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Old Nov 13, 2008, 06:18 PM // 18:18   #1
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Default Guild Wars PvP Blog

Hello (uhh not sure what forum to put this in?).

Basically i've decided to start a blog about Guild Wars, more specifically the PvP side over at:

www.lines-in-thesand.blogspot.com

and also on technorati if you have that:

http://www.technorati.com/blogs/line...d.blogspot.com

As I said the focus will mainly be on the PvP aspect and even more specifically GvG. At the start however I will just be talking about the basics of guild wars, the professions and some of the mechanics just so anyone reading who isn't familiar with everything doesn't get left behind. After that I plan to start writing some match reports.

I just figured that I should tell people about it on here so that some of you could have a read at it and so that people who aren't so familiar with the PvP side of the game can get a greater insight.

I do realise that maybe the first 10 posts or so will be facts known to most of the people here but I assure you after that it should get down to the nitty gritty so to speak. So if you already know everything about the professions etc give it a bookmark and the blog will have moved away from the basic knowledge stuff fairly quickly.

Last edited by Eddie Frenzy Spam; Nov 13, 2008 at 07:21 PM // 19:21..
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Old Nov 13, 2008, 06:53 PM // 18:53   #2
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"In PvP the Warrior has only 1 job and that's to kill stuff!"

Uh.. all I have to say is to get to the "nitty gritty" as soon as possible if you want to have a decent following.
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Old Nov 13, 2008, 07:23 PM // 19:23   #3
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Yeah, I do realise that for anyone who does or has played the game for a while they will find that they already know a lot of what i've written, but I can't just ignore any readers who haven't played the game.

I plan to post at least every other day, so it should get past all the basic stuff within a week or 2. So not to long.
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Old Nov 13, 2008, 07:43 PM // 19:43   #4
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"The Warrior has 5 different attribute lines, just like all the other professions and these are..."

ahem. Only Eles and Warriors have five attribute lines.
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Old Nov 13, 2008, 07:51 PM // 19:51   #5
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haha, thanks =]
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Old Nov 13, 2008, 07:59 PM // 19:59   #6
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A decent first start. Quite well written and a good introduction. I agree with Shadowfox though; start talking about quarterknocking, quarterstepping and optimal adrenaline use or you're going to lose a large amount of your audience.

Points/corrections;
Quote:
...an additional 20 against any physical damage (melee damage)
Physical damage does not imply melee, and vice verca.

Quote:
Each weapon will have a certain requirement e.g Axe "X" will have requires 9 axe mastery, this means that in order to get the full damage from axe "X" you will be required to have at least 9 points in your axe mastery attribute, if you do not meet this then the axe will do an insignificant amount of damage but can still be equipped. If you exceed this requirement or equal it, the axe will do full damage.
It could be just my interpretation, but when I read this it sounds like you're implying that there's no point to invest attributes in a weapon once you have met the requirements. As this is a really common misunderstanding in Guildwars, I recommend you put significant emphasis on the importance of cranking up your weapon attribute.
Edit: DarkNecrid (some posts down), yes, that's what I'm trying to say.

Quote:
KD duration is 2 seconds but this can be prolonged to 3 seconds with the use of a rune placed in the warriors armour.
Not rune, Stonefist Insignia.
I'd also mention that 3 seconds is the absolute max even under Earthbind, unless you KD with Backbreaker, where it's 4. (I think this is correct, don't play W though)

Quote:
deep wound ( a condition which decreases your maximum health by 100).
Actually DW lowers your hp by 20%, to a max of 100. Additionally it reduces the effectiveness of healing by 20%.

Last edited by BlueNovember; Nov 22, 2008 at 11:59 AM // 11:59..
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Old Nov 13, 2008, 08:08 PM // 20:08   #7
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Quote:
Originally Posted by BlueNovember View Post
A decent first start. Quite well written and a good introduction. I agree with Shadowfox though; start talking about quarterknocking, quarterstepping and optimal adrenaline use or you're going to lose a large amount of your audience.

Points/corrections;

Physical damage does not imply melee, and vice verca.


