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Old Jan 28, 2009, 10:13 AM // 10:13   #21
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Originally Posted by jiggles View Post
HA does not define skill

gvg does.
Lol

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Old Jan 28, 2009, 10:50 AM // 10:50   #22
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To be honest, im happy I can slot in 2 heroes in any sort of build (tease smiter and tease restorer) and have the heroes be effective. Its easy to get going now because you only need 6 players, before you would need to run some very lame gimmick to use 2 heroes.

6 man balance + 2 heroes is not a better build then 8 man balance, but because it has 2 heroes the build is more effective for bad players.

I'm sure you all get bored of playing against the same builds all day, but you would play versus the same builds all day if there were no heroes aswell, and you're probably running the same build yourself aswell.

If you really want to have fun in HA (I have fun with HA), dont bother bringing everything that restricts builds. So no SoC, Make Haste and other random crap. You cant win 3way HoH/Courtyard but atleast you can have fun on the other maps. Try 3 turrets, 2 melees, WoH monk and 2 heroes (dshot palmstrike and deal some damage!).
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Old Jan 28, 2009, 01:41 PM // 13:41   #23
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Originally Posted by Gforce View Post
To be honest, im happy I can slot in 2 heroes in any sort of build (tease smiter and tease restorer) and have the heroes be effective. Its easy to get going now because you only need 6 players, before you would need to run some very lame gimmick to use 2 heroes.

6 man balance + 2 heroes is not a better build then 8 man balance, but because it has 2 heroes the build is more effective for bad players.

I'm sure you all get bored of playing against the same builds all day, but you would play versus the same builds all day if there were no heroes aswell, and you're probably running the same build yourself aswell.

If you really want to have fun in HA (I have fun with HA), dont bother bringing everything that restricts builds. So no SoC, Make Haste and other random crap. You cant win 3way HoH/Courtyard but atleast you can have fun on the other maps. Try 3 turrets, 2 melees, WoH monk and 2 heroes (dshot palmstrike and deal some damage!).
That's the mindset that killed HA.

+ that build is terrible
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Old Jan 28, 2009, 01:54 PM // 13:54   #24
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Not really.
It kills pretty much anyone if you're decent yourselves and the opposition has the usual tombs skill rating.
No r11/12+ teams won't cut it either.

Taking random builds into tombs is something that actually makes for a nice change and because 99,9% of the players in there are completely terrible and lack every kind of normal basic sense for anything teams can even be beaten without a monk.
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Old Jan 28, 2009, 02:00 PM // 14:00   #25
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Quote:
Originally Posted by jiggles View Post
HA does not define skill

gvg does.


you're joking right?
gvg defines skills? /laugh

Last edited by jana_the_stranger; Jan 28, 2009 at 02:08 PM // 14:08..
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Old Jan 28, 2009, 02:46 PM // 14:46   #26
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Originally Posted by kedde View Post
Not really.
It kills pretty much anyone if you're decent yourselves and the opposition has the usual tombs skill rating.
No r11/12+ teams won't cut it either.
"If you're decent yourselves"
That describes HA. In general, winning HA does not show skill. Once you get to r10/15, that proves that you've spent a majority of your time in HA winning. People farming UW with smiteway or EoE bomb or the likes would not win it 10,000-100,000 times. Even Leeloof wouldn't grind that much. What describes skill in either holding Halls for 5/10+ wins, (This comes up less and less because people gank good teams (Please don't respond to that, because it's meant for a different thread)) OR holding a Top 5 spot in GvG. Getting there for a day or two only shows that you're good at buildwars. Basically, PvP doesn't describe skill any more. Get over it.
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Old Jan 28, 2009, 04:34 PM // 16:34   #27
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Originally Posted by TogoTheTiger View Post
"If you're decent yourselves"
That describes HA. In general, winning HA does not show skill. Once you get to r10/15, that proves that you've spent a majority of your time in HA winning. People farming UW with smiteway or EoE bomb or the likes would not win it 10,000-100,000 times. Even Leeloof wouldn't grind that much. What describes skill in either holding Halls for 5/10+ wins, (This comes up less and less because people gank good teams (Please don't respond to that, because it's meant for a different thread)) OR holding a Top 5 spot in GvG. Getting there for a day or two only shows that you're good at buildwars. Basically, PvP doesn't describe skill any more. Get over it.

If 12345678 keyboard keys could answer a forum thread this would prolly be the aspect of the answer reproduced.

Btw, now i understood why Starcraft left GANK.

Last edited by Xeng Suey; Jan 28, 2009 at 04:39 PM // 16:39..
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Old Jan 28, 2009, 04:37 PM // 16:37   #28
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Originally Posted by jiggles View Post
In pvp you need to pay attention to whats going on around you and then meh i cant be bothered explaining.

Since when you need to pay attention on whats going arround you if you use 2 heroes like Gwen+Norgu with tease+ wow+ WoS? Have you actually think on that? Ofc you didnt, sorry.
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Old Jan 28, 2009, 05:59 PM // 17:59   #29
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As mentioned before, this is quite a boring team build to go against but you have to ask yourself do you want to see the exact same build on every map or would you rather go back to the old farming builds because there'll always be lamers.

