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Old Jan 01, 2009, 12:54 PM // 12:54   #21
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Good only when you got 1-2 Me/N annoying the crap out of you, else as many others stated it's just an easily removable hex.
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Old Jan 01, 2009, 02:43 PM // 14:43   #22
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I like using it, but its definately overpowered. I was using it in RA to great effect, it just wasnt fair in RA, where its usually one monk that relies on guardian/stances to survive. Also, its 10 recharge beats the 12 recharge on holy veil. So it took about 2 or 3 tries to get through the combo unhindered by stances/enchants and the monk would die. This was without any other hexes on the team. I know RA is low, but the second I saw this skill I knew it was good.

The only question I have about it... if someone PnH to remove MoI from someone, does PnH remove the hex BEFORE the enchant, or not. By that I mean, does PnH last for like 1 second due to MoI since it was removed by the hex, or does it last the full time since the hex is gone before the enchant.
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Old Jan 01, 2009, 06:57 PM // 18:57   #23
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It is not that easy to remove...Besides Enduring Toxin, there should be a megaton of hexes from a necro on you aswell, such as Faintheartedness+Defile+Lingering. What is the monk going to do? The warrior can't pressure anything, due to Faint+NO FRENZY, and the monk is busy playing a heal/damage war it can't win. Normally, Faint is balanced because, warriors have an accessible IAS at all times. MoI totally throws that out the window and happily shits on it.
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Old Jan 02, 2009, 03:21 PM // 15:21   #24
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What kind of Mark setup consistently beats any of the decent g7+ teams? Although it's a broken skill, no one truly has a broken setup involving the skill yet. The longest streak I've clocked so far is 32 on it during American hours, which is really quite mediocre.
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Old Jan 02, 2009, 08:17 PM // 20:17   #25
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Originally Posted by Sun Fired Blank View Post
What kind of Mark setup consistently beats any of the decent g7+ teams? Although it's a broken skill, no one truly has a broken setup involving the skill yet. The longest streak I've clocked so far is 32 on it during American hours, which is really quite mediocre.
And what elite did you swap out for MoI? If you took out WoD or Lingering for it, yeah you're going to lose a lot of power. On the otherhand, if you put it in for Eviscerate/Prage/WE, the effects are a lot more devastating.
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Old Jan 03, 2009, 02:34 PM // 14:34   #26
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Lost to a team running moi a while ago. They put it on our nec and trained him to death.
Couldn't remove it with spotless mind. I could add it was the first time i ta since the skill update so i didn't really know the effects of some of the new skills.

The second time we played vs that particular team we won when we knew their build and strategy.

Haven't seen many good builds/teams with moi in ta. From what i have seen: Put moi on a target and train him until he dies. It becomes pretty obvious so i don't think it's very effective.

I'll make another post here if i encounter some clever moi builds that seem hard to beat.
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Old Jan 03, 2009, 10:11 PM // 22:11   #27
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What else can you do with it? MoI isn't a very defensive skill for most groups. You can Mark a primal but otherwise it has to encourage a train. For Arenas, Mark of Insecurity is very similar to Rigor Mortis in practical functionality. The greater strengths versus Rigor besides the cost and recharge are that you can't remove Mark using Spotless Mind and you can't use Patient Spirit on a Marked target. The problem is that you're locked into A/ or /A which tends to make any platform you put Mark on suck. But if you don't use /W, then you're probably using conditions the necro feasts and sends back to you, so you train the necro to avoid this. The problem is that your train is then as predictable as the sun rising.