It could be just my interpretation, but when I read this it sounds like you're implying that there's no point to invest attributes in a weapon once you have met the requirements. As this is a really common misunderstanding in Guildwars, I recommend you but significant emphasis on the importance of cranking up your weapon attribute.


Not rune, Stonefist Insignia.
I'd also mention that 3 seconds is the absolute max even under Earthbind, unless you KD with Backbreaker, where it's 4. (I think this is correct, don't play W though)


Actually DW lowers your hp by 20%, to a max of 100. Additionally it reduces the effectiveness of healing by 20%.
You raise some good points, the only thing i'm worried about is if I start going into such advance tatics such a quater stepping/knocking it's going to take A LOT of writing and the posts will end up being very long. Also where do you draw the line, you could end up writing a book on the advance tatics of each individual profession and tatical play in GvG. I wasn't intending to make the blog catered to the advance player, more towards a casual player who wouldn't know much about GvG in general nevermind the finer points of it, which is like...80% of the player base.
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Old Nov 13, 2008, 08:08 PM // 20:08   #8
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Quote:
Originally Posted by eddie the reaper View Post
Yeah, I do realise that for anyone who does or has played the game for a while they will find that they already know a lot of what i've written, but I can't just ignore any readers who haven't played the game.

I plan to post at least every other day, so it should get past all the basic stuff within a week or 2. So not to long.
Well, by not abandoning readers who haven't played yet, you're pretty much severing any seasoned players from your blog. Maybe instead of giving a huge, in-depth article on every profession, you can give them the bare bones of the game. This way interested readers can get the meat of the game through actual gameplay.

I mean, in a week or two, experienced players will have forgotten your blog, and interested people will soon become uninterested because they aren't experiencing anything.
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Old Nov 13, 2008, 08:48 PM // 20:48   #9
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I just read your article on warriors and have a few comments:

First, you need to know that most people who will read your blog already heard about Guild Wars and probably have played it already, therefore you shouldn't describe all attributes and basics. What you could do instead is add links in the tekst that link to gw wiki, that way readers that don't know what you're talking about can click on the link and experienced players can skip that.

Also, it still looks a bit bland, adding pictures to your tekst helps, or maybe diagrams, etc. A video would be cool too if you have the time for that. That way you can quickly describe what's important (positioning, damage, etc.) or post your own battles and what's funny/weird/good/bad about it.

I know you just started but I hope these tips helped you
Good luck with your blog

Last edited by Odin Ferdon; Nov 13, 2008 at 08:50 PM // 20:50.. Reason: typo..
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Old Nov 13, 2008, 08:54 PM // 20:54   #10
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Blogs usually respond to contemporary issues. Since PvP is dead, well...
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Old Nov 13, 2008, 09:05 PM // 21:05   #11
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Wha, wha, WHAT?!??!
TWO PvP thingies in a row?!?!?
/ragequit

Ohh wait - wrong thread ....



As long as you are having fun making these things - go for it!
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Old Nov 13, 2008, 09:36 PM // 21:36   #12
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I really like the idea of just posting more complex issues and then linking to wiki for less advance players. Think this gives the best of both worlds without having to make epic long blogs.

Thanks for all the feedback.
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Old Nov 14, 2008, 12:13 AM // 00:13   #13
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Quote:
It could be just my interpretation, but when I read this it sounds like you're implying that there's no point to invest attributes in a weapon once you have met the requirements. As this is a really common misunderstanding in Guildwars, I recommend you but significant emphasis on the importance of cranking up your weapon attribute.
It's also not correct, meeting the requirement only lets you use that weapons damage scale (instead of the 1-2 or w/e scale) but it still has a reduced percentile of damage. (ie: at 9 req you only do 77.1% of the weapons damage scale.), you only do the weapons full damage at 12 requirement (more at higher).
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Old Nov 17, 2008, 11:57 AM // 11:57   #14
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Guild Wars is an exciting new game.

I'm glad there's blogs like these to help me improve my knowledge and skill.
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Old Nov 17, 2008, 02:39 PM // 14:39   #15
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Quote:
Originally Posted by IMMORTAlMITCH View Post
Guild Wars is an exciting new game.

I'm glad there's blogs like these to help me improve my knowledge and skill.
You apparently forgot that you had rend on your bar. Noob.
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