Mar 10, 2009, 05:45 AM // 05:45
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#41
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Hanging Man
you should only be using frenzy when your currently not under fire.
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Also, wars regain 5 energy after 8 seconds, so use it as it runs out, not on recharge.
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Mar 10, 2009, 12:34 PM // 12:34
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#42
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I did some testing with the master of damage - 52 dps with the eviscerate build posted, 68 with [dragon slash][sun and moon slash] substituted for [eviscerate][executioner's strike], and 65 with [quivering blade][sun and moon slash]
Highest damage in a single second was 187 for evisc (done in the first second !), 163 quivering blade, and 119 for dragon slash (slightly unlucky).
Obviously the deep wound from Evisc is an advantage in parties with healing, but the sword bar has unblockable attacks, higher dps, and a daze (huge monk shutdown). Axes are good though because you get a high dmg crit on anyone who's running... that's about another 10 vs a kiting target.
Now I'm learning to tag people with daze just as they start to kite...
Might also try [quivering blade][sever artery][gash][bull's strike][frenzy][rush][shock][enraging charge]
Last edited by Lux Aeterna; Mar 10, 2009 at 12:38 PM // 12:38..
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Mar 10, 2009, 01:10 PM // 13:10
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#43
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Here's an actual question: If I have 440 of 644 HP, and you hit me with a 40 dmg dismember - will my HP now be 400 of 544, or 300 of 544 ?
also a 93 dmg dazing hit is nasty
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Mar 10, 2009, 08:15 PM // 20:15
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#44
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Lux Aeterna
Here's an actual question: If I have 440 of 644 HP, and you hit me with a 40 dmg dismember - will my HP now be 400 of 544, or 300 of 544 ?
also a 93 dmg dazing hit is nasty
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Deep wound always comes off the top, so 300.
If the number damage is not enough to kill, but the loss of health from DW would be enough, then HP is set at 1. A little degen or an extra hit will kill, but many people have been saved from that situation.
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Mar 10, 2009, 08:16 PM // 20:16
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#45
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Max health decrease from deep wound triggers on damage dealt after deep wound is applied, so neither is right. You'd have 400 of 644. When the max health decrease is triggered, then yes, you would lose 100 hp off your current and your max, so 300 of 544 (minus whatever the secondary damage is). Pretty sure this is how it works, or at least this is how I always learned it works (both from my experiences and others), but correct me if I'm wrong...
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Mar 11, 2009, 02:15 AM // 02:15
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#46
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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use a chaos axe
big damg
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Mar 11, 2009, 03:07 AM // 03:07
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#47
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Seraphim of Chaos
use a chaos axe
big damg
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The type of axe you use has no relation to its damage. All types can do 6-28 damage.
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Mar 11, 2009, 03:32 AM // 03:32
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#48
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I'm pretty sure the skin of axe does greatly affect your domage
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Mar 11, 2009, 03:48 AM // 03:48
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#49
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Forge Runner
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Quote:
Originally Posted by TheOrangeFalcon
The type of axe you use has no relation to its damage. All types can do 6-28 damage.
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Chaos Damage says hi
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Mar 11, 2009, 04:51 AM // 04:51
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#50
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Reverend Dr
I'm pretty sure the skin of axe does greatly affect your domage
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Skin does nothing but look bad or cool
Quote:
Originally Posted by Killed u man
Chaos Damage says hi
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What Chaos damage?
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Mar 11, 2009, 06:05 AM // 06:05
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#51
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
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Quote:
Originally Posted by Seraphim of Chaos
use a chaos axe
big damg
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Chaos axes are big signs that say "I'm over here, prot monk!"
I prefer something more stealth.
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Mar 11, 2009, 06:18 AM // 06:18
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#52
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Use a 'Great Axe' - They're great.
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Mar 11, 2009, 07:08 AM // 07:08
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#53
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Frost Gate Guardian
Join Date: Jan 2007
Location: Austria.
Guild: The Country Called Europe [EUR]
Profession: W/
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[Protector's Strike] + [Strength of Honor] + [Judge's Insight]
Hello, 140 Damage. And by the way 16 Axe is bad, even Polly stopped running it, I think.
We still prefer running Dual [Warrior's Endurance] for Spikepressure, you can call a spike like every 2-3 Seconds. When playing Eviscerate, you need a lot of adrenaline for just a few damage more. In pure Spikebuilds Eviscerate is better tho.
Cripslash is a highpressure skill, aslong your opponent is not running Foul Feast.
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Mar 11, 2009, 07:23 AM // 07:23
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#54
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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In a caster supported spike (most spikes now, all good balanced spikes since casters can be quite a bit more versatile in support than extra warriors) dismember with something like WE supporting it is going to be superior. For a more physical spike with less caster supported damage (why do this, every caster class class has good spike skills now?) eviscerate does work better.
Cripslash is kind of hit or miss, usually does not work well in a 2 warrior 8v8 offense.
Quote:
Originally Posted by TheOrangeFalcon
Skin does nothing but look bad or cool
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and no, skin does affect domage, you need awesome weapons to do big domage
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Mar 11, 2009, 10:15 AM // 10:15
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#55
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Reverend Dr
I'm pretty sure the skin of axe does greatly affect your domage
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Spent a K on dyes before I figured out how to make it red.
Also it's dance with death oldschool, do I win ?
[Sever artery][gash][bull's strike][frenzy][battle rage][shock][conjure lightning][enraging charge]
Or the axe equivalent.
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Mar 11, 2009, 10:24 AM // 10:24
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#56
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Also: superior strength and axe mastery runes (instead of minor) increased my critical hit damage from 73 to an incredible 77. Aside from the 5% increase in number of critical hits I can say I'm never using superior runes again.
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Mar 11, 2009, 11:20 AM // 11:20
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#57
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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The skin makes a huge difference.
Chaos Axe deals chaos damage so is better against targets with high armour.
Axes like the great axe do greater damage because they are heavier but often make your character move and attack slower.
Its sad that this games been out for so long and people still dont understand basic game mechanics.
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Mar 11, 2009, 01:51 PM // 13:51
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#58
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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This thread is now about why hammers rule
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Mar 11, 2009, 02:04 PM // 14:04
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#59
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Does Warrior's Endurance generate enough energy to use [Gale]? It would be rather interesting. Can't test it myself though.
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Mar 11, 2009, 02:29 PM // 14:29
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#60
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by Celeborn10
Does Warrior's Endurance generate enough energy to use [Gale]? It would be rather interesting. Can't test it myself though.
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Not really, cause exhaustion still owns you in the face.
Unless you have one of those axes that dropped from the desert/shiverpeaks chests right after the game came out. They regen exhaustion quicker, but they're hard to find these days.
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