Apr 06, 2009, 04:09 AM // 04:09
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#61
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Frost Gate Guardian
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Quote:
Originally Posted by Lux Aeterna
I know how useful shadowsteps are on a melee character (death's charge = hammer kills), but the 10 second delay + 45sec cooldown makes it seem like a kind of useless skill.
Is there a link to the full team build on pvx or something ?
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The skill has no aftercast, so basically 1 kill every 45 seconds is the idea : http://wiki.guildwars.com/wiki/Aftercast.
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Apr 06, 2009, 06:47 AM // 06:47
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#62
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by Killed u man
You're SPIKING WITH A RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING 1/4 sec activation time skill.
95% of the time, it's either:
Shadowstep => dismember - prot strike
Or Augury - prot strike...
[build prof=Warrior/Assassin][Dismember][Protector's Strike][Warrior's Endurance][Frenzy][Dash][Augury of Death][Shadow Fang][Resurrection Signet][/build]
2) It (Frenzy) is BAD on this bar, in my opinion, because it doesn't add anything to the purpose of the bar, which is spike
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I don't even want to know what this build is trying to accomplish.
Since when is Dismember followed by Protector's Strike a spike? Not to mention you have a Deep-Wound shadow step on the same bar as Dismember, not to mention Augury? That's three skills whose only purpose is to Deep-Wound.
So you're right. Frenzy is bad on this bar, because there is no spike on it. Just too much Deep-Wound.
Drop Augury and Shadow Fang for Power Attack & Executioner's, or Bull's or something, and you're starting to actually be a Warrior instead of the bastard child of a Warrior and an Assassin.
Keep Frenzy though. It wins.
EDIT: Frenzy helps spikes. Frenzy helps everything a warrior does (with the exception of surviving), because you do it faster, and that's a GOOD THING.
Warriors without an IAS might as well just play another class. Or uninstall.
Last edited by God_Hand; Apr 06, 2009 at 06:58 AM // 06:58..
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Apr 06, 2009, 07:04 AM // 07:04
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#63
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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either lots of trolls (which i REALLY hope is true) or ppl who have never seen this build and feel the need to comment on it in here.
still waiting on a suggestion that trumps adren gain, fake spiking, sharper spike, uses on split (cause ppl WILL split against you if they start losing) and linked in lord damage increase.
the best thing i've seen suggested is maybe disrupting dagger, the touch enchant removal too is ok but really only becomes useful after you've already shown the ability to kill targets at which point you've prolly won the game anyway.
i really think frenzy helps the build more tho, but meh up to you what you wanna run.
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Apr 06, 2009, 10:25 AM // 10:25
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#64
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by God_Hand
I don't even want to know what this build is trying to accomplish.
Since when is Dismember followed by Protector's Strike a spike? Not to mention you have a Deep-Wound shadow step on the same bar as Dismember, not to mention Augury? That's three skills whose only purpose is to Deep-Wound.
So you're right. Frenzy is bad on this bar, because there is no spike on it. Just too much Deep-Wound.
Drop Augury and Shadow Fang for Power Attack & Executioner's, or Bull's or something, and you're starting to actually be a Warrior instead of the bastard child of a Warrior and an Assassin.
Keep Frenzy though. It wins.
EDIT: Frenzy helps spikes. Frenzy helps everything a warrior does (with the exception of surviving), because you do it faster, and that's a GOOD THING.
Warriors without an IAS might as well just play another class. Or uninstall.
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This build is designed to work with a full spike 8 man build. Although, as mentioned, it is pretty much just "DW on wheels." Its not meant for pressure and usually Dismember+prot strike is all that is needed, in combination with all other players, to take down the opponent.
[[Power Attack] and [[Bull's Strike] are both great skills on a Warrior's Endurance warrior which provides pressure as well as spike and if this was a balanced team build I would agree that missing them out would be unwise. But this build is designed solely for spiking in combo with the rest of the team.
I entirely agree that Frenzy is awesome, and does have a place on this bar for all the reasons already mentioned.
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Apr 06, 2009, 11:37 AM // 11:37
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#65
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Lion's Arch Merchant
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Quote:
Originally Posted by Lux Aeterna
I know how useful shadowsteps are on a melee character (death's charge = hammer kills), but the 10 second delay + 45sec cooldown makes it seem like a kind of useless skill.
Is there a link to the full team build on pvx or something ?
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Its not used for the deep wound, its used because its a shadowstep that doesn't have an aftercast delay. So you're more likely to not get protted and can spike quicker.
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Apr 06, 2009, 02:32 PM // 14:32
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#66
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Academy Page
Join Date: Dec 2006
Location: Spain
Guild: Caminantes de los Planos
Profession: Me/
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I thought all shadowsteps were added aftercast delay a few months ago. The Death's Charge wiki page also states that
Quote:
This skill has a 0.75 second aftercast delay.
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Or were you refering to Augury?
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Apr 06, 2009, 04:12 PM // 16:12
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#67
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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shadow fang doesnt have after cast thats why its used
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Apr 07, 2009, 07:43 AM // 07:43
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#68
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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mmk that explains it. I find the aftercast on deaths charge pretty annoying.
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