Nov 08, 2008, 10:05 AM // 10:05
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#21
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Academy Page
Join Date: Feb 2007
Guild: Rebel Rising [rawr]
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Running an Endurance axe warrior requires the player to hit his buttons more often. Therefore it requires that much more skill to play.
It's quite simple really, if you are forced to hit more buttons you have to think faster and more reactively. Any noob can charge 8 adren every 30 seconds and go twee twooo won! with rend and instagib anyone. The skill in playing the WE warrior is that you have to use skillfull positioning and spike play to say three two won TWICE OR THREE TIMES AS MUCH.
conclusion: Warriors endurance axe is 2.5x more skillfull and fun and better for the game than Conjure axe
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Nov 08, 2008, 11:31 AM // 11:31
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by Axel Zinfandel
Fixed!~~~~~~
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But not really, considering no one does that.
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Nov 09, 2008, 01:15 AM // 01:15
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#23
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Quote:
Originally Posted by AKB48
WE takes up the slot of an elite, so there shouldn't be too much of a overpower for warriors.......and spamming PA really isn't THAT effective.
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Spamming PA and PS really IS that effective, those warriors pump out a lot more damage than they should. Both those skills are really powerfull but were kept in check because warrior's couldn't afford to use them reguarly.
Since quite a few skills are kept in check that way giving warriors inf. energy is incredibly stupid.
And don't get your hopes up on this getting nerfed any time soon, izzy thought blood spike wasn't a problem WITHOUT the resent skill changes. And that is quite a depressing though really.
Last edited by Whammo; Nov 09, 2008 at 01:18 AM // 01:18..
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Nov 09, 2008, 02:34 AM // 02:34
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#24
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Has anyone tried conjure on a WE bar?
Also the bar to me is rather awkward after playing Shock Axe for so long and waiting to build adren. My guess is the activation time for PS will be increased (like mystic and enermites) and Power Attack will do lower dmg (like Power Shot).
The bar has become pretty norm in most gvg's I have watched or played in but that's just the same as shock axe has for so many years. With things like a water mes, water eles, and weapon of shadow rits this bar has certainly helped wars pump out spikes more often.
I guess the big bust to the new WE bar is that is does not really require a secondary profession like the conjure bar (can easily run rush over dash).
And the fun I have found out of it (since I only hammer war in pvp now) is pve play using a big scythe spamming.
pink
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Nov 09, 2008, 06:55 AM // 06:55
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#25
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Mr Pink57
Has anyone tried conjure on a WE bar?
Also the bar to me is rather awkward after playing Shock Axe for so long and waiting to build adren. My guess is the activation time for PS will be increased (like mystic and enermites) and Power Attack will do lower dmg (like Power Shot).
The bar has become pretty norm in most gvg's I have watched or played in but that's just the same as shock axe has for so many years. With things like a water mes, water eles, and weapon of shadow rits this bar has certainly helped wars pump out spikes more often.
I guess the big bust to the new WE bar is that is does not really require a secondary profession like the conjure bar (can easily run rush over dash).
And the fun I have found out of it (since I only hammer war in pvp now) is pve play using a big scythe spamming.
pink
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I doubt it's doable. You'd need to drop either Axe Mastery or Strength to get a decent conjure, but that means either loosing dmg from axe attacks or losing damage from power attack and protectors strike (not to mention that if you lower strength WE will not last a lot).
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Nov 09, 2008, 01:41 PM // 13:41
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#26
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Probs just do like the minor bspikke nerf, just higher the recharge on some of the skills :/ ..
When it come to universality the WE is crap, exept you dont need to get adrenalline before spikking. The evis owns it in Splits.. Bstrike -> Big Domage -> 1/4 Shock -> even moar domage -> Dchop (hopefully dchop, and it usually works when the monks is at 10% hp is on their arss..)
