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Old Jan 29, 2009, 12:13 PM // 12:13   #21
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Gift3d, you are the QQ'er of guru. Oh well.
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Old Jan 29, 2009, 04:45 PM // 16:45   #22
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Rend Enchantments: Remove 1...3 MONK enchantments. For each monk enchantment removed you take 70...40 damage. Make it viable for spikes, not for getting rid of monks only emanagement.

That right there would help out a shit ton.
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Old Jan 29, 2009, 09:54 PM // 21:54   #23
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Originally Posted by Zodiac Meteor View Post
Gift3d, you are the QQ'er of guru. Oh well.
I'm simply expressing an opinion, if you don't like what i say take a number and get in line, you'll be asked for when you're called. Guru scrubs think anything that isn't brown nosing ANet is QQ and other trendy acronyms, wowurrlykool.

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Originally Posted by NoXiFy View Post
Rend Enchantments: Remove 1...3 MONK enchantments. For each monk enchantment removed you take 70...40 damage. Make it viable for spikes, not for getting rid of monks only emanagement.

That right there would help out a shit ton.
I actually like that idea a lot better. No doubt channeling will still be able to be removed, but not as easily. Strip enchantment so it removes 2 enchants when you spec a few into blood magic, gaze of contempt, but those have counters. Having 2 cover enchantments, or being below 50% health, whereas rend does not.

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Originally Posted by arienrhode View Post
That strength is also their biggest weakness, they can't prioritize skills like a human can and will use them to protect against any damage, even wand flicks or a ranger tabbing poison.
That's very true and has proven to be pretty effective in some occasions, but i've also seen a good amount of teams with 2 Me/Rt heroes which is nearly impossible to make 4 weapon spells that last 9 seconds with 20s recharge ineffective. It might seem ridiculous as in too much defense, but it's really not. One me/rt hero with e-drain, drain enchant, and weapons locked onto an RC, removing his channeling and draining his energy, and a necro rending the healer's channeling. When you have both monks being raped of their energy, it doesn't take a lot of pressure at ALL to bring a team down quickly.

Last edited by Gift3d; Jan 29, 2009 at 10:03 PM // 22:03..
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Old Jan 30, 2009, 01:40 AM // 01:40   #24
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Originally Posted by Bowstring Badass View Post
The meta will change when Izzy decides he cares about HA and not GvG or when there is a mass skill update.
HA'ers will HA whether there are good builds, bad guilds, honorable builds or lame builds and not quit the game. GvG's different, people are already on the verge of quitting, if you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up GvG the game'll die. GvG is honorable, brave and keeps people interested. Besides, HA is just a bunch of dumbRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs like Vigor pew pewing rodgorts at you in noob hour, and everyone knows that takes no skill whatsoever.

Last edited by Signet Of Hell; Jan 30, 2009 at 01:49 AM // 01:49..
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Old Jan 30, 2009, 01:46 AM // 01:46   #25
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Originally Posted by qq guy View Post

I actually like that idea a lot better. No doubt channeling will still be able to be removed, but not as easily.
If your entire monking skills are focused on channeling and it staying up, I think you need new monks as opposed to fixing a skill which obviously isn't broken at all. Its people like you that made this game the build wars it is, it might be your opinion, but its a bad opinion.
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Old Jan 30, 2009, 12:42 PM // 12:42   #26
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Right now my biggest complaint is that there is no bloody variety in HA. Every match, and I mean EVERY MATCH, is 2 PS sins, (pick 2)Savannah heat, Lingering curse, Unsteady ground(/pick 2), Norgu, P&H, RC, HB.

And what has happened to the difficulty required to play? The only bars I would be uncomfortable giving to a completely PvP green player are the RC and HB.

With as easy as these builds are to play, I've been even more disappointed in how poorly people are playing. With a cripple shield and cripple rune (always a must in GvG, now practically a must in HA) with proper pre-kiting, you have just enough time to avoid the KD on trampling. Almost without exception today's sins just do not realize this. Palm Strike, queue trampling, no KD from trampling, queue falling anyway. I've had too many sins with trampling and horns that could get their chain off just fine if they would swap the order, but flat out refuse. I've had sins that I've kiting for 10-15 seconds, when they finally caught up their queued skill was falling. I've had sins so determined to 1,2,3,4,5 that they would do so even with there is 10-15 seconds of kiting between each of their skill activations.

Casters aren't that great either. Every match, suffering, lingering, searing, savannah, eruption, unsteady, gets cast on one person on the edge. Kiting, leaving a trail of searings/savannah where they hit no one. I really laugh when I see suffering's animation hit only one person because the caster c-spaced. Ward of foes, next to a wall.

