Aug 18, 2008, 10:02 PM // 22:02
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#81
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Krytan Explorer
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I edited my post exactly because of that: because I was afraid of being misunderstood.
What I mean(t) is that you can still see both strategies and that one is not dominant - so we have more variation in play. I do agree that splitplay emphasis strategy skill and that it should be viable. And a big part of that strategy is to decide when to start a split, a part that would be taken away if 8v8 wasn't viable at all anymore.
To resume: both plays are viable and I'm happy about it.
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Aug 18, 2008, 11:34 PM // 23:34
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#82
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by DutchSmurf
You have seen different matches then me then. I only watch matches between high ranked guilds and those were all 8vs8, even on Frozen. So far I've only seen 1 guild trying to split and those weren't really successful against good guilds. With the npc farming (most of all with the mesmers) there was far more movement then now. Of course in both cases nothing happens, but still.
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It's mostly 8v8 in my timezone, I played quite a few games on Saturday night, and I think one rank 300+ team sent off a solo shadow form sin (which I have never seen in GvG before!) to try and get some damage on the lord, that's it, the rest were 8v8. It felt like HA, there was even an EoE bomb rank 600+ team.
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Aug 20, 2008, 03:05 PM // 15:05
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#84
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Actually, Lorekeeper, I think thats a pretty neat idea. Maybe I've been playing to much Company of Heroes lately, but I think it would work even better as a ticket system. Start with some number of tickets, lose them as enemies accomplish things, first guild to reach 0 tickets loses. Same type of deal:
Player dies: lose X tickets
NPC dies: lose Y tickets
Reward damage on Guild Lord by making the GL's regen rate cost tickets
GL 5% regenerated: lose Z tickets
GL dies: lose all tickets
Morale boost restores N tickets
As recommendation, N > Z > X > Y
Of course, the whole ticket concept is probably the intellectual property of EA and/or Relic, and so this probably wont happen
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Aug 20, 2008, 03:09 PM // 15:09
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#85
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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People don't strictly run 8v8 builds anymore. They just can't split very strongly with balanced unless they do a 3 man split, so builds are starting to separate from each other, one side being 8v8 and the other being a dedicated split.
Also, the dual ele split is becoming popular again in late american times. Not sure about any other time.
Although, you know something wrong when your strategy is to use esurge on their lord, even though the bodyguard is up, to win a tiebreaker.
Last edited by Tearz1993; Aug 20, 2008 at 03:12 PM // 15:12..
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Aug 20, 2008, 04:53 PM // 16:53
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#86
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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28 timer is pissing me off. team last night split a ranger as they were wiping at the 26:30 mark, who promptly fired off 1 incendiary arrow onto our lord, and died.
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Aug 20, 2008, 05:39 PM // 17:39
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#87
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Snow Bunny
28 timer is pissing me off. team last night split a ranger as they were wiping at the 26:30 mark, who promptly fired off 1 incendiary arrow onto our lord, and died.
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Well why didn't you stop him or send something of your team to hit their lord as well?
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Aug 20, 2008, 05:47 PM // 17:47
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#88
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Burton2000
Well why didn't you stop him or send something of your team to hit their lord as well?
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Meh. We were 8v8ing them and it took forever to break through blurred, blind, and a smiter. We were too concentrated on breaking them at stand and he slipped out.
It was our error to be technical, but a tiny sliver of damage on the lord shouldn't decide a game that was largely ours. If they had full-ganked the lord and killed the lord, that'd be one thing. But the fraction of damage he put out shouldn't decide a game.
We've won several games recently that we didn't deserve in any sense; we employed the same tactic in several matches and won with that. It's a stupid mechanic.
Last edited by Snow Bunny; Aug 20, 2008 at 05:50 PM // 17:50..
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Aug 20, 2008, 06:12 PM // 18:12
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#89
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Academy Page
Join Date: Oct 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Snow Bunny
Meh. We were 8v8ing them and it took forever to break through blurred, blind, and a smiter. We were too concentrated on breaking them at stand and he slipped out.
It was our error to be technical, but a tiny sliver of damage on the lord shouldn't decide a game that was largely ours. If they had full-ganked the lord and killed the lord, that'd be one thing. But the fraction of damage he put out shouldn't decide a game.
