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Old Nov 16, 2008, 12:48 AM // 00:48   #41
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You are a idiot for relating these specific ideas to the two sides. Kurzicks mob and cap. Luxons mob and cap. Both sides do it. I can just as well claim that Luxons mob and that Kurzicks cap. Mobbing is never good unless your side is winning and you're just barricading the other side in.
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Old Nov 16, 2008, 12:52 AM // 00:52   #42
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2 year old thread much?
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Old Nov 16, 2008, 01:14 AM // 01:14   #43
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Who wants to play some Magic?

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Old Nov 16, 2008, 01:18 AM // 01:18   #44
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Maybe he's got an old grudge, lol.
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Old Nov 16, 2008, 02:25 AM // 02:25   #45
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The secret to succes in AB regardless of which map your on:

1. capping always beats mobing...so you might think why do mobbers win? Cause there's always some players who consider ab they'r personal arena and ingage the mob solo or in small numbers and die fast. Deaths addup in favor of the enemy. Bottom line avoid the mob and cap!

2. Builds that are capable of soloclearing shrines rule! Dont make the mistake to cap the shrine, cause if the oposing team arives and you have not finished capping it, they wil recap it at no effort and you'll end up dead! Clear the shrine and move on to the next, and leave the capping to a group. Besides as long as that shrine remains uncaped but cleared, it will NOT atract the oposing partys attention; and keep in mind that solo capping is contraproductive cause you waste alot of time.

3. Self healing builds endure and are therefore always better! The mistake in uber damage dealing builds is that you are vulnerable and therfore might end up dieing more often than the amount of kills you make. Dieing is bad cause it adds to the oposing partys score; you waste oodles of time while waiting to rez and it will, unless you control the rez shrine, always take you back to base. This can add up to full minutes wasted before you can rejoin your party/ get to wehere you need to be. Besides the better you can survive by yourself the more precious time the oposing party will waste trying to kill you; time that could have been better spent capping. Choose your build carefully.

4. In the land of the dead the team that controls the rez shrine is KING! Why you might ask? Its just another shrine...No its the heart of the map, which gives easy and fast access to all shrines; and you dont waste time gettting to the where the action is/ where your need to be if killed when retaining control of the rez shrine. Starting from base=a waste of capping time! This is why teams that run in circles on the map while capping most of the time loose the match! Remember the fastest point between shrines is a straight line. Running in circles will get you nowhere!

5. CASTERS should always pickup and cary the rez orbs; especially near the rez shrines. You acomplish 2 things by this. Wasting the oponents precious time, because they will have to kill the NPC's allover again before they can move on...and as a bonus your dead party members will be instantly rezed! The orbs can make all de difference in a well balanced match!

6. Take the fight to the enemys doorstep. A mistake manny teams make is caping shrines close to they'r base afther caping the rez shrine. That is plain stupidity. If the oposing team recaps the rez shrine, any oponents you kill near your base will respawn at the shrine and put them right back at your doorstep. 2 teams should rush the enemys base and confront them while they are exiting the base and protect the shrines nearest ; because thats when they'r most vulnerable. The third team has plenty of time to cap the shrines nearest they'r own base and later join the other two. The enemy will be pinned in his own base. Make shure to guard ALL exits to the base!

5. Timewasterbuilds are great for stalling the oponent; and are even capable of soloing an oposing team of four. Do not engage greater numers or you'll be pushing your luck.

6. If playing on the oponents home map try to always open all the gates to the base and take control of the shrines; while not loosing control of the outer rez shrines! This will make winning much easier. Remeber the fastest way between srhies is a straight line..so avoid running is cicles!

7. When palying on your own home map keep the gates to the fort closed at all time! You want the oponent to keep running in circles...and also prevent them from ever winning by fullcap!

8. Join a well balanced team; and make shure the build your each using complement eachother.

9. Always target and kill the healers first. This is not your personal arena; its AB...you want to fight 1on1 go beat your spouse (just joking). Scan the area and choose your targets carefully.

10. Use NPC's. Taking NPC's with you can expend your side with an extra capping team! Keep an eye out for them and make good use of the extra power.

11. Knowlidge is power! In order to know whats going on; act and anticipate your enemys actions you need to know whats going on on the battlefield. Use the map! Press U zoom out on the map and place it in a place that does not obstruct your gameplay. Voila, now you have a full view of all shrines and which side controls them!

12. The exception to the rule! Most often the map favors one side. The exception to this is the Salt Spary map on which the playingfield is equal. The side that is best at keeping control of the bridge & rez shrines will always win! Why you ask? Cause they keep the oposing team running in circles AND they get help from a dragon that can deal quite a bit of damage.

13. Have fun! Remeber its just a game.

So there you have it.

Last edited by isildorbiafra; Nov 16, 2008 at 03:29 AM // 03:29..
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Old Nov 16, 2008, 03:34 AM // 03:34   #46
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This thread got injected with some srs Win
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Old Nov 16, 2008, 04:07 AM // 04:07   #47
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lol DE thats awsome. Did you get that from somewhere else or photoshop it yourself?
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Old Nov 16, 2008, 05:52 AM // 05:52   #48
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Quote:
Originally Posted by Kook~NBK~ View Post
I've seen all of those tactics used by both sides, and a lot of the effectiveness depends on the map being played and the quality of players your playing with. (on both sides)
Yep, both sides do everything. Nothing to debate there.
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Old Nov 17, 2008, 06:48 PM // 18:48   #49
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1. Talk trash in all caps
2. ?????
3. Profit
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Old Nov 21, 2008, 04:12 AM // 04:12   #50
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<3 the MtG PS Thread Necro. It is FTW.

In my experience, I've been in matches where both sides use varieties of every tactic mentioned in the OP plus some, with varying degrees of failure and/or success.

It's all too situational to try and explain, because half the time what you should be doing, tactically speaking, you can't since you have control of 1/3 of your total force in a realistic match (syncing is FTW, but it doesn't always work). Even so, sometimes the factors in play for whatever Grenth-begotten reason just fall into place. Tactics play a key role, but even if you are using solid tactics, there are still multiple ways to not be at the peak of your game.
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Old Nov 21, 2008, 06:24 AM // 06:24   #51
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Quote:
Originally Posted by NecroticChanter View Post
You are a idiot for relating these specific ideas to the two sides. Kurzicks mob and cap. Luxons mob and cap. Both sides do it. I can just as well claim that Luxons mob and that Kurzicks cap. Mobbing is never good unless your side is winning and you're just barricading the other side in.
Thank you for arguing with someone's post from 2 years ago.

Claim your virtual cookie from moko.
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