Sep 22, 2008, 12:52 AM // 00:52
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#1
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Lion's Arch Merchant
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Axe Paragons
No joke this time, the DPS of a constant 33% IAS and 25% IMS is pretty surprising
The 33% adrenaline also turns out to net you alot more... moving faster + attacking faster = more attacks = more adrenaline, so that 33% (add another 33% with natural temper) turns out to be closer to 100%-150%.
2 of these axegons in HB (with SoH) I managed to drop human monk + R/P teams, dual NPC monks, and a human monk + blind rit.
For HA its mostly made for making things die, you can drop a necro, the derv, or both necros for mesmers or elementalists.
Note that dervish build is experimental, I really havent had the time to test it. Any ideas for a support build to maintain SoH is appreciated.
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Sep 22, 2008, 01:26 AM // 01:26
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#2
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Ummm purpose of natural temper with orders?
Why two copies of order of blood or whatever its called? Drop one for dark fury imo so that you get even more adrenaline.
Not going to comment on the derv build, its seems a bit out of place but im not that good with support style dervs.
With the necro's, i would drop mark of pain from one for foul feast (or instead of gole). Then can free the RC monks elite, for maybe SoD or AoF, dunno.
Cant comment on monks builds coz i dont monk HA.
Since ur running melee paragons, it might be worth bringing spear swipe. U obviously have high leadership coz u dont use anything but axe and leadership, so if you bring that in a weapon swap, could cause a bit more pressure, coz atm theres no shutdown really apart from WoD. Also dont know y each paragon has 2 run skills. And y does one of them have find their weakness and dismember?
Give each of the paragons lead the way, imo, coz thats easily maintainable. Also the last axe skill (i think its furious), is again a bit pointless imo. Swap that for either bulls strike, or disrupting shot.
I think the concept is fine, but the builds need ALOT of work.
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Sep 22, 2008, 03:39 AM // 03:39
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by Luminarus
Ummm purpose of natural temper with orders?
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Good eye, nat temper and the shouts (fall back, find they're weakness) are all optional that I had in there for the shrunken down HB version, I probably shouldve noted that earlier.
Quote:
Originally Posted by Luminarus
Why two copies of order of blood or whatever its called? Drop one for dark fury imo so that you get even more adrenaline.
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Id like to see someone run that bar without GoLE and spamming orders on recharge without running out of energy, and on top of that they need time to cast the other 5 skills on they're bar.
Quote:
Originally Posted by Luminarus
Not going to comment on the derv build, its seems a bit out of place but im not that good with support style dervs.
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I agree, and neither am I, I couldn't think of anything else. You could go necro but then the build relies too heavily on a constant stream of things dying, I thought the mysticism would go well with the orders.
Quote:
Originally Posted by Luminarus
With the necro's, i would drop mark of pain from one for foul feast (or instead of gole). Then can free the RC monks elite, for maybe SoD or AoF, dunno.
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A good idea, but whats the point without plague sending? Although thats an option aswell, the necro isnt going to have time between orders, barbs, and Soul Bind.
Quote:
Originally Posted by Luminarus
Since ur running melee paragons, it might be worth bringing spear swipe. U obviously have high leadership coz u dont use anything but axe and leadership, so if you bring that in a weapon swap, could cause a bit more pressure, coz atm theres no shutdown really apart from WoD. Also dont know y each paragon has 2 run skills. And y does one of them have find their weakness and dismember?
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Swear Swipe might be an idea, but it might need some testing, I dont know if its worth taking away from the pew pew the paragons will be doing to switch to a spear.
find they're weakness is there since you can never have enough deep wound, (see: wounding strike)
I had "FB!" manly from when I was using it in HB, heroes are bad at chaining godspeed
Quote:
Originally Posted by Luminarus
Give each of the paragons lead the way, imo, coz thats easily maintainable. Also the last axe skill (i think its furious), is again a bit pointless imo. Swap that for either bulls strike, or disrupting shot.
