Dec 07, 2008, 12:05 PM // 12:05
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#41
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Quote:
Originally Posted by Forgotton200
Just wondering but who is Ensign?
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He isn't an anet employee. He is a retired GW player that used to be in the guild Idiot Savants [iQ] that took second prize in GWFC.
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Dec 07, 2008, 12:36 PM // 12:36
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#42
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by shoogi
He isn't an anet employee. He is a retired GW player that used to be in the guild Idiot Savants [iQ] that took second prize in GWFC.
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I see, thanks for clarifying.
Quote:
Originally Posted by scruffy
I think they just need to hire another skill balancer...as people have already said izzy just doesn't have time to balance GW2 and GW1 at the same time. It's not rocket science that only izzy can do, it just takes some time and thought.
I think the games could benefit a lot from having more than 1 balancer, whether because of basic time restraints or because two brains are better than one.
He wouldn't have to work on GW2, Izzy can balance that game himself, but they could at least hire someone to keep GW1 from dissolving.
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Or they can just take advice from this guy below.
Quote:
Originally Posted by lutz
Everything he needs to do is pretty much already done for him.
[[Rend Enchantments]: 10 energy, 25 second recharge, 1...3 enchantments, with 2 enchantments at 9 curse spec, 3 at 13 curse spec. Increase damage taken to 85...30 per monk enchantment.
[[Gaze of Contempt]: 25 recharge. Change functionality to "If target foe is under 50% health, that foe loses 3 enchantments."
[[Warrior's Endurance]: 5e, 25s recharge, 2...19 duration. Change functionality to "You gain 3 energy for every successful attack you make. This skill ends when you use a skill that costs energy."
[[Hunter's Shot]: Increase casting time to normal.
[[Melandru's Shot]: Lower damage to +8...20.
[[Burning Arrow]: Lower damage to +5...22. Decrease burning duration on all specs by 1.
[[Lyssa's Aura]: Change to: "This enchantment reapplies itself every time you cast a Mesmer spell on a foe."
[[Mirror of Ice]: Reduce damage to 5...25.
[[Recurring Insecurity]: Recurring Insecurity's reapplication effect no longer works with Soul Barbs. (consider it like Wastrel's Worry)
[[Visions of Regret]: Lower damage to 10...75.
I should be the new skill balancer.
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But what does it matter, something else would probably gain massive boost anyway. Meta lives on.
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Dec 07, 2008, 03:21 PM // 15:21
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#43
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Something else gains a massive boost because someone was careless in skill updates.
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Dec 07, 2008, 09:13 PM // 21:13
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#44
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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Quote:
Originally Posted by shoogi
He isn't an anet employee. He is a retired GW player that used to be in the guild Idiot Savants [iQ] that took second prize in GWFC.
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it should also be mentioned that while he still made regular posts here he was the most respected and insigtful mind in terms of PvP and balance, and was oft petitioned by the GWG community to apply at Anet
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Dec 07, 2008, 11:15 PM // 23:15
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#45
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Dec 07, 2008, 11:23 PM // 23:23
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#46
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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forgotton200=wuzzman
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Dec 07, 2008, 11:48 PM // 23:48
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#47
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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anet seriously needs more people working on the skill balancing than just izzy -_-
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Dec 07, 2008, 11:50 PM // 23:50
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#48
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Qq
Quote:
Originally Posted by moriz
forgotton200=QQ
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Not the same person, but we do have similar opinions since I wasn't able to adapt to the metas either. I'm a bit amazed how people can keep switching and playing a character who they don't even enjoy playing just to keep doing gvg. I bought this game because I had a certain class I wanted to play in gvg. For ex., I love dealing big damage with the unloved class but found myself needing to use monks 95% of the time and heal the party or I wouldn't be able to participate. The other 5% is one of the popular meta. Even looking at the observation in the top guild makes me yawn. I can already predict all the templates, all the classes their going to use, and the same strategy their going to use every time, and they do it over and over and over and over. No variety, always one dimensional.
Solution: PVE all day, everyday. Whoever is working on PVE contents is doing great but PVP is another story. I guess some people isn't just opt for meta cycling thanks to izzy's amazing balancing skills.
(requesting my username changed to QQ_200)
Last edited by Forgotton200; Dec 08, 2008 at 12:09 AM // 00:09..
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Dec 08, 2008, 12:36 AM // 00:36
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#49
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by scruffy
I think they just need to hire another skill balancer...as people have already said izzy just doesn't have time to balance GW2 and GW1 at the same time. It's not rocket science that only izzy can do, it just takes some time and thought.
I think the games could benefit a lot from having more than 1 balancer, whether because of basic time restraints or because two brains are better than one.
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The problem right now is definitely not that Izzy isn't getting enough feedback from players.
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Dec 08, 2008, 03:58 AM // 03:58
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#50
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Wilds Pathfinder
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Quote:
Originally Posted by Chthon
If I went around killing puppies on my own time, how would that be any better than killing puppies while I'm on the clock for my employer?
