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Old Aug 11, 2008, 05:32 PM // 17:32   #21
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^well old boon prots all used their elites on E management...
I don't know if it's worth it since WoH bars arre easy as hell to use and very effective with just 2 heals
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Old Aug 11, 2008, 05:49 PM // 17:49   #22
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Five obstacles readily come to mind for arenas:

1) the sick amount of ench-removal in the meta
2) aura versus resilience
3) aura's recharge
4) having to sometimes force the renewal of aura
5) lack of a significant red bars up skill

In my opinion, Lyssa's Aura is an example of an interesting and fairly well-designed skill that just isn't quite good enough to break through for the aforementioned reasons, which kind of sucks.
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Old Aug 11, 2008, 05:58 PM // 17:58   #23
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I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
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Old Aug 11, 2008, 06:52 PM // 18:52   #24
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Quote:
Originally Posted by FoxBat
I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
It only works with spells.
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Old Aug 11, 2008, 06:53 PM // 18:53   #25
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Quote:
Originally Posted by FoxBat
I think this elite has more potential on a smiter, with or without divine boon. You could hit people with bane+castigation for your upkeep.
bane+castigation are not spells.

Quote:
Originally Posted by Lyssa's Aura
For 10 seconds, you have +0...3 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
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Old Aug 11, 2008, 07:35 PM // 19:35   #26
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It is vastly inferior to Melandru's resi on a monk bar.
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Old Aug 11, 2008, 08:16 PM // 20:16   #27
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It's a funny bar to mess around with, but just too easy to shut down.
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Old Aug 11, 2008, 10:27 PM // 22:27   #28
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Quote:
Originally Posted by Sun Fired Blank
1) the sick amount of ench-removal in the meta
Which sick amount of ench-removal? Most serious guilds seem to be running 2W/E, R/Rt, Me/E (Water), Me/Rt (domination), 2Mo, Rt/A. Total amount of enchantremoval is 2, at times 3. Shatter and either Inspired or Drain. Mostly because there isn't a real reason to run more then that.
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Old Aug 11, 2008, 10:50 PM // 22:50   #29
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he was talking about RA & TA i think. which is prolly true I have encountered 300% more enchant removal in American RA. Which isn't saying much considering that's like, 6, but whatever.
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Old Aug 12, 2008, 12:42 AM // 00:42   #30
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I've seen a lot of teams running [drain enchantment] on the Me/E instead of [water attunement] because it gets stripped so much.

Most enchantment removal would be on the monk though, so thats an enchant removed every 7 seconds or so.
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Old Aug 12, 2008, 03:06 AM // 03:06   #31
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I think [Lyssa's Aura] is mediocre at best. Because if you're facing energy problems, you must be spamming spells on recharge too much or you are not draining or leeching target's energy.

Assuming [Air of Disenchantment] is becoming popular among PvPers (which it should be, for such a damn good spell with short recharge and minimal investment for devastating effects), we may be seeing lesser enchantment removals as it will used to target maintained enchantments instead. This will allow the casters to invest in other hexes/spells to adopt into a aggressive form of gameplay.
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Old Aug 12, 2008, 07:49 PM // 19:49   #32
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I really don't understand. The old boon prots, back before numerous hits to divine boon, used only their elite as energy management. I fail to see how using an elite and two extra skill slots to support that elite would be supperior to the old boon prot or supperior to the other monk bars that replaced boon prot. I can only see this as an unreliable gimmick.
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Old Aug 13, 2008, 12:48 PM // 12:48   #33
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Quote:
Originally Posted by payne
other then it being an elite
The reason boonprots came about was because there were no good monk elites in Prophecies. Having an elite that wasn't a monk elite was fine because Divine Boon+Reversal of Fortune was all you needed against pressure. Now, there's Blight, WoH, SoD, ZB to a lesser extent, etc. Basically, when Blight & Gift came onto the playing field, the boonprots were going to die out.

In reply to the OP, I love Boonprots as much as the next guy but even MoR boonprots only had to really spend 2 skill slots (MoR, Inspired). Edrain as well (Edrain, Inspired), and OoB only one (Offering of Blood). Keep in mind that Inspired was a hex removal as well, so they were really only losing 1 skill slot completely. Nowadays, losing 3 skill slots means less utility and that's really critical shit.
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Old Aug 13, 2008, 08:17 PM // 20:17   #34
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Btw, dont forget that with boonprots, u also had a [ether prodigy]+[heal party] spammer supporting your ass. (In GvG, that is)
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Old Aug 14, 2008, 02:37 AM // 02:37   #35
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Just ran this in your typical American RA.

not only did i rofl at its fail to curb even moderate degen pressure, I ran into 2 anti-enchant builds. One of them being everyone's favorite, the Shattering Assault sin. Needless to say, it easily raped this monk.

Verdict:
-Unable to handle degen/hex pressure for any extended length of time.
-Anti-Enchant is pretty meta. That alone makes this build QQ.
-Non-monk elite (may have been good in the time of prophecies, but now there are plenty of gg elite heals/prots that blow this out of the water.
-It's 30% fun, 70% stressing about an anti-enchant each round.
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Old Aug 15, 2008, 11:06 PM // 23:06   #36
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Basing your entire bare around an enchantment with a 30 second cooldown that can't be covered is pretty stupid. If it ever became popular it would be ridiculously easy to counter and destroy teams that ran it - therefore it wont ever become popular.

Quote:
Originally Posted by deluxe
Btw, dont forget that with boonprots, u also had a [ether prodigy]+[heal party] spammer supporting your ass. (In GvG, that is)
Not really. There was quite a long period of time when everyone ran R/Mo (Mend Ailment / Veil) or R/Me (Distortion) Cripshot flag runners. Ether Prodigy became popular quite a while after the dominance of Boon Prots.
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Old Aug 21, 2008, 09:08 PM // 21:08   #37
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Pre nerfs boon prots were that good they didn't need any hp spam to back them up.
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Old Sep 07, 2008, 01:09 AM // 01:09   #38
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I admit, I had a similar idea to this when I saw the buff to Lyssa's Aura. The primary flaw is the fact that you start having to "burn" skill slots to accommodate the elite. Do you really need [ether feast] to do a monk's job correctly? No. [Waste Not Want Not]? No. At least in the realm of higher level arenas, this means a lowering of overall utility (for instance, you can interpret RC as both a substantial heal and a condition removal), and thus takes away from single-player-balance as a whole on the team. I suppose the bottom line is, fun, and I can see it working, but RC and WoH are still better options for nearly anything.
But while we're talking about two mirror-monk backlines, bring back [Blessed Light]. Woot woot!
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Old Sep 07, 2008, 03:21 AM // 03:21   #39
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I was thinking about this the other day, and actually went with [skill]Wastrel's Worry[/skill] as the spell to keep aura going. I like [skill]Waste Not Want not[/skill] as well though.

And for those of you that weren't actually around when the old boon prots were being ran, this is the old bar: [build prof=monk/mesme divine=11+1+3 protec=10+1 inspir=10][reversal of fortune][guardian][mend condition][mantra of recall][contemplation of purity][protective spirit][inspired hex][divine boon][/build]

Last edited by Michael805; Sep 07, 2008 at 03:23 AM // 03:23..
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Old Sep 07, 2008, 05:28 AM // 05:28   #40
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[poison tip signet]+[scavengers focus]+spear=lol energy. ( assuming you get about 5 hits in, its +40 energy every 20 seconds at 8 WS. )


Too bad the meta is so anti prot now :P

Last edited by Master Ketsu; Sep 07, 2008 at 05:39 AM // 05:39..
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