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Old Aug 07, 2008, 05:38 AM // 05:38   #21
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A good monk has chaos gloves... duh

pink
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Old Aug 07, 2008, 07:41 AM // 07:41   #22
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Actually, Monks are very deciding factor in GvG enviroment. The more they can take crap off there team, will help there team kill stuff faster and disrupt things which effects on there teams killing speed and defensive capabilities.

Most important is the overall view of the battle field, you have to be able to view enemy Melees and Mesmer what they're doing if he wants to stop spikes correctly and avoid Diversion/Shame.

Position and energy management comes close to second. Good monks doesn't over prot things, over heal things and are always in a good situation where they can easily kite and remove blinds etc. from there melees. A good monk can maintain pretty much veil on own Melee's which makes hexing them a lot harder and gives better chances for his midline to interrupt those.

For example, removing blurred vision quickly from your ranger most likely gives him great chance to interrupt upcoming aegis which greatly helps your Warriors to kill stuff. If you're constantly having energy issues, these kinds of pre-veiling really eats your energy a lot.

GW all together is in great team synergy where Monks helps midline and frontline to disrupt stuff, which creates enemy team pressure, which makes it harder for them to remove blinds/snares from there melee/midline and harder to pull diversions off etc, so in the end it's hard to say which is most important spot but if you can't really say monking is easiest part to do, if you want to have maximized effects.

About Infuse, I dislike this skill a lot, with proper protting you really don't need Infuse and it really eats energy a lot which is all away from condition/hex removal.

My 2 cents
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Old Aug 07, 2008, 11:18 AM // 11:18   #23
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A good monk is Michelle Berkeley. Thread over.
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Old Aug 07, 2008, 01:33 PM // 13:33   #24
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Quote:
So what if anything makes a good Monk? Consistency I guess.
That, positioning and not over protting and healing.
And remembering that at VoD, people can be resurrected but NPCs can't be.

And being vocal.
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Old Aug 11, 2008, 04:26 AM // 04:26   #25
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Many things make a good monk.

A. Communcation - a good monk duo communicates and uses both their veils or their condition removals as effecitvely as possible without overlapping. How many times do u see 2 monks go and both veil and remove the same target? that's bad. How many times does RC and dismiss go off on the same warrior's blinds? A good monk needs to tell the team when they are low on energy, what is bothering them, what the team needs to do to make sure they stay alive.

B. Good field vision. field vision is one of the best things a monk can do. Knowing where dmg is being thrown and when to prot people getting trained etc. are all good things a monk needs to do. in GvG prots are very important, u want to minimize as much dmg as u can. WoH is ur biggest heal, and ur prots are suppossed to stop people from taking too much Dmg. Monks should know when/where to kite, they should know how much adren approx a warrior has, or be able to see what the other team is doing and be able toe xpect everything.

C. The biggst thing that makes a good monk is judgement. Judgement comes in many circumstances.... on a prot monk its, what prot when? i mean stupid monks would go OMG THAT GUY'S BAR MOVED DOWN A BIT *hits guardian and RoF spams*, but only to realize they are protting vs the wrong type of dmg. A good monk knows what dmg is being thrown where. U don't prot spirit people getting wanded do u? A good monk can judge where to throw heavy prots/and light prots. A good prot will know when a guardian will do, or where a protspirit/spirit bond might be needed because of the other team assisting there warriors. Judgement also comes in many different forms. A team will have to judge what hexes are most important to be removed. Most teams have a mesmer with diversion/shame, and now u throw in fast cast snares... what hexes to be removed when, what is more important? how do we use all the hex removals we have as effectively to keep the team clean. Judgement comes in the form of, is this guy taking dmg at a rate so fast thati need to infuse? or will WoH be able to cancel the pressure. What bar's to push when? a good monk won't always just WoH themselves when they are below half health... simply because they arent taking dmg.. they arent getting trained.. they dont need to prot.. that WoH is the biggest bar pusher u have.. u need to judge how to use it effectively...

So the 3 biggest things are Communcation, Field Vision, and Judgement.. they all take time and good co-ordination.. i'd say if u aren't doing anything watch Awowa and Three Pounds sometimes.. u can learn a lot from them.
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Old Aug 12, 2008, 10:05 PM // 22:05   #26
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totally agree with aramail
it allways annoys me when the other monk doesnt communicate and so that you remove the same thing what he wanted to do.

but ofcourse position is really important dont stand near your own frontline lol
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Old Aug 24, 2008, 08:07 AM // 08:07   #27
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i've had several periods when i could call myself a good gvg monk (it's like in sports - you stop practicing for 2 weeks and have to catch up a months after that, so i'm pretty far from being even decent nowadays).

and i noticed the following - a monk is only as good as their team, period.

all the things mentioned so far as being necessary to be a good monk are relatively easy to learn. but eventually you'll notice that with some teams it's enough to "keep people alive", with others it's quite simply impossible. why?

in a good team the frontliners are going to be canceling frenzy before they get pummeled - this may sound trivial until you see two very experienced players almost killed at the same time due to not cancelling frenzy (one of the guys is currently champ 3) - the amount of energy a sloppy frontliner can cost you on in the long term is not to be underestimated.

