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Old Jan 08, 2009, 03:57 PM // 15:57   #21
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Quote:
Originally Posted by bungusmaximus View Post
I find nerfing hero AI a very difficult one, most people don't want to see them in PvP in the first place, so why not just remove them instead of ruining them? Keeps the HB/PvE crowd a lot happier as well.
You see, my opinion is that heroes don't need any nerfs/fixes. If team build packs lots of interrupts, they are supposed to interrupt stuff, no? Same for anti-melee weapons.
If they make them ignore 1/4 second casts (like many "anti-hero" people proposed), heroes' miss rate will decrease to around 10%, making them even more efficient.

And no, people who don't want to see them in PvP just QQ louder. Always worked like this and always will. Remove them and you'll see a major QQ spike from people who want to keep them.

Last edited by Dmitri3; Jan 08, 2009 at 03:59 PM // 15:59..
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Old Jan 08, 2009, 04:08 PM // 16:08   #22
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I don't think heroes should be removed entirely from PvP, but they should be limited. Except for hero battles, a PvP team should be at least 50% actual players!
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Old Jan 08, 2009, 04:16 PM // 16:16   #23
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Originally Posted by Operations View Post
I don't think heroes should be removed entirely from PvP, but they should be limited. Except for hero battles, a PvP team should be at least 50% actual players!
GvG - max 4 heroes
HA - max 2 heroes

Uh, I think you missed an update or two... years ago.
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Old Jan 08, 2009, 04:38 PM // 16:38   #24
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Anyone who does know is trusted not to tell.

So.. /closeanotherpointlessspeculationthread

Last edited by Lykan; Jan 08, 2009 at 05:09 PM // 17:09..
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Old Jan 08, 2009, 04:57 PM // 16:57   #25
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Originally Posted by Lykan View Post
Anyone who does know is trusted no tell.

So.. /closeanotherpointlessspeculationthread
Why do you post?

The OP made the thread to speculate what skills people think will be changed not so you could come in and slam your e-peen on the table.
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Old Jan 08, 2009, 05:07 PM // 17:07   #26
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I'm seriously surprised people don't abuse MoI way more than they do. But yeah it probably isn't getting nerfed among many other things that should be fixed but won't (rend)

As long as rawr is winning monthlies the game is balanced, right?


also mitch I luv u <3

Last edited by I Angra I; Jan 08, 2009 at 05:12 PM // 17:12..
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Old Jan 08, 2009, 05:09 PM // 17:09   #27
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Originally Posted by IMMORTAlMITCH View Post
Palm Strike + new rotation, better luck next month.
Twelve characters.
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Old Jan 08, 2009, 05:24 PM // 17:24   #28
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Originally Posted by Not A Trapper View Post
Why peace and harmony should be nerfed? It's not that good.
Becuse it rapes all other hex/condition removals in the game? 1/4 cast, 7 recharge, basicly cleans your target and 5-6 seconds of active prot?

overpowered for shure.
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Old Jan 08, 2009, 05:44 PM // 17:44   #29
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only if you nerf every hex overload build at the same time. otherwise, PnH is needed purely as a deterrent. an overpowered counter to a overpowered build.
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Old Jan 09, 2009, 01:59 AM // 01:59   #30
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Quote:
Originally Posted by Regina Buenaobra
Look for a Developer Update in the New Year to get an idea of what the Live Team has in store in 2009.
2009 year of disappointment
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Old Jan 09, 2009, 09:26 AM // 09:26   #31
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whoever voted for palm strike nerf and new stupid tonic just won the bet
it is good to see a palm strike nerf, it will reduce the overly large of sintards rushing in and playing with their foreheads, but expect yet many assassins to still be on low pvp and a reduce in the number of meta pvp.
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Old Jan 09, 2009, 10:02 AM // 10:02   #32
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joy, now they can still pull off their chain as much as they want to, u just cant plague send it back with as much of an effect as before. gonna be a damn fun double glad event weekend, cheers, izzy.
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Old Jan 09, 2009, 10:10 AM // 10:10   #33
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Since when are double glads weekends fun? :P
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Old Jan 09, 2009, 07:01 PM // 19:01   #34
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Quote:
Originally Posted by Sethurion View Post
it is good to see a palm strike nerf,
Initially it appears a nerf, but now palm strike bypasses spirit bond. It is effectively a buff against good teams.
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Old Jan 09, 2009, 07:16 PM // 19:16   #35
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Quote:
Originally Posted by Sethurion View Post
it is good to see a palm strike nerf, it will reduce the overly large of sintards rushing in and playing with their foreheads
Except that it won't.
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Old Jan 09, 2009, 07:43 PM // 19:43   #36
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Another example of izzy identifying a problematic skill but failing to see the problematic part in it. The problem with PS wasn't the cripple. The problem with PS wasn't the damage. The problem with PS was, and still is, being a touch skill that counts as an off hand with a 4 second recharge, allowing duals on demand.
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Old Jan 09, 2009, 10:34 PM // 22:34   #37
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What was the PS nerf, I must have missed it
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Old Jan 10, 2009, 12:54 AM // 00:54   #38
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izzy will never nerf palm strike unless it single-handedly destroys what's left of GW's competitive balance (which fortunately, it won't).

if rumors were true, izzy originally proposed the new palm strike to have a 2 second recharge. with this in mind, it should be obvious that he won't touch the recharge unless he absolutely must.
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Old Jan 10, 2009, 01:24 AM // 01:24   #39
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Palm strike nerf annoys me.
Call me stupid but I wanted it to be one of those "hits a moving foe" cripples T_T.
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Old Jan 10, 2009, 03:27 AM // 03:27   #40
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Quote:
Originally Posted by moriz View Post
if rumors were true, izzy originally proposed the new palm strike to have a 2 second recharge.
That was without the cripple, as far as I know the cripple addition came as a surprise to most people.
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