Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 09, 2009, 12:51 AM // 00:51   #41
Wilds Pathfinder
 
NoXiFy's Avatar
 
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
Advertisement

Disable Ads
Default

Ok, for clarification. Why is it hard to form a PuG group in HA currently, because NOBODY plays HA. So, most pug's and alot of guild groups only take 6 people now because finding 8 good players is difficult these days. If it's gonna stay 8v8 they NEED heroes because you wont ever be able to find the last two.

How about 8v8 no heroes but henches. That's what I think would be fair, if you cant wait for people use the henches. Why did Anet never put in a Zaishen Mesmer [Henchman], cause there so fcking good with ineptitude they knew it would be imbalanced. Not being able to play balanced because 1: your ele's cant cast shit cause of tease and 2: your melee cant hit shit cause of WoW and WoS.

So yea, I'd personally vote 6v6 old maps and all that. It was fun then... so why change it? It's so easy to win with smiteway on all the 'balanced' maps they added like Forgotten Shrines because you have 3 monks, (sometimes 4), a me/rt party healer/weapon'r. And 2 solo spikers that can split and spike whoever on your team that trys to solo cap (cept a bsurge or a rit)
NoXiFy is offline   Reply With Quote
Old Feb 09, 2009, 12:43 PM // 12:43   #42
Wilds Pathfinder
 
newbie_of_doom's Avatar
 
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
Default

6v6 HA with heroes
newbie_of_doom is offline   Reply With Quote
Old Feb 09, 2009, 07:35 PM // 19:35   #43
Ascalonian Squire
 
Gnat Attack's Avatar
 
Join Date: Apr 2007
Location: Ohio
Guild: FINE
Profession: A/
Default

You people only want 6v6 because it's just different. It's quite evident that everyone is so desperate to play and enjoy this game you guys are willing to do anything to make it exciting again.
IMHO i don't think it will make it better, I think 8v8 is as good as it will get. Just kill quarter activation rupt and epic weapons at epic time(But I'm sure it's harder to fix than just say).

As I recall many players used to just HATE it when it was 6v6. I used to talk to a few [EviL] players and the reason why they kinda stayed away from HA more than gvg was the 6v6. But that was like 3 years ago and this game totally different than it was back then.

So who actually knows. But if you want to change HA to 6v6 b/c of heroes...i don't think it will happen

Last edited by Gnat Attack; Feb 09, 2009 at 07:48 PM // 19:48..
Gnat Attack is offline   Reply With Quote
Old Feb 22, 2009, 05:02 AM // 05:02   #44
Desert Nomad
 
Wrath of m0o's Avatar
 
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
Default

I vote 12vs12
Wrath of m0o is offline   Reply With Quote
Old Feb 22, 2009, 05:15 AM // 05:15   #45
Krytan Explorer
 
Jam Jar's Avatar
 
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
Default

Quote:
Originally Posted by Wrath of m0o View Post
I vote 12vs12
Laggy much?

12345
Jam Jar is offline   Reply With Quote
Old Feb 22, 2009, 06:28 AM // 06:28   #46
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by Jam Jar View Post
Laggy much?
Like this aura of the lich stuff?

Never actually had a lag problem with the old 12v12 GvG's, so I don't see why it lag would be a reason against 12v12.
Reverend Dr is offline   Reply With Quote
Old Feb 22, 2009, 07:03 AM // 07:03   #47
Desert Nomad
 
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
Default

Quote:
Originally Posted by Our Lady Of Sorrow View Post
tbh.. id have 8v8 with no heroes.. i personally find 8v8 more fun.
but id settle with nerfed heroes.. i have stopped HA atm until the meta blows over.. lamest its been in months..

i never want to see 6v6 again..
thats what made me quit first time..

sry gimmick builds will never blow over. It'll always be replaced with another...teasway becomes IWAY and now lichway and mathway is becoming more common as gimmick builds too.
Loki Seiguro is offline   Reply With Quote
Old Feb 22, 2009, 08:05 PM // 20:05   #48
Krytan Explorer
 
Join Date: May 2006
Profession: W/
Default

solution = bring all gimmicks back

gimmicks > meta > balanced > gimmicks > other gimmicks < meta < gimmicks < other gimmicks < balanced

see how that works


EDIT: it aint lichway, its just my deathspike modded into a very gay build that does a little more damage so they can kill rangers
MoD + cold shields or tease the N/A and dshot 2-3 dswarms = gg
i find playing sfway a little harder

Last edited by Golden Rice; Feb 22, 2009 at 08:09 PM // 20:09..
Golden Rice is offline   Reply With Quote
Old Feb 22, 2009, 10:48 PM // 22:48   #49
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

If I remember correctly, everyone wanted 6v6 removed. You were lucky to kill something balanced vs. balanced because all balanced was was 1 erf shakur, 1 warder, 1 PD, 1 optional, and 2 monks.

