Nov 12, 2008, 05:11 PM // 17:11
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#21
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Forge Runner
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Wow, my post, true as they always are, didn't get trashed for once.
Well, it was completely true, Kyp, BUT:
What you said is right, and wrong:
-> Hexway, etc.. are brainless buttonbash, and they SHOULD be filtered out. But if you're filtering this out, then so should you do with other builds. Isn't SF-spike, ritspike, rspike just as lame?
How about 7 IWAY warriors and an Orders necro. With the defence they individually got, they got a good shot at winning this.
The problem is that it doesn't only filter out the buttonbash-pressure gimmicks, it also promotes the spike gimmicks.
Yes, you're a correct, a good balanced WILL win, and have a good shot at this, but let me take you back 1.5 years:
Broken Tower, Killcount:
2 Balanced, 1 Ritspike (SFspike, anyspike): Balanced got alot of raw spiking power from warrior and coordinated ele's, BUT when the 3 teams engage, Ritspike holds back a bit. Neither balanced can really push in on them, because that way, the'll get sandwiched by both teams. In a way, both balanced teams are forced to fight eachother. Then the ritspike comes in and simply fairs the softies.
Balanced CAN have spiking power, but it will never:
-> be as clean as a spike build (duuur)
-> be as powerfull as a spike build (duur)
-> be as "focused" as a spike build (duuur, the build IS MADE FOR spiking)
-> have the ranged possiblities a spike build has (Warriors can DW aggro away, can they?)
-> be as fast as a spike build (building adrenaline takes long)
HOWEVER, promoting Raw damage is something that could work:
You get 1 point for every 1000 points of damage you do. These include loss of health (SV), degen (1 pip obv is 2 hp degen/sec), life stealing, ...
AND energy denieal should be promoted aswell (Good planted shames and e burns)
1 point for every 50 points of energy denialed
(It's a bonus having a good shame mesmer)
Last edited by Killed u man; Nov 12, 2008 at 06:47 PM // 18:47..
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Nov 12, 2008, 06:04 PM // 18:04
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#22
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Academy Page
Join Date: Dec 2006
Guild: Guild Name With A [Tag]
Profession: N/Mo
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bring
back
old
maps
and
altar
hold
need i say more?
altar hold was more fun, they changed it because anet didnt like us standing around until the last 2 mins..
well what do we do in games now?
relics.. stand around until last 2 mins..
cap points, stand around, channel tank, then run in circles because people dont want you to win.
king of the hill.. just.. retarded as the new version.. a gimmick wins half way into the match, and /dance for 5 mins.. not to mention ganks..
in oldschool you still have a chance with being ganked..
so bring it back.. let us have fun plz?!
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Nov 12, 2008, 07:06 PM // 19:06
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#23
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Ill just point out, if the spike team camps in back, then the balanced teams are fighting. The balanced teams are getting points, the spike team is sitting at 0. The spike team better be really careful about how they move in and which team they try to get behind, because sitting in back puts you very far behind.
Kill count maps was always like mario cart.
Also, 7iway warriors and 1 orders nec will never kill anything, because they will never catch up to anything, which is why i specifically pointed out dong style iway with a couple skill changes.
Also, I never called spikes on kill count, I snared a player, killed him via warrior pressure + random other damage, or if the other team was REALLY bad, and when going around a corner were kinda close and balled, they got deep freezed, and exploded
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Nov 12, 2008, 10:45 PM // 22:45
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#24
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Forge Runner
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Quote:
Originally Posted by Kyp Jade
Ill just point out, if the spike team camps in back, then the balanced teams are fighting. The balanced teams are getting points, the spike team is sitting at 0. The spike team better be really careful about how they move in and which team they try to get behind, because sitting in back puts you very far behind.
Kill count maps was always like mario cart.
Also, 7iway warriors and 1 orders nec will never kill anything, because they will never catch up to anything, which is why i specifically pointed out dong style iway with a couple skill changes.
Also, I never called spikes on kill count, I snared a player, killed him via warrior pressure + random other damage, or if the other team was REALLY bad, and when going around a corner were kinda close and balled, they got deep freezed, and exploded
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You're assuming the ritspike is in the back, but not radar range away. It is pretty much waiting for the other2 teams to engage, so they can spike off the softies. Neither team will engage at a ritspike, cuz defence > kills.
Spike always will be better than non-spike, or adrenaline spikes...
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Nov 20, 2008, 03:39 PM // 15:39
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#25
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Ok, two questions, er statments sort of.
This weekend is a HA bonus weekend is it not?
On the last HA bonus weekend they DID bring back some old maps I think?
I honestly think HA fails straight away by having anailation on the first 3 maps, promotes fame farming. The second map REALLY needs to be different.
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Nov 25, 2008, 05:36 PM // 17:36
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#26
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Elite Guru
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: Mo/
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Bonus weekend and multiteam maps?
Okay, so it's after the bonus weekend. I missed it, due to being out of town, but I had some fun in game on Friday before leaving. My guild is starting to do more HA as part of a general PvP interest, so I'm hoping to get more time in. I like the fast and furious play, though I recognize that HA has issues.
It should be remembered that the original design goal of HA, then called Tombs, was to get people to meet and play together so as to form their PvP guilds out of a shared enjoyment and after players learn that they have similar approaches/skill level. That mechanic didn't work for long, but it's worth remembering that HA was supposed to be a kind of PvP mixing pot.
Several of the old maps were multi-team maps. As players started to stay away from HA, partly due to the really brutal nature of the venue and that GvG was simply easier and partly due to issues with rank, it made less sense to have these maps in the game. Also, as others have stated, since the HA maps are so small, they encourage spike teams because splitting isn't a practical soft counter. Some of the control point maps were introduced for that reason.
However, those multiteam maps were fun! It was great to go against 4 other teams. Now, of course, HA won't have enough teams to make that practical. Heck, sometimes HoH battles are 8v8 instead of 8v8v8.
But I do think that it'd be fun on an HA bonus weekend to bring back one of those multi-team maps. Yes, they were death matches with priests, but part of the fun of the map was to see if the other teams were going to go after your team first, or if you could afford to send a couple of players around to gank the other teams' priests before you engaged with them.
--ceolstan
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Nov 26, 2008, 08:02 AM // 08:02
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#27
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Academy Page
Join Date: Apr 2006
Location: Montana
Guild: The Black Parades [死人死]
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HA is dead. Unless its a double fame weekend, nothing is going to bring it back, even remotely, to its past popularity.
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Dec 15, 2008, 09:48 PM // 21:48
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#29
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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/signed
While they are at change the king of the hill back to the old way to.
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Dec 16, 2008, 01:43 AM // 01:43
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#30
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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^^
If you are going to necro an old thread at least read the last post.
Quote:
Originally Posted by Monkity Monk
HA is dead. Unless its a double fame weekend, nothing is going to bring it back, even remotely, to its past popularity.
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