Oct 02, 2008, 04:47 PM // 16:47
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#201
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Rits in general
Soldiers Fury
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on to old list for HA
Weapon of Warding
Song of Conc/Spell Breaker //with next change
Psy Dist, and magebane //with song /sbreaker nerf
Aura of Stability (this one skill pushed ward v foes to be THE snare to take)
Make Haste (bring back other running options with this one)
Weapon of Gayness (warding)
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Oct 02, 2008, 08:37 PM // 20:37
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#204
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
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Quote:
Originally Posted by Hundbert
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
# Wod is ok.
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
# Bull's charge. No thx don't need any more noskill skills.
# Psychic Instability. No thx there is enough kd spam in this game already.
# Blinding surge. No thx it's fine the duration it has. It's to be used wisely not perma blind.
# Melandru shot. 8 recharge sounds fine.
# Poison arrow is fine
# Aura of faith is fine
# Glowstone. No one uses this anyway.
# Magehunter strike. No one uses this anyway.
# Critical defense. When this skill is refreshed it is placed on top as far as i know and not covered anymore. Any single enchantment removal works to remove this skill. No need of any changes.
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tl;dr: Run shield bash on every profession.
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Oct 03, 2008, 03:08 AM // 03:08
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#205
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Krytan Explorer
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Making Wastrel's Worry not do 90 damage would be excellent. WW by itself isn't OP, but paired with the shutdown skills in the domination line, a skill that (heavily) punishes people for NOT using skills makes it OP.
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Oct 03, 2008, 03:24 AM // 03:24
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#206
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by Hundbert
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
# Wod is ok.
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
# Bull's charge. No thx don't need any more noskill skills.
# Psychic Instability. No thx there is enough kd spam in this game already.
# Blinding surge. No thx it's fine the duration it has. It's to be used wisely not perma blind.
# Melandru shot. 8 recharge sounds fine.
# Poison arrow is fine
# Aura of faith is fine
# Glowstone. No one uses this anyway.
# Magehunter strike. No one uses this anyway.
# Critical defense. When this skill is refreshed it is placed on top as far as i know and not covered anymore. Any single enchantment removal works to remove this skill. No need of any changes.
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that was amazingly special, because a skill can be countered does not make it not op. also if a skill is not used anyway how does that make not buffing it the option did you think before posting?
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Oct 03, 2008, 06:30 AM // 06:30
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#207
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Hundbert
# A good ranger can spread poison faster than you can ff keeping you busy doing nothing.
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If you use Foul Fest to draw a single condition like poison then you are retarded. If you fail to see how Foul Fest and Plague Sending are bad for the TA meta (and even other meta) then i guess you can't be helped. But let me try:
1) it limits the usage of condition pressure builds in such formats.
2) it's pretty hard to come out with a build that doesn't use such skills, therefore limitating creativity. Monks right now are bound to the necromancer's conditions cleaning, which makes their bar less crowded and allows them to bring dual stances and such.
Plague sending needs to go aswell. At the very least it needs its cost increased so it won't allow you to fake cast with no real drawbacks anymore (ppl complained for GoLE's fake casting a lot in the past, and PS is almost as retarded).
As long as you don't get 1 or more faster recharges in a row on it.
Quote:
# The sa sin is retarded. Lucky there is a skill called shield bash that makes u invincible vs this.
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Skills/Counterskills are generally not good for the game
Quote:
# Otyugh's Cry+Enraged Lunge are retarded.
# Wounding strike is retarded. But shieldbash exists.
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See above
Quote:
# Rip enchantment. What's the big deal with this skill?
# Rending touch. What's the big deal with this skill? No one uses it anyway.
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Enchantment removal is way too strong in my opinion. Rending touch would probably be used more often if rip wasn't just better than it.
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Oct 03, 2008, 11:00 AM // 11:00
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#208
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Certain ppl obviously adapted to the meta
Lindeman I thought u had a different mindset
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Oct 03, 2008, 05:07 PM // 17:07
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#209
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Lion's Arch Merchant
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Some months ago i created a thread in the team arena subforum called: Wod is overpowered.
Apparently anet don't think so since the skill has remained unchanged.
I tried to influence people by creating this thread but now i have to abide by their (anet's) decision.
I can still preveil against it. I may have to drop a veil im maintaining on someone else but i'd rather have someone hexed than sitting there helpless with wod on me when a teammate is getting spiked.
So this is why i say wod is 'ok'
I see this matter as finished.
I agree with you (cat) when you say
Quote:
Skills/Counterskills are generally not good for the game.
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You quote me on shattering assault and wounding strike. Again, as far as i know anet see those skills as balanced so i see this matter as finished again.
I think those skills are retarded but I pack shieldbash and i don't have problems with these skills anymore. That's the best i can do.
Many of these skills are probably not seen as overpowered because they are balanced in gvg.
Wod for example was updated in the march skill update this year. That was over 6 months ago. I doubt this skill is suddenly any more overpowered than it has been for these past 6 months.
Last edited by Hundbert; Oct 03, 2008 at 05:12 PM // 17:12..
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Oct 03, 2008, 05:55 PM // 17:55
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#210
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Hundbert
Some months ago i created a thread in the team arena subforum called: Wod is overpowered.