Of course, there were many other options besides balanced. You had deerway (dryder would pay you x-amount of K to resign for him, then he would hold halls until he died of insomnia), Jaggedway(the bane of deerway), 2 SPsins + 2 SH eles (great for scoring cheap kills, especially on Killcount maps), Bloodspike (GW wouldn't be GW if B-spike ceased to exist), SoHWspike (rend was awesome against this, same with NR), IWAY (the one with 3 IWAY wars, 1 FC nuker, and I forget the other two. Probably OoA and OoV.), SFspike (1 human, 5 AI [nerfed after a while])

In this 8v8 metagame, you actually have less variety. You have balanced (2 frontline, 3-4 midline, 2-3 backline. No heroes except for maybe Olias for Tainted), Teaseway (2 PS sins, 1-2 Gwens/Ogdens with Tease, 1 SH ele, 1 LC necro, 1 PnH, 1 LS, 1 WoH), Smiteway (2 Frontline, 1-2 Ion Cannon heroes[1 could be a PnH instead, 2 backline, 1-2 SH, 1 LC), Lichway (deathspike with AotL), Mathway (Assacaster with tons of nukers), Bspike, IWAY (4 BR wars, 2 EP healers, 1 Oath, 1 PnH)....

What have we learned from these past metagames? Well, whenever offense is buffed, defense is allowed (as well as needed) to be added. PS sins can spike every 10-12 seconds, SH can nuke balls, LC can make any party heal worthless. PnH seems almost useless to bring due to the only hexes being ran are from PD messes and LC necros (and yet PnH is still brought due to its ability to remove any hexes in a flash). Tease is only run on Heroes due to their amazing ability to interrupt anyone, but no serious Mesmer would run it when PD is more attractive.


With 6v6 now, you would see groups with 2 PS sins, 1 LC, 1 Tease hero, and 2 monks. So no, 6v6 is not the answer. The only reason people are debating it is because HA has not seen any attention for many months. They are looking for any change.
Apok Omen is offline   Reply With Quote
Old Feb 23, 2009, 01:17 AM // 01:17   #50
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

6v6 was tried and failed. It is to die and never be spoken of again.

You want to fix HA ?

-Balance the skills better.

-Change the ranking system to tone down 90% of the exponential gap increase between ranks, include a leaderboard for top 100 ranked players, and then reset the ranks every month.

-Maximum 2 heroes kept in place. If you lose to heroes, it's because you are either bad or your teammates are bad.

-new maps
Master Ketsu is offline   Reply With Quote
Old Feb 23, 2009, 03:03 AM // 03:03   #51
Academy Page
 
The Savage I's Avatar
 
Join Date: Feb 2008
Location: Houston
Guild: HooD
Default

Quote:
Originally Posted by Master Ketsu View Post
6v6 was tried and failed. It is to die and never be spoken of again.

You want to fix HA ?

-Balance the skills better.

-Change the ranking system to tone down 90% of the exponential gap increase between ranks, include a leaderboard for top 100 ranked players, and then reset the ranks every month.

-Maximum 2 heroes kept in place. If you lose to heroes, it's because you are either bad or your teammates are bad.

-new maps
gain 1 fame per hall win!
The Savage I is offline   Reply With Quote
Old Feb 23, 2009, 05:03 AM // 05:03   #52
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Master Ketsu View Post
-Maximum 2 heroes kept in place. If you lose to heroes, it's because you are either bad or your teammates are bad.
Getting teased on infuse health does not make you, or your teammates, bad at this game. It makes the Hero AI redicilously out of check. And by making such a statement, you clearly never played a non-buttonbash bar.

When I play Warrior, let it be Hammer, W/A (daggers, one of my evil creations) or good ol' axe, getting Teased on Bulls, 1% cast finished, isn't all that rare. Let alone get interrupted mid spike combo (executioners) in frenzy. (So it's a <0.5 sec cast)

There have been enough QQ-threads about it, but they are justified. Hero AI has always been frowned upon by the "better" PvP community, yet has always been reasonably beatable... Up till now.

Teaseway is simply TOO strong.

The old Fireway (Heroes + AoE skills = mad), or even the Taint/MM + Hex combo were overpowered, but beatable if played right.

