Apr 08, 2009, 04:26 AM // 04:26
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#1
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Pre-Searing Cadet
Join Date: Apr 2009
Profession: W/
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Need some help refining a warrior build
Hello i just started Guild Wars pvp and all and was hoping i could get some help refining a build...
I play with axes with mostly energy skills using the zealous axe handle for the energy per hit and the +5 energy inscription on it for energy bonus and all.
I use Power attack, executioners strike, warrior's endurance, rez signet, healing signet, sprint, Furios axe, and Swift chop.
Ive got 16 strength and 15 axes, with 3 in tactics. Is there any skill in there i shouldnt use or a better skill to replace it? I kinda focused on doing the energy method because i can make warriors endurance last longer than the cooldown and with the zealous handle i make more energy than i spend most of the time, and ive found that i can take out most enemies if i hit the skills fast enough for a monk not to be able to heal through it. Anyone have any sugestions or constructive criticism? I dont pretend to really know anything about pvp for Guild Wars (like i said i just started out) but i find it pretty entertaining and was hoping i could try to make a better build so i didnt embarress myself in arenas.
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Apr 08, 2009, 04:45 AM // 04:45
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#2
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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[power attack][executioner's strike][warrior's endurance][healing signet][sprint][furious axe][swift chop]
Hmm lots to say about this.
- Lose the superior runes. You'll never notice the minute damage difference. 13 strength 14 axe is standard for all types of pvp. Sad as it is, superior runes only add about 5 points to your damage output.
- Warrior's endurance is an excellent skill, it's used by like everyone and will probably be nerfed. I tried it and liked it but prefer devastating hammer or primal rage.
- Don't need the zealous, switch to vamp and have a shield/furious spear set to switch to while not actively hitting things. You should have a vampiric, an elemental, and a furious spear.... vamp for non-warriors, elemental for warriors, and furious spear for not fighting (originally the spear was for building adrenaline prior to rushing the enemy team, but now it's also just fashionable).
- Try this:
[power attack][dismember][bull's strike][protector's strike][frenzy][dash][warrior's endurance][healing signet]
14 axe 13 strength 3 tactics
I didn't have room for [resurrection signet] on that so you might have to change it a bit. I guess you could take out [protector's strike], but it's a particularly awesome attack.
- Click power attack and protector's strike as fast as you can, use bull's strike to knock down anything moving, use dismember because it's +100damage for 5 adrenaline. Notice the 1/2 sec activation time on protector's strike and see why it's leet.
- Learn to use frenzy to attack while not taking damage, then cancel it with [dash] or [rush].
- Come play AB, it's a lot better than random arena or whatever. If you do you can switch out the [resurrection signet] and make sure your team has a monk every time .....
Last edited by Lux Aeterna; Apr 08, 2009 at 04:51 AM // 04:51..
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Apr 08, 2009, 08:33 AM // 08:33
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#3
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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You use too many e-managment skills. Swap out Warriors Endurance for something else.
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Apr 08, 2009, 09:26 AM // 09:26
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#4
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Hm, well Lux has covered alot but I will add some little tidbits to what he said.
First off, superior/major runes in pvp aren't good. Really, the only time you should use them is if you are trying to hit a breakpoint(example of a breakpoint is like how [backbreaker] is a 3 second knockdown at 11, but 4 seconds at 12 hammer mastery). Also while having [warrior's endurance] you really don't need a zealous axe, and that many adrenaline skills. Stick with the tested build on pvxwiki. http://pvx.wikia.com/wiki/Build:W/A_Endurance_Axe. The only real thing you might change in the pvx build is dash for possibly rush.
With [frenzy], make sure you use it when you aren't under heavy pressure and when you are make sure to use the other stance to cancel it out.
Next, you really shouldn't have a +5 energy inscription as a warrior. The main point is to deal damage so any extra damage you can get will help. 15^50 is the most used inscription.
