Aug 01, 2008, 05:06 PM // 17:06
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#161
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Tela
How about nerfing ritspike. these douches have 7 healers and 1500+ dmg spammable spike,(rspike is more like 750+ and only has 3 healers). every time i see these flamers in halls, i think how pathetic they must be to exploit something that much and for so long.
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Waits for Borat to come and comment on this.......
How much damage your spike does means nothing once it gets over 700ish health or so, since that + deep wound will kill even stuff with vital on it.
Ritspike has a ton of damage, but its incredibly easy to see where the spike is going. If you don't have timing to be able to catch it, and don't want to aquire it, then go cry like a baby some more. That, or cure hex, aura of stability, etc. will just kill the spike before it can do anything. Rspike is ranged and relatively much harder to monk against.
Fyi, ritspike has 5 healers, and 3 of them aren't healing half the time or more.
Ritspike could certainly use a small nerf, but best done to rend/gaze. Also they should make the ghostly move out of the rifts.
Now the old n/a with ancestors, that was severely op, far more than the current version.
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Aug 01, 2008, 06:08 PM // 18:08
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#162
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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Quote:
Originally Posted by blackknight1337
Waits for Borat to come and comment on this.......
How much damage your spike does means nothing once it gets over 700ish health or so, since that + deep wound will kill even stuff with vital on it.
Ritspike has a ton of damage, but its incredibly easy to see where the spike is going. If you don't have timing to be able to catch it, and don't want to aquire it, then go cry like a baby some more. That, or cure hex, aura of stability, etc. will just kill the spike before it can do anything. Rspike is ranged and relatively much harder to monk against.
Fyi, ritspike has 5 healers, and 3 of them aren't healing half the time or more.
Ritspike could certainly use a small nerf, but best done to rend/gaze. Also they should make the ghostly move out of the rifts.
Now the old n/a with ancestors, that was severely op, far more than the current version.
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QFT
/Win Ritspike discussion.
Last edited by Free Sigils; Aug 01, 2008 at 06:24 PM // 18:24..
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Aug 01, 2008, 08:46 PM // 20:46
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#163
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Forge Runner
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Quote:
Originally Posted by Tela
snip
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He actually made some good points...
BUT, Rspike has about the same damage as a ritspike, whereas 1.3 seconds > 2 seconds to interrupt. (Rift vs Arrow Attacks)
Whereas an Rspike will consitantly hit 800 damage (Included DW), a Ritspike will have a peak of 1100 damage (Incl DW), but a 4 seconds window for the enemy team to spike them down. (Or simply outpressure them)
With a 2 second Rift: Mes can Interrupt 1 (He can even interrupt 2 or more, but let's assume worst case scenario), Warrior can interrupt one, third character should be able to interrupt one. (Gale, shock whatever you support characters have)
So the damage already got reduced by 3 rifts, making it 700 damage total. (Less then Rspike)
I won't even start on the fact that the INTIRE ritspike build relies on 1 thing: Keep the target in the rift.
If the target is NOT in the rift, it won't die. Cry the first spike on the rits (cuz N/E will have SB), then have your mesmer cap the N/E (With occasional diversion/Shame on prot monk) and there ya go, autowin...
Also: An Rspike has the ability to switch between offence of defence just like: *snap*. The Rangers can go from spiking to simply spiking the Warrior whenever on Frenzy (To prevent warrior from going on frenzy), Savage/Punishing/Dshot all offensive Mesmer/Ele spells.
When a Ritspike starts to "powerheal", they are stuck in that position. When a Rit has to spam mend body + Spirit Light + Spirits, they will simply run out of energy. (On top of the fact that, if you can actually kill the spirits, aka you're not a bad player, they will collapse pretty fast)
They can't just go defensivly and start power healing, because once they do so, chances are they are stuck in that position untill pressure from your sides starts dropping so they can regen energy to spike.
Ritspike most definatly has more defence. BUT the fact that this defence relies on NOT spiking, makes rspike the better build. That, and offcorse that Savage + Dshot combo's is close to the best active defence you can get. Savage + Dshot = Shutdown ANY offensive caster.
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Aug 01, 2008, 11:01 PM // 23:01
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#164
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Wilds Pathfinder
Join Date: May 2006
Profession: Mo/
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Le sigh. Don't be bad and kite arrows.
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Aug 02, 2008, 12:06 AM // 00:06
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#165
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Forge Runner
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Quote:
Originally Posted by Zenos Squad
Le sigh. Don't be bad and kite arrows.
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And Kite the Rigor and Rend aswell
This guy knows what hes talking about....
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Aug 02, 2008, 02:16 AM // 02:16
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#166
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Ascalonian Squire
Join Date: May 2006
Profession: Me/
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Borat, you're so clueless on R-spikes that its not funny anymore, it's just turning into 1 big QQ drama. You simply DO NOT understand how r-spikes work. Theoretical knowledge, thats all you have.
