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Old Jul 25, 2008, 05:52 PM // 17:52   #21
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i understand the original QQ about it

i recently started to try out RC/Prot in HA instead of the really boring HB/Infuse that i had been playing for ages. well... after playing a mindless build like infuse i missed protting around half the ranger spikes, which is unacceptable.

beating rspike is about the necro/mes throwing a few hexes around and the protter not missing half the spikes.

so, how do you know who is going to be spiked? arrows are really... tiny on the screen and good teams dont attack the target before they forked arrow. generally i watch the para because you can actually see spears flying, but its still difficult to judge. maybe its because my team didnt spread out enough, but i feel thats a lame excuse for failing.

advice (other than just practice...)?
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Old Jul 25, 2008, 06:09 PM // 18:09   #22
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People could run Rspike themselves and try to play better than other people going Rspike...
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Old Jul 25, 2008, 06:22 PM // 18:22   #23
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Borat has already explained in detail why this build is op. Those defending it are either the ones exploiting the build, or haven't been to ha lately. The massive number of interrupts and the ridiculously fast recharge of the spike skills makes most forms of shutdown useless.

Hence, I ask that you look up his previous thread(sorry, can't bother to look up the link).
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Old Jul 25, 2008, 06:31 PM // 18:31   #24
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Quote:
Originally Posted by Kaelyn the Dove
The massive number of interrupts and the ridiculously fast recharge of the spike skills makes most forms of shutdown useless.
Stand Your Ground!, Blurred Vision, Clumsiness, Wandering Eye, Enfeebling Blood, Shadow of Fear, Reckless Haste, Cry of Frustration are useless?

The problem isn't Rspike so much as its the HA balance meta. If you keep running a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing rainbow spike with 1000 ele aoe spells in a format where ranger are dominant, then you're not thinking.

If you ran Fertile Season, 5 warriors, 3 paras, and you played like you had some sense, you could beat Rspike with ease, like my friends and I did 3 days ago.

We faced them in UW, they go for a preliminary spike, our Para CoPs their Sloths, and there goes the spike.

Play Build Wars for once and maybe you'll find Rspike fairly easy to beat. After a time you can fairly out-pressure their monks, even with 3 of them. If you can't spike through it (take out vital, it's not that hard) you pressure through it.
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Old Jul 25, 2008, 07:23 PM // 19:23   #25
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Quote:
Originally Posted by Kaelyn the Dove
Borat has already explained in detail why this build is op. Those defending it are either the ones exploiting the build, or haven't been to ha lately. The massive number of interrupts and the ridiculously fast recharge of the spike skills makes most forms of shutdown useless.
I haven't been playing rspike and I was just in HA a couple of days ago. My boyfriend and I got bored and decided to just randomly add people to our party and go. 2 of the 3 teams we went against were rspike. Between a random infuser and myself on spirit bond, we managed to hold up against the first team for 14 minutes. We held up against the second team for 12. The only reason we lost is that we had crap for damage so we couldn't kill them, the monks got bored and stopped trying.

So 3 matches isn't a whole lot, but uh... rspike has been around for a long time. It was easy to beat back in the day, it's still easy to beat. Just because more people are running it now than they did back then doesn't mean it's suddenly more overpowered.

I might agree that rspike was a huge problem if at least half of the rspike teams were good, but the majority of them don't know how to spike worth a crap and their tell is beyond obvious. The only problem I really have with rspike, as with any other meta, is that facing the same crap over and over and over again is boring.
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Old Jul 25, 2008, 07:35 PM // 19:35   #26
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Quote:
Originally Posted by poasiods
People could run Rspike themselves and try to play better than other people going Rspike...
You just lost 100 points in the game of life. If you want to play a game where everyone plays the exact same thing with no variation then I'd recomend trying virtual checkers. Creativity and variance is what makes this game fun.

Last edited by Free Sigils; Jul 25, 2008 at 07:37 PM // 19:37..
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Old Jul 25, 2008, 07:42 PM // 19:42   #27
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If 90% of the teams are running r spike, then bring skills in your build to overcome it. R spike has been around since '05 and it's never been difficult to beat, especially if you build against it. You're not going to infuse a good r spike if your build can't hinder it, so going in unprepared and then crying that it's OP is ridiculous. Bring an oath/fertile trapper, find ways to interrupt a ranger, and suck less - These are your keys to victory.
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Old Jul 25, 2008, 07:58 PM // 19:58   #28
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omfg noxify, just go QQ moar...ur like RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing what? r10+ i think and u complain bout faqing r spike...dude its almost as easy to beat as sway...note that i said almost... i mean like...all u rly need is a prot who can watch the way the bows r pointing and u won...RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing QQ'ers the whole HA forum is failing cuz of ppl complaining, bout this and that!

dun bloody complain, go back in and rape their arses
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Old Jul 25, 2008, 08:19 PM // 20:19   #29
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Not a QQ thread, i almost always beat rspike, its just annoying to see that thats what everyonees running. -_______-
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Old Jul 25, 2008, 08:31 PM // 20:31   #30
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Paragon with [Shield's Up]. Not that hard to fit into a bar. I've seen teams just win against R Spike because of that skill.

