Aug 11, 2008, 05:32 PM // 17:32
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#21
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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^well old boon prots all used their elites on E management...
I don't know if it's worth it since WoH bars arre easy as hell to use and very effective with just 2 heals
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Aug 11, 2008, 05:49 PM // 17:49
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#22
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Jungle Guide
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Five obstacles readily come to mind for arenas:
1) the sick amount of ench-removal in the meta
2) aura versus resilience
3) aura's recharge
4) having to sometimes force the renewal of aura
5) lack of a significant red bars up skill
In my opinion, Lyssa's Aura is an example of an interesting and fairly well-designed skill that just isn't quite good enough to break through for the aforementioned reasons, which kind of sucks.
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Aug 11, 2008, 05:58 PM // 17:58
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#23
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
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Aug 11, 2008, 06:52 PM // 18:52
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#24
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Quote:
Originally Posted by FoxBat
I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
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It only works with spells.
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Aug 11, 2008, 06:53 PM // 18:53
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by FoxBat
I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
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bane+castigation are not spells.
Quote:
Originally Posted by Lyssa's Aura
For 10 seconds, you have +0...3 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
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Aug 11, 2008, 07:35 PM // 19:35
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#26
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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It is vastly inferior to Melandru's resi on a monk bar.
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Aug 11, 2008, 08:16 PM // 20:16
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#27
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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It's a funny bar to mess around with, but just too easy to shut down.
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Aug 11, 2008, 10:27 PM // 22:27
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#28
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Krytan Explorer
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Quote:
Originally Posted by Sun Fired Blank
1) the sick amount of ench-removal in the meta
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Which sick amount of ench-removal? Most serious guilds seem to be running 2W/E, R/Rt, Me/E (Water), Me/Rt (domination), 2Mo, Rt/A. Total amount of enchantremoval is 2, at times 3. Shatter and either Inspired or Drain. Mostly because there isn't a real reason to run more then that.
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Aug 11, 2008, 10:50 PM // 22:50
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#29
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Furnace Stoker
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he was talking about RA & TA i think. which is prolly true I have encountered 300% more enchant removal in American RA. Which isn't saying much considering that's like, 6, but whatever.
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Aug 12, 2008, 12:42 AM // 00:42
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#30
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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I've seen a lot of teams running [drain enchantment] on the Me/E instead of [water attunement] because it gets stripped so much.
Most enchantment removal would be on the monk though, so thats an enchant removed every 7 seconds or so.
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Aug 12, 2008, 03:06 AM // 03:06
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#31
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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I think [Lyssa's Aura] is mediocre at best. Because if you're facing energy problems, you must be spamming spells on recharge too much or you are not draining or leeching target's energy.
Assuming [Air of Disenchantment] is becoming popular among PvPers (which it should be, for such a damn good spell with short recharge and minimal investment for devastating effects), we may be seeing lesser enchantment removals as it will used to target maintained enchantments instead. This will allow the casters to invest in other hexes/spells to adopt into a aggressive form of gameplay.
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Aug 12, 2008, 07:49 PM // 19:49
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#32
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I really don't understand. The old boon prots, back before numerous hits to divine boon, used only their elite as energy management. I fail to see how using an elite and two extra skill slots to support that elite would be supperior to the old boon prot or supperior to the other monk bars that replaced boon prot. I can only see this as an unreliable gimmick.
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Aug 13, 2008, 12:48 PM // 12:48
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#33
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Ascalonian Squire
Join Date: Apr 2007
Location: United States
Guild: Picnic Pioneers [츠즈츠]
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Quote:
Originally Posted by payne
other then it being an elite
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The reason boonprots came about was because there were no good monk elites in Prophecies. Having an elite that wasn't a monk elite was fine because Divine Boon+Reversal of Fortune was all you needed against pressure. Now, there's Blight, WoH, SoD, ZB to a lesser extent, etc. Basically, when Blight & Gift came onto the playing field, the boonprots were going to die out.
