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Old Mar 19, 2009, 10:50 PM // 22:50   #1
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Lightbulb Brave+Strong Ranger.

[Melandru's Shot][Hunter's Shot][Savage Shot][Distracting Shot][Read The Wind][Frenzy][Bonetti's Defense][Resurrection Signet]
So I've been running around with this in RA. Seems pretty awesome-sauce.
With the nerf of Flail (QQ), Frenzy seems like a good alternative, not so much turret, but with the 33% IAS and pew pew speedy arrows, rupting is still as easy as 1,2,3 and it still pumps out some decent damage through skills 1,2,3.
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Old Mar 19, 2009, 10:53 PM // 22:53   #2
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that's not brave. this is:

[hunter's shot][needling shot][savage shot][distracting shot][resurrection signet][frenzy][lightning reflexes][glass arrows]

deals approx. 102 sustained dps on anything lower than 50% health.
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Old Mar 19, 2009, 11:03 PM // 23:03   #3
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Only thing to fault is [Lightning Reflexes] has a 30 second recharge, so, your not gonna' have [Frenzy] up much, unless you wanna be real brave and use it w/o a cancel stance.
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Old Mar 19, 2009, 11:26 PM // 23:26   #4
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run natural stride as a cancel stance ;-)
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Old Mar 19, 2009, 11:38 PM // 23:38   #5
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remember when rangers didn't use an IAS
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Old Mar 19, 2009, 11:45 PM // 23:45   #6
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Rangers have really always used IAS. Maybe not as often as they are now but they have a few of their own. I understand where you're coming from, though.
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Old Mar 20, 2009, 12:34 AM // 00:34   #7
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I didn't see Rangers use IAS in great numbers until skills like [[Power Shot], [[Penetrating Attack], and [[Hunter's Shot] got moved to one-second activation times. The idea of doing it is still pretty stupid to me, unless you're working a 1-man R-Spike.
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Old Mar 20, 2009, 01:17 AM // 01:17   #8
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[Bonetti's Defense] Isn't brave.
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Old Mar 20, 2009, 02:45 AM // 02:45   #9
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[Read The Wind] is also not strong.

Tbh, ranger turrets are done; go get good at Magebane :P
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Old Mar 20, 2009, 03:07 AM // 03:07   #10
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[build prof=R/W Marks=12+3 Wild=10+1+1 Expertise=8+1][Pin Down][Savage Shot][Distracting Shot][Melandru's Arrows][Frenzy][Rush][Troll Unguent][Resurrection Signet][/build]

That is the bravest ranger.
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Old Mar 20, 2009, 04:53 AM // 04:53   #11
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Quote:
Originally Posted by Spinny View Post
[Melandru's Shot][Hunter's Shot][Savage Shot][Distracting Shot][Read The Wind][Frenzy][Bonetti's Defense][Resurrection Signet]
So I've been running around with this in RA. Seems pretty awesome-sauce.
With the nerf of Flail (QQ), Frenzy seems like a good alternative, not so much turret, but with the 33% IAS and pew pew speedy arrows, rupting is still as easy as 1,2,3 and it still pumps out some decent damage through skills 1,2,3.
If I still wanted to run a Turret Ranger, I would probably run that too but with [[Burning Arrow] instead of [[Melandru's Shot]. But...

Quote:
Originally Posted by IcyFiftyFive View Post
[Read The Wind] is also not strong.

Tbh, ranger turrets are done; go get good at Magebane :P
I agree with this that [[Read the Wind] has been nerfed so you won't be dealing as much damage now than before. Instead of Magebane, I would probably use good old Burning Arrow or [[Incendiary Arrows] and [[Apply Poison] for mass degen pressure and interrupts.
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Old Mar 20, 2009, 05:34 AM // 05:34   #12
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Brave rangers don't cancel frenzy.

Call me crazy, but I still like to spread the love with apply poison instead of that turret stuff.
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Old Mar 20, 2009, 05:36 AM // 05:36   #13
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Quote:
Originally Posted by Omgopolis View Post
Brave rangers don't cancel frenzy.