Last edited by Sai Rith; Jul 25, 2008 at 08:33 PM // 20:33..
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Old Jul 25, 2008, 08:42 PM // 20:42   #31
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Infuse the first spikes, kill the rit + monks and win this game. 90% of the rangerspikes are bad.
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Old Jul 25, 2008, 08:54 PM // 20:54   #32
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now just one more thing to say...morgan wins tha thread...
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Old Jul 25, 2008, 09:11 PM // 21:11   #33
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Kill the rit or necro and you win. Simple enough?
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Old Jul 25, 2008, 09:29 PM // 21:29   #34
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Quote:
Originally Posted by Sai Rith
Paragon with [Shield's Up]. Not that hard to fit into a bar. I've seen teams just win against R Spike because of that skill.
And I've seen mesmers die with [Shields Up!] being active, on a shield + spear and no sups. (He had 600+ HP)

Cracked armor + DW pretty much negates any form of active armor buff...

Also, don't even start with the "You can interrupt the spike" bullshit. When people start with: "You can interrupt it", then you actually knows it's rly time for a nerf...

You could interrupt original DA, yet people asked for a nerf. You could interupt SF, yet people asked for a nerf. You could interrupt ritspike, yet people CRIED DAYS LONG for a nerf.

You'dd have to be a really sad fanboi to actually say Rspike is not the most OP build in HA atm. (And it sticks out way above the rest)

The matter of fact is that, no matter how U twist or turn it, there is an Rspike in HoH pretty much every game... (Which is atleast 1/3 -Let's not bring the UW heroway farmers into the equation, we're talking about top HA here-)
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Old Jul 25, 2008, 10:26 PM // 22:26   #35
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R-spike..........has an advantage over (most) HA builds......its strong...
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Old Jul 25, 2008, 10:34 PM // 22:34   #36
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Quote:
Originally Posted by Borat X
R-spike..........has an advantage over (most) HA builds......its strong...
Put it like this:

When U want to counter Rspike, you need to bring so many skills, you'll loose against the next best heroway. I won't ever start on the fact that if you do so, you AT MOST might be able to pack foes + grasping as snare. (And Shock + Bulls, this is NOTHING compared to what Rspike has)

And even then, you need near flawless play to stay alive. And when U eventually managed to get a good rythm in protting etc... you STILL need to take down a team with 3 dshots (Face it, good rspikes bring 3 copies of these), 3 savage shots (Rather use savage shot and not die, than not use it and die), a rit who can fully focus on snaring the frontline (Weapon Spamming=lolzors), a Paragon which has DA (once again, I fail to see what people bring anthem of guidance. It only affects 1 arrow, even on forked arrow, making it a near-useless skill, you're better of with DA, and good teams actually do so) AND 3 Monks.

GL taking that down before you get spiked down. (I'm talking about decent teams here, cuz I love how people say: "Yesterday, I rolled an rspike in under 2 minutes" when they failed to mentioned that was a R3+ Rspike, aswell as the fact that it STILL took 2 minutes before they collapsed... (R3+ any other build gets rolled in about 45 seconds)
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Old Jul 25, 2008, 10:41 PM // 22:41   #37
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Cry of Frustration.
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Old Jul 25, 2008, 11:05 PM // 23:05   #38
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Quote:
Originally Posted by Snow Bunny
Cry of Frustration.

Yes, a good mesmer can stop interrupts , divert vital weapons, a good infuser is always nice to have on a team, and passive defense like shields up and DA is amazing as well.

We all know and the list goes on.

And yes, if you played against r-spike, it takes a LONG TIME to pressure a ranger spike (considering the team build has so much defense). The difference between a rank 3 and a rank 9/12+ r-spike is that the higher rank group can easily kite away and go on defensive *interupt/kite* mode, and *poof*, there you go (that 2-3 mins of pressuring them is gone), they are back on their feet spiking at recharge.

The spikes keeps coming and coming (hits very hard), and good ranger spikes will interrupt those DA and have the power to hold up.

Quote:
Originally Posted by Killed u man
Put it like this:

When U want to counter Rspike, you need to bring so many skills, you'll loose against the next best heroway. I won't ever start on the fact that if you do so, you AT MOST might be able to pack foes + grasping as snare. (And Shock + Bulls, this is NOTHING compared to what Rspike has)

And even then, you need near flawless play to stay alive. And when U eventually managed to get a good rythm in protting etc... you STILL need to take down a team with 3 dshots (Face it, good rspikes bring 3 copies of these), 3 savage shots (Rather use savage shot and not die, than not use it and die), a rit who can fully focus on snaring the frontline (Weapon Spamming=lolzors), a Paragon which has DA (once again, I fail to see what people bring anthem of guidance. It only affects 1 arrow, even on forked arrow, making it a near-useless skill, you're better of with DA, and good teams actually do so) AND 3 Monks.

GL taking that down before you get spiked down. (I'm talking about decent teams here, cuz I love how people say: "Yesterday, I rolled an rspike in under 2 minutes" when they failed to mentioned that was a R3+ Rspike, aswell as the fact that it STILL took 2 minutes before they collapsed... (R3+ any other build gets rolled in about 45 seconds)

QFT.

My friend, there is a reason why so many people runs r-spike now.

It is quite obvious to see.
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Old Jul 25, 2008, 11:13 PM // 23:13   #39
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[cry of frustration]
["shields up"]
[defensive stance]
[deflect arrows]
[protectors defense]
[whirling defense]
[guardian]
....
To many >.> more on wiki
Blocks skills is teh win.
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Old Jul 25, 2008, 11:23 PM // 23:23   #40
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Rspike is perfectly balanced , it takes a lot of team coordination to play , plus it is easy to counter. The 3 man backline is making it hard to beat. How many people hide behind terrain ? Cry of frustration and Weapon of warding are a lifesaver.
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