In reply to the OP, I love Boonprots as much as the next guy but even MoR boonprots only had to really spend 2 skill slots (MoR, Inspired). Edrain as well (Edrain, Inspired), and OoB only one (Offering of Blood). Keep in mind that Inspired was a hex removal as well, so they were really only losing 1 skill slot completely. Nowadays, losing 3 skill slots means less utility and that's really critical shit.
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Aug 13, 2008, 08:17 PM // 20:17
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#34
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Btw, dont forget that with boonprots, u also had a [ether prodigy]+[heal party] spammer supporting your ass. (In GvG, that is)
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Aug 14, 2008, 02:37 AM // 02:37
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#35
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Pre-Searing Cadet
Join Date: Jun 2008
Location: Columbus, Ohio
Guild: r6/g4 lf pvp guild. PM ingame ^^
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Just ran this in your typical American RA.
not only did i rofl at its fail to curb even moderate degen pressure, I ran into 2 anti-enchant builds. One of them being everyone's favorite, the Shattering Assault sin. Needless to say, it easily raped this monk.
Verdict:
-Unable to handle degen/hex pressure for any extended length of time.
-Anti-Enchant is pretty meta. That alone makes this build QQ.
-Non-monk elite (may have been good in the time of prophecies, but now there are plenty of gg elite heals/prots that blow this out of the water.
-It's 30% fun, 70% stressing about an anti-enchant each round.
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Aug 15, 2008, 11:06 PM // 23:06
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#36
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Re:tired
Join Date: Nov 2005
Profession: W/
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Basing your entire bare around an enchantment with a 30 second cooldown that can't be covered is pretty stupid. If it ever became popular it would be ridiculously easy to counter and destroy teams that ran it - therefore it wont ever become popular.
Quote:
Originally Posted by deluxe
Btw, dont forget that with boonprots, u also had a [ether prodigy]+[heal party] spammer supporting your ass. (In GvG, that is)
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Not really. There was quite a long period of time when everyone ran R/Mo (Mend Ailment / Veil) or R/Me (Distortion) Cripshot flag runners. Ether Prodigy became popular quite a while after the dominance of Boon Prots.
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Aug 21, 2008, 09:08 PM // 21:08
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#37
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
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Pre nerfs boon prots were that good they didn't need any hp spam to back them up.
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Sep 07, 2008, 01:09 AM // 01:09
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#38
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Academy Page
Join Date: Jul 2006
Guild: Vandal Hearts [VH]
Profession: Mo/
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I admit, I had a similar idea to this when I saw the buff to Lyssa's Aura. The primary flaw is the fact that you start having to "burn" skill slots to accommodate the elite. Do you really need [ether feast] to do a monk's job correctly? No. [Waste Not Want Not]? No. At least in the realm of higher level arenas, this means a lowering of overall utility (for instance, you can interpret RC as both a substantial heal and a condition removal), and thus takes away from single-player-balance as a whole on the team. I suppose the bottom line is, fun, and I can see it working, but RC and WoH are still better options for nearly anything.
But while we're talking about two mirror-monk backlines, bring back [Blessed Light]. Woot woot!
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Sep 07, 2008, 03:21 AM // 03:21
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#39
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
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I was thinking about this the other day, and actually went with [skill]Wastrel's Worry[/skill] as the spell to keep aura going. I like [skill]Waste Not Want not[/skill] as well though.
And for those of you that weren't actually around when the old boon prots were being ran, this is the old bar: [build prof=monk/mesme divine=11+1+3 protec=10+1 inspir=10][reversal of fortune][guardian][mend condition][mantra of recall][contemplation of purity][protective spirit][inspired hex][divine boon][/build]
Last edited by Michael805; Sep 07, 2008 at 03:23 AM // 03:23..
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Sep 07, 2008, 05:28 AM // 05:28
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#40
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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[poison tip signet]+[scavengers focus]+spear=lol energy. ( assuming you get about 5 hits in, its +40 energy every 20 seconds at 8 WS. )
Too bad the meta is so anti prot now :P
Last edited by Master Ketsu; Sep 07, 2008 at 05:39 AM // 05:39..
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