We resigned out vs you, considering the 2nd part you didnt realise, was that we merged with a lesser guild and where using 4 new people who need to learn everything. Even with telling them where to go what to do they simply can't comprehend it. Plus it put us in a lock vs you on antechamber considering they don't know where to go and get easily confused.
It was 3 rangers btw not 4. We did split, split gets owned, 2 warrior builds shouldnt lose cap points anyways. And since you're ranked based and think rank means everything, they're rank 5-6. + Any balanced build should never ever lose to r-spike on Antechamber unless you can simply not call splits. Or if your build is horrible and not build to split on top of that. (Or if we paly really good obviously.)
If people don't know where to go or what to do even when told, the match is over. Hence we resign. No use to continue playing and be wasting time when we could be grinding fame.
And judging the fact we always beat you 1 on 1 and on relic runs, i don't think you should even think you're good and say that we instantly resign to you, as if we're affraid of you rofl.
You sir, supossedly self proclaimed best caller should know this. But obviously, you're not even MEDIOCRE.
You QQ about r-spike all day without even having any knowledge about the build, you think you do, but people just laugh at you that actually play r-spikes. Plus the list of best ones you made before, was a big laughing stock. you sir, need to play r-spikes and get some insight on it, instead of QQ'ing about it 24/7.
You'd find out why its not OP. To all the people that QQ aswell about it, but say they beat 90% of the r-spikes etc, that shows that the build is not OP what so ever, else you'd lose to it by default. I'm not going to tell you how to roll r-spikes tho, rather have you stay clueless and lose.
And quit hating on people for running it, when you have no clue and absolutely no idea what they played before, and howmuch they held in balanced on top of that.
We for one play it because its fun. If you lose to it, get better and beat us next time. Theres plenty of good balanced teams that rolled us simply because they knew how to pressure.
QQ MORE THO!!! It keeps us smiling!
Last edited by Scary Something; Aug 02, 2008 at 02:38 AM // 02:38..
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Aug 02, 2008, 03:51 AM // 03:51
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#167
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Academy Page
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Quote:
Originally Posted by Killed u man
He actually made some good points...
BUT, Rspike has about the same damage as a ritspike, whereas 1.3 seconds > 2 seconds to interrupt. (Rift vs Arrow Attacks)
Whereas an Rspike will consitantly hit 800 damage (Included DW), a Ritspike will have a peak of 1100 damage (Incl DW), but a 4 seconds window for the enemy team to spike them down. (Or simply outpressure them)
With a 2 second Rift: Mes can Interrupt 1 (He can even interrupt 2 or more, but let's assume worst case scenario), Warrior can interrupt one, third character should be able to interrupt one. (Gale, shock whatever you support characters have)
So the damage already got reduced by 3 rifts, making it 700 damage total. (Less then Rspike)
I won't even start on the fact that the INTIRE ritspike build relies on 1 thing: Keep the target in the rift.
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Think you forgot that r-spike gets screwed by blurred, blind, clumsiness, guardian, DA, aegis, and everything else rt spike gets screwed by. Oh btw i herd you can dodge arrows. Yes r-spike has more interrupts, but it also gets RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed by a lot more shit.
You talk about rt spike not being able to heal and spike.. that's odd... i wonder what the 2 monks are for.. hmm.. odd.
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Aug 02, 2008, 05:48 AM // 05:48
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#168
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Academy Page
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You can list all the counters in the world for Ranger Spike but frankly, Ranger spike can deal with them. Ranger Spike is strong, there's no arguing that. You essentially have 4 hard targets, 6 low CD interrupts (3 with a disable), a solid spike (with a three monk backline), and utility to support you in every defensive situation. The only weakness in the build is its lack of snares (Which can be placed on the Rit anyways). Sure you can run a counter build, but it really doesn't make up 90% of the teams so there is no reason to run a full-blown counter.
But for advice: Use walls. Run less soft targets. Use more shields. A good Mesmer never hurts. (Watch for key skills, Anthem of Envy, Weapon Spells, and the lead spike skills on the Rangers). The damage can be mitigated, so do it.
ANet doesn't need to nerf this. It's strong, it's well-rounded, but it's beatable. Besides, if you nerf it, some other terrible build will take its place and you really won't solve anything.
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Aug 02, 2008, 09:56 AM // 09:56
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#169
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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Ok this thread is turning into a flamefest.
Please post ONLY if you're going to discuss about r-spike, personal attacks won't be tolerated anymore.
__________________
Merciless Moderator.
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Aug 02, 2008, 05:38 PM // 17:38
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#170
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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Quote:
Originally Posted by Arya Nibelrund
Ok this thread is turning into a flamefest.
Please post ONLY if you're going to discuss about r-spike, personal attacks won't be tolerated anymore.
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was that aimed to me ? xD
ontopic:
r-spike is op, but so are other things, aka h-way.
h-way is in need of a nerf more due to the fact that total retards can run it and get fame, to get fame with r-spike u need to know what your doing or u will just /epic fail.
