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Old Oct 25, 2008, 10:50 PM // 22:50   #81
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Originally Posted by Kerwyn Nasilan View Post
Why cant the list of guilds have tags too, I can never know who to pick based on what you guys say xD
http://www.guildwars.com/competitive/ladder/default.php
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Old Oct 25, 2008, 11:23 PM // 23:23   #82
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Bomb stole silver from Pd.
You guys in Pd are always so unlucky :\
=/ 2nd time 17th place....

Sup lagged to bomb...so stupid.
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Old Oct 26, 2008, 12:28 AM // 00:28   #83
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I don't get how NOW won. Trim's ranger seemed to have done way more damage shooting the lord for 2 minutes...
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Old Oct 26, 2008, 12:31 AM // 00:31   #84
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som germans watched the game and obsed guild lords only:

Guild Lord damage trim : 2635 ( + ca. 2 oder 3 Wardings also + 100-150 dmg)
NOW: 2680
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Old Oct 26, 2008, 01:43 AM // 01:43   #85
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lol if your right psy. did i mention lol?
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Old Oct 26, 2008, 04:35 AM // 04:35   #86
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Originally Posted by psygnosis View Post
som germans watched the game and obsed guild lords only:

Guild Lord damage trim : 2635 ( + ca. 2 oder 3 Wardings also + 100-150 dmg)
NOW: 2680
The sad thing is they accidently based their fast cast mes which halted rawr from winning.
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Old Oct 26, 2008, 04:50 AM // 04:50   #87
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Originally Posted by Kerwyn Nasilan View Post
Why cant the list of guilds have tags too, I can never know who to pick based on what you guys say xD
Because you have the ability to look on the guild ladder maybe??

Wow @ NOW - congrats! Didnt pick you as every other time I have you didnt make it...maybe I am a curse and shouldnt choose KMD next time!

Well, 6 of the top 8 anyway - so I am relatively happy this month
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Old Oct 26, 2008, 04:56 AM // 04:56   #88
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Where do I check who won?
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Old Oct 26, 2008, 05:50 AM // 05:50   #89
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Originally Posted by Asplode View Post
NOW - Dark Horse euro pick, can pull out curveballs in a pinch, best candidate for "upset" wins, though their standard play isn't bad either.
Asp called it! I enjoyed watching this mAT, probably a lot of angry players though

Congrats to NOW.
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Old Oct 26, 2008, 06:34 AM // 06:34   #90
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Tolkano will have a list of who won. You can find him in any GH, or GTOB.

Click on "View Tournaments" then the Monthly (which defaults to the date of the next monthly in Nov, but the results are from today).
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Old Oct 26, 2008, 06:42 AM // 06:42   #91
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Grats NOW!



I didn't even have them on my predictions.
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Old Oct 26, 2008, 08:19 AM // 08:19   #92
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this tiebreaker stuff is complete nonsense and has got little to do with how you should play this game.
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Old Oct 26, 2008, 09:52 AM // 09:52   #93
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Actually the previous monthly was quite a spectacle, with most teams being well aware of the new mechanics and moving their games away from the static flag stand slugfests that send people to sleep. Only a few matches in the playoffs onwards involved any kind of dynamic play at all with NOW being one of the guilds that were forced to do so vs StS soul barbs spike.

The rest of the matches were boring neo-omega spikes (ranger style), with teams slugging it out at the stand for 20+min and then finally acting like they remember what the GvG victory mechanics are and somehow managing to put some damage on the lords after making chaotic attempts to pile through bases.

The mechanics arent at all as bad as some people like to portray, on the other side of the coin... its the strange decision of these playoff guilds to ignore the mechanics completely and just trade kills at the stand. At the end of the day, trim lost it for themselves because of the following reasons

1) with such a poor prot monk (rof spam) they simply cannot rely on awowa's amazing infuse reflexes for a whole tournie (watch them vs KMD... awesome).

