Apr 06, 2009, 06:40 PM // 18:40
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#1
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Frost Gate Guardian
Join Date: Jan 2009
Guild: The great inferno [Burn]
Profession: W/Mo
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How good is this build for ab/How can I improve it
Ok, well I recently made a PvE sin, and heard they're fairly good in pvp, so i got a build off wiki and put it to the test, and it turned out I liked it. I changed a few things in the build, and here is my product:
[build=OwBi0xj8EnHglZ/XCz4z/mgA]
I think it works quite well, but how could I improve it? Help is appreciated.
I've taken some of the things you've said on board, and this is what i've got:
[build=OwFjUNd8ITVQYFXhKMJMGfIMTQA]
I've added a deep wound, an extra KD and added palm strike as my elite, but using flurry to keep my IAS. I'm hoping this is better than the last
*Also, I had a secondary proffession, it just didn't show ^^*
Last edited by Ez now; Apr 07, 2009 at 10:07 AM // 10:07..
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Apr 06, 2009, 06:47 PM // 18:47
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#2
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Change your bloody profession.
Sins are stupid 1-2-3-4 shadow stepping weak chain cowards.
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Apr 06, 2009, 06:48 PM // 18:48
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#3
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Frost Gate Guardian
Join Date: Jan 2009
Guild: The great inferno [Burn]
Profession: W/Mo
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That's personal opinion i'm afraid, and in no way helped me improve my build..
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Apr 06, 2009, 07:26 PM // 19:26
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#4
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Instead of [[Blades of Steel] put [[Death Blossom]
You can then spam it if your KD doesn't work.
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Apr 06, 2009, 07:28 PM // 19:28
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#5
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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no deep wound makes me sad.
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Apr 06, 2009, 07:28 PM // 19:28
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#6
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I suggest dropping [[Critical Defenses] for [[Assassin's Remedy]. I see that you are taking advantage of [[Golden Fox Strike]'s effect while enchanted, and switching this will allow you to continue to be attack without being blocked.
__________________
Currently active in GW1 as of February 2015!
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Apr 06, 2009, 07:28 PM // 19:28
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#7
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Desert Nomad
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in AB mobility is the key, think I'd preffer a shadowstep to [way of the assassin] in which case I'd ditch [critical defenses] for a Warrior IAS of choice, probably [flurry] also add a Deep Wound in there somehow...
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Apr 06, 2009, 07:33 PM // 19:33
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#8
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Quote:
Originally Posted by Byron
Change your bloody profession.
Sins are stupid 1-2-3-4 shadow stepping weak chain cowards.
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says the guy who can't play them o.O
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Apr 06, 2009, 07:54 PM // 19:54
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#9
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Furnace Stoker
Join Date: May 2006
Profession: R/
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I think some kind of self-heal would be more beneficial than the block enchant.
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Apr 06, 2009, 08:25 PM // 20:25
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: D/
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feeding the trolls
Quote:
Originally Posted by Byron
Change your bloody profession.
Sins are stupid 1-2-3-4 shadow stepping weak chain cowards.
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There is this thing called memory, and humans have a track record of ocassionally forgetting some things, such as forgetting a second prof when your build doesn't actually use any.
Also worth noting is the posted build has no shadow steps at all. Or the fact that assassins go 1 2 3 4 because that's how their attacks work. Or even that you're an idiot.
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Apr 06, 2009, 08:29 PM // 20:29
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#11
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I'd do what byron says and get a 2nd profession
Edit:
To the poster above me, despite the fact that the build has no shadowsteps, it is indeed a 12345 instagib bar.
It takes no skill to play.
As for the enchantment, critical defenses will be much more useful for things like soloing the warrior/ranger shrines.
A secondary profession would give you better utility so you could take a much better elite.
Last edited by Snow Bunny; Apr 06, 2009 at 08:34 PM // 20:34..
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Apr 06, 2009, 08:41 PM // 20:41
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#12
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Crit Defenses sucks.
Not having a Deep Wound sucks.
Not having a snare sucks.
Not having a shadow step means you're basically a very squishy warrior who needs his attack skills to combo.
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Apr 06, 2009, 08:53 PM // 20:53
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#13
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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drop 5-6-7 for Res Sig, Critical Eye, and Death Blossom, otherwise great build
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Apr 06, 2009, 09:06 PM // 21:06
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#14
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Forge Runner
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Quote:
Originally Posted by Byron
Change your bloody profession.
Sins are 1-2-3-4.
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I agree with this, but if you just want to press numbers in sequence and not get better at the game, stick with the sin. It kills stuff. It's mindless fun.
Just swap Way of the assassin for Palm Strike (it can be replaced with Critical Eye if you like crit%), drop your lead (don't need one with PS) and put in Twisting Fangs. Deep wound is a massive chunk of extra damage.