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Aug 02, 2008, 05:55 PM // 17:55
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#171
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Krytan Explorer
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Quote:
Originally Posted by Monk Gsb
was that aimed to me ? xD
ontopic:
r-spike is op, but so are other things, aka h-way.
h-way is in need of a nerf more due to the fact that total retards can run it and get fame, to get fame with r-spike u need to know what your doing or u will just /epic fail.
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3 2 1 spike ?
all you need is a good leader..
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Aug 02, 2008, 06:55 PM // 18:55
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#172
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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ritspike is worse imo.
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Aug 02, 2008, 07:46 PM // 19:46
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#173
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Academy Page
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Quote:
Originally Posted by Tamuril elansar
ritspike is worse imo.
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Ritspike is and always has been terrible and easy to mitigate.
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Aug 02, 2008, 08:01 PM // 20:01
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#174
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Grotto Attendant
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Quote:
Originally Posted by Monk Gsb
was that aimed to me ? xD
ontopic:
r-spike is op, but so are other things, aka h-way.
h-way is in need of a nerf more due to the fact that total retards can run it and get fame, to get fame with r-spike u need to know what your doing or u will just /epic fail.
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O wow. So you think hway is imbalanced? Laughable. Hway is one of the easiest builds to rape with any balanced or spike. Just dont be bad, really, you dont even need to bring anything special counter against it.
Btw, rspike isnt harder to run than hway.
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Aug 02, 2008, 08:06 PM // 20:06
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#175
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Well OF COURSE you use walls in the first maps but what do you do in the later maps exactly? HoH, Courtyard, Golden Gates, Unholy Temples- which walls are there to use in these maps?
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Aug 02, 2008, 08:11 PM // 20:11
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#176
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Grotto Attendant
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Btw, the best counter against rspike is to SB after rend. So go get a decent prot ^^
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Aug 02, 2008, 11:11 PM // 23:11
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#177
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Lion's Arch Merchant
Join Date: Feb 2007
Profession: Mo/
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This isnt a ritspike thread.... but anyway, learn common meta change, if you're getting destroyed by arrows, block them. DA is a very useful skill. OMG D-SHOT DA..... learn to song before OR just ask for a simple guardian before DA cast. Thats the lesson you should learn. Anthem of Guidance... only garuntees the FIRST arrow from dual/forked hits. Rigor... 20 second recharge, also a dead give-away
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Aug 03, 2008, 12:32 AM // 00:32
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#178
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Academy Page
Join Date: May 2008
Guild: Ex Yugoslavia [ExYu]
Profession: R/
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Quote:
Originally Posted by Dronte
O wow. So you think hway is imbalanced? Laughable. Hway is one of the easiest builds to rape with any balanced or spike. Just dont be bad, really, you dont even need to bring anything special counter against it.
Btw, rspike isnt harder to run than hway.
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QFT the only difference is that Hway team is much easier to setup.
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Aug 03, 2008, 12:54 AM // 00:54
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#179
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Academy Page
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Quote:
Originally Posted by Narcin
This isnt a ritspike thread.... but anyway, learn common meta change, if you're getting destroyed by arrows, block them. DA is a very useful skill. OMG D-SHOT DA..... learn to song before OR just ask for a simple guardian before DA cast. Thats the lesson you should learn. Anthem of Guidance... only garuntees the FIRST arrow from dual/forked hits. Rigor... 20 second recharge, also a dead give-away
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What you're saying is roll with the flow yes? You're losing to RSpike, pack a DA, DA is being interrupted? Play around it. So then why can't, by your logic, RSpike play around your tactics? With 3 DShots in the build, you can DShot, Song, Guardian, and DA, no? Don't forget about the Savages, too. Even if you do manage to get a DA off, it won't last forever, and RSpike has the defensive capabilities to wait it out. DA is not a viable solution.
Last edited by Tragedy_Strikes; Aug 03, 2008 at 01:02 AM // 01:02..
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Aug 03, 2008, 01:33 AM // 01:33
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#180
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Dronte
O wow. So you think hway is imbalanced? Laughable. Hway is one of the easiest builds to rape with any balanced or spike. Just dont be bad, really, you dont even need to bring anything special counter against it.
Btw, rspike isnt harder to run than hway.
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If you can beat something, then it isn't overpowered right? Let's ignore the fact that lower ranked players running heroway are more successful than lower ranked players running anything else. Let's also ignore the fact that the build is very easy to set up and play. Obviously, these aren't flaws.
As for rspike, rangers should not be able to do burst damage like that. For spiking in general, you should not be able to take mostly one class in a build and be that successful with it. I know game balancers agree with me on these subjects because all I have to do is check previous updates to look at all the similar spikes they have nerfed (including rspike many times before). I just don't understand why they do this then add shit like [[sloth hunter's shot] to the game. Most of the damage from using the skill is armor ignoring. That is just retarded.
Last edited by TheHaxor; Aug 03, 2008 at 01:42 AM // 01:42..
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