Apparently anet don't think so since the skill has remained unchanged.
I tried to influence people by creating this thread but now i have to abide by their (anet's) decision.
I can still preveil against it. I may have to drop a veil im maintaining on someone else but i'd rather have someone hexed than sitting there helpless with wod on me when a teammate is getting spiked.
So this is why i say wod is 'ok'
I see this matter as finished.
I agree with you (cat) when you say You quote me on shattering assault and wounding strike. Again, as far as i know anet see those skills as balanced so i see this matter as finished again.
I think those skills are retarded but I pack shieldbash and i don't have problems with these skills anymore. That's the best i can do.
Many of these skills are probably not seen as overpowered because they are balanced in gvg.
Wod for example was updated in the march skill update this year. That was over 6 months ago. I doubt this skill is suddenly any more overpowered than it has been for these past 6 months.
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Saying that a skill is not a big deal just because you know that anet isn't gonna do anything for that is not the way to go; i know that many of the skills that have been mentioned will probably not get changed, but i still like to say what i think about them, even tho it will just be useless.
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Oct 03, 2008, 10:40 PM // 22:40
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#211
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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No buffs are needed. Buffs are meant to improve, nerfs are meant to fix. Currently we need to fix.
Aura of stability- I want this skill to get Smiter Booned.
VoR- GAY SKILL. Revert to what it was.
Empathy- revert buff.
Foul Feast- op skill. Link to non primary attribute please (death maybe?)
+all what kyp jade said. (make haste needs to be hasted to hell)
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Oct 04, 2008, 12:32 AM // 00:32
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#212
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by shoogi
Foul Feast- op skill. Link to non primary attribute please (death maybe?)
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that may seem good but think about it and you realize no that is a bad idea unless greatly scaled anyone and there mom could toss the skill around
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Oct 04, 2008, 10:10 AM // 10:10
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#213
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Empathy needs longer recharge, WW needs reverted buff, VoR needs something else.
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Oct 04, 2008, 10:20 AM // 10:20
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#214
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Quote:
Originally Posted by placebo overdose
that may seem good but think about it and you realize no that is a bad idea unless greatly scaled anyone and there mom could toss the skill around
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Then change it so the number of conditions transferred vary by spec, something like at 0-6 it takes one condition, 7-11 takes two conditions, 12-15 three conditions, and 16+ four.
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Oct 04, 2008, 01:26 PM // 13:26
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#215
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.
Patient Spirit ~ It's just overkill. For example, even with Migraine and Frustration tacked onto a monk, its still a near instant cast. Call it QQ'ing, because thats exactly what it is.
Wastrels Worry ~ keep it as it is now. With the changed to VoR that i've proposed, it's much, much less of an issue.
Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.
Feel free to flame on.
EDIT: Deluxe, i would suggest a reduced energy cost, a reduced recharge time but a alteration on the damage caused by Empathy. Something far more manageable on both sides, and more suited to a 'cover hex' purpose, whilst still being able to be used for offensive purposes.
Last edited by Pwny Ride; Oct 04, 2008 at 01:29 PM // 13:29..
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Oct 04, 2008, 01:39 PM // 13:39
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#216
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Furnace Stoker
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hey guys let's do a drinking game, for every skill in the OP not touched next week, drink 1 shot of liquor.
*last remains of the pvp community all die of alcohol poisoning.*
i really hope there will be quite a few hits on hexes this next update, especially since they will inevitably nerf a few of them because of the rushing the guild lord tactic.
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Oct 04, 2008, 03:52 PM // 15:52
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#217
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Pwny Ride
Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.
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So basically, make it an elite emphaty, but just worse? Not saying that VoR is fine right now but imo, that's not the way to go.
Quote:
Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.
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Fire and forget hexes with such effects in such a skill line are just bad for the game.
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Oct 04, 2008, 04:10 PM // 16:10
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#218
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Pwny Ride
Visions of Regret ~ should only affect attack skills. Yes? That would easily fix so many problems with it. I main a mesmer and find the use of VoR outside of PvE really, really degrading, and it's just no fun to use at all.
Lets make it worse than Empathy? Bad idea.
Patient Spirit ~ It's just overkill. For example, even with Migraine and Frustration tacked onto a monk, its still a near instant cast. Call it QQ'ing, because thats exactly what it is.
Because monks should just die when they get migrained? No.
Wastrels Worry ~ keep it as it is now. With the changed to VoR that i've proposed, it's much, much less of an issue.
Meh
Soul Bind ~ Increase the recharge slightly, otherwise its fine with the altering of VoR.
The recharge is too low imo, it should be increased
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VoR is annoying but I hate Soul Bind more at the moment. Both skills are very strong in 4v4.
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Oct 06, 2008, 12:07 PM // 12:07
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#219
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Soul bind just has a (&(*&!!!!! GOREDENGINE duration problem, seriously, if someone can't score kils in a 20 sec-ish window he/she is baed. Shorter duration pl0x.
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Oct 07, 2008, 11:52 AM // 11:52
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#220
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Academy Page
Join Date: Sep 2007
Location: USA
Profession: W/
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from my experience from this double weekend - eda d/p needs to get nerfed asap .
it takes less skill then rao, and they can keep atleast 2 melee blind and snared 90% of the time .
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