Quote:
Originally Posted by Zzes Tyan
drop 5-6-7 for Res Sig, Critical Eye, and Death Blossom, otherwise great build
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Uh, res sig in AB? "Great build"? Ok... I think you're even worse than the OP.
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Apr 06, 2009, 09:08 PM // 21:08
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#15
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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i would want a teleport, snare, and deep wound as a sin trying to spike in AB. tele to reach the guy, snare to keep him in place, deep wound for quicker kill.
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Apr 06, 2009, 09:41 PM // 21:41
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#16
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I'd run around trying to bull's strike you for a while then give up when I saw crit d and go kill over 9000 palm striker.
Meh
Use wastrel's collapse
Also my sin build has 3 knockdown attacks, keeping the target qknocked for the duration of the spike.
Last edited by Lux Aeterna; Apr 06, 2009 at 10:01 PM // 22:01..
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Apr 07, 2009, 12:31 AM // 00:31
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#17
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Quote:
Originally Posted by Ez now
[build=OwBi0xj8EnHglZ/XCz4z/mgA]
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Quote:
Originally Posted by Bobby2
Crit Defenses sucks.
Not having a Deep Wound sucks.
Not having a snare sucks.
Not having a shadow step means you're basically a very squishy warrior who needs his attack skills to combo.
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I pretty much agree with everything above except for the last line. Assassins do not need a shadow step in their build for it to be good. An assassin build can work perfectly fine without a shadow step and self heal if you can snare the foe and/or run away from it.
I would suggest any of the following:
[build prof=Assassin/Paragon DaggerMaster=12+1+1 CriticalStrikes=12+1 Command=3]["Find Their Weakness!"][Way of the Assassin][Leaping Mantis Sting][Jungle Strike][Horns of the Ox][Falling Lotus Strike][Blades of Steel][Dash][/build]
[build prof=A/W dagg=12+1+1 crit=12+1]["Coward!"][Frenzy][Leaping Mantis Sting][Jungle Strike][Horns of the Ox][Falling Spider][Twisting Fangs][Dash][/build]
[build prof=Assassin/Warrior dagger=12+1+1 crit=12+1][Palm Strike][Frenzy][Trampling Ox][Falling Spider][Horns of the Ox][Falling Lotus][Twisting Fangs][Dash][/build]
[build prof=A/W DaggerMastery=12+1+1 CriticalStrikes=12+1][Wastrel's Collapse][Frenzy][Leaping Mantis Sting][Jungle Strike][Horns of the Ox][Falling Lotus Strike][Twisting Fangs][Dash][/build]
[build prof=assas/warr critical=12+1 dagger=12+1+1]["You're All Alone!"][Frenzy][Leaping Mantis Sting][Jungle Strike][Trampling Ox][Falling Spider][Twisting Fangs][Dash][/build]
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Apr 07, 2009, 01:00 AM // 01:00
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#18
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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"Find Their Weakness" - 10e 15sec cd, no thanks.
stick with the "Coward!" build, but Flurry instead of Frenzy.
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Apr 07, 2009, 10:21 AM // 10:21
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#19
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Frenzy sins FTL. You'd think it would work like it does on war but sins just take too much damage and it's kind of a joke.
Also a sin with find their weakness beat me in 1v1, but IIRC I messed up or something. Blades of steel does a LOT of damage, I tried it once and the first time it hit an ele for double 90s.
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Apr 07, 2009, 03:45 PM // 15:45
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#20
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Forge Runner
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Quote:
Originally Posted by Lux Aeterna
Also a sin with find their weakness beat me in 1v1, but IIRC I messed up or something. Blades of steel does a LOT of damage, I tried it once and the first time it hit an ele for double 90s.
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TF does about as much thanks to the deep wound, works well on hard targets, and far less conditional.
For example, you can PS/Fangs a low target for a quick kill and you can't do that with blades. Of course, nobody ever does that because all sins are dumb and only capable in doing 1-2-3-4-5, not 1-5.
Quote:
Originally Posted by ac1inferno
[build prof=assas/warr critical=12+1 dagger=12+1+1]["You're All Alone!"][Frenzy][Leaping Mantis Sting][Jungle Strike][Trampling Ox][Falling Spider][Twisting Fangs][Dash][/build]
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Why Leaping Mantis on this bar? You could go with Distupting Stab (I find the biggest advantage of this is not that it interrupts, but that it throws off rangers trying to dshot your chain because it's faster than a normal attack) or even Iron Palm. Moar KDs = moar winning?
Although in case of Iron Palm you'd probably want another lead to spike more often than 20 seconds... nevermind, not such a good choice >.>
Last edited by Alleji; Apr 07, 2009 at 03:52 PM // 15:52..
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