2) between 26-28min the only damage they had sent to NOW's base was their ranger... whereas NOW had the majority of their offense in theirs. This is a mistake most guilds were making when this new mechanic was introduced... its not enough to defend against the lord rush at the end, you have to do one of your own. A single ranger might have been enough if it wasnt for that base rezzed mesmer but its their own fault for killing something before 26min anyway.

but I digress... my main point is, its hardly legitimate to criticise the tiebreaker mechanic when barely any guild this monthly looked like it cared that it existed. They may aswell have been playing HA for 20min and then GvG for 8min... that 20min+ break is arbitrary, decided by the players. You dont have to wait until after 20min to put damage on the lord. In fact surely the best strategy is to pose a continual threat to the lord throughout the game and force the opponent to do the same or to sacrifice damage at the stand in order to deal with ganks in their base...

Noone can complain about mechanics when the only thing being run from the playoffs onwards was boring stand spikes. NOW didnt even have to bother splitting rawrs highly defensive spike build on a perfectly splittable map because barely any of their spikes were protted adequately anyway. Stranger yet was not that rawr sent their ranger to gank (which was good and surprising of them) but that NOW decided not to split their ranger off in return and waited right until the last minute to get to that lord. Body blocking the bridge would have delayed the gank. The gank was always going to happen via that route. They should have learnt from their experience vs sup who blocked the doorway in the last MaT.

I think if you look at match strat in relation to new mechanics as a ever evolving thing, and with the new mechanics only 2-3 MaTs old, the OCT MaT looks like it showcases strategies that have not yet adapted, its the AUG MaT (where StS showed the quickest adaptation) and the SEPT MaT (where sup showed it) that showcased much more mature adaptation. Which is strange because by now everyone has had 2-3 months of time to develop strats for the new mechanics... but actually it looks like theyve barely adapted at all. The new mechanics were meant to shift attention away from the stand and create multiple points of focus on the map... less dangerous Bodyguard, less archers, punishment for defending lord with weapons and enchants, guild lord no longer walks to stand and match ending at 28min. If ever it was a time to fight inside bases it is now.

I expect much more from the NOV MaT.

edit: well perhaps I really shouldnt.

Last edited by Lorekeeper; Oct 26, 2008 at 10:49 AM // 10:49..
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Old Oct 26, 2008, 10:42 AM // 10:42   #94
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Expert's Dexterity for gold.
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Old Oct 26, 2008, 11:35 AM // 11:35   #95
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Quote:
Originally Posted by Lorekeeper View Post
The rest of the matches were boring neo-omega spikes (ranger style), with teams slugging it out at the stand for 20+min and then finally acting like they remember what the GvG victory mechanics are and somehow managing to put some damage on the lords after making chaotic attempts to pile through bases.
The only way to beat rawr is to outspike them, which we got pretty close to doing, we weren't as lucky as NOW to face them on Euro servers though (Polly even bothers to reroute his internet through an American proxy to get the server advantage) the only thing we can really fault ourselves is not bringing the 2nd WoH like we intended to but instead having a near obsolete RC when we already had Foul Feast.

Quote:
They may aswell have been playing HA for 20min and then GvG for 8min... that 20min+ break is arbitrary, decided by the players. You dont have to wait until after 20min to put damage on the lord. In fact surely the best strategy is to pose a continual threat to the lord throughout the game and force the opponent to do the same or to sacrifice damage at the stand in order to deal with ganks in their base...
You can split rawr and put damage on their lord fairly easily on uncharted, however surviving for 28 minutes when they push your base with 7 people is a little harder, sup had the luck to face them on Wurms last month were there's a health shrine and when there were a lot more NPCs to turtle with.

Quote:
Noone can complain about mechanics when the only thing being run from the playoffs onwards was boring stand spikes. NOW didnt even have to bother splitting rawrs highly defensive spike build on a perfectly splittable map because barely any of their spikes were protted adequately anyway.
Well it's no secret that rawr has a bad prot monk, it's also not very relevant when Awowa can simply infuse every spike because the 2 rits take care of most of the pressure healing anyway, apparently he had a lot more trouble with this on euro servers though NOW's spike (especially their monks cleaning their warriors and ranger) was a lot better coordinated than ours (we played the build for the 4th match ever ).

