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Old Mar 28, 2009, 02:38 AM // 02:38   #141
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kinda like how you would spam melandru's shot, doesn't it?

the sad thing is, if cripshot received that buff, it would STILL be weaker than melshot. it would be better at spreading cripple, but decidedly weaker at everything else.
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Old Mar 28, 2009, 10:27 PM // 22:27   #142
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Originally Posted by Aera View Post
Has some truth in it. PnH is ridiculously overpowered, but unfortunately somewhat necessary in this hexmeta. They should nerf hexes together with PnH ( otherwise you get the same effect as we have now with the nerf on rend/gaze and smite/conjure stuff ).

You don't have to lose your redbargoup healing, you can still take gift. And even if you don't take it, WoH is so strong you don't even need it that much.

Also, just because PnH targets one person, doesn't make it non-overpowered. Don't underestimate 40/40 sets.
Well, one thing that PnH could be is it could switch from removing conditions and hexes to just hexes, but then provide healing (similar to RC). That seems a bit more balanced. (but then still have the aftereffect of getting faster expiring hexes)

Or, it could be insta-removal of hexes, but then it just makes conditions expire faster, instead of immediately.

Last edited by HotPocket; Mar 28, 2009 at 10:57 PM // 22:57..
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Old Mar 28, 2009, 11:21 PM // 23:21   #143
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unfortunately, such a version of PnH is simply not powerful enough. right now, PnH needs to remove both equally because it needs to sub as RC if the team DOESN'T meet hexes. if you remove the condition removal part, teams would be seriously hamstrung while running it.

as of now, PnH is needed purely as the overpowered counter to an overpowered mechanic. until the mechanics behind hex stacks are adjusted, PnH should be untouchable.
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Old Mar 29, 2009, 05:45 AM // 05:45   #144
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PnH isn't solely a counter to op stuff, seems the teams benefiting the most out of this skill are those that use it on 1.
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Old Mar 29, 2009, 11:59 AM // 11:59   #145
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nerf mirror of ice.
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Old Mar 30, 2009, 03:24 PM // 15:24   #146
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Quote:
Originally Posted by HotPocket View Post
Well, one thing that PnH could be is it could switch from removing conditions and hexes to just hexes, but then provide healing (similar to RC). That seems a bit more balanced. (but then still have the aftereffect of getting faster expiring hexes)

Or, it could be insta-removal of hexes, but then it just makes conditions expire faster, instead of immediately.
Uber-powerful specialized skills lead to build wars. Toolbox skills that are useful in a wide range of situations do not. In that regard the current PnH is much better for the game than yours.

Of course PnH is a bit powerful for a toolbox elite, so (assuming this is accompanied by an appropriate hex nerf) a slight nerf to recharge would do nicely. 10s sounds good.
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Old Mar 30, 2009, 04:03 PM // 16:03   #147
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For april's update i would like to see an improvement of the next elite skills :

(or maybe remodification or something, becuase they see NO play at all) :

Warrior :

Dwarven Battle Stance - IAS Hammer with no skills? no tnx
Decapitate - Burns your all energy AND adrenaline, you have no afterspike.
Rage of the Ntouka - didt saw anyone using this skill EVER

Ranger :

Marksman's Wager - scavengers focus > this
Lacerate - kinda weak compared with Toxicity, and it's not even an elite
Equinox - sees no play
Quicksand - edenial wannabe, not really a good one...
Infuriating Heat - sounds good at first, but fails in real play...

Monk :

Word of Censure - costly and that 33% mark slams it to the ground
Divert Hexes - PnH anyone?
Scribe's Insight - waste of elite slot
Healer's Covenant - inferior to even Divine spirit...
Withdraw Hexes - again, PnH overruns this.

Necromancer :

Soul Leech - not enough life steal
Ravenous Gaze - lolwut? 120 life steal WHILE UNDER 50? nice spike skill. not.
Signet of Suffering - SOMW hex counterpart? meeeh

Elementalist :

Lightning Surge - 3 seconds remove time, nothing happens if removed.
Mist Form - inferior to other similar skills
Second Wind - exhuastion energy and more exhuastion? no tnx.
Stone Sheath - why is this an elite? it... sucks.

Assassin :

Locust's Fury - conjure sins are using this? Meh...
Way of the Empty Palm - well... it's not in use.
Assault Enchantments - inferior to other enchant removals.

Ritualist :

Signet of Spirits - OoS > this
Grasping Was Kuurong - gets no play
Signet of Ghostly Might - Good when was bugged but sucks now.

Paragon :

Cautery Signet - by the meaning of condition removals... there are better options.

Dervish :

Arcane Zeal - sees no play
Zealous Vow - derv can generate enough energy without using this and... this one is a total waste of an elite slot.

so... these skills (and some other OFC) needs to be remade. They see absolutely NO PLAY (EG wastrel's collapse in it's old days), and would be really nice if they would be remodeled.
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Old Mar 30, 2009, 04:14 PM // 16:14   #148
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Lacerate>>>>>>>>>Toxicity in anyway..

