Dec 21, 2008, 04:42 AM // 04:42
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#141
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by Tiresias
You're right. People actually care about RA.
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Fixed, and you're welcome.
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Dec 21, 2008, 04:47 AM // 04:47
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#142
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Aerial Assault: i troll you because you are easy to troll. in fact, you are so vulnerable to trolling that you'll spam PM, probably crying into your keyboard all the way, hence why you are on my ignore list. if anyone want them, i'll forward them to you.
lighten up and have a good chuckle. it's not like izzy cares about what you think (or what anyone thinks, for that matter).
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Dec 21, 2008, 04:59 AM // 04:59
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#143
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Jungle Guide
Join Date: Jun 2007
Location: IGN: Ingame Notoriety
Guild: IGN: Ingame Notoriety
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Quote:
Originally Posted by moriz
lighten up and have a good chuckle. it's not like izzy cares about what you think (or what anyone thinks, for that matter).
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Oh noez, I think he's finally got it. At least you're bright enough to understand he doesn't care what you think either, hence why sins, dervs, paras, ritualists still exist in game, and still continue to get skill updates now and then. There is no balance, there is only meta.
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Dec 21, 2008, 05:16 AM // 05:16
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#144
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Frost Gate Guardian
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Why sins are dull for me:
A: Energy based.
B: Shadowsteps have done nothing good to the game (evil using it didnt made it cool for me either).
C: Serious amount of damage in a low timeframe asks for issues.
point A can be seen back in dervs, any other sin build and WE warriors. Taking out building adrenaline simply increases the ability to 3-2-1 - doing big amount of damage on demand and takes parts of good positioning away (kithing = reduced adrenal gain. spreading out = reduced adreanl gain).
Point B is obvious, hence the reason I said Wastrel Collapse has the potential to be way more dangerous then Palm Strike. That skill can reincarnate sinsplit better then Palm Strike unless you couple the latter with a nice SStep.
Point C combined with A makes it an all or nothing 1-2-3-4-5-6 button fest with a low risk, high reward chain. Also asks for balance issues (a single guy instagibbing, jeej).
Why sins are cool:
People love big damage. Ask an average pve'r, they dont want to play ranger, they want a ranger that does tripple digit damage AVERAGE. The buffing of ranger damage intended for this sole purpose started with gw:en, ED change did what some other crappy prep was suppose to do.
So basically we get random changes to skills to make pve'rs happy. What I dont get if the sin was supposed to be a guy who jumps in does big dmg jumps out, pve'rs get pve skills to have more armor on their sin then a warrior.
I see the latest updates solely as pve updates, simply cause these updates miss finetuning or any sign of interest to be any good for pvp. I certainly like changes, but I miss the finetuning. What I miss the most is anets point of view on certain roles. You want to keep the pve crowd happy and balance for them, fine, just say so and the whining can stop.
@Aerial, that diversity argument took the most fail example of all the ones you can choose. The WE war dit not increased diversity. In order to increase the choice one bar either needs a specific role to fullfill or be even good at something. Since WE basically spikes hard and pressures better it removed other axe bars from play.
PS: i consider the last 2 functionality updates a bigger physical damage increase then the introduction of nightfall.
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Dec 21, 2008, 05:17 AM // 05:17
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#145
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i don't know what he just said, since i have him on ignore and can't be bothered to click the link to read it, but i'll bet that he failed to lighten up.
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Dec 21, 2008, 05:33 AM // 05:33
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#146
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Jungle Guide
Join Date: Jun 2007
Location: IGN: Ingame Notoriety
Guild: IGN: Ingame Notoriety
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Quote:
@Aerial, that diversity argument took the most fail example of all the ones you can choose. The WE war dit not increased diversity. In order to increase the choice one bar either needs a specific role to fullfill or be even good at something. Since WE basically spikes hard and pressures better it removed other axe bars from play.
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Can hand out the Darwin award already? Reread my post, I'm taking a stab at Warrior's Endurance, not supporting it. Wow, just wow...
Valence (in response to Darwin Award) : [Victory Is Mine]
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Dec 21, 2008, 10:49 AM // 10:49
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#147
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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So Moriz and Aerial_assault keeps arguing with each other but one thing they both agree is Palm strike needs a nerf.
I also think Palm strike needs a nerf. "If you don't agree with me, you can deposit your complaint slip in the care bin and I will get to it as soon as possible. The care bin can be found by clicking the little "X" in the upper right of this window. The next step to accessing the care bin is to find your windows folder, find "system32", and drag it into your trash. Then click "empty recycle bin." Leave your notice in the window that pops up and I will be sure to check it soon." Thanks, ragequit.