Either way splitting against rawr is usually a very bad idea because they've been doing nothing but defensive splitting for well over a year and gotten pretty good at it, the only times I've ever seen them lose to split was vs old sinsplit and last monthly vs sup on Wurms, also if you think Druids is a good, or even a decent split map you're delusional, I'd say it's the worst splitmap out of this rotation.

Quote:
I expect much more from the NOV MaT.
Well as long as people play defensive spike builds with a ton of snares and as long as Rend Enchantments isnt nerfed, don't expect too much to change.
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Old Oct 26, 2008, 12:24 PM // 12:24   #96
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Congrats to [NOW] thought it would be KMD. I thought though if it had gone to 35 mins trim would have got it, I thought NOW have a good set of wars but trims mid-line was better.
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Old Oct 26, 2008, 12:58 PM // 12:58   #97
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Quote:
1) with such a poor prot monk (rof spam) they simply cannot rely on awowa's amazing infuse reflexes for a whole tournie (watch them vs KMD... awesome).
i'll disagree on that, i played with Pounds a couple of times and, she is fine
you probably aren't considering the fact that theres pain of disenchantment, and if she SB, the spike will be heavier even : / so rof spamm and using RC isn't that BAD of a choice
its like an eurospike, u just have to pure infuse because u know protting barely saves anything
i think people forgot about Eurospike times

Quote:
its hardly legitimate to criticise the tiebreaker mechanic when barely any guild this monthly looked like it cared that it existed.
sup does care about it, just theres some map you cannot rly split aka Jade, if the other build is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing tank you can never do something sadly, even with Sin split

Quote:
sup had the luck to face them on Wurms last month were there's a health shrine and when there were a lot more NPCs to turtle with.
i was Monking, and i know the health shrine didn't help us THAT much, because i was protting all their spikes first and their dmg were considerably decreased, altho it always help for sure (mainly did on the splitters cuz they wudn't die that easy if anything)
and rawr entered our base ONCE and wiped in there,

Quote:
Either way splitting against rawr is usually a very bad idea because they've been doing nothing but defensive splitting for well over a year and gotten pretty good at it,
here again, sup always used to outsplit rawr, when we had Tale, that match on frozen isle was rly SCREWED, talked about spliting on vod for 20mins and ppl went to stand, and is why rawr won which was such a joke... then no interrupts on the shield of judgement, that was bad
also that match on jade isle where rawr almost lost, just us being bad at the game lost it on our own


i'd personnaly say : people don't want to put effort into this game anymore, they rather tank each other with bad Monks and average players,


(and i'm quite happy we made 3rd with our new lineup, had called to play sb ri vs NOW, but ppl didn't want to :/ wud have been 2nd gold for us pretty much but oh well who cares we alrdy got the goldcape)
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Old Oct 26, 2008, 01:51 PM // 13:51   #98
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KMD's build reminded me so much about eurospike
ED is a bit too strong imo maybe warrior's endurance too.
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Old Oct 26, 2008, 06:02 PM // 18:02   #99
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NOW ruined my predictions ;<

Tho, got 7 out of 8 predictions to top 8. And if trim would have beated NOW, I would have had atleast 3 guilds in exact right positions ;<
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Old Oct 26, 2008, 07:04 PM // 19:04   #100
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They got gold trim because Poly based their fast cast mes, that stopped the ranger from winning the match for rawr.

ACCIDENT GOLD TRIM.

Nerf to hell the ED crap.

People are figuring out how to abuse the WE elite now. So a hit to that bar would be nice too.

When a ranger can pump more damage than a warrior via range. That's sad.

Next thing they'll add knock downs to rangers so we wont even need warriors anymore.
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