Apr 07, 2009, 11:51 PM // 23:51
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#21
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Frost Gate Guardian
Join Date: Mar 2009
Location: ^ ^In your bedroom (0-_-0)
Guild: Unexpected Advantage (UA)
Profession: E/Me
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nice builds, the only thing that i could say that would be a problem for ele's is a interuprt / energy degin mesmer.
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Apr 08, 2009, 12:23 AM // 00:23
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#22
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by D A R K S O I F O N
nice builds, the only thing that i could say that would be a problem for ele's is a interuprt / energy degin mesmer.
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I don't know about you, I don't see many of those in AB. Most often it's VoR with Wastrel's and Backfire.
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Apr 08, 2009, 04:28 AM // 04:28
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#23
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Mesmers are always a problem for an ele, perhaps you could also say that the only problem for eles is palm strikers, shock axes, enemy healers, other eles, VoR mesmers and curses necros ?
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Apr 08, 2009, 05:12 PM // 17:12
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#24
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Forge Runner
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I like the fotm distortion bar. You're not gonna be nuking shrines left and right, but this does big dommage to single targets and doesn't blow up if you look at it:
[Mind Blast] [Immolate] [Steam] [Rodgort's Invocation] [Fire Attunement] [Distortion] [Flame Djinn's Haste] [Aura of Restoration]
16 fire, 10 Illusion, 8 Estorage, 5 Water
Drop Steam for a nuke if you're planning to fight less people and more NPCs.
Last edited by Alleji; Apr 08, 2009 at 05:17 PM // 17:17..
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Apr 08, 2009, 05:24 PM // 17:24
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#25
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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I run a dual attunement water Ele, Snares make people so mad in AB, ims mist armor.
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Apr 08, 2009, 06:07 PM // 18:07
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#26
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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[mind blast] is great for support and high att in fire gives you nuking power.
[assassin's promise] with [meteor shower] and [glyph of swiftness] and other nuking skills is about the fastest nuking bar there is.
[unsteady ground] + [churning earth] are good AoE Earth spells. Earth gives good KD, a good snare, and blind. Good for support but lacks a bit in fighting power. PLEASE do not go as a tank. They are only 1 degree better than Wammos.
Water eles should take advantage of its powerful snares and its decent spiking ability. Contrary to popular use - do NOT take like 5 snares. Excessive snares do not make the enemy slower and clogs your bar. 2 or 3 max is all that is necessary. [shatter stone] is very good for a spike and is more PvP oriented. Possible to do 300+ damage in 3 seconds with another water spell between the shatter spikes. [maelstrom] is good against the ele shrine. If you go water, be sure to take advantage of [glyph of immolation] + [steam]. Very good support and additional damage. Lastly, water has some decent +armor spells.
[savannah heat] is very good for fire AoE. Gives bar compression which means more support spells.
Fire nukers also give good compression. I recommend bringing enchantment removal so [rend enchantment] or [rip enchantment]. I even recommend [enfeeble]/[enfeebling blood] or [weaken armor] if you go /N.
[blinding surge] is reliable blind support and [gale] gives good KD. Air is one of the better support classes. However, they are lacking in the AoE department.
[master of magic] and [elemental attunement] are pretty good in AB since people don't really take enchantment removal. Only some mesmers and necros, particularly VoR or Curses, really bring them anyway.
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Apr 11, 2009, 07:02 AM // 07:02
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#27
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Frost Gate Guardian
Join Date: Oct 2007
Location: Bay Area
Guild: Looking 4 PvP Guild!
Profession: R/
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Quote:
Originally Posted by Hanging Man
Stick to one element.
Splitting atts isnt into so many diff att lines isnt a good idea.
preferably I'd say go to water, but that's just cause I'm sick of seeing fire.
But fire eles are always popular in Ab.
try doing this
[skill]assassin's promise[/skill] +[skill]glyph of sacrifice[/skill] +[skill]meteor shower[/skill]
very good combo, AP negates the long recharge of MS and also gives you energy back.
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since many idiots out there who would rather try to take on a mob instead of running away I started using these 3 skills, been over a year now and still one of my fav builds to use to cap...
Last edited by UnKn0wN415; Apr 11, 2009 at 07:05 AM // 07:05..
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