People sure do have strong opinions about Dong running IWAY, but holy hell, at least we are running something different. No one else is even trying. If no one is even trying to run anything different, big surprise that the meta is stale as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
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Old Jan 30, 2009, 01:49 PM // 13:49   #27
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The necro bar is "somewhat" difficult to play as far as HA midliners go. For it to be effective you need to be getting good pressure out of LC and suffering, rending the HB monk regularly and actually using the snares correctly. Not defending this as a high quality build, just noting that there are a lot of teams that stick an idiot on it and it ends up actually doing very little.
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Old Jan 30, 2009, 02:11 PM // 14:11   #28
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Originally Posted by arienrhode View Post
The necro bar is "somewhat" difficult to play as far as HA midliners go. For it to be effective you need to be getting good pressure out of LC and suffering, rending the HB monk regularly and actually using the snares correctly. Not defending this as a high quality build, just noting that there are a lot of teams that stick an idiot on it and it ends up actually doing very little.
Hahaha are we going to see the days that AB is actually harder then HA?
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Old Jan 30, 2009, 06:11 PM // 18:11   #29
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Hahaha are we going to see the days that AB is actually harder then HA?
He was stating the bar can be difficult to play well. Not easy. What? That doesn't have anything to do with anything. I think you misread that entire thing.

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Originally Posted by Signet Of Pve Kid View Post
If your entire monking skills are focused on channeling and it staying up, I think you need new monks as opposed to fixing a skill which obviously isn't broken at all. Its people like you that made this game the build wars it is, it might be your opinion, but its a bad opinion.
You've made it very clear you don't know how to play guild wars and you're just another talentless whiny kid dismayed by the facts stated in my thread. Why do you bother stating your worthless opinion in this thread? You aren't fooling anyone, better luck next time bud.

You think a heal monk and a prot monk can keep a team up effectively without channeling with all the aoe and cramped maps in HA?
LLLLLLLLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL

You think none of those skills are broken?
LLLLLLOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL!!!! !
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Old Jan 30, 2009, 06:23 PM // 18:23   #30
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Wow, is it me or this forum is slowly changing itself into another one we all know so well? (hint: it contains QQ)

I say [Channeling] is OP since everyone is using it in HA, nerf it. That would be a nice change of meta btw, just what you asked for.
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Old Feb 01, 2009, 09:20 PM // 21:20   #31
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Originally Posted by Signet Of Hell View Post
GvG is honorable, brave.
People like you, with illusions of honor for guild wars, make this game a headache to play instead of enjoyable as it should be. The GvG meta is just as stale as HA but still less lame due to the fact it isn't dominated by heroes

Q: When the hell is this meta going to change?
A: When there is an update that properly and effectively addresses the listed problems.

/closethread.
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Old Feb 01, 2009, 09:45 PM // 21:45   #32
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Anet is currently too busy playing TF2 (I mean, making GW2) and having meetings to discuss punishments for rawr and zero, despite repeated statements that they're too "busy" working on GW2 and doesn't have time for anything else.
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Old Feb 01, 2009, 10:13 PM // 22:13   #33
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Tbh, even not being a (serious) PvP-er, I was a bit amazed at reading the news that Izzy does balance on GW1 in his "free time", while the Live Team is 2 or 3 people full-time on the PvE. This can't work and I hope Anet's first big news about GW2 will give hope to PvPers that GW2 is going to be worth of their skill (well, one can only hope I guess...).
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Old Feb 01, 2009, 11:10 PM // 23:10   #34
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Originally Posted by Gift3d View Post
He was stating the bar can be difficult to play well. Not easy. What? That doesn't have anything to do with anything. I think you misread that entire thing.



You've made it very clear you don't know how to play guild wars and you're just another talentless whiny kid dismayed by the facts stated in my thread. Why do you bother stating your worthless opinion in this thread? You aren't fooling anyone, better luck next time bud.

You think a heal monk and a prot monk can keep a team up effectively without channeling with all the aoe and cramped maps in HA?
LLLLLLLLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL

You think none of those skills are broken?
LLLLLLOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL!!!! !

Gifted I for one think a heal and prot monk can if they are good. The arguement shouldn't just be about the meta but the certain lack of skill and brains that are in HA atm. Its not about the meta its about people not using brains anymore. 2 Monks that actually know how to monk should not need the channeling to be able to keep a team up. If the entire e managment of monk is channeling then that is a shame. Maybe go mo/w with bonetties shield bash etc.

It isnt about rend being over powered. It also is not about skills being broken. This has nothing to do with overpowered skills. It has to do with the ability of heros to out play 99% of the pvp players now adays in ha. Sad? Yes it is.

So instead of QQING about skills that wouldn't be nearly as good if a human were running them QQ about the hero's. And All I see is more people QQing in forums about it then spending time making a build to break the meta to shreds!!!!!!!


/close thread Only going to be qqers that need channeling up in order to monk. Close before they get rended to death!

Last edited by Missmelady; Feb 01, 2009 at 11:15 PM // 23:15..
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Old Feb 10, 2009, 08:33 AM // 08:33   #35
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Originally Posted by Missmelady View Post
2 Monks that actually know how to monk should not need the channeling to be able to keep a team up.
no way. why are so many high ranked teams running 3 monks? besides the fact they need it for halls and to fend off 2 teams vs 1. 3 monks makes keeping your team up indefinitely very possible.