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So if i've understood your post. at 28 minutes you lost because a lone ranger used inc arrows once on your guildlord because you were fighting at the stand?
were you valiantly fighting for a draw? did you not at any point during the match decide to inflict ANY DAMAGE WHATSOEVER upon the enemy lord? if the game was 'largely yours' surely you were in a better position to accomplish the objective.
its one thing to say a game mechanic is bad, but quite another to blame that mechanic when you should really blame the fact you are abysmal tactically.
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Aug 20, 2008, 06:21 PM // 18:21
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#90
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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just run petsmite
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Aug 20, 2008, 06:24 PM // 18:24
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#91
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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meh it's not worth arguing about. I'll just call it a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOup on our part and be done with it.
Last edited by Snow Bunny; Aug 20, 2008 at 06:46 PM // 18:46..
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Aug 21, 2008, 06:19 AM // 06:19
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#92
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Barbie goes guru
its one thing to say a game mechanic is bad, but quite another to blame that mechanic when you should really blame the fact you are abysmal tactically.
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Its another thing to say his tactics are bad when he is being forced to adapt to abysmal mechanics.
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Aug 21, 2008, 09:19 AM // 09:19
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#93
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Krytan Explorer
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Perhaps it was poor tactics to let that ranger 'ping' their lord. However, the point stands that an extremely trivial attack decided that match. I agree that the mechanic is stupid. Plus, as I argued before, the inability to see the precise amount of damage taken makes it even more stupid.
Replace this by a transparent, sensible mechanic. Like the idea of the archers escorting the lord, if you killed some of theirs.
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Aug 22, 2008, 04:11 AM // 04:11
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#94
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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In RA/TA the tie breaker is what team has the highest total morale wins. That's not a bad method, but it takes away reason to attack the lord. I reckon that if a game goes for 28min then it was too even and should be declared a draw with neither side winning or loosing and rating. Obviously that won't work for the mAT final which will need some other system for a clear winner.
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Aug 22, 2008, 11:48 AM // 11:48
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#95
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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If both teams run a defensive build and just 8v8 each other all game while ferrying flags, it's your own RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fault if you lose because of the tiebreaker.
The current tiebreaker forces people to take action rather than wait for 18-20 minutes until the game takes the action for them.
I'm not saying the tiebreaker is ideal, or even good, but if you're just playing 8v8 for 28 minutes and then lose cause they hit your lord once it's really your own fault you lost.
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Aug 22, 2008, 04:18 PM // 16:18
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#96
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by IMMORTAlMITCH
If both teams run a defensive build and just 8v8 each other all game while ferrying flags, it's your own RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fault if you lose because of the tiebreaker.
The current tiebreaker forces people to take action rather than wait for 18-20 minutes until the game takes the action for them.
I'm not saying the tiebreaker is ideal, or even good, but if you're just playing 8v8 for 28 minutes and then lose cause they hit your lord once it's really your own fault you lost.
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I already admitted it was our error, and that we RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up and it was our fault. It doesn't change the fact that it's a pretty bad way to decide things.
There's got to be better ways of making a tie-breaker.
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Aug 24, 2008, 11:01 PM // 23:01
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#97
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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You make the mistake of posting a thread on a forum where criticizing is not allowed and all intelligent members got banned from ages ago.
On topic: Welcome to guild wars, where small problems get solved by throwing a giant atomic bomb at it in vain hoping it will not cause any collateral damage.
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Aug 25, 2008, 10:09 PM // 22:09
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#98
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Ascalonian Squire
Join Date: Sep 2007
Guild: bubblegum dragons
Profession: Mo/
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Quote:
Originally Posted by Kaon
You make the mistake of posting a thread on a forum where criticizing is not allowed and all intelligent members got banned from ages ago.
On topic: Welcome to guild wars, where small problems get solved by throwing a giant atomic bomb at it in vain hoping it will not cause any collateral damage.
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that post just made my day
thx kaon
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Aug 26, 2008, 01:47 AM // 01:47
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#99
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Forge Runner
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Quote:
Originally Posted by Neo-LD
Of course, the whole ticket concept is probably the intellectual property of EA and/or Relic, and so this probably wont happen
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WoW uses what you described (in Alterac Valley) except they're not called tickets, so I guess it would be fair game for GW too.
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Aug 26, 2008, 03:18 AM // 03:18
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#100
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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What happens if you hit the 28min mark and neither Guild Lord has received any damage cause both teams have been only fighting at the stand, is it a draw? Anyone tested it in a scrim?
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