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Old Aug 30, 2008, 10:32 PM // 22:32   #121
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Quote:
Originally Posted by Mr. Undisclosed
It was looking pretty grim for my predictions before I left. Can anyone tell me the outcome ot the mAT?
1. StS
2. BdV
3. vE
4. mkay
5. StP
6. KMD
7. DM
8. Shat
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Old Aug 30, 2008, 10:37 PM // 22:37   #122
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Quote:
Originally Posted by Divinus Stella
1. StS
2. BdV
3. vE
4. mkay
5. StP
6. KMD
7. DM
8. Shat
Thanks very much =/ gg 25 rp's from the gvg portion

Last edited by Mr. Undisclosed; Aug 30, 2008 at 10:42 PM // 22:42..
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Old Aug 31, 2008, 05:54 AM // 05:54   #123
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OMG and I thought I couldnt do worse than last month! :'(

I blame baby, Me, Noob and dR for everything (lol) at least Team and spNV made it to the last 16 before blowing up. Oh and KMD losing to be 6th and so no points for a 1st place prediction. At lease StS gave me 3 points on most of my accounts and some from mKay too.
Got to keep fingers crossed for HB now......(hysterical laugh).

Last edited by Lycan Nibbler; Aug 31, 2008 at 06:09 AM // 06:09..
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Old Aug 31, 2008, 07:36 AM // 07:36   #124
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lol 0 rps from the gvg tipp part xD

at least we got 555 rps for our own ranking, so I don't care :P

edit: lol i iz dumb, I even got 50 points, because I tipped DM correct and shat on 6. strng!

Last edited by Morgan Crowe; Aug 31, 2008 at 08:50 AM // 08:50..
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Old Aug 31, 2008, 08:40 AM // 08:40   #125
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Quote:
Originally Posted by Mr. Undisclosed
Thanks very much =/ gg 25 rp's from the gvg portion
Tbh, I cant see anyone getting anywhere above 50rps if they predicted properly.
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Old Aug 31, 2008, 08:51 AM // 08:51   #126
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I'm pretty sure it was the pregame huddle break that won it for StS, magnificent execution.
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Old Aug 31, 2008, 01:07 PM // 13:07   #127
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Tbh new tiebreaker system costed mkay gold cape and 2k rp... QQ

Watch mkay vs sts and you'll know what I mean
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Old Aug 31, 2008, 01:14 PM // 13:14   #128
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Quote:
Originally Posted by kicks66
Tbh, I cant see anyone getting anywhere above 50rps if they predicted properly.
I got 75 rp's (1 points off 100) with proper predictions:

KMD
StS
Mkay
Me
Glad
DM
SpNv
Shat.

Not sure im a big fan of the new tiebreaker, seems quite easy to exploit, but I guess its an improvement on the old VoD. I persnally prefered it when only the GL walked at 20, that would stop all the mad base rushing tactics when it gets close to 28.

GZ StS though.
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Old Aug 31, 2008, 02:09 PM // 14:09   #129
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Quote:
Originally Posted by Bonhart
Tbh new tiebreaker system costed mkay gold cape and 2k rp... QQ

Watch mkay vs sts and you'll know what I mean
That's the only match I watched from this mAT and I thought it was interesting example of the new game mechanics and a great match. From about ~14:00 onwards mkay pushed hard, boosted like four times and put StS's backline into heavy dp but StS didn't totally collapse with ensuing heavy NPC loses. But then right at the end, mkay only split their dom mes and flagger to StS's base (?), which were repelled by StS's ranger and NPC's while the rest of StS's team kamikaze'd into mkay's lord and won under the tiebreaker circumstances.

I think StS won that one fair and square with superior end game strategy, even if it was just a last chance gamble. Either way it was an all around exciting match to watch.

Last edited by Krill; Aug 31, 2008 at 02:11 PM // 14:11..
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Old Aug 31, 2008, 02:26 PM // 14:26   #130
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Quote:
Originally Posted by Bonhart
Tbh new tiebreaker system costed mkay gold cape and 2k rp... QQ

Watch mkay vs sts and you'll know what I mean
Both teams knew how the new tiebreaker worked. One team used it to their advantage, other team didn't. Nothing to do with the tiebreaker being bad (which I agree it is), but with one guild playing better.
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Old Aug 31, 2008, 02:48 PM // 14:48   #131
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Gogo 25 rps! StS ftw

I wonder what catastrophic implosion happened to KMD.
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Old Aug 31, 2008, 02:58 PM // 14:58   #132
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best MAT I have seen in a long time. Congrats finally to StS!

stop complaining about the mechanics, both teams play under the same rules... StS just had a no nonsense all or nothing endgame strategy and neither mkay nor bdv had an adequate response...

mkay had their warriors in their own base post 26min when they should have been on the other side of the map. They played a good game overall and clearly dominated the 8vs8 match up but their endgame was severely lacking.

bdv's offense reached the StS lord at around 17:30min, which is woefully late. Dont forget the strange splitting strategies prior to 26min in response to Himi Kou's rambo gank and a lone bdv ranger killing off random perimeter StS archers. What about the mainteam push through two lava pits only to run through the StS base (avoiding the lord) at around 22-24min without rit support... monks drained of energy by 24-25min how do you expect to pull off a successful endgame in that condition?

is the tiebreaker mechanic a good one? probably not.

is that an excuse for these teams when they lost? no

People have had a month to adapt strategies for the new endgame, StS pulled off a ruthless one and reaped the rewards. Well done to them!