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Originally Posted by Missmelady View Post
If the entire e managment of monk is channeling then that is a shame. Maybe go mo/w with bonetties shield bash etc.
monks definitely need e management. in most cases, that includes channeling AND an additional source like power drain, auspicious enchantment or my fav, mantra of flame. you can try running something other than mes or para as a secondary for a monk and see if anyone will take you seriously.
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Old Feb 10, 2009, 08:04 PM // 20:04   #36
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Originally Posted by Missmelady View Post
It isnt about rend being over powered. It also is not about skills being broken. This has nothing to do with overpowered skills. It has to do with the ability of heros to out play 99% of the pvp players now adays in ha. Sad? Yes it is.

So instead of QQING about skills that wouldn't be nearly as good if a human were running them QQ about the hero's. And All I see is more people QQing in forums about it then spending time making a build to break the meta to shreds!!!!!!!
what are you talking about. you don't need amazing hero reflexes and rend/rip channeling on recharge. Listen, even if they take out heroes in ha, the subject of some op skills is next on the queue on things to cry about in GW.

no matter, how good your monks are at pressing the right button, at the right time, you'll need energy to keep it up. channeling is (well was) the most effective e-management for monks due to the high damage/spammy nature of ha.

thats why people stopped using dom meses and just use LC necs now. Its much easier to bypass the monk's skill and just attack his energy while your frontline/fire skills/LC hexes dwindle down the enemy team.
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Old Feb 10, 2009, 10:29 PM // 22:29   #37
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Originally Posted by dbulger View Post
no way. why are so many high ranked teams running 3 monks? besides the fact they need it for halls and to fend off 2 teams vs 1. 3 monks makes keeping your team up indefinitely very possible.

pnh is too powerful for relics to not bring it
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Old Feb 11, 2009, 05:26 AM // 05:26   #38
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Originally Posted by Gift3d View Post

You've made it very clear you don't know how to play guild wars and you're just another talentless whiny kid dismayed by the facts stated in my thread. Why do you bother stating your worthless opinion in this thread? You aren't fooling anyone, better luck next time bud.

You think a heal monk and a prot monk can keep a team up effectively without channeling with all the aoe and cramped maps in HA?
LLLLLLLLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL

You think none of those skills are broken?
LLLLLLOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL!!!! !
Wow out of a paragraph there you said 1 thing with any substance, so i'll try respond to that as opposed to doing LOLWUT IM BETUR like you did.
I didn't say all the skills aren't broken, I said REND isn't broken, which is isn't. It's a 20 second recharge, channeling is a 15 second recharge. If you're running channeling, at least keep track of the Rend's. If you know the necro is watch you (you might get purple bar when this happuns) then don't cast. If the necro is watching the HB all the time (which is often the case), and the HB is smart and gets away from everyone else, you got no degen on the team (and the necro isn't doing a goodjob) --> you don't need as many party heals --> you don't need as much energy --> you can manage your energy. I know thats a lot of strategy for HA but it's viable. I don't play HB anymore, unless specifically requested, I run WoH. It's a strong bar, and you don't need channeling as much (also you don't get HB rended, and you save 5 energy casting it whenever it gets ripped)

You can troll all you like, but you pretty much just made it obvious to everyone that you're plainly a HA'er right there. I played heal monk in HA from about r5 to r8 (i'm not saying that makes me good at all, but at least i know the bar). If you can't stay alive without channeling, get your team to gank the necro (if you're using vent on your smiteway).

you simultaneously made yourself look like a HA scrub and a 4 year old kid, so LOL in bold all you want cos it doesn't make you look awesome haha.
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Old Feb 11, 2009, 06:02 AM // 06:02   #39
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no way. why are so many high ranked teams running 3 monks? besides the fact they need it for halls and to fend off 2 teams vs 1. 3 monks makes keeping your team up indefinitely very possible.
Eh just because you have 3 monks (and a tease hero usually too) doesn't make you invulnerable to ganks, it can be worse sometimes too because you have less offense for capture points and KotH. Like Amazon said PnH is just too good for relic runs, it removes grasping earth and cripples instantly and reduces their duration 90% with the enchantment effect if you get hit after.

Before teaseway a lot of teams ran these two bars (with variations ofc)

[build=OQRTAQBP0pDmDyAzAPQRoRIAA]
[build=OAOjQOicITZMXPDTjTJTHXvEJXA]

Now you have a lot of teams running these two on heroes or a human on PnH preferably:

[build=OQhjMoAYITZMXPDTjT+UZAEBXMA]
[build=OwQicwQMpQ89cR0Ft70IIzIAA]

Obviously you give up quite a bit of offense and shutdown with the heroes compared to the PD mes and convert rit, but it is infinitely easier to play.

Last edited by Krill; Feb 11, 2009 at 06:05 AM // 06:05..
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Old Feb 11, 2009, 06:38 AM // 06:38   #40
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Originally Posted by Skyros View Post
People like you, with illusions of honor for guild wars, make this game a headache to play instead of enjoyable as it should be. The GvG meta is just as stale as HA but still less lame due to the fact it isn't dominated by heroes
umad?
do I have to type /sarcasm at the end of my comments so that every dumbwit that doesn't stand irony doesn't have a qq
besides that point, the GvG meta might stale, but it's sure as hell not as crappy and stale as the HA meta
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