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10 en, only lasts 20 secs, targets only 1 party member? doesnt sound easily maintainable to me
bulls strike is in strength, it also takes energy which these guys wont have a ton of. disrupting chop is definatly a possibility depending on who's running the build
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Sep 22, 2008, 04:05 AM // 04:05
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#4
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Yoshikuni Mahsu
Swear Swipe might be an idea, but it might need some testing, I dont know if its worth taking away from the pew pew the paragons will be doing to switch to a spear.
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Was done in GvG before, to good effect... just with Swords
Ld 10+1+1
Sword 12
Comm 8+1
Soldier's Fury (E)
Spear Swipe (Silencing Spear... 12 second Daze)
Barbarous Slice
Gash
S&M Slash
"Go For The Eyes!"
"Lead The Way!"
Rez Sig
I would guess Daze is worth it
EDIT: I believe this was done before GftE! got hit. I dunno if energy management would still be leet enough
Last edited by Bobby2; Sep 22, 2008 at 04:08 AM // 04:08..
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Sep 22, 2008, 06:15 AM // 06:15
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#5
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Paragon's look so retarded when they swing with a melee weapon!
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Sep 22, 2008, 07:09 AM // 07:09
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Quote:
Originally Posted by Bobby2
Was done in GvG before, to good effect... just with Swords
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Yeah [Baby] was running it. Still, remember the first time I saw it:
"Geez those paras look shit with mellee weapons ... and they kill damn fast!"
I like that sort of gimmicks. Especially the original [Baby] build since it was a weapon swapping bar and I just love them. Daze covered by Deep Wound and Bleeding ... yum num num.
Your build looks fun to run, but won't do good (no interrupt for ghostly, no snares, no way to interrupt a Aegis/DA chain, only physical damage etc. etc.) but hey ... keep us updated if you settle with a final version. Don't forget to take a screenie in halls.
Thanks for sharing.
Last edited by Ben-A-BoO; Sep 22, 2008 at 07:20 AM // 07:20..
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Sep 22, 2008, 02:40 PM // 14:40
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#7
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Edit- nvm you already have that down, maybe take out 1 necro and the derv and put in a mesmer and an ele as you say you can, that would then give you two people to take snares knockdown and interrupts.
Last edited by Warriorsrmint; Sep 22, 2008 at 02:42 PM // 14:42..
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Sep 22, 2008, 03:00 PM // 15:00
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#8
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Bobby2
Was done in GvG before, to good effect... just with Swords
Ld 10+1+1
Sword 12
Comm 8+1
Soldier's Fury (E)
Spear Swipe (Silencing Spear... 12 second Daze)
Barbarous Slice
Gash
S&M Slash
"Go For The Eyes!"
"Lead The Way!"
Rez Sig
I would guess Daze is worth it
EDIT: I believe this was done before GftE! got hit. I dunno if energy management would still be leet enough
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It was post-nerf GftE, GftE nerf was a suprising amount of time ago .
Suggestions for the build:
Replace the SoH derv with a SoH rit with [[Offering Of Spirit] and AR etc.
Replace the second Necro something else... hmmm... PB mes? Tainted Mes? Icendiary Ranger?
Adopt the build bobby2 has suggested. Soldier's Fury only works whilst under a shout and all of your shouts end when you attack, which is no use at all.
Last edited by distilledwill; Sep 22, 2008 at 03:02 PM // 15:02..
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Sep 22, 2008, 08:45 PM // 20:45
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#9
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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3 random dchops please
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Sep 22, 2008, 08:54 PM // 20:54
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#10
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Lion's Arch Merchant
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Maybe you could try this.
Dervish/Necromancer with [Order of pain] and [Dark fury] as Dervish can lower the energy cost with [Arcane Zeal]
Take the orders off 1 necromancer and give the SoH to that necro.