My criticisms of how Izzy has handled game balance could fill a small book, but I will try to condense them down to four main points:
1. His attitude that it's perfectly OK to nerf something into garbage because players can just switch to other options is foolish and shortsighted. By taking things that are "too strong" and demoting them straight to "absolute junk," while skipping over "just right," he has steadily eroded the supply of "just right" options. He's left us with an ever-shrinking set of "best" options and a huge pile of unusable junk. This leads to stale builds and stale gameplay.
2. His refusal to nerf the root cause of degenerate builds, and instead nerfing some collateral aspect of the builds, always ends up destroying non-degenerate builds in the process, and leaving the degenerate builds capable of returning.
The most famous example is probably IWAY. It was clear to everyone and their brother that IWAY (the skill) was the root cause of the problems with IWAY (the teambuild). Everyone knew that IWAY (the skill) needed to be nerfed to put an end to it. So what happened? Orders got nerfed. That's right, Orders. The end result? PvE Orders necros in the Ruins of the Tombs B/P teams all watched their builds go poof as collateral damage for no good reason; and IWAY (the teambuild) continues to live on to this day in modified forms (though it's often said Nightfall Powercreep finally ended its superiority).
The example that still pisses me off the most is Spirit Spam. N/Rt's were holding halls using spirits + soul reaping for an infinite energy engine. Again, it was clear to everyone that, to put an end to this, soul reaping needed to be changed to not trigger on spirits. What happened? Soul reaping on spirits was reduced to half and soul reaping was raped with a ridiculous, clumsy timer. PvE necros everywhere were (and some remain) rightfully pissed off about their gutted primary attribute; and Spirit Spam teams continued to hold halls. Eventually the timer was made a little less bad (it's still awful though), and Spirit Spam was finally killed by totally removing SR triggering from spirits, like it should have been in the first place.
3. GW is primarily a PvE game, and I think skill balances should focus around what PvE needs. Izzy doesn't do that. Sometimes he throws us a ridiculously overpowered bone to keep us happy (see the un-Ether-Renewal-ing of Ether Renewal), but he never gives any serious consideration to how to make a broad selection of skills useful (but not overpowered) in PvE. What's worse, he's not even aware of the impact of his PvP-oriented changes in PvE.
Example: Every high-end PvE necromancer currently playing let out a huge "WTF?!" when he recently nerfed OoU and declared it a buff. Why'd he do it? Turns out he didn't know that anyone even used it, much less that it was the unquestionably best elite for human MM builds. At least he changed it back after enough pressure from the community...
4. And that brings me to point four. Izzy has a LOT of trouble admitting when he's wrong. There's a whole lot of totally unnecessary nerfs still in-game because removing them would mean admitting that he shouldn't have made them in the first place. (The prime example being the ugly mess that he made of soul reaping and just left there.) In some respects, Izzy "giving up" on GW1 has been a good thing here, because it's made him less stubborn and more willing to revert his mistakes.
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I had to come out of lurking to flame this **************. God where to begin, well to be fair point 1 (ok and I have to admit point 4 makes sense) is as about as right as you get. Beyond that? WTF are you talking about. Guild wars was never a pve game to begin with. Never. Izzy will nor ever balance this game according to PVE. PVE does not need balancing, Go run naked with mending and never attempt to argue that point again. Good lord, you figure all the times this game has been balanced the intelligence of the playerbase would gradually increase like with any other game...but no, same old bullsh*t from pve'ers who complain about difficulty in a f**king pve campaign and pvp'ers who think their entitled to the holy grail. Damn reason number 91991932193021 why this game went to hell right above me.
oh you guys are real mature for picking on forgotten. thank you guys for giving reason number 99000013232434 why new players avoid pvp like the plague.
Enisgn left for WAR a while ago...
Last edited by wuzzman; Dec 08, 2008 at 04:01 AM // 04:01..
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Dec 08, 2008, 07:49 AM // 07:49
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#51
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by tehlemming
Everything Izzy's doing in gw1 is on his own time.
Keep that in mind next time you bash him.
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I'm going to come over to your house and shit on your lawn.
I'm doing it in my own time, keep that in mind.
Quote:
2. His refusal to nerf the root cause of degenerate builds, and instead nerfing some collateral aspect of the builds, always ends up destroying non-degenerate builds in the process, and leaving the degenerate builds capable of returning.
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The problem isn't just collateral damage, the BIGGEST problem remains the "dartboard buffs." Practically every degenerate build to come out since Nightfall's release has been either due to things introduced in Nightfall, or things given an overhaul or substantial buff after Nightfall. The idea that more good skills produces more options is completely defeated when one of these new "options" is so overly effective that everyone's forced to run it to stay competitive.
