Jan 08, 2009, 11:04 AM // 11:04
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#1
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Blood Spike- Comsume your top guilds in < 4 min. Tactics or Nerf?
Hi everyone!
In my observations of gvgs, i'v seen everyday bloodspike teams defeating what i consider balanced teams, with some good players in it, in less then 2 or 4 mins. All i see is a complete spam of skills in the necros position like 1234567 and a Mo/R that srly cant even use WoH in a decent manner so that he can be called a monk and in the balanced team side i only see the NPCs droping and people dying in light speed. Anyway i'm not here to flame or blame no1 to run w/e they like, but it seem to me that gvgs Vs bloodspike are not easy at all, if fought 8 Vs 8, and dont have much choices to make unless heavy spliting and rush to the guild lord.
I wonder if this builds have some kind of strategy/tactics to folow so it can be defeated, or if nerf would be the best for this.
I'm aware what many may think about the nerf( yeah cause some people dont wanna loose the way to win fast champ points right!? but i'm just wondering: why get a freaking champ X rank with b-spike/k-spike/ ?????spike if u can't/dont know tactics/strategies in gvgs or even use other skills or swap weapon sets? Pretty nothing ain't it? Meh...its just my opinion dont take it as a flame) but it seems to me that nerf would be the best option, because its just boring playing againt this build in gvg.
So, what is your opinion about this strategy/tactics is enought, or total nerf? You know tactics/strategies for this? If so, pls share your experience with all of us so we can all learn and improve in GW.
Btw, this is not a flame post to everyonewho run w/e spike build, is just a help requirement and a "Share your experience With others" local. Being so, i would apretiate constructive coments and pls dont flame, i know i'm a scrubbie in GvG
Tanks all for reading. gl hf
~ Deus Ex ~
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Jan 08, 2009, 11:09 AM // 11:09
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#2
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I was under the impression that a nerf (to a certain extent) had already occured. I haven't seen any b-spike in obs recently. Its likely I'm wrong! But I definately haven't seen any top teams being rolled by it, unless I've been transported to 5 weeks ago...
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Jan 08, 2009, 12:08 PM // 12:08
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#3
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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I witnessed a 2War, 1Monk, 3Fire Hero (6 ppl total) team defeat a 4player/4hero blood spam team in Burning Isle, and have yet to see a strong showing from blood spam in any tournaments.
Not to say it's perfectly balanced, since we really have no way of knowing, but just pointing out that it doesn't presently pose any threat.
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Jan 08, 2009, 12:34 PM // 12:34
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#4
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Well, i rem that Born dropped to Eight Below, thats the only game i've seen lately but i kinda agree whit you. Before when it was meta, people ALWAYS splitted when they saw Bspikke.. And say the 10last games i've seen after the Debuff on some certain buildmagic skills Bspikke ALWAYS wins... I think many people think they can 8v8 Bspikke after the nerf, but they cant !
After the nerf to the other Bmagic skills, (vampsirit/gaze etc) Bspikke brings Dark pact and whit it recharge and energy cost it can be pretty much be spammed 24/7.. Altough its when people is dying that bspikke wins because they run 13? Soul Reaping so they can just spam indefinitelly when they kill stuff...
Anyways i dont make sense ;> All in all if you face Bspikke you SHOULD Still split, ofc you shouldnt split if your rawr or running 5pblock mesmers, but theire still to strong 8v8 , and spikking them down doesnt really help since then they BALL Upp, well of Blood -> Opps regen to all + they gain energy from theire own teamates :/ So all in all i say still split Dark Pact spam winz :>
Just think i can add Dark pact
[Dark Pact]
10% Sac, 1energy, 1cast, 2sec recharge
U have 10regen so sac doesnt mater :>
Last edited by Massive Impulsa; Jan 08, 2009 at 12:39 PM // 12:39..
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Jan 08, 2009, 07:58 PM // 19:58
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#5
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Forge Runner
Join Date: Jun 2005
Profession: W/
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They can easely be outplayed.
When we faced them with BYOB we would counter gank till 1.40, keep their monk flagrunning (snare him to bits or kill him) and kill some outer NPCs, and then collapse.
Engage full force (you do need everyone) at 1.50ish, go balls deep straight away, base-res 1 or 2 and if that works and you don't have a team full of mindless drones, you should drop them before they drop you. From then on it's standard split play : every time they try to push out you push in, either killing their defense + lord or collapsing to repeat what you did at 2 minutes.
It's not realy OMFG overpowered, and it's vulnerable to AOE (because they tend to bunch up). Since we ran 2 or 3 fire ele's most of the time with meteor and rodgort's, any balled necro spike simply blew up.
