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Old Oct 24, 2007, 03:54 PM // 15:54   #121
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Quote:
Originally Posted by twicky_kid
With Aegis, DA, ward, and Sod there are 4 layers of block to get through. 2 layers is hard enough to get through. I'm glad SoD is gone but not entirely. I can live with 2 layers of block in the meta. Right now the 4 layers still works but cannot be maintained all the time and is weaker to interruption and diversion. When one of those layers gets taken down you can see the effect immediately.
Which is exactly why Anet didn't nerf those passive d's further or else people would be on the forums bitching about rolled in 2min. Although that has already happened because people actually started to use condi+pressure builds, something the playerbase should have done 2 months ago if they were so pissed at the D meta.
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Old Oct 24, 2007, 06:38 PM // 18:38   #122
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Quote:
Originally Posted by Bankai
Out of these 4, there's 3 passive and 1 active.

That is what people are bitching about. If you want to nerf passive and promote active defense, you should do it consistently.
I know SoD is suppose to be a more active defense but at the rate it was being spammed it was more of a passive. The bar could support the energy cost. So instead of nerfing GoLE they slowed down SoD. Its still being used and as always quite strong.
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Old Oct 24, 2007, 10:37 PM // 22:37   #123
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thats the stupidest claim i've ever heard. SoD was only ever overpowered because of the build it was played in. the bar is very energy intensive and you wouldnt be able to 'spam' SoD if the layers of passive defense wasn't there already.

It is one of the few monk elites that require battefield awareness and was more than one of the many elites that just require the player to look at the red bars. How anyone can even think of calling the skill passive is beyond me.
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Old Oct 24, 2007, 11:54 PM // 23:54   #124
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Pretty much they should have nerfed paragons and made passive defense more costly but instead they went for SoD.
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Old Oct 25, 2007, 07:06 AM // 07:06   #125
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Yes, SoD needed a slight fix. That's all. A slight fix. Not a nerf.

It still isn't too bad, but it's a pain in the ass when you want to throw it on someone and it's recharging.
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Old Oct 25, 2007, 09:44 AM // 09:44   #126
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Quote:
Originally Posted by Bankai
Yes, SoD needed a slight fix. That's all. A slight fix. Not a nerf.

It still isn't too bad, but it's a pain in the ass when you want to throw it on someone and it's recharging.
No, it needed a nerf, perhaps it didn;t have to be as much as it was, but it's still far from useless and in the current meta not really any worse than RC.
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Old Oct 25, 2007, 10:24 AM // 10:24   #127
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Quote:
Originally Posted by IMMORTAlMITCH
No, it needed a nerf, perhaps it didn;t have to be as much as it was, but it's still far from useless and in the current meta not really any worse than RC.
I call a change that's less than this nerf a fix. Basically I mean the same. It had to be changed, but not this much.

And yes, SoD is still pretty useful, especially since this metagame lacks conditions quite a lot.
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Old Nov 12, 2007, 09:04 PM // 21:04   #128
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So Ensign, just got done reading your talk with Izzy.

Do you personally think he's gonna shake it up? I wish he would just let you in to help him out because maybe keeping track of a huge update would be easier if it was more than 1 guy.
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Old Nov 12, 2007, 09:32 PM // 21:32   #129
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Quote:
Originally Posted by DarkNecrid
So Ensign, just got done reading your talk with Izzy.
What talk? WTB Link
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Old Nov 12, 2007, 09:37 PM // 21:37   #130
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Quote:
Originally Posted by RaZoO
What talk? WTB Link
http://www.guildwars.com/competitive...illbalance.php

That'd be the link
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Old Nov 12, 2007, 09:49 PM // 21:49   #131
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interesting read indeed
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Old Nov 12, 2007, 10:01 PM // 22:01   #132
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ensign sinking to izzys level and getting beat with experience.

anet will never balance this game. why waste your time on a dead game that has not been fun to play since nitefall was added?