With Tease, it's a whole different story, as it is the first time that heroes manage to run a counter-build themselves. Tease CANNOT be shutdown, as IT IS the shutdown. You want to Sig of Hum it? A hero will gladly tease that 2.xxx second cast. Want to Divert it? A hero will gladly p drain your diversions.
And when he's not interrupting your counters, he's busy effectly shutting down your Monks, with interrupts on 1/4's atleast once a match. (If I get 1 zkey for every time I got interrupted on a 1/4th -1/8th as of HB- over the past 2 months, I would have multiple stacks)

Regardless of that, 6v6 HA is bad.

It killed diversity during Old-School holding, can U only imagine what it'll do with these shitconditions in HoH?

Bear with me:

Song + Make Haste, that's a /P.
Foes + Snares, that's a E or /E.
Defence: That's 2 Mo.
Shutdown: Thats a Me or R.
Damage: That's a W or an A.

Let's see:

W, A
/P
E, /E
Me, R
Mo
Mo

That will be your generic team. Your 2 Monk bars are already set. (As they are now), so will your Mes and Ranger bar be. (PD, and rangers are always the same: Dshot+ Savage shot abuse)
E or /E: Either Fire Ele, or a Lingering Curse necro.
/P is the ONLY bar that leaves somewhat orginality. Even that is limited by the fact that 3 skills are already predetermined. (Make Haste, Song + Sig)
Warrior is always a generic bar.

You still don't have any Wardings, Kaolei's, Hard rezzes, etc...

6v6 will kill build diversity even more than HoH+ shitconditions did. Nty...
Killed u man is offline   Reply With Quote
Old Feb 23, 2009, 12:59 PM // 12:59   #53
Academy Page
 
Join Date: Jan 2008
Guild: Aube
Profession: R/
Default

In my guild, when we are 8, we go GVG, and when we are 6 we go HoH with 2 heroes.

So 6v6 without heroes for me.

I believe few changes in map objectives may bring back some build diversity.
Titine is offline   Reply With Quote
Old Feb 23, 2009, 01:13 PM // 13:13   #54
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Nerf hero's interrupt ability
Nerf LC
Nerf PnH

HA will at least be rolled back to where it was a couple months ago. I'm just going to keep harping on PnH and LC for posterity because I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hate both skills so much.
Krill is offline   Reply With Quote
Old Feb 23, 2009, 09:44 PM // 21:44   #55
Frost Gate Guardian
 
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
Default

Quote:
Originally Posted by Golden Rice View Post
its just my deathspike
Lolz

12 chars
Um Yeah is offline   Reply With Quote
Old Feb 23, 2009, 09:46 PM // 21:46   #56
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

More overly defensive builds in HA with less spike builds? No, thank you.
Bowstring Badass is offline   Reply With Quote
Old Feb 24, 2009, 01:46 AM // 01:46   #57
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

Quote:
Originally Posted by Killed u man View Post
QQ'ing about tease
Then you should be whining about the AI on interrupts, not banning heroes. The other shortcomings they have ( Retarded auto positioning, button mash, still thinks some skills are the same as they were 2 years ago, Retarded prioritization ) still make them beatable.

But I will admit I have not HA'd in 4 months, and have only seen Teaseway once. I gave up on HA a long time ago.
Master Ketsu is offline   Reply With Quote
Old Feb 24, 2009, 01:52 AM // 01:52   #58
Lion's Arch Merchant
 
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
Default

Quote:
Originally Posted by Killed u man View Post
Getting teased on infuse health does not make you, or your teammates, bad at this game. It makes the Hero AI redicilously out of check. And by making such a statement, you clearly never played a non-buttonbash bar.

When I play Warrior, let it be Hammer, W/A (daggers, one of my evil creations) or good ol' axe, getting Teased on Bulls, 1% cast finished, isn't all that rare. Let alone get interrupted mid spike combo (executioners) in frenzy. (So it's a <0.5 sec cast)

There have been enough QQ-threads about it, but they are justified. Hero AI has always been frowned upon by the "better" PvP community, yet has always been reasonably beatable... Up till now.

Teaseway is simply TOO strong.
The problem isn't that Teaseway>Everything, because good teams still roll teaseways in under 3 minutes. The statement that only bad people lose to teaseway is only partially true though, depending on your definition of bad.

FoTM builds are never a problem because they beat EVERYTHING, and nor are they ever a problem because they only ever beat r3+ PUGs. The problem is that middle ranked players of around ranks 6 to 9 are more tempted to run teaseway than a more skillful build, because it wins a bit too easily. This in turn reduces build variety in HA, and we wind up with a bunch of players who are much worse than their rank should indicated, because all they've done is play button mash bars.

