Nov 12, 2008, 08:25 PM // 20:25
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#61
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Lion's Arch Merchant
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The skill is ok,
Diversion on WE and you have a useless warrior that just auto attacks.
Other builds will not suffer from a diversion. They will still do there thing.
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Nov 12, 2008, 09:53 PM // 21:53
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#62
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by eximiis
Diversion on WE and you still have a warrior that has strong DPS via auto attacks.
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Diversion on a warrior is usually a pro move.
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Nov 12, 2008, 10:10 PM // 22:10
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#63
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Lion's Arch Merchant
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Quote:
Originally Posted by Reverend Dr
Diversion on a warrior is usually a pro move.
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For a 1 skill shutdown, it is !
Yes diversion should catch other skills, but a WE warrior without WE = 8 vs 7.
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Nov 12, 2008, 11:59 PM // 23:59
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#64
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Reverend Dr
Diversion on a warrior is usually a pro move.
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And sometimes it really is, a key skill that's havng a 1min+ to recharge can really hurt even the warriors at times.
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Nov 13, 2008, 12:03 AM // 00:03
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#65
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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if this hasnt been suggested yet it should have been why not just change the energy gained to 2? wont that slow down the spam enough
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Nov 13, 2008, 12:09 AM // 00:09
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#66
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by placebo overdose
if this hasnt been suggested yet it should have been why not just change the energy gained to 2? wont that slow down the spam enough
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Then people will be like "change the energy gained to 1" that will slow down the energy gain, and then Izzy will be like "f-this, I will change the entire skill description" So that we ended up doing absolutly nothing.
Yay?
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Nov 13, 2008, 03:16 AM // 03:16
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#67
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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I usually judge how imbalanced a skill is by the amount of times people say "lol you can divert it." (or, though inapplicable in this case, the "Hey, you can always dshot it lololol" crowd). The more often that's listed as the "counter," the more the skill probably needs fixing.
edit: diverting eviscerate has pretty much the same thing effect normal axes too. Same thing with, say, getting dev hammer on a warrior that runs heavy blow.
Last edited by -Pluto-; Nov 13, 2008 at 03:19 AM // 03:19..
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Nov 13, 2008, 06:07 AM // 06:07
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#68
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I don't really get how you are diverting something with zero activation time and is up once every 30 seconds, unless they are really that stupid.
Of course the whole point of the bar is attack skill spam, so inhibiting their other skills could slow them down a little.
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Nov 13, 2008, 07:44 AM // 07:44
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#69
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by FoxBat
I don't really get how you are diverting something with zero activation time and is up once every 30 seconds, unless they are really that stupid.
Of course the whole point of the bar is attack skill spam, so inhibiting their other skills could slow them down a little.
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Not attack skill spam just PS and PA spam, just with one other 5e attack, the energy will be too much for even WE to handle because, remember the energy cannot be raised above a certain level(24 at 14). So even with 26 max energy, you spam the three 5e attack skills once, -15e with the gain from WE +9e. You still got a net loss of -6e, and that's with the energy bar maxed and counting using only the three 5e attacking skills, nothing else that might cost energy to use.
Just a note::::it's fully possible to divert WE if you time it right, ppl general "re-cast" it every 30seconds, so if you place divert on, say, the 28th second and they "re-cast" on the 30th, boom WE diverted.(of course, you have to be stupid to fall for this, so a certain amount of luck is needed)
Last edited by AKB48; Nov 13, 2008 at 07:47 AM // 07:47..
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Nov 13, 2008, 08:16 AM // 08:16
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#70
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Guys WE is fine, just divert it, why didn't I think of this!
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Nov 13, 2008, 10:52 AM // 10:52
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#71
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Compare it to a Wounding strike spam bar and it's not even that OP.
WE is just as boring as playing a dervish, still prefer shockaxe over it.
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Nov 13, 2008, 01:41 PM // 13:41
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#72
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Lion's Arch Merchant
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Quote:
Originally Posted by deluxe
Compare it to a Wounding strike spam bar and it's not even that OP.
WE is just as boring as playing a dervish, still prefer shockaxe over it.
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But then again, WS is overpowered. The problem with WE is that warrior should not have access to unlimited energy to spam E-attack skills.
it should last 10 seconds and recharge at 15-20 seconds.
