Sep 12, 2008, 04:58 AM // 04:58
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
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Map rotation
I think its time for a map rotation change and would like to here what maps people think should be put in place.
My choice would be:
Underworld,Burial Mounds,Broken tower (3way koth),Unholy Temples,Forgotten shrines,Golden Gates,Sacred Temples.
I think this map rotation gives all players a feel of the hoh conditions early into rotation.
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Sep 12, 2008, 05:14 AM // 05:14
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#2
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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I only agree because it has Sacred temples
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Sep 12, 2008, 06:21 AM // 06:21
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#3
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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Forgotten Shrines out and Courtyard in and I agree.
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Sep 12, 2008, 06:48 AM // 06:48
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
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Quote:
Originally Posted by Horace The Great
Forgotten Shrines out and Courtyard in and I agree.
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Well, the reason I have Forgotten shrines in is because its the only capture points map in my rotation. IMO Forgotten shrines or antechamber is a must. Courtyard isn't needed with broken tower imo.
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Sep 12, 2008, 07:24 AM // 07:24
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by ¿Evan¿
Well, the reason I have Forgotten shrines in is because its the only capture points map in my rotation. IMO Forgotten shrines or antechamber is a must. Courtyard isn't needed with broken tower imo.
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Wow I hate that map. Gogo wannabe tactics for tombs players.
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Sep 12, 2008, 05:33 PM // 17:33
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#6
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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The differences between 1v1 cap point and 3way cap points are huge. If you want a cap point in rotation, bring back broken tower as a cap point.
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Sep 12, 2008, 05:57 PM // 17:57
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#7
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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broken tower would actually be a pretty good CP map, like a really good one.
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Sep 12, 2008, 06:35 PM // 18:35
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#8
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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I would get rid of 3vs3 maps at all. Not enough teams playing tombs atm.
__________________
Merciless Moderator.
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Sep 12, 2008, 06:59 PM // 18:59
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#9
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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remove all cap points.
Cap points is a mechanic that only works in huge maps, such as AB and HB maps. It also completely doesn't work in 3 team matches.
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Sep 12, 2008, 07:15 PM // 19:15
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#10
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Grotto Attendant
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Remove cap points only in HoH (or at least change it, to make it more friendly vs ganks)
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Sep 12, 2008, 07:15 PM // 19:15
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#11
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Cap points would be much better if they made bigger maps so there were a few more cap points but yeh 8v8v8 doesn't work quite as well as it should due to not many people playing HA at once.
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Sep 12, 2008, 07:19 PM // 19:19
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#12
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by Dronte
Remove cap points only in HoH (or at least change it, to make it more friendly vs ganks)
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Plus when two teams are fighting and the third team ganks the losing team (helps the team who have the altar capped) it makes it harder, all people need sometimes is a bit more common sense.
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