Jan 02, 2009, 11:58 AM // 11:58
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#81
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Krytan Explorer
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Well I just tried to test this accurately by letting monk heroes active Aegis with 150 ms time in between (luckily I had a < 100 ms ping at the time) each cast and then change the opponent mesmer hero from evasive to defensive, making sure he sees all three heroes casting the spells within his range when he checks his environment. The only conclusion I can draw is that, given the choice between multiple targets to interrupt, they'll consistently try to interrupt the target closest to them.
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Jan 02, 2009, 04:23 PM // 16:23
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#82
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Draikin
The only conclusion I can draw is that, given the choice between multiple targets to interrupt, they'll consistently try to interrupt the target closest to them.
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So heroes are pro c-spacers/interrupters yes?
But maybe try 3 different 2 sec casts? Like Aegis, DA, and Fire Attunement. That way we can see if they prioritize elites, monk spells, or closest.
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Jan 03, 2009, 01:28 AM // 01:28
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#83
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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ok today i had the worst game in HA ever.. im a mesmer i was running standard PD bar with Rend (yes i know its OP'd but ppl dont take you unless you run it in HA, i prefer Insp Enchant to steal channeling but w/e) and for the entire - and i mean ENTIRE (seriously ENTIRE!!!!) - length of the match which ended up being !12mins! i had 2 interupt bots on me AND a PS assassin AND a fire ele spamming their entire bars on me. now this resulted in me ONLY being allowed to use PD, Cry and PDrain (i say only for effect i did get about 7 diversions and 4 shames off but in a 12min match thats stupid) ... i even PD and divert the assassin training me on PS to give him the hint to piss off but nooooo he stays on me entire match... now these ppl were bad clearly by the fact that their assassin was on a vendetta and they even used things like unsteady ground on me BUT even without channeling their monks could keep up because the bots provided such fantastic spell and melee defense. im getting seriously bored of playing against this crap i want them out of HA NOW. and before you go "lol noob" if you dont know me i am a pretty experienced player and i know when something is such a powerful crutch at making shit ppl good. and this is beyond a joke, PS and Defense bot heroes gotta go. Whoever came up with them did an excellent job at making something brilliantly effective at widespread defense, but its not fun.. not fun at all. anyone seriously defending them has either NEVER played against them OR uses them to farm easy fame cause they know its OP'd but still want their easy ride.
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Jan 03, 2009, 02:22 AM // 02:22
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#84
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Academy Page
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Quote:
Originally Posted by Phe Belladona
anyone seriously defending them has either NEVER played against them OR uses them to farm easy fame cause they know its OP'd but still want their easy ride.
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The other meta alternative is to run 2 Palm Strike sins with 23489723984 Earth/Fire eles or Hexway (The latter of which is infinitely more annoying). My guess is that you attack heroway and ignore the other obviously unbalanced builds because it is likely you run them yourself.
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Jan 03, 2009, 02:56 AM // 02:56
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#85
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Academy Page
Join Date: Apr 2006
Guild: Rebel Rising [rawr]
Profession: W/E
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Quote:
Originally Posted by Phe Belladona
...and for the entire - and i mean ENTIRE (seriously ENTIRE!!!!) - length of the match which ended up being !12mins! i had 2 interupt bots on me AND a PS assassin AND a fire ele spamming their entire bars on me...
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I love it when this happens, this basically means 3-4 people are spending their entire bar and you still have the use of half of yours, the rest of your team is free to use their skills and you should be dominating the other team.
If you think that this is not a good situation for your team to have so much focused on 1 character then I do not know what is, 'camping' the mesmer doesn't shut him down completely and they give up the use of interrupts that could have been used on other skills on your team.
If the match lasted 12 minutes then they had a skill or build advantage on you, and they would have won much quicker if they played properly.
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Jan 03, 2009, 03:13 AM // 03:13
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#86
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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Quote:
Originally Posted by ChopChop
I love it when this happens, this basically means 3-4 people are spending their entire bar and you still have the use of half of yours, the rest of your team is free to use their skills and you should be dominating the other team.