Casts faster, recharges faster, costs less energy, lasts longer and it inflicts the condition its boosting. If PnH and FF get nerfed, Lacerate might definately see some play (in fact, Ive seen it in gvg during the mAT).

Most of the elites you listed are definately really terrible, but a lot of them are overshadowed by other elites aswell or just made for use by monsters in pve..
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Old Mar 30, 2009, 08:39 PM // 20:39   #149
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Quote:
Originally Posted by moriz View Post
kinda like how you would spam melandru's shot, doesn't it?

the sad thing is, if cripshot received that buff, it would STILL be weaker than melshot. it would be better at spreading cripple, but decidedly weaker at everything else.
Well with Cripshot's recharge of 2 sec, I can spam that +20 like a machine gun. Course energy is an issue but hey, its unblockable and I could get a good amount before my energy bar dies.

Back on topic.

PLEASE buff rits. They are so unplayable right now compared to the older days.

I want to see something other than WoR/XR/OoS in play for once.

Paragons can use a buff too.

Death to PnH and VOR.
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Old Mar 31, 2009, 12:04 AM // 00:04   #150
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I think some of the Rit weapon spells should be buffed, providing more interesting support (like a weapon that prevents target ally from being enchanted or hexed?)
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Old Mar 31, 2009, 01:46 PM // 13:46   #151
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Quote:
Originally Posted by Gforce View Post
Lacerate>>>>>>>>>Toxicity in anyway..

Casts faster, recharges faster, costs less energy, lasts longer and it inflicts the condition its boosting. If PnH and FF get nerfed, Lacerate might definately see some play (in fact, Ive seen it in gvg during the mAT).

Most of the elites you listed are definately really terrible, but a lot of them are overshadowed by other elites aswell or just made for use by monsters in pve..
Yea i know, but Lacerate... it hets owned as fast as it comes up and as you said FF&PnH eats it alive.
and the highest problem is that those skills just arent viable enough with all those OP skills out (PR/WE for warr, PnH for monk, PoD for necro, PD/PB/VoR for mesmer, Blindspam ele/mirror of ice, Sin has alot of skills better than this elites, Cripshot/melandrus/burning for ranger, wounding derv, def anthem para, OoS/caretaker rt ect.). So the best option would be to remake them and make them viable again, so we have quite alot of options avaliable, not just this sucky metagame wich is around now.
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Old Apr 01, 2009, 02:30 PM // 14:30   #152
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Nerf Warrior's Endurance so this game is fun again!
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Old Apr 01, 2009, 04:42 PM // 16:42   #153
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Don't nerf WE unless you want to see dervs and A/P spike become meta.

I'd like some way to bring back midliners who weren't buff bots or anti-buff bots. Unfortunately, we are at the most firm 8v8 meta I've ever seen. The MAT was a joke, as good teams would just walk up to the flag stand and wipe, on Frozen Isle. Ffs.
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Old Apr 06, 2009, 12:26 AM // 00:26   #154
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I think if PnH is going to be as good as it is, It should have a longer casting time, like 1 second instead of 1/4 of a second.
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Old Apr 06, 2009, 12:50 AM // 00:50   #155
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i'm kinda surprised that we haven't seen a WS dervs comeback. after all, RC is gone, and gone with it are the 100+ heals+removals that it brings. PnH simply cannot keep pace with WS dervs.
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Old Apr 06, 2009, 12:55 AM // 00:55   #156
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ff plague sending does
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Old Apr 06, 2009, 01:04 AM // 01:04   #157
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Quote:
Originally Posted by MasterSasori View Post
Well with Cripshot's recharge of 2 sec, I can spam that +20 like a machine gun.
part of the hypothetical change to which i added 1 second activation time and +20 damage was a 5 second recharge.
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Old Apr 06, 2009, 01:21 AM // 01:21   #158
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Quote:
Originally Posted by Crom Bocca View Post
ff plague sending does
only the condition output, but does nothing against the damage. RC's greatest advantage over WS is not so much the condition removal, but the 100+ heals that goes along with it.

but point taken. with FF thrown into the lot, you'll need around 3 WS dervs to make them worthwhile, which in itself is not worth it.
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Old Apr 06, 2009, 02:28 AM // 02:28   #159
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Quote:
Originally Posted by moriz View Post
kinda like how you would spam melandru's shot, doesn't it?

the sad thing is, if cripshot received that buff, it would STILL be weaker than melshot. it would be better at spreading cripple, but decidedly weaker at everything else.
Crippling Shot and Melandru's Shot are two different skills for two different purposes.

You're retarded.
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Old Apr 06, 2009, 04:19 AM // 04:19   #160
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yo brahs, make dat e/mo flag runner meta again. dat bitch be too busy listenin' to linkin park while da rit be smackin asses o' da ladiez.
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