond him.
This all within those 1.5 seconds, every 8 seconds for about 1-2 minutes. (Time it takes for a good rspike to collapse if they kill nothing)
Even know, you're assuming they never fake spike (which they actually don't anyways, but just throwing out the possibility), your team members are 100% static, and don't move, so you can easily select them. You have free camera range (Something that still should be reconned with).
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Aug 06, 2008, 06:32 AM // 06:32
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#225
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Ascalonian Squire
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I find it amusing that when someone QQs about a build/skill, there are always people who would jump in and tell him that he's bad and the build is easy to beat to prove that they are good/1337/pr0s/etc... i find that type of attitude more annoying that those that whine about things. Besides, the OP is right in saying that r-spike is over-used in HA which is a fact so there is a reason to nerf it abit... though his suggestion about the bow nerfs are abit dumb...
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Aug 07, 2008, 02:55 AM // 02:55
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#226
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Academy Page
Join Date: Sep 2007
Guild: Quality Control [QuCo]
Profession: Mo/
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Ok so I'm chiming in way late but ~~
As many have said this is a bit of a /ragebuildwars! post, but I'd say nox if you really think it needs a nerf? Tells us exactly & concisely why, and don't ask for a character class to be nerfed as a whole. Just look at Borat's ritspike post. If this is more than you being really pissed about a particularly well-executed RSpike, in all its DPS glory I'm sure you have more to say on this.
AND: GG Adult.
Quote:
Originally Posted by Adult
Simple solution, use creativity and an open mind to create a better build to counter the current meta.
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Because what I really want to say is - COME ON GUYS!!! - isn't the whole FUN and LOVE FOR Hero's Ascent exactly this? Coming up with wicked, terrible new ways to outsmart & defeat your opponents? And bring that to the buildwars table and execute it to the fullest?? If you think RSpike is hard to beat, learn to CRUSH IT. If you think rangers are overpowered, shut them down. Without a mesmer. With style.
REVEL IN THE CHALLENGE!
No complaints - the game is what it is - just GO with it and rock out
Peace ~~ <3
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Aug 07, 2008, 05:11 AM // 05:11
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#227
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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^
Build Wars is bad for the game, and most of the stuff that counters Rspike is in most cases useless against everything else.
Nonetheless its still rather easy to beat nowadays with so many bad people running it but that doesnt change the overpowerdness of the build.
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Aug 07, 2008, 08:52 AM // 08:52
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#228
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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At least 90% of ranger spike teams also suck.
A decent prot monk and your mes taking out brutal weapon is a fairly healthy way to stay alive until you pressure them out seeing as the build has practically no defense.
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Aug 07, 2008, 11:25 AM // 11:25
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#229
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Frost Gate Guardian
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Quote:
Originally Posted by fowlero
At least 90% of ranger spike teams also suck.
A decent prot monk and your mes taking out brutal weapon is a fairly healthy way to stay alive until you pressure them out seeing as the build has practically no defense.
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3 monk backline +vital + 3 dshots + 4 charrs with 70+ armor is no defence ofcourse.
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Aug 07, 2008, 12:57 PM // 12:57
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#230
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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@Tim.
So what do you think about the 4 ranger build? 2 monk backline, no vital, 1 dshot?
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Aug 07, 2008, 02:23 PM // 14:23
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#231
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by supa tim
3 monk backline +vital + 3 dshots + 4 charrs with 70+ armor is no defence ofcourse.
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and 90% of rpsikes team fail to dshot ur diversion, are incapable of monking under any form of pressure and will probably forget to cast vital sooner or later.
But ill say it again, that doesnt change the fact this build is hugely OP in the right hands, which there arent many of in HA these days
PS. Hi Olly
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Aug 07, 2008, 07:27 PM // 19:27
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#232
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Academy Page
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Quote:
Originally Posted by Crom Bocca
@Tim.
So what do you think about the 4 ranger build? 2 monk backline, no vital, 1 dshot?
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I think that sounds terrible.
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Aug 07, 2008, 07:47 PM // 19:47
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#233
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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Quote:
Originally Posted by Tragedy_Strikes
I think that sounds terrible.
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Thats actually more common than the three monk backline TBH
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Aug 07, 2008, 08:43 PM // 20:43
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#234
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Academy Page
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Quote:
Originally Posted by Free Sigils
Thats actually more common than the three monk backline TBH
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More common and terrible.
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Aug 07, 2008, 08:47 PM // 20:47
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#235
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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apparently you have no clue what you are talking about.
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Aug 07, 2008, 10:15 PM // 22:15
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#236
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Academy Page
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Quote:
Originally Posted by Crom Bocca
apparently you have no clue what you are talking about.
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Enlighten me. How are four rangers with one dshot, no vital weapons, and two monks stronger than three rangers with three dshots, vital weapons, and three monks? Sure, you might spike harder, but the three Ranger build had a solid spike so I don't see the point.
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Aug 07, 2008, 10:49 PM // 22:49
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#237
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Tragedy_Strikes
Enlighten me. How are four rangers with one dshot, no vital weapons, and two monks stronger than three rangers with three dshots, vital weapons, and three monks? Sure, you might spike harder, but the three Ranger build had a solid spike so I don't see the point.
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You can kill shit with multiple people shut down.
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Aug 07, 2008, 10:55 PM // 22:55
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#238
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Quote:
Originally Posted by Tragedy_Strikes
Enlighten me. How are four rangers with one dshot, no vital weapons, and two monks stronger than three rangers with three dshots, vital weapons, and three monks? Sure, you might spike harder, but the three Ranger build had a solid spike so I don't see the point.
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The 3R spike is less powerful compared to the 4R spike.
You take out 1R or take out the Rit's damage buffs, le GG.
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Aug 07, 2008, 11:20 PM // 23:20
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#239
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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[Order of the Vampire]
12 Characters.
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Aug 08, 2008, 12:48 AM // 00:48
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#240
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Guess not much changed after tonights update.
Spirit Bond can still hold every spike like before with it's 5 sec recharge.
And I guess that those who said: "mesmer + cry of frustration" will also like "Tease" now.
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