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Old Dec 22, 2008, 09:40 PM // 21:40   #41
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PnH is fine imo. All it really stops is hexway, which doesn't take much skill to run. Hexes were always overpowered, You could hexstack a monk with 6 hexes in a matter of seconds, with all other hex removals only removing one. The hexes that matter aren't really changed tbh. Singular hexes, as used in FC water, and in regular dom mesmer builds are barely effected. Izzy overpowered enough hexes this last update, so he tried to counteract that by making a good hex removal.

As for a skill that really needs a nerf, how about mark of insecurity? who gives a rat's anus about what made RA imbalanced, how about the skill that made all other pvp imbalanced?
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Old Dec 22, 2008, 09:48 PM // 21:48   #42
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Quote:
Originally Posted by garethporlest18 View Post
Yeah ranting about RA is pretty lol. Simply because of the randomness.

But... Dshot says LOL at Sig of Humility, and you will face dshot more so than Sig of Humility. If you're a mesmer with Signet of Humility, you will face a dshot ranger at least 1 time. So you have to toss out Mantra of Inscrip for Mantra of Resolve which makes your Signet of Humility pretty lol. Same with Diversion and you can bypass it in RA.
lol
the ratio of dshot:sighum is at least 5:1 in ra/ta
(and thats a conservative estimate)

and diversion/shame should not even be talked bout
because a precast pnh will make them last 1sec
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Old Dec 22, 2008, 10:46 PM // 22:46   #43
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Originally Posted by snaek View Post
lol
the ratio of dshot:sighum is at least 5:1 in ra/ta
(and thats a conservative estimate)

and diversion/shame should not even be talked bout
because a precast pnh will make them last 1sec
Yeah that's what I was saying basically at the guy who was trying to give counters to PnH in RA which is lol because it's RA.
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Old Dec 23, 2008, 01:12 AM // 01:12   #44
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imo the OP needs to stop playing pathetic shitter hex mesmers who spam VoR and backfire covered by a 1/4 cover hex with no recharge.

As for the comment about melee not being able to kill monks i lol'd

attack the monk, wait 5 seconds for shield bash to end. half way through guardian, use magehunter smash and by the time they get up it will have ran out, allowing for a crushing and hammer bash followup for a dead monk. cool.
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Old Dec 23, 2008, 02:03 AM // 02:03   #45
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Originally Posted by thor hammerbane View Post
PnH is fine imo. All it really stops is hexway, which doesn't take much skill to run. Hexes were always overpowered, You could hexstack a monk with 6 hexes in a matter of seconds, with all other hex removals only removing one. The hexes that matter aren't really changed tbh. Singular hexes, as used in FC water, and in regular dom mesmer builds are barely effected. Izzy overpowered enough hexes this last update, so he tried to counteract that by making a good hex removal.

As for a skill that really needs a nerf, how about mark of insecurity? who gives a rat's anus about what made RA imbalanced, how about the skill that made all other pvp imbalanced?
which reminds me, hows about nerfing MoI?

That skill is 10x more broken than PaH
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Old Dec 23, 2008, 02:18 AM // 02:18   #46
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Really now? You find PnH monks a problem? If you find it hard to kill a PnH monk while playing a caster, go melee instead.

What needs to be fixed are PS sins and MoI.

Last edited by Sir Seifus Halbred; Dec 23, 2008 at 02:25 AM // 02:25..
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Old Dec 23, 2008, 03:15 AM // 03:15   #47
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Peace and Harmony is not as good as one would think. Sure, it is able to cleanse one person completely of hexes and condition, but it lacks any healing aside from divine favor, and it has a seven second recharge. From my experience monking, having an elite skill that can provide a significant heal is extremely important. I've run Peace and Harmony before, and I suffer while trying to monk due to my lack of an elite heal.
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Old Dec 23, 2008, 03:36 AM // 03:36   #48
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I think fixing mark of insecurity and palm strike are more important.

PnH gets rolled by any decent melee.
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Old Dec 23, 2008, 03:48 AM // 03:48   #49
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Originally Posted by ac1inferno View Post
Because hexes can be stacked just as easily as conditions, but are generally harder to remove, Monks need a good hex removal.
This person has no idea what he is talking about.
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Old Dec 23, 2008, 05:10 AM // 05:10   #50
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Just abuse the fact that the monk won't have any big bar pushers and roflstomp their team. Other than that don't hexstack one target. Hexes and hex removal have always revolved around a degree of buildwars due to imperfections in the system. I don't see why you would only just realise this now and QQ that PnH > Hexes.

Last edited by xDusT II; Dec 23, 2008 at 05:13 AM // 05:13..
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Old Dec 23, 2008, 06:55 AM // 06:55   #51
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Originally Posted by LifesRestorer View Post
imo the OP needs to stop playing pathetic shitter hex mesmers who spam VoR and backfire covered by a 1/4 cover hex with no recharge.
.
Sorry but I don't play shit who spams VoR and backfire, or some brainless domination build like energy surge, shame, diversion build. It's way too boring (at least in RA).
I play Pn'H. Migraine used to be a powerful skill... now I feel it's like a shit.

Quote:
Originally Posted by LifesRestorer View Post
As for the comment about melee not being able to kill monks i lol'd
attack the monk, wait 5 seconds for shield bash to end.
Sorry but I really lol'ed, I never use Shield Bash without monitoring melee's chain, I only use it at the moment they ALREADY casted important attack skill so I never missed, you think a monk just spams it randomly?

For someone who gave me a shit to doubt I'm a real or fake G7, I can give you my second account name (which has at least about R8) if you want, just pm me.