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Dec 21, 2008, 01:11 PM // 13:11
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#148
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Emo Goth Italics
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Quote:
Originally Posted by Jeydra
Correction: Bull's Strike as a skill is used whenever the Warrior using it feels it will meet the condition and knockdown. Whether it's used immediately before a spike, or immediately after, or on approach, changes with situation and what the Warrior knows of his target's style of play. I'm surprised you didn't know that.
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If you will really want it on a spike, those scenarios are all within that field. I'm surprised you didn't bring up defensive use either.
Quote:
Sure Rangers press (or used to press) 123456. Simple example: (pre-nerf) Expert's Dexterity -> Read The Wind -> Sloth Hunter's Shot -> Hunter's Shot -> Savage Shot.
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Actually, it's Burning Arrow now. I didn't think I'd have actually had to include PewPews but I guess you proven me wrong in that field.
Quote:
And I'll say this as well, I have nothing against 123456. I think nerfing Sins or any similar build because they are 'just' 123456 is not a reason. Some builds are easier to play than others (eg. Warriors are easier to play than Monks or Mesmers), that is a fact of life.
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So you're saying passive play with fairly decent results is good for the game?
Quote:
75 damage every 4 seconds, that is a blazing 18.75 DPS.
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That is if you're discounting every other possible outcome.
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Dec 21, 2008, 01:28 PM // 13:28
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#149
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by valence
Why sins are dull for me:
A: Energy based.
B: Shadowsteps have done nothing good to the game (evil using it didnt made it cool for me either).
C: Serious amount of damage in a low timeframe asks for issues.
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A: Who cares? You need to express that feeling that they are boring to you because they are energy based? Well as long as we are showing our feelings, Necro's suck because they use hex's, Mesmer hex's suck,Warrior stances are easily abused for griefing my ass if I decide to take a non block combo, even if I have wild blow. Oh, and I think Izzy's hitting on me.....lets just get out our feelings...which aren't really relevant...
B: Imba Shadow of Haste did something good to the game, it gave a brief moment of fun before everyone realized "Omfg....I iz ninja wit this" even then it was...remotely cool. Then again I shouldn't defend it since it's imba...but whatever.
C:....wait thats a ...with the....and the....350 degree angle...wut are you saying? Common sense says everyone has said this...and their dog.
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Dec 21, 2008, 01:32 PM // 13:32
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#150
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Forge Runner
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Quote:
Originally Posted by Tyla
If you will really want it on a spike, those scenarios are all within that field. I'm surprised you didn't bring up defensive use either.
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Then I'm also surprised you didn't bring up using Palm Strike defensively, either.
Quote:
Originally Posted by Tyla
So you're saying passive play with fairly decent results is good for the game?
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I have serious doubts about this stance, because a few months ago pretty much everyone played the same builds, and you could almost know what your opponent is going to run in a game: 1 Shock Axe with Eviscerate, 1 Hammer War with Magehunter's or Dev Hammer, 1 Me/E FC snare Icy Shackles, 1 WoH Monk, 1 RC Monk, 1 Rit or Monk flagger and finally either two ED Rangers or R/Mo + Dom Mes or the (rare) split E/Mo Shatterstone ganker.
The result is active play, yes - after the nerfs to fire-and-forget skills like Price of Failure and Aegis, you get active play alright, but you also get utterly similar builds played by everyone. Nobody plays anything different because so few builds work, and if you find something good, it gets nefed if it doesn't fit the idea of 'balanced'. The state of the game as it is today is really different. Now if you see an Axe War you don't know what he's running: it might be Shock Axe (still see those), Augury of Death spiker, Endurance Warrior (I know people who think it's overpowered, others who think it's weak), Primal Rage (StP ran one of those in the mAT), and so on. Now we have Me/N's with Lingering Curse, Rt/A's with Mark of Insecurity, A/W's gankers - all builds that could not have showed up before the change, and yet they do not completely overwhelm old builds, with [rawr] winning the mAT using almost-unchanged rawrspike. This is build diversity; in fact I'd go so far as to say that spectator-wise this mAT was one of the most interesting in recent times, with many different builds being played, instead of near-mirror matches every game. If passive play is the price to pay for build diversity, I say it's a great trade.
But what do I know, I think in the end ANet's best move is to hire Ensign to do game balancing.
Quote:
Originally Posted by Iotan
Pretty much everything you say here is either stupid or wrong. 123456 is what breaks game balance. When terrible players are just as affective as good players then game balance doesn't exist. And if you'd ever played high end PvP you'd know that a good strat calling Warrior is probably the most rare thing in the game...
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Lol, if 123456 is so easy to play, I challenge you to win the next mAT with random players from RA playing these so-called 'just as effective if played by terrible players' 123456 builds.
Last edited by Jeydra; Dec 21, 2008 at 01:47 PM // 13:47..
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Dec 21, 2008, 01:39 PM // 13:39
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#151
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Jeydra
Lol.