I just find the WE to be better in 8v8 and evis in split and universality =) Still nerfing it sligthly like increasing some recharge time here and there would be good, but its not that owerpowered and its nice to see something else than juust the EVIS bar the hole time
added:
Altough i think kinda WE took the place to a A/D and D/Any < WE, probs fix that or the Dervish or crit scythe might not be seen anymore =) whit the other nerfs to chilling etc
Massive
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Nov 09, 2008, 03:58 PM // 15:58
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#27
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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its fine leave it
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Nov 10, 2008, 03:04 PM // 15:04
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#28
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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charging adrenaline has been an integral part of playing warrior since forever
even if this bar isnt 'imba' it should still be nerfed just because it's that retarded when you look at the concept design of warriors and at how warriors are actually being played with this bar
picking and choosing who to unload adren on because it doesn't recharge every 3 seconds takes skill
spamming buttons with no consequence doesn't take skill
nerf it imo, not because it's too strong, but because its bad for the game
this build is just the tip of the iceberg of retarded shit in the game right now though
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Nov 10, 2008, 03:56 PM // 15:56
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#29
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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Not sure what the fuss about WE is, Defy wars always own them.
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Nov 10, 2008, 05:25 PM // 17:25
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#30
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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There is still a decent amount of skill required to playing the WE bar .. Or at least a good warrior will definitely do a lot more damage than an average player. Still, it is definitely easier to play than a Shock Axe and the pressure it can generate is way too high because of that.
Last edited by Shendaar; Nov 10, 2008 at 05:54 PM // 17:54..
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Nov 10, 2008, 06:44 PM // 18:44
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#31
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Three
Two
One
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Nov 11, 2008, 01:55 AM // 01:55
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#32
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Quote:
Originally Posted by Shendaar
There is still a decent amount of skill required to playing the WE bar .. Or at least a good warrior will definitely do a lot more damage than an average player. Still, it is definitely easier to play than a Shock Axe and the pressure it can generate is way too high because of that.
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This is very true, sums it all up really. And yes conjure warriors are by far worse than WE because of their huge spike potential (321 is rlly skillfull).
Last edited by Whammo; Nov 11, 2008 at 02:11 AM // 02:11..
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Nov 11, 2008, 02:57 AM // 02:57
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#33
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Jungle Guide
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When was the last time we saw a viable pressure-oriented template for warriors?
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Nov 11, 2008, 05:03 AM // 05:03
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#34
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Academy Page
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Quote:
Originally Posted by Symbol
When was the last time we saw a viable pressure-oriented template for warriors?
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Um, everyday? Conjure axe is just as viable for pressure as it is for spike, its the rest of your build that determines if you blow up adren in peoples faces when its charged, or if you say 3-2-1 to get kills.
More important question is when have we seen a build that doesn't say 3-2-1.. even if it is more of a pressure spike then a dedicated spike.
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Nov 11, 2008, 05:09 AM // 05:09
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#35
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by Jatt
conclusion: Warriors endurance axe is 2.5x more skillfull and fun and better for the game than Conjure axe
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And I still remember when conjure was the degenerate scrub bar that was ruining the far more skillful shock axe era. God I am getting old.
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Nov 11, 2008, 06:53 AM // 06:53
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#36
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Academy Page
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Quote:
Originally Posted by Symbol
die while overextended and locked in frenzy... basically be an abject failure.
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Hmmmmmmmmmmmmmmmmmmmmmmmm.
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Nov 11, 2008, 03:30 PM // 15:30
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#37
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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From experience with a certain Warrior in my guild, I noticed that WE is really an epic pressure bar as well. Playing this shit just as 3,2,1 spike is just retarded. This certain warrior just draws hard prots everwhere when playing.
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Nov 11, 2008, 04:25 PM // 16:25
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#38
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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If this build gets nerfed I hope Izzy doesnt nerf it like the ranger pew pew build by making every skill in the build crap.
I personally think the build is not overpowered... it does good pressure but lacks some utility.
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Nov 11, 2008, 08:36 PM // 20:36
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#39
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Marxon Aurion
From experience with a certain Warrior in my guild, I noticed that WE is really an epic pressure bar as well.
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mmmmmmmm...
Any decent template can be "epic pressure" if you spam frenzy hard enough.
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Nov 11, 2008, 10:58 PM // 22:58
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#40
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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It should go back to being a stance, then izzy should cut both the duration and the recharge time. So...
a) it wouldnt be up all the time to let you spam power attack and prot strike.
b) you cant have WE and frenzy going at once..so you would use it to gain energy, then be able to spike in frenzy, but not be a big dps machine 24/7
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