Mark of Insecurity is overpowered too, but it doesn't effect previous casted enchantments. The problem is its freaking long duration with 5e and 10r.
But Pn'H and MoI work in similar way, counter hexes and counter enchantments. But Pn'H can be spam more often than MoI and you just think it's fine.

MoI can be much more easy to noticed overpowered in 8 vs 8, while Pn'H breaks 4 vs 4 more. So I doubt Izzy will tune down Pn'H prior to MoI.
But MoI is currently bugged, it makes things expire faster than it says. Where 100% faster means half the duration but it makes 3 seconds enchantment/stance becomes 0 second.

Palm Strike is broken with its recharge of 4 second.

These 3 skills are in my watch list already.

How can Pn'H be fine while MOI is damn overpowered? (if MOI is not bugged)

And [Air of Disenchantment] is fine but MoI is overpowered?
Air of Disenchantment(10 E, 1s, 10r):
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes.

Why do I care about RA? Because GW is broken for ages, the only thing left that I want to do is probably RA, at least it's quick and fun. Be bored with GvG/HA enough.

Last edited by ManMadeGod; Dec 23, 2008 at 08:11 PM // 20:11..
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Old Dec 23, 2008, 06:59 AM // 06:59   #52
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Quote:
Originally Posted by xDusT II View Post
Just abuse the fact that the monk won't have any big bar pushers and roflstomp their team. Other than that don't hexstack one target. Hexes and hex removal have always revolved around a degree of buildwars due to imperfections in the system. I don't see why you would only just realise this now and QQ that PnH > Hexes.
What decent hex has shorter recharge then Pn'H?
And you cost more, even covered, split everywhere, the team is still free from any hex issue.
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Old Dec 23, 2008, 07:38 AM // 07:38   #53
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i bet half of the people that are complaining are VoR mesmers lol xD

if they do plan to nerf PnH, they better nerf vor first

why do they call it PnH when its PaH or is like, i like cheese n mash potatoes. The "n" standing for the "and"

Last edited by Lawliet Kira; Dec 23, 2008 at 07:43 AM // 07:43..
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Old Dec 23, 2008, 08:28 AM // 08:28   #54
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Can't nerf PnH and leave hexes as they are now, all previous hex buffs are retarded.
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Old Dec 23, 2008, 08:35 AM // 08:35   #55
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[diversion] . ?
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Old Dec 23, 2008, 09:18 AM // 09:18   #56
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Originally Posted by ManMadeGod View Post
What decent hex has shorter recharge then Pn'H?
And you cost more, even covered, split everywhere, the team is still free from any hex issue.
To be honest I didn't understand any of that...

Don't hex stack means you use a hex on one target, and another hex on another target. Eg. Faintheartedness on their ranger, Insidious Parasite on their warrior. This ensures PnH can't remove all hexes at once.

But I don't even know why I'm explaining this considering your arguing for balance from an RA standpoint. If a monk is taking PnH as his elite into a 4-man arena then he is obviously built to handle hexes at the expense of a big bar pusher. Yes it's build wars but that problem has been around ever since hexes have existed. A monk with PnH is still going to lack the heal necessary to keep his team up for long versus a decent amount of damage output from the opposing team.
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Old Dec 23, 2008, 10:42 AM // 10:42   #57
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I'm not as experienced as most of the posters on this thread. However, from what I gather with my limited experience:

1. In RA PnH monks are really not that almighty. Most melee heavy teams can get the better of them. IMHO the other posters and even the OP is downplaying the possibility that the reason even melee heavy teams are getting owned by the OP's team is simply because the OP is in fact a skilled player; not simply because he is using an overpowered skill. Having said that:

2. I DO believe PnH needs a bit of nerfing ONLY because it makes other hex removing monk elites almost useless; not because it makes mesmers and Necros weep.
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Old Dec 23, 2008, 11:25 AM // 11:25   #58
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When we were smiting mesmers and other classes to death, Izzy nerfed the signet and other smite builds.

Monks are supposed to run around, get blocked and die I guess. P&H is an elite divine skill, which comes at a cost of less healing and whatnot.

Btw, there are other mesmer skills to steal or block a skill for x amount of time. Mesmer is more than backfire and those other easy to play skills. The 'meta' changes and that's a good thing imo.

A mesmer could easely throw several hexes on a monk and shut him down all the time. Fun for the mesmer, not so fun for the monk, especially when they nerfed the smite builds.

That's why I find smiting so important as the hunter (mesmer), can become the prey. It was lol when a mesmer did his no brain hexway vs signet smite and got owned. Be glad we can't kill you in a matter of secs anymore.

Maybe ask for a skill: 'target monk looses all life'

Just my two ignorant and ironic cents, but nerf it, I don't really care.

Last edited by Gun Pierson; Dec 23, 2008 at 12:03 PM // 12:03..
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Old Dec 23, 2008, 11:53 AM // 11:53   #59
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Quote:
But MoI is currently bugged, it makes things expire faster than it says. Where 100% faster means half the duration but it makes 3 seconds enchantment/stance becomes 0 second.
It doesn't mean 100% faster in a x2 fast way (ie: cutting the duration in half), it means it in accelerating time way (ie: it makes every 1s = 1.9s).

So now a 3 second duration Enchantment, gets cut down to 0.3s, since Guild Wars rounds down, that becomes 0, ie, not applied.
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Old Dec 23, 2008, 12:10 PM // 12:10   #60
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Are there no Hammer wars in RA anymore?

Second, if you know that 80%+ monks are running this build then you have to know what to bring that can counter this. There are plenty of examples of how to own a monk running P/H.

Unknown skill bar >>> known skill bar.
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