the midliners are going to be pre-kiting and generally being in the right place line-wise and they will be doing their job to protect you as much as possible by snaring the enemy frontline, etc.

the entire team will know when to switch to "conservative mode" when you call low energy, how to use the terrain to avoid damage and so on and so on...

these little things accumulate. i've had very interesting experiences with guest callers in some guilds. you have a calm experienced caller - somehow everything just... works. the next day you're back to the old frontline - nothing works and the backline is required to perform contant miracles of reflex and multitasking simply in order to survive.

so "keeps people alive" may be true in a sense, but in reality it's rarely that simple.
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Old Aug 24, 2008, 02:38 PM // 14:38   #28
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Quote:
Originally Posted by deya
with proper protting you really don't need Infuse
[Rend Enchantments] Broken enchantment removal skill says hi
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Old Aug 24, 2008, 04:26 PM // 16:26   #29
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Quote:
Originally Posted by InfernalSuffering
[Rend Enchantments] Broken enchantment removal skill says hi
[leech signet] ask qE, it works!
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Old Aug 24, 2008, 07:03 PM // 19:03   #30
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Quote:
Originally Posted by Stevonio
Lately, I have been trying to find out what makes a good monk. I realized that every monk seems to know when to use:

- a big prot on spikes
- use small prots on pressure,
- veil frontline, flagger,
- aura on the flagger just as he moves in,
- infuse when bars go down and is 0.5 seconds from dying, and the target has no prot (of course infuse has other uses as well).
- bars go up with WoH, patient and RC (if people have condi)
- remove deepwound within 0 - 2 second

If most monks know this, how can you tell who is a good or better monk?
Basically... everything you said was red bar.

Good monks watch the field.
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Old Aug 24, 2008, 07:57 PM // 19:57   #31
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The first thing that makes a monk good is coordination. This requires communication and battlefield awareness.

You don't have to have the best twitch to be a good monk. You don't have to keep everyone's bars pretty.

You have positioning power in the team. If something major is diverted on your bar, and you don't tell everyone to get back, you are responsible for your team being wiped. If you are low on energy, and you don't mention it, you are responsible for your team being wiped. If you have an extremely brave player on your team who you can't get at, you need to let him know.

All the other stuff--like keeping Cancel Action handy, knowing how to dodge all projectiles, and even pre-kiting--pales in comparison to the fundamentals of communication.
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Old Aug 24, 2008, 08:41 PM // 20:41   #32
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"WOW! Can the mesmer please interrupt one RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing diversion?"
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Old Aug 24, 2008, 09:12 PM // 21:12   #33
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that's dom, right?
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Old Aug 24, 2008, 09:47 PM // 21:47   #34
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The best monks know how to have a lot of excuses ready for when they fail.

Always add: "And I'm lagging" at the end of any set of excuses, so for example: "Diversioned, shamed, galed, blacked-out, pblocked... and I'm lagging." This is a sure-fire way to make everyone think you aren't as bad as you are, and thus blame other people.

Other than that, one of the most important things is just to communicate loads. Communicate your hex removal, condition removal, energy status, don't be afraid to tell your team to pull back or play defensive or something.
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Old Aug 24, 2008, 09:59 PM // 21:59   #35
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Good monks Cure Hex through Backfire. You've gotta know when to cut your losses!
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Old Aug 24, 2008, 10:32 PM // 22:32   #36
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Quote:
Originally Posted by Stevonio
Lately, I have been trying to find out what makes a good monk. I realized that every monk seems to know when to use:

- a big prot on spikes
- use small prots on pressure,
- veil frontline, flagger,
- aura on the flagger just as he moves in,
- infuse when bars go down and is 0.5 seconds from dying, and the target has no prot (of course infuse has other uses as well).
- bars go up with WoH, patient and RC (if people have condi)
- remove deepwound within 0 - 2 second

If most monks know this, how can you tell who is a good or better monk?
good monks know how to figure out what to do in situations without restricting themselves to a checklist like that...
also good monk's don't let people die.
and they use things efficiently, like robots. but not like robots, they have brains. so like cyborgs.
also yes they watch the field. if you're the leetest monk you probably play with the party window closed so you can see the field even better.
and finally, a good monk accidentally a coca-cola bottle. is this bad?
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Old Aug 25, 2008, 01:09 AM // 01:09   #37
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good monks keep red bars up. any method that monks use to do that is correct by default.
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Old Aug 25, 2008, 01:31 AM // 01:31   #38
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Quote:
Originally Posted by Mr Pink57
A good monk has chaos gloves... duh

pink

I loled


jkhsnfrg
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Old Aug 25, 2008, 01:49 AM // 01:49   #39
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Quote:
Originally Posted by Mr Pink57
A good monk has chaos gloves... duh

pink
A good monk transcends the necessity of expensive adornments and embraces the serenity found only in PvP characters.
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Old Aug 25, 2008, 01:54 AM // 01:54   #40
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A good monk knows when to yell at Pally because he's over-extended.
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