Works like a charm most of the time.
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Jan 09, 2009, 12:40 AM // 00:40
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#6
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Academy Page
Join Date: May 2007
Profession: Mo/
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Bloodspam obviously dies in seconds when you're running 3 fire eles. Its like its counter. Everything in this game can be countered, doesn't mean its not (too) powerful.
People running a teleporting NOWspike or a rawrspike should not have that many issues killing them, because they can gun em down and thus relieve pressure right away.
You're somewhat screwed when running a more pressure orientated build. Several front and midline skills are less useful. You'll have to be able to last long enough to get spikes through, just depends on how good you and they are. Bigger chance if running 2 rangers instead of mesmers.
Splitting it can work nicely, if they don't bother collapsing. Usually they'll run around the map long enough for them to have such a position advantage that they can lord rush quicker.
It will only ever be an issue for ladder play and therefore not a very serious problem. We faced a bloodspike team in an AT once and could just outbuild them. Earth shaker wars, choking gas ranger (doesnt do much though), SF eles, 3 word monks with pdrain.
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Jan 09, 2009, 10:10 AM // 10:10
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#7
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Ascalonian Squire
Join Date: Jan 2009
Profession: Rt/A
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The reason why Eight Below and Guilds like it can champ farm is because they know everything there is to know about running their build on their hall, in this case, Burning Isle. Bspam will often lose to guilds below champ range solely because the lower ranked guild has some hall other than Burning. The truth is, trying to split Bspam on Burning is a failed tactic. I've obsed countless matches where this split tactic was attempted by some of the best players in the game, and it fails 99/100 times.
The main reason for these failures is the difference in team speed. Knowing that they'll be fighting the majority of their champ point matches on Burning Isle, each Bspiker is equipped with reduced cripple armor runes and shields. Add "Fall Back" into the mix, and they will ALWAYS move faster around the Cripple-happy map, catching and killing stragglers along the way. The combined runes/isignias and speed boost allow the bspam to reach the attacking team's knights just as even the most damage heavy builds are finishing off the first sentinel. At this point, should you get enough damage through the back of your base to potentially overwhelm the single monk defending theirs', the entire bspam team will fall on the split team, and continue to follow them running circles around the map, steadily scoring kills and dp on the much slower gankers. Should they manage to kill 4 or more at one time, they will bodyblock the res shrine and kill the newly ressed team after the 5 second invincible timer expires. Game Over.
Splitting Bspam on Burning Isle DOES NOT WORK. period. On ANY other hall, feel free to run all over the map like headless chickens, and the Blood team won't have a clue how to respond. But, then again, if Bspam isn't on Burning, then they're not defending, which means that they're probably not getting a champ point from the match anyway. As long as the match doesn't go over 5 minutes win or lose, they'll be happy with whatever faction they get from outside archers etc. If anything, the -3 rating will likely help make sure they DO get their own map whenever they run into a 1200+ guild.
If you want to beat Bspam on Burning, you're going to have to beat them 8v8. With only a single mostly useless monk defending them, your entire team can train a single necro til it dies. Rinse, and repeat. It's all a matter of who wipes faster. The bspam almost always targets warriors first. If the monks can keep your melee up long enough to get 3-4 kills, the bspam will wipe. Wipe Bspam once, kill a necro or two after time, and you win. If they wipe your team, they'll shrine farm you. It's not a guaranteed tactic. It puts a ridiculous amount of pressure on your WoH monk. It probably won't win every game for you. But it sure as anything beats running around in a giant circle filled with lava for 20 minutes slowly accumulating DP until you don't res no more.
Last edited by Denox Nocturnal; Jan 09, 2009 at 10:14 AM // 10:14..
Reason: Grammar issues
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Jan 09, 2009, 10:57 AM // 10:57
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#8
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Frost Gate Guardian
Join Date: Oct 2008
Location: In your Bed!
Profession: Mo/Me
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lol split a war and rc in enemy base =bspam they split monk=flag then rend spike the necros they have terri-bad healing btw 60heal spells 8 recharge just get 1 war and a echant remover on it and it dies get a mesmer 2 interupt bspam and put diversion on necros get som1 to push flag which will put u into a situation for enemy team when its win or lose they split a necro get a midline to run flag and split the rit in enemy base=gg so much pressure probly bodyguard dead by then the necros push into base u push aftr them wiping them on the fire=gg thank you bspam!
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Jan 09, 2009, 04:13 PM // 16:13
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#9
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Academy Page
Join Date: Jun 2007
Guild: Crimson Butterflies [CB]
Profession: E/A
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Bspikes can still be buildwars'd, they don't win ATs.
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