Apr 04, 2009, 09:08 PM // 21:08
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#61
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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Bnets 8 para para spike was pretty amazing, never seen anyone run it that good.
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Apr 04, 2009, 09:47 PM // 21:47
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#62
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Forge Runner
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Quote:
Originally Posted by Crom Bocca
Bnets 8 para para spike was pretty amazing, never seen anyone run it that good.
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Der rug zum weg [fahr] or something. They held for hours with 8 man para, way better than BNET.
Tbh, I don't ever recall Bnet running a really original, aside from copying it from someone else, and the running (and holding) it the very next day, hence making everyone believe they made it.
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Apr 04, 2009, 11:56 PM // 23:56
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#63
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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if iway isnt a broken skill then prove it !! take it off the bars and run 4 shock axes see how they stand up...... not broken my a@$% every iwayer defends it as "not broken" yet none will leave it off theyre bars. iway makes fear me way more over powered more hits per minute = more fear me's per minute at least the likes of primal rage and frenzy flail have a down side iway should be the same give it the same buffs but make it double damage then we will see some squealing because "yes" iway is broken!
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Apr 05, 2009, 12:45 AM // 00:45
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#64
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Desert Nomad
Join Date: May 2005
Location: America
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Fear me even with QZ up (3s recharge instead of 6s) doesn't really do a whole lot down because if you're keeping NR and Tranq down, your monks should never have energy problems. What gets you in the end with meta iway is random d-chops on key skills and agonizing chops when you need to heal. Losing WoH, Guardian and / or SoA is a real problem.
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Apr 05, 2009, 01:54 AM // 01:54
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#65
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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1st things 1st. this was after incoming nerf.
and borat, all the bnet builds ran when i was on were original, i know this b/c i was once a teambuilder addict
given up waiting for a skill balance,
ka
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Apr 05, 2009, 03:45 AM // 03:45
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#66
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by funway ftw
if iway isnt a broken skill then prove it !! take it off the bars
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Okay, we've run this and it works.
http://gwshack.us/d3d00
Edit: Fear me? wat? Fear me is bad, it isn't made good by iway. (you are thinking of QZ which turns fear me from bad to slightly less bad)
Last edited by Reverend Dr; Apr 05, 2009 at 03:49 AM // 03:49..
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Apr 05, 2009, 07:24 AM // 07:24
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#67
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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This isn't an insult, I'm just wanting to know why is Fear Me bad? Every 3 or 6 seconds the team loses 12 energy? I don't see how it's bad.
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Apr 05, 2009, 09:32 AM // 09:32
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#68
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Reverend Dr
Okay, we've run this and it works.
http://gwshack.us/d3d00
Edit: Fear me? wat? Fear me is bad, it isn't made good by iway. (you are thinking of QZ which turns fear me from bad to slightly less bad)
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flail is baed btw.
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Apr 05, 2009, 03:15 PM // 15:15
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#69
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Chocobo1
This isn't an insult, I'm just wanting to know why is Fear Me bad? Every 3 or 6 seconds the team loses 12 energy? I don't see how it's bad.
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Nearby foes lose 3 energy, plus you have to factor in the time it takes to charge after it recharges (a few hits with battle rage). It's one of those skills that theoretically looks very dangerous but really it's not unless your channeling gets d-chopped. Personally I think it's way more annoying when they Bull's Strike instead, even if the warriors are terrible.
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Apr 05, 2009, 06:54 PM // 18:54
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#70
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Don't forget that fear me uses adrenaline. Which is going to cut down on the number of adrenal attacks. You get some e-denial pressure, but you are giving up offense for it.
In reality it is more like 12 energy of the entire party's pool is lost every 6 seconds. That's about 6 pips. Not per person, per the entire team. A single well placed panic is better e-denial than 4 fear me warriors. The QZ on the iway team destroys more of the opponents energy than fear me.
Of everything that is horribly wrong with that build you bring up flail. I usually update all of my shitty gimmicky builds on gwshack immediately after an update, so I don't know how that one slipped through.
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Apr 05, 2009, 07:53 PM // 19:53
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#71
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Reverend Dr
Of everything that is horribly wrong with that build you bring up flail. I usually update all of my shitty gimmicky builds on gwshack immediately after an update, so I don't know how that one slipped through.
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OMG FALLING SPIDER ON A SIN WITHOUT KD? THATS ALMOST AS BAD AS BULLSTRIKE SIN
needs more deep wound!!!!!!!!!!!!
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Apr 06, 2009, 09:59 AM // 09:59
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#72
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Reverend Dr
Of everything that is horribly wrong with that build you bring up flail. I usually update all of my shitty gimmicky builds on gwshack immediately after an update, so I don't know how that one slipped through.
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i didnt really focused on a build, but 1 sec flail did poped out somehow
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Apr 07, 2009, 04:18 AM // 04:18
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#73
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Quote:
Originally Posted by TheHaxor
OMG FALLING SPIDER ON A SIN WITHOUT KD? THATS ALMOST AS BAD AS BULLSTRIKE SIN
needs more deep wound!!!!!!!!!!!!
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pfft bulls strike sin holds halls sir!
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