Lastly, the armor set up. You didn't really state anything about it but I'll just give you some help with it. You should have a stonefist insignia on the handpiece, and survivors(or sentinals which i prefer), minor strength and axe runes, superior vigor, and either fill the rest with vitae runes or clarity/restoration runes. You shouldn't need more than base energy.
I can't really think of much more to say other than just get out there and play. Hands on is the best way to learn imo so gl.
Last edited by turbo234; Apr 08, 2009 at 09:29 AM // 09:29..
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Apr 08, 2009, 09:59 AM // 09:59
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#5
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by turbo234
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Yep basically this is the #1 pvp build right now.
Also 600+ hp Ftw, I can get 645 easily.
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Apr 08, 2009, 12:29 PM // 12:29
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#6
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Archress Shayleigh
You use too many e-managment skills. Swap out Warriors Endurance for something else.
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Don't do this.
Lux pretty much covered it quite well. Although I disagree with him on one thing and that's swapping out [Protectors Strike] for [Resurrection Signet].
What I would do is swap out [Healing Signet] for [Resurrection Signet]. Unless you're playing AB. I know no self heal my sound like fail to the beginner but trust me, you don't need it.
If you're playing RA and you don't have a decent healer, Healing Signet will not help you much anyway. If you're playing RA and you do have a decent healer, Healing Signet will not be much use. Again. Whereas with Prot Strike when you get a decent healer you'll have the maximum damage output possible on your bar and so you'll be able to beat those other teams with decent monks easier.
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Apr 08, 2009, 01:12 PM // 13:12
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#7
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Yep and prot strike owns.
I wanted to put it on my hammer build but can't get by without an interrupt.
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Apr 08, 2009, 02:21 PM // 14:21
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#8
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by eddie the reaper
If you're playing RA and you don't have a decent healer, Healing Signet will not help you much anyway. If you're playing RA and you do have a decent healer, Healing Signet will not be much use.
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What he said, though for RA i would bring [lion's comfort], unless you are synching and know for sure you'll have a healer.
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Apr 08, 2009, 07:43 PM // 19:43
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#9
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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WE is lousy in RA, and 4v4 in general. You might as well bring a moebius sin.
Take something tried and true, flexible and strong, that will improve your overall warrior skills, instead of just button mashing.
[build prof=w/e axe=12+1+1 str=10+1 air=6][bull's strike][eviscerate][executioner's strike][disrupting chop][frenzy][rush][shock][resurrection signet][/build]
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Apr 08, 2009, 07:48 PM // 19:48
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#10
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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interupts + knockdowns are really good in RA on warriors because you come up against a shitwhack of different builds that you have to be equipped to beat, also: the way you win in RA/TA is by keeping res sigs down once you have killed somebody so interupts+kd's = win
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Apr 08, 2009, 10:32 PM // 22:32
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#11
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Pre-Searing Cadet
Join Date: Apr 2009
Profession: W/
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gee guys thanks for all the adivce! two questions though: since flourish gives energy back for resetting your skills, would that work instead of WE? Just wondering since it seems that recharging skills would give a pretty hardcore damage bonus, not to mention the energy coming in to use them. Also, how does vampiric work? Does it give more than 1 health per hit? Or does that work a lot better than how i read it? Seems like it puts your health into degeneration at the cost of one measly hit point per hit.
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Apr 08, 2009, 10:59 PM // 22:59
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#12
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by pike123
gee guys thanks for all the adivce! two questions though: since flourish gives energy back for resetting your skills, would that work instead of WE? Just wondering since it seems that recharging skills would give a pretty hardcore damage bonus, not to mention the energy coming in to use them. Also, how does vampiric work? Does it give more than 1 health per hit? Or does that work a lot better than how i read it? Seems like it puts your health into degeneration at the cost of one measly hit point per hit.
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WE allows you to smack your enemy around and gain energy to constantly spam [power attack] and [protector's strike]. I haven't tried [flourish] but it might work?
On the vamp part. Vampiric weapons are sweet. Maybe the 1hp vamp isn't so fabulous but the 5hp vamp weap mods are. 5hp a hit, coupled with maybe an IAS [increased attack speed] and your gaining back quite a bit of health.