Call me crazy, but I still like to spread the love with apply poison instead of that turret stuff.
Turret rangers are greatly more useful than Apply rangers, just because they have the capabilities to force an opponent <50% health in such a short time. This allows easier prediction of skills like WoH or other heals. Traditional apply rangers, on the other hand, do shitty damage and thus prediction is a lot harder.
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Old Mar 20, 2009, 05:41 AM // 05:41   #14
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Quote:
Originally Posted by Seraphim of Chaos View Post
Turret rangers are greatly more useful than Apply rangers, just because they have the capabilities to force an opponent <50% health in such a short time. This allows easier prediction of skills like WoH or other heals. Traditional apply rangers, on the other hand, do shitty damage and thus prediction is a lot harder.
Ah, I just noticed this was in the TA forum. I haven't done that in a while, but I recall foul feast being pretty popular there so I guess the poison wouldn't do much good anyway. Guess I'll have to load up GW and do some TA sometime.
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Old Mar 20, 2009, 07:49 AM // 07:49   #15
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It actually is good, you can d shot plague really easily; even foul feast if you can predict properly. Even then, they're still losing 2 energy every foul feast in order to keep the team clean, which is pretty dumb on the necro's part considering they're going to miss hexing an opponent at an opportune moment, or waste time swapping 40/40 sets. More concentration on removing pointless conditions = less concentrating on hexes. The same could be said for the ranger but if they're battle-field aware they won't miss an interrupt anyways.

tl;dr Poison spreading is still effective since necros waste energy cleaning up everyone.
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Old Mar 20, 2009, 07:59 AM // 07:59   #16
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Quote:
Originally Posted by Spinny View Post
Only thing to fault is [Lightning Reflexes] has a 30 second recharge, so, your not gonna' have [Frenzy] up much, unless you wanna be real brave and use it w/o a cancel stance.
i would call that stupid, not brave.
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Old Mar 20, 2009, 09:52 AM // 09:52   #17
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Quote:
Originally Posted by Seraphim of Chaos View Post
Turret rangers are greatly more useful than Apply rangers, just because they have the capabilities to force an opponent <50% health in such a short time. This allows easier prediction of skills like WoH or other heals. Traditional apply rangers, on the other hand, do shitty damage and thus prediction is a lot harder.
they were a lot easier to play than apply rangers are.

as magebane apply you actually have to be good at it to be useful enough, not just click monks and launch attack skills at them.

but a good magebane>turret.
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Old Mar 20, 2009, 01:00 PM // 13:00   #18
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Quote:
It actually is good, you can d shot plague really easily; even foul feast if you can predict properly.
i believe plaq & feast are probably the hardest skills to rupt on a nec, especially since plaq is #1 skill for faking...but prove me wrong

Quote:
they're going to miss hexing an opponent at an opportune moment, or waste time swapping 40/40 sets. More concentration on removing pointless conditions = less concentrating on hexes.
the 2 sec recharge of feast + acd works just fine with spamming 1 sec skills. i disagree that by using feast necros can spam less hexes, but it does keep them from kiting as much... i personally also dont see the point in running a 40 40 sr set if you dont play wod
Quote:
Poison spreading is still effective since necros waste energy cleaning up everyone.
the 2 energy "waste" is hardly a problem, and if there is dw you get 6 ene which also kinda balances it out. now even though poison spreading is effective if used properly it has its disadvantages and i believe if rtw wasnt nerfed there would be more magebane+rtw bastards around than apply
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Old Mar 20, 2009, 02:25 PM // 14:25   #19
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I've always felt that IAS on a ranger makes more sense when using a prep, and not so much when using 1 sec or less activation attacks. Although, when you get a more important benefit along with it, it makes sense... (ie [lightning reflexes])
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Old Mar 20, 2009, 05:24 PM // 17:24   #20
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As for whether [[Apply Poison] is good or not, I thought [[Magebane Shot] Rangers in TA Balanced groups still bring it. They spread Poison with it to pressure out Dual-Monk and Hex Pressure groups along with interrupting [[Castigation Signet] and spamming [[Debilitating Shot] on the Smiter on recharge for Dual-Monk and interrupting [[Visions of Regret]/[[Soul Bind]/[[Apply Poison]/[[Insidious Parasite]/[[Empathy] (whenever possible) with [[Distracting Shot] and Magebane Shot while spamming Debilitating Shot on Monk or Mesmer on recharge for Hex Pressure.
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