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Dec 08, 2008, 09:34 AM // 09:34
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#52
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Desert Nomad
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I say with GW2,
we get a LEEEEETTTTT skill balancer.
and every person that plays GW2 pays $1 a month lol
so yeah lets say at least 1 million people play GW2
$1M a month....I think that new skill balancer will work 24/7
srsly...I have the best ideas lol
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Dec 08, 2008, 09:59 AM // 09:59
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#53
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by obsidian ectoplasm
I say with GW2,
we get a LEEEEETTTTT skill balancer.
and every person that plays GW2 pays $1 a month lol
so yeah lets say at least 1 million people play GW2
$1M a month....I think that new skill balancer will work 24/7
srsly...I have the best ideas lol
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anet doesn't care about our opinions. We all already paid, they got the moneys, they win in the end. And to the people QQ about the new players complaining about the PVP, how are the new players supposed to know this game is based on metas? Before I bought this game, I've done many research. I've asked multiple questions in several GW forums about PVP and they all said best GVG system and every class can have a role if they have the right skills. This game has one of the highest ratings in mmorpg as well. There isn't any place where someone mentions about metas. Trust me, if I would've known about this meta thrash, I wouldn't have bothered.
I also searched through this forum and there's too much slangs, etc. and a new player who has absolutely no clue about this game isn't going to know what PVP is all about unless they actually played. So they proceed buying this game. Then QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ omg QQ.
Just a question to some of you, did you buy this game and you already knew that meta was the style of this game? Or you bought it without knowing about it? Some people expects new players to know what PVP is all about before playing this game and that everyone needs to keep up with the meta whether they just started playing the game 1 day ago or has been playing it for three years or even before buying this game.
Last edited by Forgotton200; Dec 08, 2008 at 10:14 AM // 10:14..
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Dec 08, 2008, 10:25 AM // 10:25
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#54
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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every pvp game has metas, people do what counters whats popular for the enemy to do and then eventually that gets countered and so on as the meta evolves
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Dec 08, 2008, 10:35 AM // 10:35
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#55
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by scruffy
every pvp game has metas, people do what counters whats popular for the enemy to do and then eventually that gets countered and so on as the meta evolves
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True, and it also helps that izzy frequently checks whats imbalanced right now as well. Oh wait, we don't have a skill balancer right now.
About ensign, I saw his post long time ago but I didn't remember his name.
In this thread, he talks about a certain class being inefficient and two years later, it's still inefficient. I guess I can see one of the reasons why he left.
Last edited by Forgotton200; Dec 08, 2008 at 12:08 PM // 12:08..
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Dec 08, 2008, 12:24 PM // 12:24
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#56
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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0_o......
Quote:
Not the same person, but we do have similar opinions since I wasn't able to adapt to the metas either. I'm a bit amazed how people can keep switching and playing a character who they don't even enjoy playing just to keep doing gvg. I bought this game because I had a certain class I wanted to play in gvg. For ex., I love dealing big damage with the unloved class but found myself needing to use monks 95% of the time and heal the party or I wouldn't be able to participate. The other 5% is one of the popular meta. Even looking at the observation in the top guild makes me yawn. I can already predict all the templates, all the classes their going to use, and the same strategy their going to use every time, and they do it over and over and over and over. No variety, always one dimensional.
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They are who they are, and you are who you are.
If people want to play with things they don't like to participate in something they DO like, than hows that an issue.
"I don't like monks, but I like gvg", well if you like gvg enough you'll probably monk anyways.
....Thats not me however, since I can't monk for crap..
The game isn't 1 dimensional.
Theres generally 2 viable builds you can use in pvp per class, instead of just 1.
I don't mean to say those builds are equally even, however im saying that theres usually about 2, noticably different builds that are viable for every class.
When I say every class, im excluding paragon.
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Dec 08, 2008, 12:58 PM // 12:58
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#57
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by ensoriki
0_o......
They are who they are, and you are who you are.
If people want to play with things they don't like to participate in something they DO like, than hows that an issue.
"I don't like monks, but I like gvg", well if you like gvg enough you'll probably monk anyways.
....Thats not me however, since I can't monk for crap..
The game isn't 1 dimensional.
Theres generally 2 viable builds you can use in pvp per class, instead of just 1.
I don't mean to say those builds are equally even, however im saying that theres usually about 2, noticably different builds that are viable for every class.
When I say every class, im excluding paragon.
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Ok I got the I am me and etc. etc. etc. After reading the link above your post, I gave up on trying to make a thread and thinking that anet might actually do something. 20+ pages and 2 years didn't fix elementalist. What are the chances of blah blah blah etc. etc. getting fixed? This is my last post regarding the pvp issue. I was trying to "pressure" anet by sending these threads and similar threads to ticket(pointless things), izzy's page, etc. etc. but nothing will change anyway. not even trying with my posts anymore lol.
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Dec 08, 2008, 02:19 PM // 14:19
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#58
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by scruffy
every pvp game has metas, people do what counters whats popular for the enemy to do and then eventually that gets countered and so on as the meta evolves
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The problem with this is just that with current form of Guild Wars. Izzy is the one who decides when meta is going to change, and lately it has been from a spike build to another.
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Dec 08, 2008, 11:21 PM // 23:21
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#59
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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welcome to a dead game
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Dec 14, 2008, 07:37 AM // 07:37
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#60
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by Stupid Shizno
welcome to a dead game
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It's not dead, but it smells funny.
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