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Nov 13, 2008, 02:58 PM // 14:58
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#73
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by AKB48
Not attack skill spam just PS and PA spam, just with one other 5e attack, the energy will be too much for even WE to handle because, remember the energy cannot be raised above a certain level(24 at 14). So even with 26 max energy, you spam the three 5e attack skills once, -15e with the gain from WE +9e. You still got a net loss of -6e, and that's with the energy bar maxed and counting using only the three 5e attacking skills, nothing else that might cost energy to use.
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Your math makes no sense.
Warrior attack skills are (supposedly) balanced around energy costs vs 2 regen. WE throws that out the window. (dervishes were never balanced.)
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Nov 13, 2008, 04:28 PM // 16:28
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#74
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by IMMORTAlMITCH
Guys WE is fine, just divert it, why didn't I think of this!
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I think we can all agree on this.
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Nov 13, 2008, 06:01 PM // 18:01
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#75
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Theres no need to nerf it or "use diversion on it" the skill is fine as it is...
it does good pressure and can deep wound.. thats it. Its spiking ability is poor. Its disruption ability is poor.
Any Evis bar can spike way better and has way more utility than a WE bar. Evis bar doesnt pressure quite as well as a WE bar but it still does pretty good.
No a warrior wasnt mean to be able to spam energy attacks.. but look at the attacks being spammed. Power Attack and Protectors Strike. The first is ok and the second is only decent if the target is moving (yes i know the quick activation time allows for damage compressiosn but its not that ground breaking at all). If the attacks being spammed were good then there would be a need to nerf WE.
As it currently is WE is fine.
Last edited by Wild Karrde; Nov 13, 2008 at 06:04 PM // 18:04..
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Nov 13, 2008, 07:14 PM // 19:14
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#76
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by Wild Karrde
Theres no need to nerf it or "use diversion on it" the skill is fine as it is...
it does good pressure and can deep wound.. thats it. Its spiking ability is poor. Its disruption ability is poor.
Any Evis bar can spike way better and has way more utility than a WE bar. Evis bar doesnt pressure quite as well as a WE bar but it still does pretty good.
No a warrior wasnt mean to be able to spam energy attacks.. but look at the attacks being spammed. Power Attack and Protectors Strike. The first is ok and the second is only decent if the target is moving (yes i know the quick activation time allows for damage compressiosn but its not that ground breaking at all). If the attacks being spammed were good then there would be a need to nerf WE.
As it currently is WE is fine.
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+36 damage on a 3 seconds recharge for almost free is more than just "ok" in my opinion. Prot strike is very good as well when you can afford to use it often.
Sure it doesn't really have any utility, but damage potential, especially when pressuring is a bit over the top imo.
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Nov 13, 2008, 07:38 PM // 19:38
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#77
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Shendaar
+36 damage on a 3 seconds recharge for almost free is more than just "ok" in my opinion. Prot strike is very good as well when you can afford to use it often.
Sure it doesn't really have any utility, but damage potential, especially when pressuring is a bit over the top imo.
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Uh, no utility, easy to shutdown, but big damage. Cmon, why not just all run WS rangers?
Warriors are supposed to be big damage. Casters and others make up for it with their increased utility and being harder to shutdown.
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Nov 13, 2008, 08:24 PM // 20:24
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#78
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by IMMORTAlMITCH
Guys WE is fine, just divert it, why didn't I think of this!
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Because you don't play against warriors bad enough to let Warrior's Endurance be diverted?
And you aren't stupid enough to think a WE warrior without WE can't still put out good pressure and a strong spike?
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Nov 13, 2008, 09:41 PM // 21:41
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#79
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Reverend Dr
Because you don't play against warriors bad enough to let Warrior's Endurance be diverted?
And you aren't stupid enough to think a WE warrior without WE can't still put out good pressure and a strong spike?
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learn2sarcasm.
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Nov 13, 2008, 09:50 PM // 21:50
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#80
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by Dmitri3
Uh, no utility, easy to shutdown, but big damage. Cmon, why not just all run WS rangers?
Warriors are supposed to be big damage. Casters and others make up for it with their increased utility and being harder to shutdown.
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Being easy to shutdown does not justify being able to dish out absurd amount of damage. It is ok to do more damage when you sacrifice all your utility skills, but it needs to remain balanced. Right now, I do not think that it is balanced as the damage increase is too high compared to loss in utility and then you still have to factor in how easy the build is to play.
If at least the build was harder to play, it probably wouldn't be that big of a deal.
Last edited by Shendaar; Nov 13, 2008 at 09:53 PM // 21:53..
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