Taking orders off 1 necro can relief the energy. You could pout FF go full Curses.
Switch [faintheartedness] for [shadow of fear] and IMO [insidious parasite] as not place here.
Seriously this team would benefit alot of [Dark fury]. You could replace [Natural Temper] with ["go for the eyes"]. Crit ftw
[hasty refrain] could also be an option with ["go for the eyes"].
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Sep 22, 2008, 09:52 PM // 21:52
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#11
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Lion's Arch Merchant
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Great feed back, after some consideration this is what i've got:
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Sep 23, 2008, 01:46 PM // 13:46
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#12
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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sword paragons are way better
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Sep 23, 2008, 01:58 PM // 13:58
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#13
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Academy Page
Join Date: Feb 2008
Location: Houston
Guild: HooD
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maybe replace the axe paras and put in warriors and put infuriating heat on the ranger =] there u good much better now
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Sep 23, 2008, 02:33 PM // 14:33
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#14
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by The Savage I
maybe replace the axe paras and put in warriors and put infuriating heat on the ranger =] there u good much better now
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So instead of something creative and interesting you get something quite close to balanced? I think the para's would make people think twice about what tactics they need to employ.
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Sep 23, 2008, 06:00 PM // 18:00
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#15
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by TheHaxor
sword paragons are way better
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This
12 chars
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Sep 23, 2008, 06:40 PM // 18:40
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#16
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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No snare, no aoe, not enough interrupts.
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Sep 23, 2008, 08:30 PM // 20:30
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#17
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Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by Kyp Jade
This
12 chars
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If you used swords what builds would you run that didn't basically do the same as the axe paragons? You would inflict the same conditions and do around the same amount of damage (or take out the conditions for more damage but imo that would work very well)
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Sep 23, 2008, 08:55 PM // 20:55
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#18
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Academy Page
Join Date: Feb 2008
Location: Houston
Guild: HooD
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Quote:
Originally Posted by Warriorsrmint
So instead of something creative and interesting you get something quite close to balanced? I think the para's would make people think twice about what tactics they need to employ.
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creative doesn't work in Gw no more everybody knows that lolz
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Sep 23, 2008, 10:46 PM // 22:46
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#19
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Warriorsrmint
If you used swords what builds would you run that didn't basically do the same as the axe paragons? You would inflict the same conditions and do around the same amount of damage (or take out the conditions for more damage but imo that would work very well)
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Read the description of Barbarous Slice. (hint: big damage, an extra condition that can be used to cover daze and for extra pressure)
Read the description of Sun and Moon Slash, then read the description of Soldier's Fury.
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Sep 23, 2008, 11:40 PM // 23:40
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#20
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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melee p/w are pretty stylish, but the way you tried to implement this is pretty bad
you probably want more of this:
[skill]Soldier's Fury[/skill][skill]Spear Swipe[/skill][skill]Sun and Moon Slash[/skill]
[skill]Soldier's Fury[/skill][skill]Spear Swipe[/skill][skill]Sun and Moon Slash[/skill]
[skill]Soldier's Fury[/skill][skill]Spear Swipe[/skill][skill]Sun and Moon Slash[/skill]
[skill]Arcane Zeal[/skill][skill]Order of Pain[/skill]
[skill]Offering of Spirit[/skill][skill]Strength of Honor[/skill]
[skill]Anthem of Guidance[/skill] and [skill]Rip Enchantment[/skill][skill]Rend Enchantments[/skill] or [skill]Mirror of Disenchantment[/skill][skill]Cry of Frustration[/skill]
[skill]Restore Condition[/skill][skill]Channeling[/skill]
[skill]Healer's Boon[/skill][skill]Channeling[/skill]
Usage:train the living shit out of everything, stay alive with 4 support chars
also, wtf is up with skill tags?
Last edited by Mr Emu; Sep 23, 2008 at 11:51 PM // 23:51..
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