Dec 03, 2008, 08:28 AM // 08:28
|
#21
|
Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
|
FF is silly overpowered, if you run without it against a decent balanced team you need to kill within 2 minutes or you lose.
Plague sending should not have the AoE effect, but since it's TA the AoE does not matter that much. Also, I think 1 energy spells are a bad idea in general.
There was certainly more variation in TA before they made FF like it is now. I can assure you that dual ranger (barbed/apply) would be used more, and you could actually pressure out a team with it. Now you are just fueling and healing up the necro. Same goes for trappers, the crip-anthem/weakness para, taint necs (yes I used em) and basically anything else that relies on conditions.
It's wrong that you are basically forced to run FF or lose. I still enjoy TA though. The mirror matches in particular. A good balanced team against a good balanced team are the most exciting matches.
The current setup in TA has a lot of flaws though. I am surprised nobody has managed to exploit them yet.
On a side note: I heard some stories about a nerf on WoD, it would apparantly disable itself for 10 seconds, to make sure necro's dont camp on their 40/40 and shut a monk down almost permanently. Not sure how reliable the source was though.
|
|
|
Dec 03, 2008, 08:31 AM // 08:31
|
#22
|
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
FF for elite imo. Stupid skill makes ALL condition builds useless. I have even tried one with Fragility and Soul Bind, but that wasn't enough.
The only one that's still somewhat viable is the one with the R/P, Me/E, N/E. Because you can divert FF.
This same 'balanced' build has been around for ages now, it's so boring. Oh and apparently linebacking is for pro people only. Camping the other warrior is really useful when there's no pressure at all.
/nerf FF please. Couldn't care less about Plague.
|
|
|
Dec 03, 2008, 10:04 AM // 10:04
|
#23
|
Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
|
[concussion shot][scavenger's focus] to piss a nec off (pro vs both balanced and hexshitters)
Some of u are exaggerating too much though. There is no way a nec could keep his team clean from poison ranger without hitting zero energy.
U can't simply nerf this without reverting all that bs izzy introduced first.
Also I am not sure if there was a preFF setup I enjoyed to play against. Gay EDA? Para'weneverdie'way? Dual monk with HC? Rec insecurity spike (still viable)? Shove spike? Warmonger R/P shitway?
Ok, so lamers can choose from less shitbuilds now but basically nothing has changed. Only the monk template has become moar retardproof and nec a bit harder to play (in term of multitasking).
Not like I wouldn't like to see this nerfed but the list of retarded skills is imo too long and izzy's brain too damaged.
|
|
|
Dec 03, 2008, 11:51 AM // 11:51
|
#24
|
Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
|
I miss summer '07 TA meta.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
shaygo |
Necromancer |
16 |
Nov 01, 2008 10:16 PM // 22:16 |
Gaidax |
The Campfire |
6 |
Jun 07, 2007 09:26 PM // 21:26 |
MagmaRed |
Sardelac Sanitarium |
1 |
May 23, 2007 07:53 PM // 19:53 |
Plague Sending
|
Seraphim of Chaos |
Gladiator's Arena |
12 |
Feb 17, 2007 09:58 PM // 21:58 |
Skills - Plague Sending
|
Guild Wars Guru |
The Campfire |
9 |
Aug 05, 2006 11:08 PM // 23:08 |
All times are GMT. The time now is 09:14 AM // 09:14.
|