A tip from somebody who was in that situation when sway was the only thing you ever saw in HA: Whenever you can, avoid playing FoTM. Stick it out, take some losses, and come out a better player. Find other people with the same mindset (increasingly difficult these days) and just play for fun, and the winning will come. You'll lose a lot, but in the end, you'll wind up beating every meta-group you come up against, and it'll be worth it.
Edwards is offline   Reply With Quote
Old Feb 24, 2009, 02:27 AM // 02:27   #59
Wilds Pathfinder
 
Join Date: Mar 2007
Guild: two
Profession: W/N
Default

Quote:
Originally Posted by Killed u man View Post
Getting teased on infuse health does not make you, or your teammates, bad at this game. It makes the Hero AI redicilously out of check. And by making such a statement, you clearly never played a non-buttonbash bar.
You have to infuse against people who run tease? It sounds like you should get a better prot. Besides, I've never heard my infuser complain once about getting teased on infuse all weekend. This post already sounds like a joke.

Quote:
Originally Posted by Killed u man View Post
When I play Warrior, let it be Hammer, W/A (daggers, one of my evil creations) or good ol' axe, getting Teased on Bulls, 1% cast finished, isn't all that rare. Let alone get interrupted mid spike combo (executioners) in frenzy. (So it's a <0.5 sec cast)
Our melee never had this problem. The only person bitching was the fire ele because everyone just locks the hero on the fire ele. A dom mes couldn't do a better job, right? I know how hard it is to interrupt 2 second casts. The only way you're getting shit teased on something else is if they are stupid enough to lock it on you or if you are standing next to the fire ele.

Quote:
Originally Posted by Killed u man View Post
Teaseway is simply TOO strong.
lul gud joke?

Quote:
Originally Posted by Killed u man View Post
With Tease, it's a whole different story, as it is the first time that heroes manage to run a counter-build themselves. Tease CANNOT be shutdown, as IT IS the shutdown. You want to Sig of Hum it? A hero will gladly tease that 2.xxx second cast. Want to Divert it? A hero will gladly p drain your diversions.
And when he's not interrupting your counters, he's busy effectly shutting down your Monks, with interrupts on 1/4's atleast once a match. (If I get 1 zkey for every time I got interrupted on a 1/4th -1/8th as of HB- over the past 2 months, I would have multiple stacks)
This is the biggest joke I've ever seen. The hero interrupts random shit. It turns out that a lot of the time the shit they interrupt is useless. Whatever it gets locked on is screwed, but that's true when a human dom mes camps you as well. Interrupting the shit out of one guy isn't effective shutdown.

Besides, it won't interrupt you if you are out of its range. Learn how to position yourself imo.
TheHaxor is offline   Reply With Quote
Old Feb 24, 2009, 02:36 AM // 02:36   #60
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Quote:
Originally Posted by Edwards View Post
Whenever you can, avoid playing FoTM. Stick it out, take some losses, and come out a better player. Find other people with the same mindset (increasingly difficult these days) and just play for fun, and the winning will come. You'll lose a lot, but in the end, you'll wind up beating every meta-group you come up against, and it'll be worth it.
I think if you take a look at every fotm in recent memory (sway, tainted heroway, teaseway, probably some other shit) you'll find that they all are basically gimmicks to overcome the fact that it's exceedingly difficult to find good warriors, mesmers / rangers (real rangers) and prots for fun builds. So it's a dilemma where you can't really get into a group to play those positions without high rank and fotm's are designed to not have them...or lately Gwen to compensate for fail prots and sorta fulfill a mes role.

*edit

@Haxor

You're right that a locking a hero onto someone and having them interrupt random shit isn't terribly effective...it's just gay that anyone can load a hero in and have it provide enough shutdown to be annoying. Long story short, low rank PS sin pressing 1-2-3-4 for big damage and knockdowns with an annoying hero, which was the original complaint about teaseway. Altogether more annoying it than it should be for something so ridiculously easy.

Last edited by Krill; Feb 24, 2009 at 02:49 AM // 02:49..
Krill is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Vax Gladiator's Arena 250 Feb 25, 2007 07:11 AM // 07:11
Dean Harper The Riverside Inn 54 Dec 22, 2006 08:00 AM // 08:00
Ele poll Bmont3779 Elementalist 55 Mar 04, 2006 08:19 PM // 20:19


All times are GMT. The time now is 07:52 AM // 07:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("