But I do hope Anet make some changes to GvG... because even if mkay and bdv mirrored StS's endgame strat all we would have seen was two suicide ganks for the lord.

Why dont they just change GvG to having both teams teleport to the isle of nameless and take turns doing as much damage to the master of damage as they can while the other team can try to stop them. Give them 2 minutes to do as much damage and switch roles.
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Old Aug 31, 2008, 03:49 PM // 15:49   #133
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Good updates come after testing, and if they notice it isn't fully fixed they will steadily improve the system further.

Honestly, all those band wagon 'elite players', it's annoying the crap out of me.
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Old Aug 31, 2008, 04:16 PM // 16:16   #134
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Quote:
Originally Posted by Cale Roughstar
Gogo 25 rps! StS ftw

I wonder what catastrophic implosion happened to KMD.
err nothing rly, just bad daily condition plus not playing concentrated thus bad is fatal in single elim.

btw just because everyone said we would make gold doesnt mean auto win, but yea ofc we were pissed, but shit happens. There is always a next mat
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Old Aug 31, 2008, 05:03 PM // 17:03   #135
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My point is that team which gets dominated by the other one for most of the most of the time should lose. The had more DP, we had boosts, they got wiped and we even managed to dmg their lord a bit... we did all of that through the game. Of course we did 2 mistakes which costed us this game, our warriors (snared) failed to block the bridge and let through "suicide gank" and I splitted with our flagger forgetting that zed is being base rezzed. Anyways in my opinion that mistakes doesn't mean shit because... what is it about?! We failed to rush? Wtf? Dominated team rushes and dmgs lord after 26th and wins? Guild wars is not about last minute rush. Gvg lasts 28min, not 2. And tiebreaker should depend on whole game so we can rly make sure better team wins. If GL at least came out of base we'd win lol. Of course I can't say sts haven't deserved gold, they should get it a long time ago imo. But this month belonged to mkay and this stupid rush mechanics owned us... gg!


Why not make average of team status a tiebreaker?


Edit:
Quote:
Originally Posted by psygnosis
err nothing rly, just bad daily condition plus not playing concentrated thus bad is fatal in single elim.

btw just because everyone said we would make gold doesnt mean auto win, but yea ofc we were pissed, but shit happens. There is always a next mat
You were only guild we were afraid of, if there would be different tiebraker mechanics imo you were only guild which could stop us (even though you have mitch who is baaaeeeed!!!1111oneoneone)

Last edited by Bonhart; Aug 31, 2008 at 07:29 PM // 19:29..
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Old Aug 31, 2008, 05:20 PM // 17:20   #136
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Quote:
Originally Posted by Bonhart
Guild wars is not about last minute rush. Gvg lasts 28min, not 2. And tiebreaker should depend on whole game so we can rly make sure better team wins.
Something needs to be done about it, or as Lore Keeper noted why can't we all just play the 2 minute gank in the isle of the nameless...
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Old Aug 31, 2008, 05:23 PM // 17:23   #137
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Quote:
Originally Posted by Bonhart
Of course we did 2 mistakes which costed us this game, our warriors (snared) failed to block the bridge and let through "suicide gank" and I splitted with our flagger forgetting that zed is being base rezzed. Anyways in my opinion that mistakes doesn't mean shit because... what is it about?! We failed to rush? Wtf? Dominated team rushes and dmgs lord after 26th and wins?
I don't think there's any doubt you guys dominated StS from 13-14:00 onwards, after their flagger died and the team was a hair away from wiping. It really sucks that you lost on a last minute turn like that after playing so well for 27 minutes, but from an observer perspective this mAT was so much more fun to watch. The previous format was really boring when everyone broke out their maxi-gay VoD strategies.

Hopefully a suitable fix is implemented in the next update without more random skill buffs.
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Old Aug 31, 2008, 06:15 PM // 18:15   #138
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Only Americans can stop rawr
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Old Aug 31, 2008, 06:29 PM // 18:29   #139
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Rawr are a bit of a joke without VoD.

The tiebreaker isnt perfect but its a whole lot better than VoD was.
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Old Aug 31, 2008, 06:35 PM // 18:35   #140
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Quote:
Originally Posted by Lorekeeper

Why dont they just change GvG to having both teams teleport to the isle of nameless and take turns doing as much damage to the master of damage as they can while the other team can try to stop them. Give them 2 minutes to do as much damage and switch roles.
Best Idea I've heard all year.
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