If you think that this is not a good situation for your team to have so much focused on 1 character then I do not know what is, 'camping' the mesmer doesn't shut him down completely and they give up the use of interrupts that could have been used on other skills on your team.
If the match lasted 12 minutes then they had a skill or build advantage on you, and they would have won much quicker if they played properly.
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yeh clearly my team wasnt awesome or built well (it was more spike orientated with earth ele removed for Air and a dervish, so the heroes werent raped by AoE and no KDs from 1 charm - i pug cause my guild generally doesnt HA) but it wasnt fun to fight and the heroes arent devoted to me anyway just the interupt part (i find camping mesmers disgraceful) they multitask perfectly so the rest of their bar is still toatlly commited to weapon spells and smiting in defense.
as for AnonTerror you clearly dont know me at all as i have complained about Lingering and Palm Strike many times in game and on forums, look around you'll find a post of mine.. i always play mesmer in HA 95% PD so the build is relatively balanced - occassionally have 2 weapon of wardings - but yeh 2 wars 2 eles 1 mes 1 rt 2 monks stuff (sometimes have a ranger so i go PBlock, which needs changed) any other random attempts to discredit me? no?
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Jan 03, 2009, 04:55 AM // 04:55
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#87
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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i discovered how to bypass getting owned by interupt bot heros the first time playing against them
spam your skill bar as close to on recharge as possible to make sure you cast most of your spells while its interupts are recharging
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Jan 03, 2009, 01:04 PM // 13:04
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#88
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Those Me/Rt's with few interrupts and weapon spells are better in almost every way in tombs than 90% of GW's playerbase. Why is that? There is two things, firstly, they interrupt from the serverside, so you will get your 1/4 casts interrupted occassionally, no hope from getting other stuff off neither. The only cons in this is that they interrupt random skills, which mean your warrior can get CoF'd in Earth shaker or what ever.
The second thing is, which is more overpowered imo than the first case, the fact that the mesmer will pre-prot with the weaponspells. And I'm pretty confident that no monk in this game is better at pre-protting than these guys, just for the fact that playing against rangerspike with Me/Rt means you instawin. Because doing as simple thing as Ctrl-Shift-Space will result in weapon spell, let it be warding or shadow, thrown on target, that is just utterly retarded. And I'm stating this from the point of the team which has Me/Rt, not the r-spike.
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Jan 03, 2009, 01:57 PM // 13:57
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#89
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by scruffy
i discovered how to bypass getting owned by interupt bot heros the first time playing against them
spam your skill bar as close to on recharge as possible to make sure you cast most of your spells while its interupts are recharging
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Or just use your 1/4 second casts before longer casts (with some delay). It should make heroes at least miss some of their interrupts.
Also try staying as far as possible from mesmer heroes (from Draikin's conclusions). Let your friends take the wrath of Gwen/Norgu instead.
Quote:
Originally Posted by Draikin
Well I just tried to test this accurately by letting monk heroes active Aegis with 150 ms time in between (luckily I had a < 100 ms ping at the time) each cast and then change the opponent mesmer hero from evasive to defensive, making sure he sees all three heroes casting the spells within his range when he checks his environment. The only conclusion I can draw is that, given the choice between multiple targets to interrupt, they'll consistently try to interrupt the target closest to them.
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I proposed observing because I don't have a second account I could scrimmage with... and none of the guildies are interested in sitting there doing nothing but watch their mesmers interrupt my heroes. Hence the "easiest way", just not the best.
As for interrupts, I observed around 30-50% miss rate. It may be lower or higher, really hard to judge because all opponents have different skills with different cast times.
Good work though. *sigh* I just wish Anet would give us the explanation of how heroes work instead of letting us figure it out by ourselves.
Last edited by Dmitri3; Jan 03, 2009 at 02:09 PM // 14:09..
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