But Assassin attacks must come in chains, and so they press 123456. Actually Warriors press 123456 too (Eviscerate -> Frenzy -> Executioner's -> Disrupting Chop / Agonizing Chop -> Bull's Strike -> Rush and / or Shock, etc). Count 3-2-1 and yell on Vent for Rend, then spike. So. Do Warriors do nothing else other than count 3-2-1 and press 123456? If so, they're bad, too.
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Real warriors do it like this Rush -> Bulls -> Frenzy -> Evis -> Exec -> Shock -> Frenzy -> Agonizing -> Frenzy -> Rush -> Frenzy -> ... Frenzy
but anyway Cytherea (or whatever your name is) and Aerial Assault keep claiming all the nay sayers are doing is parroting ensign and things that have already been said...the same claim can be said of you... you just parrot the naruto loving "i want sins to pwn everything" biased sintards.
Simple fact is that in its current form PS is a little on the over powered side... doesnt need a nuke, just a tone down, which is what tyla and moriz have been saying.
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Dec 21, 2008, 01:44 PM // 13:44
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#152
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Forge Runner
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^ And me, although you haven't read it, it seems.
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Dec 21, 2008, 02:00 PM // 14:00
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#153
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Jeydra
^ And me, although you haven't read it, it seems.
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I have, "squeaky door gets the oil" or whatever that saying is.... you werent the loudest squeaky door.
Aerial also claims to be in support of a "nerf" but is fiercely defending sins... and PS.... 0.o
I do play a sin... its the character i play when i want to kill shit and make shit explode without having to think about it; whether its the PS build, or some other roll-face build.... and believe me I got some weird ones.
Last edited by Wild Karrde; Dec 21, 2008 at 02:11 PM // 14:11..
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Dec 21, 2008, 02:09 PM // 14:09
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#154
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by Wild Karrde
I have, "squeaky door gets the oil" or whatever that saying is.... you werent the loudest squeaky door.
Aerial also claims to be in support of a "nerf" but is fiercely defending sins... and PS.... 0.o
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I lol'd at that.
I'm enjoying palm strike atm, 1-2-3-4-etc.-etc.-etc. My in-game name is x Narutard x.
Last edited by Forgotton200; Dec 21, 2008 at 02:56 PM // 14:56..
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Dec 21, 2008, 03:26 PM // 15:26
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#155
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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and mine is sassighey ucheehaha.
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Dec 21, 2008, 05:05 PM // 17:05
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#157
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Frost Gate Guardian
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Quote:
Originally Posted by ensoriki
A: Who cares? You need to express that feeling that they are boring to you because they are energy based? Well as long as we are showing our feelings, Necro's suck because they use hex's, Mesmer hex's suck,Warrior stances are easily abused for griefing my ass if I decide to take a non block combo, even if I have wild blow. Oh, and I think Izzy's hitting on me.....lets just get out our feelings...which aren't really relevant...
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If you cant see the difference between a frontliner adrenal based or energy based then why bother responding? Anet has taken different standpoint towards skillbalance which creates a big amount of qq on forums (this topic as example). These skillbalances are pointed towards the random pve'r who feels stuff needs to do imba damage. Only explenation i got for the updates lately.
@aearial,
Im not talking about your position towards WE, but your point of view to diversity. Grow up and don't pm random shít.
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Dec 22, 2008, 09:09 AM // 09:09
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#158
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Eeek lol I make a thread and it grows like a tumour :P. Having read through all the trolling, whining, crying, bitching and lolling I think I can settle with an 8 sec recharge and a shorter cripple. Actually I didn't even wanna see it nuked completely, but people react sooner to provocative topic titles :P.
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Dec 22, 2008, 10:12 AM // 10:12
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#159
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by bungusmaximus
Eeek lol I make a thread and it grows like a tumour :P. Having read through all the trolling, whining, crying, bitching and lolling I think I can settle with an 8 sec recharge and a shorter cripple. Actually I didn't even wanna see it nuked completely, but people react sooner to provocative topic titles :P.
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If a water bottle gets nuked by a bomb, it gets destroyed completely. Change title to "tone down" if you want to save the flaming.
Off topic but I haven't played GW in a few days because I spent my free time on the forum too much. I am having more fun on this forum then playing the game, lol @ all the QQs, I can't get enough. Time to take a break from this forum.
If anyone needs me, PM X Narutard X and I will give you sin advice. It is
12345. Good luck.
Or you can ask:
Quote:
Originally Posted by moriz
and mine is sassighey ucheehaha.
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He will tell you 12345. Good luck again.
P.S. Nerf Palm Strike.
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Dec 22, 2008, 11:50 AM // 11:50
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#160
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Forgotton200
If a water bottle gets nuked by a bomb, it gets destroyed completely. Change title to "tone down" if you want to save the flaming.
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Meh, where's the fun in that, besides, noone really flamed me, so, happy murdering eachother people , IT'S CHRISTMAS!!!!
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