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Old Oct 30, 2008, 08:09 PM // 20:09   #121
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Teh Jace: Let's ta in gw2 ok?

Holz: Remember we are talking team arenas here.

Last edited by Hundbert; Oct 30, 2008 at 08:26 PM // 20:26..
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Old Oct 30, 2008, 10:23 PM // 22:23   #122
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Originally Posted by Sun Fired Blank View Post
Your question isn't entirely obvious, nor is your intent. As I understand it, however, you're angry that people don't understand how monks operate; your team is largely responsible for constructive action, and you are largely responsible for catalyzating that action. One defining example of this relationship is veil work, and it's one of the reasons that Karla (urania) is frankly one of the best arena monks in the game; her veil work is probably the best of any monk in the format.

RA is a fairly bad reference as players are largely bad. How many monks try and veil their entire group before they engage? How many rangers prep and stride out of the gate? How many frontliners bother to quarterknock or quarterint? How many casters bother to swap cleanly from shield to efficiency set for almost every cast? How many players bother to prekite using their mouse?

Your job is not merely to sustain people, your job is to enable people to function; you prot and you heal and you remove DW so they remain alive, but you also maintain veil so that rangers can stop hexes, and you remove hexes and blind / weakness quickly so that your frontliners can kill stuff.

You are right in that your energy is finite and that in arenas you can be outbuilt rather easily, but you can only do your job. Use your energy constructively until you're at 0 / 72, maintain veils constructively, don't pre-emptively use stances, prot effectively (if you have prot), remove hexes and conditions quickly before they get covered, etc. Once you hit 0 / 72 you've done everything that you can.

But on the topic of people being bad, my best advice to you is to simply assume that you suck. In my opinion, most arena players suck, and I don't particularly consider myself a prodigy either. Frankly speaking ,there are maybe a handful of good arena players, most of whom are g7 or higher; I can probably count all of those players on two hands, and maybe half those people bother to post here. Start paying attention to all the little details. Even angry RA shitters occasionally have a point.
Thanks for this reply. I know i'm in the wrong section but I can't post this anywhere else. I'm not sure if I understand the last part of your post, though. I quit this game about 9 months ago, at that time I was very active in arenas and I considered myself a decent monk. Not good or pro. Decent. I'm back on the line now again now, training in RA again, I can tell you that it sucks having to regain all the knowledge/skills again to monk properly, I did very poor my first rounds .
[offtopic] btw, It bothers me that after 10 months Sway and Heroway are still the meta in HA, terrible...[/offtopic]
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Old Nov 01, 2008, 11:46 AM // 11:46   #123
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Quote:
Originally Posted by Sun Fired Blank View Post
Your question isn't entirely obvious, nor is your intent. As I understand it, however, you're angry that people don't understand how monks operate; your team is largely responsible for constructive action, and you are largely responsible for catalyzating that action. One defining example of this relationship is veil work, and it's one of the reasons that Karla (urania) is frankly one of the best arena monks in the game; her veil work is probably the best of any monk in the format.
I must say Im surprised to actually see that praise...and honored at the same time. I dont think I particularly excelled at veiling - i was proud of it to some point, but thats about it...

So let me write what I think of current monk meta in TA (I wont comment on RA for I havent played in there for ages and because its, well, RA).
With any real prots like guardian gone, a monk's role has greatly diminished in terms of "good monking" which involved not only fast hex removal but also fast as well as constructive cond removal along with good preprotting - like for example, preguardianing ur teammate or urself, depending on what ur field observation tells you to do. Preguardianing was replaced by stances, cond removal on monks was replaced with ff on the necro.

So, judging from my latest exp i TA, monks rarely make the difference between the opponents' good offense and ur not so good one. True, hex removal and esp preveiling matter a lot still, especially vs hexway, but things such as rend enchantement are a bitch slap to things such as covered veils or covered divine spirits, so you once again rely on ur ranger to interrupt their ench removal, hoping the necro does not get a lucky FC on rend. But be there a rend ench or not, ur preveiling will only pay off if ur offensive can take advantage of the fact they have a free hand on the opponents - so, if the opponents can still handle the pressure of a completely non hexed ranger+warrior, then ur preveiling is obviously completely useless.

The next thing a monk can do with the current bars given is, not to let their Word get d shotted/magebaned (everything often still resolves about getting the monk's elite - depending on the monk's bar, at least) - camping 20+20% FC staff (later on refered to as 40% FC staff), hiding behind obstacles, trying to be unpredictable is what u can do, but vs a good non hexed ranger that has a decent field observation all that is a lot harder than it seems. Camping a spear low energy set when not healing is most useful, if the ranger uses deb shot on recharge - if they launch it as interrupts, then u cant do much against it - trying to use word on a shield set so you'd lose less energy than on ur 40% FC set is highly risky, but then again, even on ur 40% FC set u're gambling all the time. So yeah, watching the ranger is a monk's main concern, if u notice they're camping u, try avoiding using WoH and go with patient unless really forced into WoHing. If u see they interrupt on reaction by (ab)using their godly ping, even more so. If they interrupt on prediction (often refered to as random interrupting), then, depending on how good they predict, they will get word sooner or later.

But yeah, with that being said, if u have a good offensive in ur team with a decent necro, u might as well set a monkey to monk for you, thats how much dummy-proof the current monk build for TA is. SO unless meeting equally skilled opponents, monks matter the least now, if the rest is good enough.

Last edited by urania; Nov 01, 2008 at 11:51 AM // 11:51..
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