At least this build rolls bspike/iway/sfway/rspike etc. with little to no effort because heros do most of the shutdown anyways which is why they've all fallen out of meta.

in the beginning I was strongly against the heros in HA but I actually don't care much now because casual teams put together usually do better anyways when you play at not so busy hours and if you make an organized team that beats teaseway, you know you're going to face the exact teams all the way to hoh. (and they have disadvantage on relic runs because of heros)
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Old Jan 28, 2009, 07:43 PM // 19:43   #30
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Originally Posted by shoogi View Post
That's the mindset that killed HA.

+ that build is terrible
Oh noes, having fun killed HA...

The build might be terrible but its fun to play and its still easy wins in tombs (provided you dont stand in LC+Nukes with 4 players like most teams do).
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Old Jan 28, 2009, 07:52 PM // 19:52   #31
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As noone cares about fame anymore why the hell would you run mindnumbingly boring shitter builds and not just have fun.

The good mindset would be, max fun with decent fame.
Not max fame with zero RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fun.
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Old Jan 28, 2009, 08:26 PM // 20:26   #32
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Originally Posted by Gforce View Post
Oh noes, having fun killed HA...

The build might be terrible but its fun to play and its still easy wins in tombs (provided you dont stand in LC+Nukes with 4 players like most teams do).

nah I was referring more to what you said about not taking "random crap" that is required for later maps, and giving up any winning chances you have in these maps. Why bother play boring relic runs in halls when we can farm first r3+ groups in the first three maps, right?

And bringing 5 physicals when 9/10 teams got 2 me/rt's is NOT my understanding of the term 'clever'.
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Old Jan 28, 2009, 08:47 PM // 20:47   #33
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Unless there was a significant change in the last week or so, maybe 20% of groups use dual Me/Rt. Most of them use one Me/Rt and some other equally stupid hero or bitch position. But the dual Me/Rt is probably the most frustrating and time-consuming of the setups to fight.
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Old Jan 29, 2009, 01:59 AM // 01:59   #34
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Originally Posted by Sun Fired Blank View Post
Unless there was a significant change in the last week or so, maybe 20% of groups use dual Me/Rt. Most of them use one Me/Rt and some other equally stupid hero or bitch position. But the dual Me/Rt is probably the most frustrating and time-consuming of the setups to fight.
The groups that bring two Me/Rt's are just total fail, not far behind is a Me/Rt and PnH hero. When over half your team is defense and there is no spike besides PS and maybe a rodgorts the results should be predictable.

Overall Gwen isn't a bad choice to bring if you have nothing else but I don't like any of the two hero builds. Hero smiters are really bad on their own, two Me/Rts is way too defensive and a tainted hero isn't terribly useful when almost everyone has high amounts of party healing. Bringing a melandru's ranger instead of any of that crap is a nice way to piss on other heroways for shrine caps and koth, and you know actually interrupting stuff instead of hoping one random tease and p-drain is enough.

At any rate I think the only reason this junk hasn't been flushed down the toilet yet is the creative genius @ pvxwiki is failing.
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Old Jan 29, 2009, 11:56 AM // 11:56   #35
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Originally Posted by shoogi View Post
nah I was referring more to what you said about not taking "random crap" that is required for later maps, and giving up any winning chances you have in these maps. Why bother play boring relic runs in halls when we can farm first r3+ groups in the first three maps, right?

And bringing 5 physicals when 9/10 teams got 2 me/rt's is NOT my understanding of the term 'clever'.
About the random crap argument: it is very easy to win the 1v1 relic run by either destroying the opponents 8v8(or 6 if they are running) or by just killing their ghost all the time. Same goes for HoH and Courtyard 1v1, so basicly you can win everything if you dont play at peekhours (I play gvg at peekhours).

Vs 2 me/rts with 5 physicals, everyone hits random stuff so they waste their weapons and energy and then you spike stuff down, its really not that hard.

For me HA is turning more and more into AB: you kill stuff and get points for some title while having fun.
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Old Jan 30, 2009, 08:54 AM // 08:54   #36
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Originally Posted by Gforce View Post
For me HA is turning more and more into AB: you kill stuff and get points for some title while Not having fun.
fix'd 12345678
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Old Jan 30, 2009, 01:26 PM // 13:26   #37
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Quote:
Originally Posted by Gforce View Post
For me HA is turning more and more into AB: you kill stuff
Wait what? I really don't consider 20 minute long Underworld and Fetid to be "killing stuff." And if you are having fast matches against teams with 4 defensive characters, you really are playing against the bottom of the barrel.
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Old Jan 30, 2009, 03:18 PM // 15:18   #38
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Wait what? I really don't consider 20 minute long Underworld and Fetid to be "killing stuff." And if you are having fast matches against teams with 4 defensive characters, you really are playing against the bottom of the barrel.
Hey! But atleast Gwen and Mexican Fagget are having fun
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Old Feb 03, 2009, 05:58 AM // 05:58   #39
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What you fail to see is rawr won the monthly therefor this game is balanced, and spikes are good I hear. Ran Rspike and it worked well. Heroes are pretty retarded, only good for mild interrupting that's not reliable (letting aegis get off then interrupting SB) and I guess that people aren't quiet to that extreme level of play they lose to them.
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Old Feb 03, 2009, 08:23 AM // 08:23   #40
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What you fail to see is rawr won the monthly therefor this game is balanced
To be honest, I thought quite a while about how I should comment on this, and I didn't come up with anything good enough (my imagination fails me today). However, since I decided that I must comment on that statement somehow, I'll just leave it at that. Peace.
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