You must have Foul Feast or a very similar equivalent in your build, so this forces you to have N/X, and if your only goal is to simply DPS out your target, you don't really want W/X. This means you have to either place Mark of Insecurity on your last open slot or on your necro. The premium for elites and skills in TA is high, and these constraints are rather hard to work against.
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Old Jan 03, 2009, 10:52 PM // 22:52   #28
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If you're putting MoI in your team template at all, then your goal is probably not "to simply DPS out your target", chances are it's a more hex based build, where W/A would suffice or even be optimal.
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Old Jan 06, 2009, 03:06 PM // 15:06   #29
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Doesn't patient spirit become an instant heal if you try and heal an ally suffering from moi?
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Old Jan 06, 2009, 03:21 PM // 15:21   #30
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nope, it makes patient do nothing at all.
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Old Jan 06, 2009, 03:23 PM // 15:23   #31
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Quote:
Originally Posted by Hundbert View Post
Doesn't patient spirit become an instant heal if you try and heal an ally suffering from moi?
No. Patient healing does nothing on people with MoI.
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Old Jan 06, 2009, 03:24 PM // 15:24   #32
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Quote:
Originally Posted by Hundbert View Post
Doesn't patient spirit become an instant heal if you try and heal an ally suffering from moi?
Nope, it destroys Patient Spirit completely (it never existed, no heal, no enchant).

Personally I think it's these small bugs that should be fixed, the skill by itself is fine as it is.
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Old Jan 07, 2009, 01:02 PM // 13:02   #33
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confirm that patient doesnt work
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Old Jan 07, 2009, 01:21 PM // 13:21   #34
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Originally Posted by Dmitri3 View Post
Nope, it destroys Patient Spirit completely (it never existed, no heal, no enchant).

Personally I think it's these small bugs that should be fixed, the skill by itself is fine as it is.
It's not a bug, it makes Patient Spirit last 0.3 seconds, which Guild Wars rounds down to 0.

MoI is just that retarded.

Last edited by DarkNecrid; Jan 07, 2009 at 01:24 PM // 13:24..
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Old Jan 07, 2009, 04:11 PM // 16:11   #35
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So i learned something new today then. Guess i wasted a lot of energy using patient on an ally with moi

Last edited by Hundbert; Jan 07, 2009 at 04:13 PM // 16:13..
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Old Jan 07, 2009, 04:31 PM // 16:31   #36
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Quote:
Originally Posted by DarkNecrid View Post
It's not a bug, it makes Patient Spirit last 0.3 seconds, which Guild Wars rounds down to 0.

MoI is just that retarded.
And that's what I consider a bug. GW rounds it to 0, doesn't mean a heal shouldn't trigger.
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Old Jan 07, 2009, 05:38 PM // 17:38   #37
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Originally Posted by Dmitri3 View Post
And that's what I consider a bug. GW rounds it to 0, doesn't mean a heal shouldn't trigger.
Patient Spirit: "Enchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health."

Under MoI, [Patient Spirit] lasts 0 seconds.
0 seconds = not applied because it has no duration (doesn't proc Mysticism either).
Not applied = You weren't enchanted in the first place, which means it can't end.
If it doesn't end = you don't get healed.

It's not a bug if it's how the game engine functions.

Last edited by DarkNecrid; Jan 07, 2009 at 05:41 PM // 17:41..
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Old Jan 08, 2009, 07:37 PM // 19:37   #38
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You're not being patient enough btw isn't there hex removal in the game and a team to support you? Dshot, blind, yada yada. WoD is stronger imo if you get it spammed on you. Who uses spotless x.x but anyway. Palm sin + MoI train with a necro support and monk o.O tbh a good ranger dshoting or magebaning can be better but with so many stances its easier to scrub by with a gimmick ^__^

As a monk I say no it's not that overpowered, my deaths to it were purely annoying but within my preveil control.
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Old Jan 10, 2009, 01:37 AM // 01:37   #39
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Hey guys I decided that anyone who thinks MoI isn't broken is a dumb shit. Thanks.
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Old Jan 10, 2009, 03:51 AM // 03:51   #40
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Quote:
Originally Posted by Seraphim of Chaos View Post
Hey guys I decided that anyone who thinks MoI isn't broken is a dumb shit. Thanks.
Good thing no one cares about your opinion.

On a side note, when did anyone care about anyone's opinion? *sigh*
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