Last edited by overclocked; Nov 12, 2007 at 10:04 PM // 22:04..
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Old Nov 12, 2007, 10:04 PM // 22:04   #133
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Quote:
Originally Posted by overclocked
sry but anet will never balance this game, why you waste your time on a dead game that has not been fun to play since nitefall was added?

ensign broke his own sig rule by talking to izzy.
Izzy isn't an idiot, he's actually pretty good at the game, he just ain't to hot at what he does.
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Old Nov 12, 2007, 10:59 PM // 22:59   #134
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Quote:
Originally Posted by Burton2000
interesting read indeed
Interesting in regards that it explain's nothing? Izzy's comment's sound like the typical propaganda BS im used to reading.
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Old Nov 12, 2007, 11:14 PM // 23:14   #135
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Can i please know why everyone is whining?

The game is in (and has been the past few months) the most balanced state it's EVER been in. It rewards skilled play, and for the first time in a LOOOOONG time balanced pressure builds are determinating the top.

The only true balance problem the game has right now is the ineffeciency of split due to splinter weapon, long vod timer, and bad mechanics (like supermanspeedbuff, mending touch, assassins requiring 3monk backlines, and not buffing gale), but apart from that issue, the game is great!

The REAL issues in guild wars are its lack of players and its bad ladder mechanics. But for now they can fire izzy or put him to work in gw2 as he's done his job.
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Old Nov 12, 2007, 11:19 PM // 23:19   #136
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Quote:
Originally Posted by Kaon
The game is in (and has been the past few months) the most balanced state it's EVER been in. It rewards skilled play, and for the first time in a LOOOOONG time balanced pressure builds are determinating the top.
Um....no?

Prophecies by itself was the most balanced the game has ever been in.
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Old Nov 12, 2007, 11:26 PM // 23:26   #137
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Quote:
Originally Posted by Kaon
The only true balance problem the game has right now is the ineffeciency of split due to splinter weapon
No. Not even close. The Splinter weapon/Weapon of Remedy template is one of the better aspects of split in this game right now.

If you're seriously expecting to win a match with splits into the enemy base, you need to bring a character along that can heal your offense on the split. Self-heals are so terrible as to be unusable, and the enemy will always have that healing power in the form of a flagger. If you don't have some way to keep the red bars up on your base team, you're going to get snared and you're going to wipe.

Right now, there are two viable templates for supporting a split - WoH monks, and rits. With the Warding buff, Ele/Rit water guys are probably viable again in skirmish, but HEV owns them too hard at the stand for the template to be worth taking. You're going to end up bringing an extra WoH monk or a rit into every game if you expect to win by forcing your opponent to defend their base.

So of the two templates, which would you rather have supporting a balanced build? The flexible offensive/split template of the WoR rit that provides AoE at the stand, or a third monk brainlessly pushing the red bars up?
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Old Nov 12, 2007, 11:44 PM // 23:44   #138
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Quote:
Originally Posted by Kaon
Can i please know why everyone is whining?
Very easy question to answer. For months now there have been some very valid solutions presented in regards to skill and game mechanic balance that just get pushed aside for buffs to Signet of Midnight.
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Old Nov 13, 2007, 12:10 AM // 00:10   #139
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Quote:
Originally Posted by Wasteland Squidget
No. Not even close. The Splinter weapon/Weapon of Remedy template is one of the better aspects of split in this game right now.
Yes you're right, i meant splinter weapon regarding to Npc farming at vod making split attempts sometimes near useless.

Quote:
Originally Posted by Wasteland Squidget
With the Warding buff, Ele/Rit water guys are probably viable again in skirmish, but HEV owns them too hard at the stand for the template to be worth taking.
I can tell you that this is not entirely true. I've been running water ele a lot lately (mainstand, not runner. With blurred/freezinggust/frozenburst/trident) and after 20-30 games (which we all won i might add) we faced our first HEV against EW yesterday. It was AT so we actually knew already they were going to take it, but we were too scrubby (and i was too curious of its effect) to switch build. Apart from the elementalist bars (they had bsurge and hev, we had water ele and e-surge) the builds are nearly identical, and we never got into trouble anywhere in the game.

I've seen many comments on how HEV is supposed to destroy water eles, but from my experience now I can tell you that this is absolutely not true. It is a nuisance, VERY dangerous, but when the water ele is played correctly, he will remain highly efficient.

So in other words; HEV is a bad excuse not to bring a water ele 1) People rarely bring the skill and 2) You can work around it.
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Old Nov 13, 2007, 12:21 AM // 00:21   #140
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Past couple of months were pretty balanced. The update removes that.
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