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Apr 08, 2009, 11:38 PM // 23:38
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#13
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Flourish does not work well with Power Attack and Protector's Strike, simply because of the spammability of the skills. They recharge too fast for Flourish to really have a significant effect on them, not to mention the casting time of Flourish. If you're going against a half-decent ranger (questionable in RA, but still), he should recognize Flourish and then no later than the second attempt have it [[Distracting Shot]ted.
As for vampiric, the first one you can unlock with faction is simply +1 on hit, -1 degen, but the upgraded ones are worth using a lot.
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Apr 09, 2009, 12:39 AM // 00:39
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#14
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Pre-Searing Cadet
Join Date: Apr 2009
Profession: W/
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alright thanks for clearing that up you two!
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Apr 09, 2009, 05:34 AM // 05:34
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#15
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Byron
WE is lousy in RA, and 4v4 in general. You might as well bring a moebius sin.
Take something tried and true, flexible and strong, that will improve your overall warrior skills, instead of just button mashing.
[build prof=w/e axe=12+1+1 str=10+1 air=6][bull's strike][eviscerate][executioner's strike][disrupting chop][frenzy][rush][shock][resurrection signet][/build]
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WE has a higher spike frequency, I'm going to try eviscerate some more I think but in general WE is a bit more reliable. Having to wait for 8 adrenaline just to do a stupid 2 attack spike gives me a headache, and if the hits don't crit you end up only doing 90 damage + deep wound...
Also, if you try this shock axe build, you can use your furious spear to build adrenaline for rush before attacking, and from then on stay in either rush or frenzy for the rest of the fight ...
Remember to save up both attack skills at once, then unload them on an unprotected target.... it's effective but high damage is only guaranteed if the target is running.
Plus I always run myself out of energy using frenzy every 4 seconds... with WE you can literally maintain frenzy on recharge for a whole fight + dash to chase.
Try that if you want a change though, or if WE gets nerfed in a month.
Also if you bring [disrupting chop] remember that the point is to use it just as your opponent gets off the ground , to disable whatever he casts 1/4sec after getting up (ie [word of healing]). [disrupting chop] is excellent, especially if you can fit [agonizing chop] on with it...
Don't bother with flourish.
The point of vamp is that it's +3 damage on axe and +5 on hammer, which makes it the highest damage physical mod... +1 is like the starter pvp thing, so unlock a +3 and it adds a significant damage bonus. It's not for healing, it's because it's the highest damage mod.
Last edited by Lux Aeterna; Apr 09, 2009 at 05:42 AM // 05:42..
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Apr 09, 2009, 06:24 AM // 06:24
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#16
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Actually I played the eviscerate build for a while and liked it, but I've played hammer so much I feel gimped without death's charge
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Apr 09, 2009, 08:24 AM // 08:24
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#17
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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This is what I run in AB, its fun to build up adrenaline for dismember and then wtfpwn people out of the blue with [[shadow fang]>[[dismember]>[[power attack]>[[protector's strike].
[build prof=W/A str=12+1 axe=12+1+1 dead=3][dismember][power attack][protector's strike][bull's strike][warrior's endurance][frenzy][dash][shadow fang][/build]
Last edited by distilledwill; Apr 09, 2009 at 08:31 AM // 08:31..
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Apr 09, 2009, 09:27 AM // 09:27
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#18
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I've gotta try shadow fang, but the 45sec recharge looks icky.
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Apr 09, 2009, 09:40 AM // 09:40
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#19
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Lux Aeterna
I've gotta try shadow fang, but the 45sec recharge looks icky.
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45s recharge is icky, indeed. But it does provide ultimate entertainment every 45s.
Use it sparingly to take out hard to reach squishie targets. How I long for the days of shadow stepping with no aftercast...
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Apr 09, 2009, 04:25 PM // 16:25
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#20
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Still, I'd rather have Ago Chop or DChop. The bar looks so brainless, without an interrupt.
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